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@Darkserver1
Created November 9, 2014 17:21
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This is Ex-Nihilo PE for MCPE. When you edit, put what you did in the changes. also put your username so credit can be given.
/*Ex Nihilo PE v4.1c for Mcpe v0.9.5 optimized for BlockLauncher 1.7.9
Ex Nihilo PE is Ported to Minecraft Pocket Edition by Darkserver
Ex Nihilo is a mod for Minecraft on Pc made by Erasmus_Crowley
TODO::
commands, endstone gravel, endstone gravel ore,
spruce sieve, birch sieve, jungle sieve,
better sieve texture, fix netherrack dropping bug,
fix crucible bug, make barrels function like pc,
make sieve function like pc, make crucible function like pc
add dolls, barrels make slime
make witch water flowable, guide(GUI)
Future Changes:
Change sieving thinkg reward as stated here: http://ex-nihilo-minecraft.wikia.com/wiki/Sieved_Items
Add cooked silk worm
Make silk worms Edible
bugs in 4.1b:
Darkserver:
-Crucible desc (in texture lang file)
-add craft recipe for stonecutter
-crucible dont function
-cant compost
-when breaking a block with damage value, it drops one of the 3 stone types
-grass seeds aren't consumed
Changes in 4.1c:
Darkserver:
-Fixed Netherrack Breaking
-Added Furnace Desc. for furnace items
*/
//hammer vars
var defaultDestroyTime = [null, 1.5, 0.6, 0.5, 2, 2, 0, -1, null, null, null /*10*/, null, 0.5, 0.6, 3, 3, 3, 2, 0.2, 0.6, 0.3/*20*/, 3, 3, 10, 0.8, null, 0.2, 0.7, null, null, 4/*30*/, 0, 0, 1, 1.5, 0.8, null, 0, 0, 0, 0 /*40*/, 3, 5, 2, 2, 2, 0, 1.5, 2, 50, 0 /*50*/, 0, 5, 2, 2.5, null, 3, 5, 2.5, 0, 0.6/*60*/, 3.5, 3.5, 1, 3, 0.4, 0.7, 2, 1, null, null/*70*/, 5, null, 3, 3, null, null, null, 0.1, 0.5, 0.2 /*80*/, 0.4, 0.6, 0, null, 2, 1, 0.5, 0.3, null, 1 /*90*/, 0.5, null, null, -1, 3, null, 0.75, 1.5, 0.2, 0.2 /*100*/, 0.3, 1, 1, 0, null, 0.2, 2, 1.5, null, 0.6 /*110*/, 0, null, 2, null, null, null, null, null, null, -1 /*120*/, 3, null, null, null, null, null, 0.2, null, 3, null /*130*/, null, null, 5, 2, 2, 2, null, 2,2 , 0 /*140*/, 0, null, null, null, null, null, null, null, null, null /*150*/, null, 0.4, 3, 0.8, 0.8, 2, 2, 2, 1.25, null /*160*/, 0.2, 2, 2, 2, null, null, null, null, 0.5, 0.1 /*170*/, 0.1, 1.25, 5, 0.5, 0, 1.5, 1.5, 1.5, 1.5, 2 /*180*/, 2, null, 1.5, 2, 0.5, 2, 0.6, 0.6, 0.5, 0.5 /*190*/, 0.5, 0.5, 0.2, 2, 2, 2, 2, 2, 2, null /*200*/, null, null, 1.5, 1.5, 1.5, 1.5, null, 2, 2, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 0, 3.5, 50, 5, 0.6, 0.6, null, null, null, null, null, 0];
var hammer = [481,482,483,484,485,495];
var durability = [60,132,251,33,1562];
var stoneBlocks = [22,41,42,44,45,49,57,61,67,87,101,108,109,112,114,121,128,133,139,156,172,173,245,247];
//texture vars
var p = "planks";
var d = "stone_slab";
var b = [
[p,0],["lever",0],[p,0],[p,0],[p,0],[p,0],
[p,1],["rail_detector",0],[p,1],[p,1],[p,1],[p,1],
[p,2],["rail_detector_powered",0],[p,2],[p,2],[p,2],[p,2],
[p,3],["rail_activator",0],[p,3],[p,3],[p,3],[p,3],
[p,4],["dragon_egg",0],[p,4],[p,4],[p,4],[p,4],
[p,5],["anvil_top_damaged_x",0],[p,5],[p,5],[p,5],[p,5],
]
var wb = [
[p,0],["redstone_dust_line_overlay",0],[p,0],[p,0],[p,0],[p,0],
[p,1],["redstone_lamp_off",0],[p,1],[p,1],[p,1],[p,1],
[p,2],["redstone_lamp_on",0],[p,2],[p,2],[p,2],[p,2],
[p,3],["enchanting_table_bottom",0],[p,3],[p,3],[p,3],[p,3],
[p,4],["redstone_dust_cross_overlay",0],[p,4],[p,4],[p,4],[p,4],
[p,5],["anvil_top_damaged_x",2],[p,5],[p,5],[p,5],[p,5],
]
var wwb = [
[p,0],["cauldron_top",0],[p,0],[p,0],[p,0],[p,0],
[p,1],["cauldron_inner",0],[p,1],[p,1],[p,1],[p,1],
[p,2],["cauldron_side",0],[p,2],[p,2],[p,2],[p,2],
[p,3],["cauldron_bottom",0],[p,3],[p,3],[p,3],[p,3],
[p,4],["redstone_dust_cross",0],[p,4],[p,4],[p,4],[p,4],
[p,5],["anvil_top_damaged_x",1],[p,5],[p,5],[p,5],[p,5],
]
var sb = [
[d,0],["rail_activator_powered",0],[d,0],[d,0],[d,0],[d,0],
[d,0],["enchanting_table_side",0],[d,0],[d,0],[d,0],[d,0],
[d,0],["redstone_dust_line",0],[d,0],[d,0],[d,0],[d,0],
[d,0],["brewing_stand_base",0],[d,0],[d,0],[d,0],[d,0]
]
var ucr = [
["trip_wire",0],["trip_wire_source",0],["command_block",0],["command_block",0],["command_block",0],["command_block",0]
]
var fcr = [
["trip_wire",0],["trip_wire_source",0],["command_block",0],["command_block",0],["command_block",0],["command_block",0]
]
var liquid = 0;
var ca = 0;
//position vars??
