Created
October 23, 2018 15:48
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Shader "MASK/MaskShader" | |
{ | |
SubShader | |
{ | |
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry-3" } | |
ColorMask 0 | |
ZWrite on | |
CGINCLUDE | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
}; | |
struct v2f | |
{ | |
float4 pos : SV_POSITION; | |
}; | |
v2f vert(appdata v) | |
{ | |
v2f o; | |
o.pos = UnityObjectToClipPos(v.vertex); | |
return o; | |
} | |
half4 frag(v2f i) : SV_Target | |
{ | |
return half4(0,0,0,0); | |
} | |
ENDCG | |
Pass | |
{ | |
Stencil | |
{ | |
Ref 1 | |
Comp always | |
Pass replace | |
} | |
Cull Front | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
ENDCG | |
} | |
} | |
} |
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