Created
March 27, 2013 09:39
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Raphael - Animate a path being drawn. Example of usage at the bottom.
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function AnimatePathString() { | |
this._ = { | |
"animating": false, | |
"tmrID": null | |
}; | |
if (arguments.length >= 3) { | |
this.start.apply(this, arguments); | |
} | |
} | |
AnimatePathString.prototype = {}; | |
AnimatePathString.prototype.isAnimating = function() { | |
return this._.animating; | |
}; | |
AnimatePathString.prototype.start = function(rPath, strPathString, intDuration, fnOnComplete) { | |
if (this.isAnimating()) { | |
this.stop(); | |
} | |
if (!fnOnComplete) { | |
fnOnComplete = function() {}; | |
} | |
var rToPath = rPath.paper.path(strPathString).attr({ | |
"fill": "none", | |
"stroke": "none", | |
"stroke-opacity": 0 | |
}), | |
intTotalLength = rToPath.getTotalLength(), | |
intStartTime = Date.now(), | |
intInterval = Math.floor(intDuration / intTotalLength), | |
self = this; | |
rPath.attr({ | |
"path": rToPath.getSubpath(0, 1) | |
}); | |
this._.animating = true; | |
this._.tmrID = setInterval(function() { | |
var delta = Date.now() - intStartTime, | |
currentLength = delta / intDuration * intTotalLength; | |
rPath.animate({ | |
"path": rToPath.getSubpath(0, currentLength) | |
}, intInterval); | |
if (delta >= intDuration) { | |
self.stop(); | |
fnOnComplete(); | |
} | |
}, intInterval); | |
return this; | |
}; | |
AnimatePathString.prototype.stop = function() { | |
if (this.isAnimating()) { | |
clearInterval(this._.tmrID); | |
this._.animating = false; | |
} | |
return this; | |
}; | |
//Example | |
var canvas = Raphael(0, 0, 1000, 1000); | |
var pathstr = "M57,183.75c0,0,58.75-56,114.75,0M171.75,183.75c0,0,18.875-19.875,38.75,0"; | |
var path = canvas.path("M0,0L1,1z").attr({ | |
"stroke-dasharray": "-", | |
"stroke-width": 2, | |
"transform": "s2,2" | |
}), | |
anim = new AnimatePathString(path, pathstr, 1500, function() { | |
console.log("Complete"); | |
}); |
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