var X;
var Y;
var Z;
var mod = "ExNihilo";
var message = "<"+mod+">";
ModPE.setItem(460,"cauldron",0,"barrel_oak",16);
ModPE.setItem(461,"brewing_stand",0,"barrel_spruce",16);
ModPE.setItem(462,"book_writable",0,"barrel_birch",16);
ModPE.setItem(463,"book_written",0,"barrel_jungle",16);
ModPE.setItem(464,"fireworks_charge",0,"stones",16);
ModPE.setItem(465,"apple_golden",0,"seed_grass",64);
ModPE.setItem(466,"minecart_tnt",0,"seed_sugarcane",64);
ModPE.setItem(467,"gold_nugget",0,"seed_potato",64);
ModPE.setItem(468,"minecart_furnace",0,"seed_carrot",64);
ModPE.setItem(469,"item_frame",0,"seed_oak",64);
ModPE.setItem(470,"gold_horse_armor",0,"seed_birch",64);
ModPE.setItem(471,"lead",0,"seed_spruce",64);
ModPE.setItem(472,"record_chirp",0,"gravel_iron",16);
ModPE.setItem(473,"record_wait",0,"gravel_gold",16);
ModPE.setItem(474,"record_far",0,"sand_iron",16);
ModPE.setItem(475,"record_ward",0,"sand_gold",16);
ModPE.setItem(476,"iron_horse_armor",0,"seed_cactus",64);
ModPE.setItem(477,"minecart_hopper",0,"seed_jungle",64);
ModPE.setItem(478,"record_mellohi",0,"seed_spores",64);
ModPE.setItem(479,"record_mall",0,"dust_iron",16);
ModPE.setItem(480,"record_strad",0,"dust_gold",16);
ModPE.setItem(481,"quiver",0,"woodhammer",1);
ModPE.setItem(482,"record_11",0,"stonehammer",1);
ModPE.setItem(483,"record_13",0,"ironhammer",1);
ModPE.setItem(484,"record_blocks",0,"goldhammer",1);
ModPE.setItem(485,"record_cat",0,"diamondhammer",1);
ModPE.setItem(486,"book_enchanted",0,"crook",1);
ModPE.setItem(487,"boat",0,"crook_bone",1);
ModPE.setItem(488,"string",0,"silk_mesh",16);
ModPE.setItem(489,"record_stal",0,"witch_water",1);
ModPE.setItem(490,"carrot_golden",0,"silk_worm",16);
ModPE.setItem(491,"diamond_horse_armor",0,"dark_oak_barrel",16);
ModPE.setItem(492,"carrot_on_a_stick",0,"acacia_barrel",16);
ModPE.setItem(493,"potion_bottle_splash",0,"water_pouch",16);
ModPE.setItem(494,"potion_bottle_empty",0,"water_element");
ModPE.setItem(495,"spider_eye",0,"hammer_emerald",1);
ModPE.setItem(496,"comparator",0,"nether_gravel_iron",64);
ModPE.setItem(497,"fireball",0,"nether_gravel_gold",64);
ModPE.setItem(498,"spider_eye_fermented",0,"seed_acacia",64);
ModPE.setItem(501,"experience_bottle",0,"porcelain",64);
Block.defineBlock(180,"barrel",b,5);
Block.defineBlock(181,"water_barrel",wb,5,true,7);
//lava can only go in stone barrels
Block.defineBlock(183,"stone_barrel",sb,1);
Block.defineBlock(184,"sieve_oak",[[p,0],["crafting_table",0],[p,0],[p,0],[p,0],[p,0]],5, false,0);
Block.defineBlock(185,"dust",["piston_bottom",0],12);
Block.defineBlock(186,"witch_barrel",wwb,5,true,0);
Block.defineBlock(187,"iron_gravel",["piston_top_sticky",0],13);
Block.defineBlock(188,"gold_gravel",["piston_top_normal",0],13);
Block.defineBlock(189,"iron_sand",["piston_side",0],12);
Block.defineBlock(190,"gold_sand",["piston_inner",0],12);
Block.defineBlock(191,"iron_dust",["redstone_torch_on",0],179);
Block.defineBlock(192,"gold_dust",["redstone_torch_off",0],179);
Block.defineBlock(193,"silk_leaves",["leaves",0],18);
Block.defineBlock(88,"soul_sand",["soul_sand",0],12);
Block.defineBlock(194,"unfired_crucible",ucr,4, true,7);
Block.defineBlock(195,"fired_crucible",fcr,4);
Block.defineBlock(196,"nether_iron_gravel",["jukebox_side",0],13);
Block.defineBlock(197,"nether_gold_gravel",["jukebox_top",0],13);
Block.defineBlock(198,"nether_gravel",["enchanting_table_top",0],13);
ModPE.langEdit("tile.stone_barrel.name","Stone Barrel");
ModPE.langEdit("tile.barrel.name","Wooden Barrel");
ModPE.langEdit("tile.lava_barrel.name","Barrel");
ModPE.langEdit("tile.water_barrel.name","Barrel");
ModPE.langEdit("item.woodhammer.name","Wood Hammer");
ModPE.langEdit("item.stonehammer.name","Stone Hammer");
ModPE.langEdit("item.ironhammer.name","Iron Hammer");
ModPE.langEdit("item.goldhammer.name","Gold Hammer");
ModPE.langEdit("item.diamondhammer.name","Diamond Hammer");
ModPE.langEdit("tile.dust.name","Dust");
ModPE.langEdit("tile.sieve_oak.name","Oak Sieve");
ModPE.langEdit("item.crook.name","Crook");
ModPE.langEdit("item.crook_bone.name","Bone Crook");
ModPE.langEdit("tile.iron_dust.name","Iron Ore Dust");
ModPE.langEdit("tile.gold_dust.name","Gold Ore Dust");
ModPE.langEdit("tile.iron_gravel.name","Iron Ore Gravel");
ModPE.langEdit("tile.gold_gravel.name","Gold Ore Gravel");
ModPE.langEdit("tile.iron_sand.name","Iron Ore Sand");
ModPE.langEdit("tile.gold_sand.name","Gold Ore Sand");
ModPE.langEdit("item.dust_iron.name","Powdered Iron Ore");
ModPE.langEdit("item.dust_gold.name","Powdered Gold Ore");
ModPE.langEdit("item.gravel_iron.name","Broken Iron Ore");
ModPE.langEdit("item.gravel_gold.name","Broken Gold Ore");
ModPE.langEdit("item.sand_iron.name","Crushed Iron Ore");
ModPE.langEdit("item.sand_gold.name","Crushed Gold Ore");
ModPE.langEdit("item.barrel_oak.name","Oak Barrel");
ModPE.langEdit("item.barrel_spruce.name","Spruce Barrel");
ModPE.langEdit("item.barrel_birch.name","Birch Barrel");
ModPE.langEdit("item.barrel_jungle.name","Jungle Barrel");
