-
-
Save DataGreed/2a987d550da817bcbea2b0a87df2a03d to your computer and use it in GitHub Desktop.
A simple stencil buffer masking shader for Unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Custom/StencilMask" { | |
Properties { | |
_StencilMask("Stencil mask", Int) = 0 | |
} | |
SubShader { | |
Tags { | |
"RenderType" = "Opaque" | |
"Queue" = "Geometry-100" | |
} | |
ColorMask 0 | |
ZWrite off | |
Stencil { | |
Ref[_StencilMask] | |
Comp always | |
Pass replace | |
} | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
struct appdata { | |
float4 vertex : POSITION; | |
}; | |
struct v2f { | |
float4 pos : SV_POSITION; | |
}; | |
v2f vert(appdata v) { | |
v2f o; | |
o.pos = UnityObjectToClipPos(v.vertex); | |
return o; | |
} | |
half4 frag(v2f i) : COLOR { | |
return half4(1, 1, 0, 1); | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment