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@Dasperal
Created April 16, 2023 14:30
International Doom 6.2.1
Z_Init: Init zone memory allocation daemon.
zone memory: 02400020, 20 MB allocated for zone
Using Z:\ID\ for configuration
M_LoadDefaults: Load system defaults.
Loading config form Z:\ID\inter-doom.ini
M_Config: Loading section "General"
M_Config: Loading section "Keybinds"
V_Init: allocate screens.
W_Init: Init WADfiles.
loading: DOOM.WAD
loaded 0 DEHACKED lumps from PWAD files.
Savegames folder:
Z:\ID\savegames\
I_Init: Setting up machine state.
I_InitController: Failed to open controller
I_SDLMusic: Using SDL-defined MIDI backend
NET_Init: Init network subsystem.
M_Init: Init miscellaneous info.
CT_Init: Init fonts and messages system.
R_Init: Init DOOM refresh daemon - [...................................]
P_Init: Init Playloop state.
S_Init: Setting up sound.
I_SDL_PrecacheSounds: Precaching all sound effects - [....................]
D_CheckNetGame: Checking network game status.
startskill 2 deathmatch: 0 startmap: 1 startepisode: 1
player 1 of 1 (1 nodes)
ST_Init: Init status bar and heads up display.
Emulating the behavior of the 'Ultimate Doom' executable.
Starting game: "The Ultimate DOOM".
Startup process took 435 ms.
CreateUpscaledTexture: Limited texture size to 0x0 (max 16000000 pixels, max texture size 0x0)
loaded in 32 ms.
P_SetupLevel: E1M5, Doom format (BSP), IOperm_InstallDriver: OpenSCManager failed (5).
OPL_Init: Using driver 'SDL'.
loaded in 14 ms.
P_SetupLevel: E1M1, Doom format (BSP), IOperm_InstallDriver: OpenSCManager failed (5).
OPL_Init: Using driver 'SDL'.
I_SDLMusic: Using GUS patch set from:
Z:\ID\base\gus_patches
I_SDLMusic: Using SDL-defined MIDI backend
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