ModPE.langEdit("item.seed_grass.name","Grass Seeds");
ModPE.langEdit("item.seed_sugarcane.name","SugarCane Seeds");
ModPE.langEdit("item.seed_potato.name","Potato Seeds");
ModPE.langEdit("item.seed_carrot.name","Carrot Seeds");
ModPE.langEdit("item.seed_cactus.name","Cactus Seeds");
ModPE.langEdit("item.seed_spores.name","Spores");
ModPE.langEdit("item.seed_oak.name","Oak Seeds");
ModPE.langEdit("item.seed_birch.name","Birch Seeds");
ModPE.langEdit("item.seed_spruce.name","Spruce Seeds");
ModPE.langEdit("item.seed_jungle.name","Jungle Seeds");
ModPE.langEdit("item.silk_mesh.name","Silk Mesh");
ModPE.langEdit("item.silk_worm.name","Silk Worm");
ModPE.langEdit("item.witch_water.name","Bucket of Witch Water");
ModPE.langEdit("tile.witch_barrel.name","Witch Barrel");
ModPE.langEdit("tile.soul_sand.name","Soul Sand");
ModPE.langEdit("item.acacia_barrel.name","Acacia Barrel");
ModPE.langEdit("item.dark_oak_barrel.name","Dark Oak Barrel");
ModPE.langEdit("item.water_element.name","Water Element");
ModPE.langEdit("item.water_pouch.name","Water Pouch");
ModPE.langEdit("item.hammer_emerald.name","Emerald Hammer");
ModPE.langEdit("tile.unfired_crucible.name","Unfired Crucible");
ModPE.langEdit("tile.fired_crucible.name","Crucible");
ModPE.langEdit("item.nether_gravel_iron.name","Broken Nether Iron");
ModPE.langEdit("item.nether_gravel_gold.name","Broken Nether Gold");
ModPE.langEdit("item.seed_acacia.name","Acacia Seed");
ModPE.langEdit("item.crucible_unfired.name","Unfired Crucible");
ModPE.langEdit("item.crucible_fired.name","Crucible");
ModPE.langEdit("item.porcelain.name","Porcelain");
ModPE.langEdit("tile.nether_iron_gravel.name","Iron Ore Gravel");
ModPE.langEdit("tile.nether_gold_gravel.name","Gold Ore Gravel");
ModPE.langEdit("tile.nether_gravel.name","Nether Gravel");
Block.setDestroyTime(88,0.6);
Block.setDestroyTime(180,1.5);
Block.setDestroyTime(181,1.5);
Block.setDestroyTime(182,1.5);
Block.setDestroyTime(183,1.5);
Block.setDestroyTime(184,1.5);
Block.setDestroyTime(185,0.5);
Block.setDestroyTime(186,1.5);
Block.setDestroyTime(187,0.6);
Block.setDestroyTime(188,0.6);
Block.setDestroyTime(189,0.6);
Block.setDestroyTime(190,0.6);
Block.setDestroyTime(191,0.6);
Block.setDestroyTime(192,0.6);
Block.setDestroyTime(193,0.2);
Block.setDestroyTime(194,2);
Block.setDestroyTime(195,2);
Block.setDestroyTime(198,0.6);
Block.setDestroyTime(197,2);
Block.setDestroyTime(196,2);
Block.setRenderType(180,7);
Block.setRenderType(181,7);
Block.setRenderType(183,7);
Block.setRenderType(186,7);
Block.setRenderLayer(180,1);
Block.setRenderLayer(186,1);
Block.setRenderLayer(181,1);
Block.setShape(180,1/16,0/16,1/16,15/16,16/16,15/16);
Block.setShape(181,1/16,0/16,1/16,15/16,16/16,15/16);
Block.setShape(182,1/16,0/16,1/16,15/16,16/16,15/16);
Block.setShape(183,1/16,0/16,1/16,15/16,16/16,15/16);
Block.setShape(186,1/16,0/16,1/16,15/16,16/16,15/16);
Block.setShape(194,1/16,0/16,1/16,15/16,13/16,15/16);
Block.setShape(195,1/16,0/16,1/16,15/16,13/16,15/16);
//make these shaped
Item.addCraftRecipe(245,1,0,[464,9,0]);
Item.addCraftRecipe(501,1,0,[337,1,0,351,1,15]);
Item.addShapedRecipe(194,1,0,["a a","a a","aaa"],["a",501,0]);
Item.addShapedRecipe(184,1,0,["aca","aca","b b"],["a",5,0,"b",280,0,"c",488,0]);
Item.addShapedRecipe(183,1,0,["d d","d d","ded"],["d",1,0,"e",44,0]);
Item.addCraftRecipe(187,1,0,[472,4,0]);
Item.addCraftRecipe(188,1,0,[473,4,0]);
Item.addCraftRecipe(189,1,0,[474,4,0]);
Item.addCraftRecipe(190,1,0,[475,4,0]);
Item.addCraftRecipe(191,1,0,[479,4,0]);
Item.addCraftRecipe(192,1,0,[480,4,0]);
Item.addShapedRecipe(460,1,0,["i i","i i","iji"],["i",5,0,"j",158,0]);
Item.addShapedRecipe(461,1,0,["i i","i i","iji"],["i",5,1,"j",158,1]);
Item.addShapedRecipe(462,1,0,["k k","k k","klk"],["k",5,2,"l",158,2]);
Item.addCraftRecipe(4,1,0,[464,4,0]);
Item.addShapedRecipe(481,1,0,[" m ","mn "," n"],["m",5,0,"n",280,0]);
Item.addShapedRecipe(482,1,0,[" m ","mn "," n"],["m",4,0,"n",280,0]);
Item.addShapedRecipe(483,1,0,[" o ","op "," p"],["o",265,0,"p",280,0]);
Item.addShapedRecipe(484,1,0,[" o ","op "," p"],["o",266,0,"p",280,0]);
Item.addShapedRecipe(485,1,0,[" q ","qr "," r"],["q",264,0,"r",280,0]);
Item.addShapedRecipe(486,1,0,["qq "," q "," q "],["q",280,0]);
Item.addShapedRecipe(487,1,0,["rr "," r "," r "],["r",352,0]);
Item.addCraftRecipe(488,1,0,[287,9,0]);
Item.addShapedRecipe(463,1,0,["s s","s s","sts"],["s",5,3,"t",158,3]);
Item.addShapedRecipe(491,1,0,["a a","a a","aba"],["a",5,5,"b",158,5]);
Item.addShapedRecipe(492,1,0,["a a","a a","aba"],["a",5,4,"b",158,4]);
Item.addCraftRecipe(493,1,0,[494,4,0]);
Item.addShapedRecipe(495,1,0,[" q ","qr "," r"],["q",388,0,"r",280,0]);
Item.addCraftRecipe(196,1,0,[496,4,0]);
Item.addCraftRecipe(197,1,0,[497,4,0]);
Item.addFurnaceRecipe(187,265,0);
Item.addFurnaceRecipe(188,266,0);
Item.addFurnaceRecipe(189,265,0);
Item.addFurnaceRecipe(190,266,0);
Item.addFurnaceRecipe(191,265,0);
Item.addFurnaceRecipe(192,266,0);
Item.addFurnaceRecipe(194,195,0);
