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Stanislav Labzyuk DarkMessiah

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@YuriSizov
YuriSizov / ResourceUtils.gd
Last active April 15, 2024 10:29
Busting Godot resource cache
extends Object
class_name ResourceUtils
# ResourceLoader is unreliable when it comes to cache.
# Sub-resources get cached regardless of the argument passed to load function.
# This is a workaround that generates a new file on a fly,
# while making sure that there is no cache record for it.
# This file is then used to load the resource, after which
# the resource takes over the original path.
static func load_fresh(resource_path : String) -> Resource:
@natrim
natrim / convert.sh
Last active April 27, 2024 20:01
Simple conversion script that converts Godot html5 export to gzipped version, with decompressing wasm and pck files using pako
#!/bin/bash
### usage ./convert.sh game
## where game is baseName of the export
if [ ! "$1" ]; then
read -p 'Game name: ' game
else
game="$1"
fi
@bil-bas
bil-bas / logger.gd
Last active April 23, 2021 02:39
Simple logger for Godot Game Engine (godotgameengine.org)
# GodotLogger by Spooner
# ======================
#
# logger.gd is a simple logging system. It allows for more formatted logging,
# logging levels and logging to a file.
#
# Installation
# ------------
#
# Place this file somewhere (for example, 'res://root/logger.gd')