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@DaraDDB1
Last active January 25, 2018 10:42
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Classes and Objects
class Monster: #this makes the monster a class
health = 15 #shows that the health is equal to 15
def gethit(self): #defines the function
self.health = self.health-1 #this shows that if you use gethit, itll reduce the health by 1
print("Ouch! My health is now " + str((self.health)) #it will print this statement
def sayhealth(self):
print("My health is " +str((self.health)) #this will print your health if you type it
Brian = Monster() #tells you that Brian is a monster
choice = input("CHOOSE YOUR WEAPON! SWORD OR PILLOW") #this gives you the option to choose a weapon
if choice == "sword": #if ypu choose the option swords
print("You have chosen the swords.") #it prints this statement
Brian.gethit() #and it will hit brian
elif choice == "pillow": #if you choose pillow
print("You have chosen the weakest weapon. No health effect.") #it will print this
#but there will be no effect on brians health because a pillo cant do anything
else:
print("THAT WASN'T AN OPTION!") #if you type anything other than pillow or sword it will print this
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