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| using UnityEngine; | |
| using System.IO; | |
| using NaughtyAttributes; | |
| [ExecuteInEditMode] | |
| public class URPSpriteCaptureTool : MonoBehaviour | |
| { | |
| public Camera captureCamera; | |
| public string saveFolder = "Assets/_CapturedSprites"; | |
| public string fileName = "GeneratedSprite"; |