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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AwesomeAIPlugin.h"
#include <iostream>
#include <sstream>
#include "llama.h"
// For online AI
#include "HttpModule.h"
#include "Interfaces/IHttpRequest.h"
#include "Interfaces/IHttpResponse.h"
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AwesomeAIPlugin.h"
#include <iostream>
#include <sstream>
#include "llama.h"
#define LOCTEXT_NAMESPACE "FAwesomeAIPluginModule"
void FAwesomeAIPluginModule::StartupModule()
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class AwesomeAIPlugin : ModuleRules
{
public AwesomeAIPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;