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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| #include "AwesomeAIPlugin.h" | |
| #include <iostream> | |
| #include <sstream> | |
| #include "llama.h" | |
| // For online AI | |
| #include "HttpModule.h" | |
| #include "Interfaces/IHttpRequest.h" | |
| #include "Interfaces/IHttpResponse.h" |
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| #include "AwesomeAIPlugin.h" | |
| #include <iostream> | |
| #include <sstream> | |
| #include "llama.h" | |
| #define LOCTEXT_NAMESPACE "FAwesomeAIPluginModule" | |
| void FAwesomeAIPluginModule::StartupModule() |
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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using System.IO; | |
| using UnrealBuildTool; | |
| public class AwesomeAIPlugin : ModuleRules | |
| { | |
| public AwesomeAIPlugin(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; |