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""" | |
Copyright 2017 Google Inc. | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
https://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
""" | |
import asyncio | |
import websockets | |
from s2clientprotocol import sc2api_pb2 as sc_pb | |
def makeGameRequest(): | |
req = sc_pb.Request() | |
req.create_game.battlenet_map_name = "Ohana LE" | |
req.create_game.disable_fog = True | |
me = req.create_game.player_setup.add() | |
me.type = sc_pb.Participant | |
me.race = sc_pb.Protoss | |
opponent = req.create_game.player_setup.add() | |
opponent.type = sc_pb.Computer | |
opponent.race = sc_pb.Terran | |
opponent.difficulty = sc_pb.CheatInsane | |
print(req) | |
return req | |
def makeJoinGameRequest(): | |
req = sc_pb.Request() | |
req.join_game.race = sc_pb.Protoss | |
req.join_game.options.raw = True | |
print(req) | |
return req | |
def makeStepRequest(): | |
req = sc_pb.Request() | |
req.step.count = 8 | |
print(req) | |
return req | |
def makeObservationRequest(): | |
req = sc_pb.Request() | |
req.observation.SetInParent() | |
print(req) | |
return req | |
def makeLeaveRequest(): | |
req = sc_pb.Request() | |
req.leave_game.SetInParent() | |
print(req) | |
return req | |
def makeDataRequest(): | |
req = sc_pb.Request() | |
req.data.SetInParent() | |
print(req) | |
return req | |
async def hello(): | |
async with websockets.connect('ws://127.0.0.1:5000/sc2api') as websocket: | |
await websocket.send(makeGameRequest().SerializeToString()) | |
response = sc_pb.Response() | |
response_bytes = await websocket.recv() | |
response.ParseFromString(response_bytes) | |
print("< {}".format(response)) | |
await websocket.send(makeJoinGameRequest().SerializeToString()) | |
response = sc_pb.Response() | |
response_bytes = await websocket.recv() | |
response.ParseFromString(response_bytes) | |
print("< {}".format(response)) | |
still_going = True | |
while still_going: | |
await websocket.send(makeObservationRequest().SerializeToString()) | |
response = sc_pb.Response() | |
response_bytes = await websocket.recv() | |
response.ParseFromString(response_bytes) | |
print("< {}".format(response)) | |
if len(response.observation.player_result) > 0: | |
still_going = False | |
await websocket.send(makeStepRequest().SerializeToString()) | |
response = sc_pb.Response() | |
response_bytes = await websocket.recv() | |
response.ParseFromString(response_bytes) | |
print("< {}".format(response)) | |
await websocket.send(makeLeaveRequest().SerializeToString()) | |
response = sc_pb.Response() | |
response_bytes = await websocket.recv() | |
response.ParseFromString(response_bytes) | |
print("< {}".format(response)) | |
asyncio.get_event_loop().run_until_complete(hello()) |
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Hi, it seems that part of your code are no longer working. In line 28, 32, 41,
me.race = sc_pb.Protoss
opponent.race = sc_pb.Terran
,req.join_game.race = sc_pb.Protoss
. Information about race can no longer be found in s2clientprotocol.sc2api_pb2 any more, instead, it resides in s2clientprotocol.common_pb.