Item.addFurnaceRecipe(196,265,0);
Item.addFurnaceRecipe(197,266,0);
Item.setMaxDamage(481,60);
Item.setMaxDamage(482,132);
Item.setMaxDamage(483,251);
Item.setMaxDamage(484,33);
Item.setMaxDamage(485,1562);
Item.setMaxDamage(486,60);
Item.setMaxDamage(487,132);
Item.setMaxDamage(495,1562);
var dirt = [464,464,464,498,295,465,362,361,466,468,467,469,471,470];
var sand = [474,474,474,475,475,475,361,351,476,476,477,477,478,478];
var gravel = [318,318,318,472,472,473,473,263,263,351,351,351,264,388];
var dust = [479,479,479,480,480,351,351,351,331,331,289,289,348,348];
var soulsand = [];
var nether = [331,331,464,464,406,406,348,348,496,496,496,497,497,497];
var drop, tmp;
function useItem(x, y, z, item, block, side, itemDat, blockDat){
var data = Player.getCarriedItemData();
var dat = Level.getData(x, y, z);
var count = Player.getCarriedItemCount();
//silk worm
if(item == 490){
if(block == 18 || block == 161){
Level.setTile(x, y, z, 193, 0);
removeItem(490, 1, 0);
}
}
//putting water pouch in wood barrels
if(item == 493 && block == 180){
preventDefault();
setTile(x, y, z, 181, dat);
removeItem(493, 1, 0);
mossMaterial(x, y, z);
witchWater(x, y, z, dat);
}
//putting water in wood barrels
if(item == 325 && block == 180 && data == 8){
preventDefault();
setTile(x, y, z, 181, dat);
Entity.setCarriedItem(Player.getEntity(), parseInt(325), 1, 0);
mossMaterial(x, y, z);
witchWater(x, y, z, dat);
}
//putting lava in wood barrels
if(item == 325 && block == 180 && data == 10){
preventDefault();
setTile(x, y, z, 0, 0);
Entity.setCarriedItem(Player.getEntity(),parseInt(325), 1, 0);
for (i = 0; i < 10; i += 1)
Level.addParticles(ParticleType.smoke, x + .5, y + 1, z + .5, Math.random() - .5, Math.random() * .5, Math.random() - 1, 1);
}
//taking water out of wooden barrels
if(item == 325 && block == 181 && data == 0){
preventDefault();
setTile(x, y, z, 180, dat);
Player.addItemInventory(325, -1, 0);
Player.addItemInventory(325, 1, 8);
}
//taking lava out of wooden barrels
if(item == 325 && block == 182 && data == 0){
preventDefault();
setTile(x, y, z, 180, dat);
Player.addItemInventory(325, -1, 0);
Player.addItemInventory(325, 1, 10);
}
//lava stone barrel
if(item == 325 && block == 183 && data == 10 && dat == 0){
preventDefault();
setTile(x, y, z, 183, 2);
Entity.setCarriedItem(Player.getEntity(),parseInt(325), 1, 0);
}
//water stone barrel
if(item == 325 && block == 183 && data == 8 && dat == 0){
preventDefault();
setTile(x, y, z, 183, 1);
Entity.setCarriedItem(Player.getEntity(),parseInt(325), 1, 0);
}
//lava + water = stone
if(item == 325 && block == 183 && data == 10 && dat == 1){
preventDefault();
setTile(x, y, z, 183, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 1, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//Water + lava = obsidian
if(item == 325 && block == 183 && data == 8 && dat == 2){
preventDefault();
setTile(x, y, z, 183, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 49, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//placing wood barrels
if(item == 460){
if(side == 1)
setTile(x, y+1, z, 180, 0);
else if(side == 0)
setTile(x, y-1, z, 180, 0);
else if(side == 5)
setTile(x+1, y, z, 180, 0);
else if(side == 4)
setTile(x-1, y, z, 180, 0);
else if(side == 3)
setTile(x, y, z+1, 180, 0);
else if(side == 2)
setTile(x, y, z-1, 180, 0);
removeItem(460,1,data);
}
if(item == 461){
if(side == 1)
setTile(x, y+1, z, 180, 1);
else if(side == 0)
setTile(x, y-1, z, 180, 1);
else if(side == 5)
setTile(x+1, y, z, 180, 1);
else if(side == 4)
setTile(x-1, y, z, 180, 1);
else if(side == 3)
setTile(x, y, z+1, 180, 1);
else if(side == 2)
setTile(x, y, z-1, 180, 1);
removeItem(461, 1, data);
}
if(item == 462){
if(side == 1)
setTile(x, y+1, z, 180, 2);
else if(side == 0)
setTile(x, y-1, z, 180, 2);
else if(side == 5)
setTile(x+1, y, z, 180, 2);
else if(side == 4)
setTile(x-1, y, z, 180, 2);
else if(side == 3)
setTile(x, y, z+1, 180, 2);
else if(side == 2)
setTile(x, y, z-1, 180, 2);
removeItem(462, 1, data);
}
if(item == 463){
if(side == 1)
setTile(x, y+1, z, 180, 3);
else if(side == 0)
setTile(x, y-1, z, 180, 3);
else if(side == 5)
setTile(x+1, y, z, 180, 3);
else if(side == 4)
setTile(x-1, y, z, 180, 3);
else if(side == 3)
setTile(x, y, z+1, 180, 3);
else if(side == 2)
setTile(x, y, z-1, 180, 3);
removeItem(463, 1, data);
}
if(item == 492){
if(side == 1)
setTile(x, y+1, z, 180, 4);
else if(side == 0)
setTile(x, y-1, z, 180, 4);
else if(side == 5)
setTile(x+1, y, z, 180, 4);
else if(side == 4)
setTile(x-1, y, z, 180, 4);
else if(side == 3)
setTile(x, y, z+1, 180, 4);
else if(side == 2)
setTile(x, y, z-1, 180, 4);
removeItem(492, 1, data);
}
if(item == 491){
if(side == 1)
setTile(x, y+1, z, 180, 5);
else if(side == 0)
setTile(x, y-1, z, 180, 5);
else if(side == 5)
setTile(x+1, y, z, 180, 5);
else if(side == 4)
setTile(x-1, y, z, 180, 5);
else if(side == 3)
setTile(x, y, z+1, 180, 5);
else if(side == 2)
setTile(x, y, z-1, 180, 5);
removeItem(491, 1, data);
}
//dust + water = clay
