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@h3r2tic
h3r2tic / raymarch.hlsl
Last active September 21, 2025 11:18
Depth buffer raymarching for contact shadows, SSGI, SSR, etc.
// Copyright (c) 2023 Tomasz Stachowiak
//
// This contribution is dual licensed under EITHER OF
//
// Apache License, Version 2.0, (http://www.apache.org/licenses/LICENSE-2.0)
// MIT license (http://opensource.org/licenses/MIT)
//
// at your option.
#include "/inc/frame_constants.hlsl"
@roxlu
roxlu / fun.cpp
Last active January 5, 2021 08:52 — forked from kizzx2/fun.cpp
Using lua 5.2 with C++
// fun.cpp
// This is for Lua 5.2, for Lua 5.1, see https://gist.github.com/kizzx2/1594905
#include <lua.hpp>
#include <iostream>
#include <sstream>
class Foo
{
@Youka
Youka / lua_myobject.cpp
Last active August 27, 2024 06:32
Example of Lua in C++ and userdata objects
// Lua C API
#include <lua.hpp>
// C++ input/output streams
#include <iostream>
// MyObject as C++ class
class MyObject{
private:
double x;
public: