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Last active May 6, 2020 18:06
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State Pattern - SleepState
public class SleepState : IDogState
{
public void EnterState(DogContext context)
{
context.SlowMetabolism();
context.Vision = false;
/*etc.. there are examples what might a Dog class do*/
}
public void Bark(DogContext context) { throw new NotSupportStateTransitionException(); }
public void Sleep(DogContext context) { throw new NotSupportStateTransitionException(); }
}
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