if(item == 185 && block == 181){
preventDefault();
removeItem(185, 1, data);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 82, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
Level.setTile(x, y, z, 180);
}
//sand + water = clay
if(item == 12 && block == 183 && dat == 1){
preventDefault();
removeItem(12, 1, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 82, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
Level.setTile(x, y, z, 183, 0);
}
//taking lava out of stone barrels
if(item == 325 && block == 183 && data == 0 && dat == 2){
preventDefault();
setTile(x, y, z, 183, 0);
Player.addItemInventory(325, -1, 0);
Player.addItemInventory(325, 1, 10);
}
//talking water out of stone barrels
if(item == 325 && block == 183 && data == 0 && dat == 1){
preventDefault();
setTile(x, y, z, 183, 0);
Player.addItemInventory(325, -1, 0);
Player.addItemInventory(325, 1, 8);
}
//talking witch water out of wood barrels
if(item == 325 && block == 186 && data == 0){
preventDefault();
setTile(x, y, z, 180, dat);
Player.addItemInventory(325, -1, 0);
Player.addItemInventory(489, 1, 0);
}
//putting witch water in wooden barrels
if(item == 489 && block == 180){
preventDefault();
setTile(x, y, z, 186, dat);
Entity.setCarriedItem(Player.getEntity(),parseInt(325), 1, 0);
}
//lava + Redstone = nether rack
if(item == 331 && block == 183 && dat == 2){
setTile(x, y, z, 183, 0);
removeItem(331, 1, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 87, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//glowstone + lava = endstone
if(item == 348 && block == 183 && dat == 2){
setTile(x, y, z, 183, 0);
removeItem(348, 1, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 121, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//sand + witch water = soul sand
if(item == 12 && block == 186){
preventDefault();
setTile(x, y, z, 180, dat);
removeItem(12, 1, data);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 88, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//oak sap + witch water = dark oak sap
if(item == 6 && block == 186 && data == 0){
preventDefault();
setTile(x, y, z, 180, dat);
removeItem(6, 1, 0);
drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 6, 5, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
}
//compost stuff :3
if(block == 180){
preventDefault();
X = x;
Y = y;
Z = z;
if (item == 363 || item == 364 || item == 319 || item == 320 || item == 365 || item == 366){ //Raw beef ,steak, raw porkchop, cooked porkchop, raw chicken, cooked chicken
compost(X, Y, Z, 0.20);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 103 || item == 86 || item == 91){ //melon (block), pumpkin, jack 'o' lantern
compost(X, Y, Z, 0.167);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 297 || item == 400){ //bread, pumpkin pie
compost(X, Y, Z, 0.143);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 6 || item == 18 || item == 161){ //Saplings, Leaves
compost(X, Y, Z, 0.125);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 37 || item == 38 || item == 39 || item == 40 || item == 260 || item == 81 || item == 111 || item == 106){ //all small flowers type (37, 38), brown mushroom, red mushroom, apple, cactus, lilypad, vines
compost(X, Y, Z, 0.10);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 296 || item == 391 || item == 392 || item == 393 || item == 344 || item == 338 || item == 457 || item == 31){ //Wheat, Carrot, Potato, baked potato, egg, sugar cane, beetroot, tall grass
compost(X, Y, Z, 0.077);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
else if(item == 287 || item == 360 || item == 490){ //strings, melon slice, silk worm
compost(X, Y, Z, 0.04);
dropCompost(x, y, z);
removeItem(item, 1, data);
}
}
//compost seeds
if(item == 465 && block == 3){
Level.setTile(x, y, z, 2, 0);
}
if(item == 466){
if(block == 12 || block == 2 || block == 3){
var L0 = Level.getTile(x-1, y, z);
var L1 = Level.getTile(x+1, y, z);
var L2 = Level.getTile(x, y, z-1);
var L3 = Level.getTile(x, y, z+1);
if(L0==8 || L0==9 || L1==8 || L1==9 || L2==8 || L2==9 || L3==8 || L3==9){
seeding(x, y, z, 83, 0);
}
}
}
if(item == 467 && block == 60){
seeding(x, y, z, 142, 0);
}
if(item == 468 && block == 60){
seeding(x, y, z, 141, 0);
}
if(item == 469){
if(block == 2 || block == 3 || block == 90){
seeding(x, y, z, 6, 0);
}
}
if(item == 470){
if(block == 2 || block == 3 || block == 90){
seeding(x, y, z, 6, 2);
}
}
if(item == 471){
if(block == 2 || block == 3 || block == 90){
seeding(x, y, z, 6, 1);
}
}
if(item == 476 && block == 12){
seeding(x, y, z, 81, 0);
}
if(item == 477){
if(block == 2 || block == 3){
seeding(x, y, z, 6, 3);
}
}
if(item == 498){
if(block == 2 || block == 3){
seeding(x, y, z, 6, 4);
}
}
if(item == 478 && block == 2){
setTile(x, y, z, 110, 0);
removeItem(item, 1, 0);
}
//seeds sieve
if(block == 184){
var rnd = Math.floor(Math.random()*120)+1;
if(item == 3){
reward(x, y, z, 464, 0);
reward(x, y, z, 464, 0);
removeItem(item, 1, 0);
sieve(x, y, z, rnd, dirt);
}
