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Richard Copperwaite DashW

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@DashW
DashW / RecenterResetter.cs
Last active Dec 10, 2019
Unity Behaviour to counteract 're-centering' on the Oculus Quest and keep the camera centered relative to the Guardian Boundaries
View RecenterResetter.cs
using UnityEngine;
// This behaviour disables 're-centering' on the Oculus Quest,
// instead forcing the camera origin to remain centered and
// facing the same direction within the Guardian boundaries,
// even between app restarts.
public class RecenterResetter : MonoBehaviour
{
public OVRCameraRig CameraRig = null;
@DashW
DashW / PlayableVideoAsset.cs
Created Oct 24, 2018
Scrubbable Video Player Track for Unity Timeline
View PlayableVideoAsset.cs
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Video;
public class PlayableVideoAsset : PlayableAsset
{
public ExposedReference<VideoClip> Clip = new ExposedReference<VideoClip>();
public float Offset;
private double _duration;
@DashW
DashW / TriplanarNormal.shader
Created Oct 19, 2016
Unity Normal-Mapped Triplanar Texturing Shader
View TriplanarNormal.shader
Shader "Tri-Planar World Normal" {
Properties{
_Color("Main Color", Color) = (1,1,1,1)
_Side("Side", 2D) = "gray" {}
_Top("Top", 2D) = "gray" {}
_Bottom("Bottom", 2D) = "gray" {}
_SideScale("Side Scale", Float) = 2
_TopScale("Top Scale", Float) = 2
_BottomScale("Bottom Scale", Float) = 2
_BumpMapSide("Side Normal Map", 2D) = "bump" {}
@DashW
DashW / ScreenRecorder.cs
Last active May 22, 2020
ScreenRecorder - High Performance Unity Video Capture Script
View ScreenRecorder.cs
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)
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