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ItemTickThingy
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public class ItemTimer extends Item | |
{ | |
//This is the identifier for the NBT tag that will store the time | |
private static String TIMER_TAG = "Timer"; | |
//This is the delay we want to have between actions. It is in game ticks, 1 game tick is equal to 1/20 of asecond. | |
private static int DELAY = 5; | |
//Standard item init stuff | |
public ItemTimer() | |
{ | |
this.setUnlocalizedName("mod.timer"); | |
this.setTextureName("mod:timer") | |
} | |
@Override | |
onUpdate(ItemStack stack, World world, Entity entity, int invSlot, boolean isInHand) | |
{ | |
//if the timer has reached DELAY, perform the action and set the timer to 0... | |
if(ItemTimer.getTimer(stack) == DELAY) | |
{ | |
//Do stuff here | |
ItemTimer.setTimer(stack, 0); | |
} | |
//...otherwise, increment it | |
else | |
{ | |
ItemTimer.incrementTimer(stack); | |
} | |
} | |
//This method returns the current value of the timer | |
private static int getTimer(ItemStack stack) | |
{ | |
//if the stack doesn't have an NBT tag yet, give it one | |
if (stack.stackTagCompound == null) stack.stackTagCompound = new NBTTagCompound(); | |
return stack.stackTagCompound.getInteger(TIMER_TAG); | |
} | |
//This method sets the current value of the timer | |
private static void setTimer(ItemStack stack, int value) | |
{ | |
//if the stack doesn't have an NBT tag yet, give it one | |
if (stack.stackTagCompound == null) stack.stackTagCompound = new NBTTagCompound(); | |
stack.stackTagCompound.setInteger(TIMER_TAG, value); | |
} | |
//This method increments the current value of the timer by 1 | |
private static void incrementTimer(ItemStack stack) | |
{ | |
ItemTimer.setTimer(stack, ItemTimer.getTimer(stack) + 1); | |
} | |
} |
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