if(item == 198){
removeItem(item, 1, 0);
sieve(x, y, z, rnd, nether);
}
if(item == 12){
removeItem(item, 1, 0);
sieve(x, y, z, rnd, sand);
}
if(item == 13){
removeItem(item, 1, 0);
sieve(x, y, z,rnd, gravel);
}
if(item == 185){
removeItem(item, 1, 0);
sieve(x, y, z, rnd, dust);
}
}
var l = Level.getTile(x, y-1, z);
if(block==195){
if(item==4&&liquid==0&&ca!==2000||item==4&&liquid==1&&ca!==2000){
liquid=1;
cruc(-250);
removeItem(item,1,0);
}
if(item==13&&liquid==0&&ca!==2000||item==13&&liquid==1&&ca!==2000){
liquid=1;
cruc(-250);
removeItem(item,1,0);
}
if(item==87&&liquid==0&&ca<=1000||item==87&&liquid==1&&ca<=1000){
liquid=1;
cruc(-1000);
removeItem(item,1,0);
}
if(item==1&&liquid==0&&ca!==2000||item==1&&liquid==1&&ca!==2000){
liquid=1;
cruc(-250);
removeItem(item,1,0);
}
if(item==325&&itemDat==0&&liquid==1){
if(ca>=1000){
cruc(1000);
removeItem(325,1,0);
addItemInventory(325,+1,10);
if(ca==0){
liquid=0;
}
}
}
if(item==79&&liquid==0&&ca!==2000||item==79&&liquid==2&&ca!==2000){
liquid=2;
cruc(-500);
removeItem(item,1,0);
}
if(item==80&&liquid==0&&ca<=2000||item==80&&liquid==2&&ca<=2000){
liquid=2;
cruc(-1000);
removeItem(item,1,0);
}
if(item==325&&itemDat==0&&liquid==2){
if(ca>=1000){
cruc(1000);
removeItem(325,1,0);
addItemInventory(325,+1,8);
if(ca==0){
liquid=0;
}
}
}
}
}
//dropping compost
function dropCompost(x, y, z){
if(filled >= 1){
var drop = Level.dropItem(x + .5, y + 1, z + .5, 0, 3, 1, 0);
Entity.setVelX(drop, 0);
Entity.setVelZ(drop, 0);
filled -= 1;
}
}
//destroy block
function destroyBlock(x, y, z, side){
var drop = Math.floor(Math.random()*5)+1;
var block = Level.getTile(x, y, z);
var dat = Level.getData(x, y, z);
var item = Player.getCarriedItem();
var data = Player.getCarriedItemData();
var count = Player.getCarriedItemCount();
var lmnt = Math.floor(Math.random() * 50) + 1;
var ip;
if(drop >= 1 && drop <= 4)
ip = 4;
if(drop == 5)
ip = 5;
if(lmnt == 50)
Level.dropItem(x + .5, y + .5, z + .5, 0, 494, 1, 0);
if(hammer.indexOf(item) >= 0){
data++;
Entity.setCarriedItem(Player.getEntity(), parseInt(item), count, data);
if(block == 4)
smash(x, y, z, 13, 1, 0);
if(stoneBlocks.indexOf(block) >= 0)
smash(x, y, z, block, 1, dat);
else if(block == 48)
smash(x, y, z, 48, 1, 0);
else if(block == 87)
smash(x, y, z, 198, 1, 0);
else if(block == 196)
smash(x, y, z, 474, ip, 0);
else if(block == 197)
smash(x, y, z, 475, ip, 0);
else if(block == 16)
smash(x, y, z, 263, 1, 0);
else if(block == 21)
smash(x, y, z, 351, 6, 4);
else if(block == 24 && (dat >= 0 && dat <= 2))
smash(x, y, z, 24, 1, dat);
else if(block == 56)
smash(x, y, z, 264, 1, 0);
else if(block == 62)
smash(x, y, z, 61, 1, 0);
else if(block == 73)
smash(x, y, z, 331, 4, 0);
else if(block == 74)
smash(x, y, z, 331, 4, 0);
else if(block == 89)
smash(x, y, z, 348, 4, 0);
else if(block == 129)
smash(x, y, z, 388, 1, 0);
else if(block == 43)
smash(x, y, z, 44, 2, dat);
else if(block == 155 && (dat >= 0 && dat <= 2))
smash(x, y, z, 155, 1, dat);
else if(block == 159)
smash(x, y, z, 159, 1, dat);
else if(block == 13)
smash(x, y, z, 12, 1, 0);
else if(block == 12)
smash(x, y, z, 185, 1, 0);
else if(block == 98){
smash(x, y, z, 98, 1, 2);
}
else if(block == 24)
smash(x, y, z, 12, 1, 0);
else if(block == 1)
if(dat==0) {
smash(x, y, z, 464, ip, 0);
}
if(dat>0){smash(x,y,z,1,1,dat);}
else if(block == 15)
smash(x, y, z, 472, ip, 0);
else if(block == 14){
smash(x, y, z, 473, ip, 0);
}
else if(block == 187)
smash(x, y, z, 474, ip, 0);
else if(block == 188)
smash(x, y, z, 475, ip, 0);
else if(block == 189)
smash(x, y, z, 479, ip, 0);
else if(block == 190)
smash(x, y, z, 480, ip, 0);
//durability
if(item == 481 && data == 60)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
else if(item == 482 && data == 132)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
else if(item == 483 && data == 251)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
else if(item == 484 && data == 33)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
else if(item == 485 && data == 1562)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
else if(item == 495 && data == 1562)
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
}
if(block == 18){
if(item == 486 || item == 487){
data++;
Entity.setCarriedItem(Player.getEntity(), parseInt(item), count, data);
crook(x, y, z, dat, 18);
}
}
if(block == 161){
if(item == 486 || item == 487){
data++;
Entity.setCarriedItem(Player.getEntity(), parseInt(item), count, data);
crook(x, y, z, dat, 161);
}
}
if(item == 486 && data == 60){
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
}
if(item == 487 && data == 132){
Entity.setCarriedItem(Player.getEntity(), parseInt(0), 0, 0);
}
if(block == 193){
preventDefault();
Level.destroyBlock(x, y, z, false);
if(item == 486 || item == 487){
Level.dropItem(x + .5, y, z + .5, 0, 287, 1, 0);
data++;
Entity.setCarriedItem(Player.getEntity(), parseInt(item), count, data);
crook(x, y, z, dat, 193);
}
}
if(block == 180 || block == 181 || block == 186 || block == 183){
