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See the clock and high frequency timer resolution of your PC from .NET
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using System; | |
using System.Diagnostics; | |
using System.Threading; | |
namespace ConsoleApplication5 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Console.WriteLine("Press any key to start, press SPACEBAR to pause, press ENTER to end"); | |
Console.ReadKey(); | |
var pauseMre = new ManualResetEventSlim(false); | |
var endMre = new ManualResetEventSlim(); | |
// 0 = running, 1 = paused, 2 = stopped | |
long state = 0; | |
var lastTime = DateTime.UtcNow; | |
var stopwatch = new Stopwatch(); | |
stopwatch.Start(); | |
ThreadPool.QueueUserWorkItem(_ => | |
{ | |
while (true) | |
{ | |
var currentState = Interlocked.Read(ref state); | |
if (currentState == 1) | |
{ | |
Console.WriteLine(); | |
Console.WriteLine("Paused, press any key to continue..."); | |
Console.WriteLine(); | |
pauseMre.Wait(); | |
lastTime = DateTime.UtcNow; | |
stopwatch.Restart(); | |
} | |
else if (currentState == 2) | |
{ | |
endMre.Set(); | |
return; | |
} | |
var currentTime = DateTime.UtcNow; | |
var clockDiff = currentTime - lastTime; | |
var swDiff = stopwatch.Elapsed; | |
if (clockDiff.TotalMilliseconds > 0) | |
{ | |
Console.Write("CLOCK CHANGED! "); | |
} | |
Console.WriteLine("Clock diff: {0}ms", clockDiff.TotalMilliseconds); | |
if (swDiff.TotalMilliseconds > 0) | |
{ | |
Console.Write("STOPWATCH CHANGED! "); | |
} | |
Console.WriteLine("Stopwatch diff: {0}ms", swDiff.TotalMilliseconds); | |
lastTime = currentTime; | |
stopwatch.Restart(); | |
} | |
}); | |
while (true) | |
{ | |
var key = Console.ReadKey(); | |
if (key.Key == ConsoleKey.Spacebar) | |
{ | |
// Pause | |
pauseMre.Reset(); | |
Interlocked.Exchange(ref state, 1); | |
Console.ReadKey(); | |
Interlocked.Exchange(ref state, 0); | |
pauseMre.Set(); | |
} | |
else if (key.Key == ConsoleKey.Enter) | |
{ | |
// End | |
Interlocked.Exchange(ref state, 2); | |
endMre.Wait(); | |
Console.WriteLine(); | |
Console.WriteLine("Cancelled"); | |
Console.WriteLine(); | |
return; | |
} | |
} | |
} | |
} | |
} |
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