- Uses cellular automata to generate small caves
- Compiles on macOS Mojave using clang with no errors
- 'chce2StAlv' - Sets how dense the initial grid is with living cells.
- 'stps' - Number of times we run simulation
- 'const c' - Size of map
- 'dthLmt' - If living cells are surrounded by less than dthLmt cells they die
- 'brthLmt' - if dead cells are near at least brthLmt cells they become alive