preventDefault();
Level.destroyBlock(x, y, z, false);
if(dat == 0){
Level.dropItem(x + .5, y + .5, z + .5, 0, 460, 1, 0);
}
if(dat == 1){
Level.dropItem(x + .5, y + .5, z + .5, 0, 461, 1, 0);
}
if(dat == 2){
Level.dropItem(x + .5, y + .5, z + .5, 0, 462, 1, 0);
}
if(dat == 3){
Level.dropItem(x + .5, y + .5, z + .5, 0, 463, 1, 0);
}
if(dat == 4){
Level.dropItem(x + .5, y + .5, z + .5, 0, 492, 1, 0);
}
if(dat == 5){
Level.dropItem(x + .5, y + .5, z + .5, 0, 491, 1, 0);
}
}
if(block == 90){
preventDefault();
Level.destroyBlock(x, y, z, false);
Level.dropItem(x + .5, y, z, 0, 3, 1, 0);
}
if(block == 194){
preventDefault();
Level.destroyBlock(x, y, z, false);
Level.dropItem(x+.5, y, z+.5, 0, 194, 1, 0);
}
if(block == 195){
preventDefault();
Level.destroyBlock(x, y, z, false);
Level.dropItem(x+.5, y, z+.5, 0, 195, 1, 0);
}
}
//warning when destroying barrels full of liquid
function startDestroyBlock(x, y, z, side){
var block = Level.getTile(x, y, z);
if(block == 181 || block == 182 || block == 186)
ModPE.showTipMessage("Make sure you empty the barrel first or the liquid will be lost!");
}
//making stuff get mossy
function mossMaterial(x, y, z){
var b0 = Level.getTile(x, y-1, z);
var b1 = Level.getTile(x-1, y-1, z);
var b2 = Level.getTile(x+1, y-1, z);
var b3 = Level.getTile(x, y-1, z-1);
var b4 = Level.getTile(x, y-1, z+1);
var b5 = Level.getTile(x-1, y-1, z-1);
var b6 = Level.getTile(x-1, y-1, z+1);
var b7 = Level.getTile(x+1, y-1, z-1);
var b8 = Level.getTile(x+1, y-1, z+1);
if(b0 == 4){
Level.setTile(x, y-1, z, 48);
}
if(b1 == 4){
Level.setTile(x-1, y-1, z, 48);
}
if(b2 == 4){
Level.setTile(x+1, y-1, z, 48);
}
if(b3 == 4){
Level.setTile(x, y-1, z-1, 48);
}
if(b4 == 4){
Level.setTile(x, y-1, z+1, 48);
}
if(b5 == 4){
Level.setTile(x-1, y-1, z-1, 48);
}
if(b6 == 4){
Level.setTile(x-1, y-1, z+1, 48);
}
if(b7 == 4){
Level.setTile(x+1, y-1, z-1, 48);
}
if(b8 == 4){
Level.setTile(x+1, y-1, z+1, 48);
}
if(b0 == 98){
Level.setTile(x, y-1, z, 98, 1);
}
if(b1==98){
Level.setTile(x-1, y-1, z, 98, 1);
}
if(b2 == 98){
Level.setTile(x+1, y-1, z, 98, 1);
}
if(b3 == 98){
Level.setTile(x, y-1, z-1, 98, 1);
}
if(b4 == 98){
Level.setTile(x, y-1, z+1, 98, 1);
}
if(b5 == 98){
Level.setTile(x-1, y-1, z-1, 98, 1);
}
if(b6 == 98){
Level.setTile(x-1, y-1, z+1, 98, 1);
}
if(b7 == 98){
Level.setTile(x+1, y-1, z-1, 98, 1);
}
if(b8 == 98){
Level.setTile(x+1, y-1, z+1, 98, 1);
}
}
function witchWater(x, y, z, dat){
var my = Level.getTile(x, y-1, z);
if(my == 110){
setTile(x, y, z, 186, dat);
}
}
var filled = 0.00;
//composting stuff
function compost(x, y, z, fill){
filled += fill;
/*if (filled < 1.0)
ModPE.showTipMessage("Filled: " + Math.floor(filled * 100) + "%");
else
ModPE.showTipMessage("Filled: " + (Math.floor(filled * 100) - 100) + "%");
*/
}
//joining the level
function newLevel(){
filled = parseFloat(ModPE.readData("filled"));
liquid = parseInt(ModPE.readData("liquid"));
ca = parseInt(ModPE.readData("ca"));
clientMessage(message+"Welcome to ExNihilo PE 4.1\nUse /update to see a changelog for 4.1/nAdditional help coming soon!");
}
//leaving the level
function leaveGame(){
ModPE.saveData("filled", filled);
ModPE.saveData("liquid", liquid);
ModPE.saveData("ca", ca);
}
//sieve rewards
function reward(x, y, z, outputId, outputData){
var tmp = Level.dropItem(x + 0.5, y, z + 0.5, 0, outputId, 1, outputData);
Entity.setVelX(tmp, Entity.getVelX(tmp) / 2);
Entity.setVelZ(tmp, Entity.getVelZ(tmp) / 2);
}
//planting seeds
function seeding(x, y, z, plant, meta){
var item = Player.getCarriedItem();
removeItem(item, 1, 0);
Level.setTile(x, y+1, z, plant, meta);
}
var wood = false;
var stone = false;
var iron = false;
var gold = false;
var diamond = false;
var emerald = false;
function woodDestroy(){
for(i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.25);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function stoneDestroy(){
for(i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.15);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function ironDestroy(){
for(i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.1);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function diamondDestroy(){
for(i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.08);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function emeraldDestroy(){
for(i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.08);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function goldDestroy(){
for(var i = 0; i < 256; i++){
Block.setDestroyTime(i, 0.04);
}
Block.setDestroyTime(7, -1);
Block.setDestroyTime(120, -1);
}
function defaultDestroy(){
for(var i = 0; i < 256; i++){
Block.setDestroyTime(i, defaultDestroyTime[i]);
}
}
function modTick(){
var X = Player.getX();
var Y = Player.getY();
var Z = Player.getZ();
//Use !wood instead of wood == false
if(Player.getCarriedItem() == 481 && wood == false){
woodDestroy();
wood = true;
}
if(Player.getCarriedItem() == 482 && stone == false){
stoneDestroy();
stone = true;
}
if(Player.getCarriedItem() == 483 && iron == false){
ironDestroy();
iron = true;
}
if(Player.getCarriedItem() == 484 && gold == false){
goldDestroy();
gold = true;
}
if(Player.getCarriedItem() == 485 && diamond == false){
diamondDestroy();
diamond = true;
}
if(Player.getCarriedItem() == 495 && emerald == false){
emeraldDestroy();
emerald = true;
}
//Use wood instead of wood == true
if(Player.getCarriedItem() !== 481 && wood == true){
defaultDestroy();
wood = false;
}
if(Player.getCarriedItem() !== 482 && stone == true){
defaultDestroy();
stone = false;
}
if(Player.getCarriedItem() !== 483 && iron == true){
defaultDestroy();
iron = false;
}
if(Player.getCarriedItem() !== 484 && gold == true){
defaultDestroy();
gold = false;
}
if(Player.getCarriedItem() !== 485 && diamond == true){
defaultDestroy();
diamond = false;
}
if(Player.getCarriedItem() !== 495 && emerald == true){
defaultDestroy();
emerald = false;
}
}
function smash(x, y, z, outputId, outputCount, outputData){
preventDefault();
Level.destroyBlock(x, y, z, false);
Level.dropItem(x + .5, y, z + .5, 0, outputId, outputCount, outputData);
}
function crook(x, y, z, dat, b) {
var apple = Math.floor(Math.random()*100)+1;
var sapling = Math.floor(Math.random()*15)+1;
var silk = Math.floor(Math.random()*20)+1;
if(silk==20) {
Level.dropItem(x +.5 , y +.5 , z +.5 ,0,490,1);
}
if(b==18) {
if(sapling==15) {
if(dat==0||dat==4){
Level.dropItem(x+.5, y+.5, z+.5,0,6,1,0);
}
if(dat==1||dat==5){
Level.dropItem(x +.5 , y +.5 , z +.5 ,0,6,1,1);
}
if(dat==2||dat==6){
Level.dropItem(x +.5 , y +.5 , z +.5 ,0,6,1,2);
}
if(dat==3||dat==7){
Level.dropItem(x +.5 , y +.5 , z +.5 ,0,6,1,3);
}
}
}
if(b==161) {
if(sapling==15) {
if(dat==0||dat==4){
Level.dropItem(x +.5, y+.5, z+.5,0,6,1,4);
}
if(dat==1||dat==5){
Level.dropItem(x+.5,y+.5,z+.5,0,6,1,5);
}
}
}
if(b==18||b==161) {
if(apple==100) {
Level.dropItem(x+.5,y+.5,z+.5,0,260,1);
}
}
}
function removeItem(item, amount, data){
var count = Player.getCarriedItemCount();
var data = Player.getCarriedItemData();
var newcount = count - amount;
Entity.setCarriedItem(Player.getEntity(), parseInt(item), newcount, data);
}
function reward(x, y, z, out, data){
Level.dropItem(x + .5, y + 1, z + .5, 0, out, 1, data);
}
var r0 = [1,2,3,4,5,6,7,8,9,10,11,13,14,15];
var r1 = [16,17,18,19,20,21,22,23,24,25,26,27,28,29];
var r2 = [30,31,32,33,34.35,36,37,38,39,40,41,42];
var r3 = [43,44,45,46,47,48,49,50,51,52,53,54];
var r4 = [55,56,57,58,59,60,61,62,63,64,65];
var r5 = [66,67,68,69,70,71,72,73,74,75];
var r6 = [76,77,78,79,80,81,82,83,84];
var r7 = [85,86,87,88,89,90,91,92];
var r8 = [93,94,95,96,97,98,99];
var r9 = [100,101,102,103,104,105];
var r10 = [106,107,108,109,110];
var r11 = [111,112,113,114];
var r12 = [115,116,117];
var r13 = [118,119,120];
//sieve
function sieve(x, y, z, rnd, input){
var d;
if(r0.indexOf(rnd) >= 0){
reward(x, y, z, input[0], 0);
}
if(r1.indexOf(rnd) >= 0){
reward(x, y, z, input[1], 0);
}
if(r2.indexOf(rnd) >= 0){
reward(x, y, z, input[2], 0);
}
if(r3.indexOf(rnd) >= 0){
reward(x, y, z, input[3], 0);
}
if(r4.indexOf(rnd) >= 0){
reward(x, y, z, input[4], 0);
}
if(r5.indexOf(rnd) >= 0){
d = 0;
if(input == dust){
d = 15;
}
reward(x, y, z, input[5], d);
}
if(r6.indexOf(rnd) >= 0){
d = 0;
if(input == sand){
d = 3;
}
if(input == dust){
d = 15;
}
reward(x, y, z, input[6], d);
}
if(r7.indexOf(rnd) >= 0){
d = 0;
if(input == sand){
d = 3;
}
if(input == dust){
d = 15;
}
reward(x, y, z, input[7], d);
}
if(r8.indexOf(rnd) >= 0){
reward(x, y, z, input[8], 0);
}
if(r9.indexOf(rnd) >= 0){
d = 0;
if(input == gravel){
d=4;
}
reward(x, y, z, input[9], d);
}
if(r10.indexOf(rnd) >= 0){
d = 0;
if(input == gravel){
d = 4;
}
reward(x, y, z, input[10], d);
}
if(r11.indexOf(rnd) >= 0){
d = 0;
if(input == gravel){
d = 4;
}
reward(x, y, z, input[11], d);
}
if(r12.indexOf(rnd) >= 0){
reward(x, y, z, input[12], 0);
}
if(r13.indexOf(rnd) >= 0){
reward(x, y, z, input[13], 0);
}
}
function attackHook(attacker, victim){
if(Entity.getMobSkin(victim)=="mob/cow.png"){
var eX = Entity.getX(victim);
var eY = Entity.getY(victim);
var eZ = Entity.getZ(victim);
var item = Player.getCarriedItem();
if(item == 478){
preventDefault();
Entity.remove(victim);
Level.spawnMob(eX, eY+1, eZ, 16, "mob/mooshroom.png");
}
}
}
function cruc(mb){
ca -= mb;
if(liquid == 1)
ModPE.showTipMessage("Lava: "+ca+"mb");
if(liquid == 2)
ModPE.showTipMessage("Water: "+ca+"mb");
}
function procCmd(c){
var cmd = c.split(" ");
if(cmd[0]=="update"){
clientMessage("Added:\n-Crucible");
clientMessage("-Porcelain: craft with clayball and bonemeal");
clientMessage("-Nether gravel: break netherrack with hammer, can be used for sieve too");
clientMessage("-Acacia seed");
clientMessage("Fixed: -Surgarcane seed placement");
clientMessage("Bugs: \n-Netherrack drops itself + Nether Gravel when broken with a hammer");
clientMessage("-When putting something into the crucible the first time it takes two");
}
if(cmd[0]=="ids"){
}
}
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