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Simple timer class
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class Timer { | |
constructor () { | |
this.timerId = null; | |
this.isPlaying = false; | |
this.onTick; | |
this.onPlay; | |
this.onStop; | |
this.onReset; | |
this.onSetTick; | |
this.onRemoveTick; | |
this.ticks = 0; | |
this.timers = []; | |
this.tickDuration = 1000; | |
this.ticksLimit = 50; | |
this.__tickTimerId__ = 0; | |
} | |
__call__(name, ...args) { | |
if (this[name]) this[name].apply(this, args); | |
} | |
setTick(ticks, cb, once = true) { | |
if (!ticks || !cb) return; | |
const tick = { id: this.__tickTimerId__, ticks, cb, once }; | |
this.timers.push(tick); | |
this.__call__('onSetTick', tick); | |
return this.__tickTimerId__++; | |
} | |
removeTick(id) { | |
const index = this.timers.findIndex(timer => timer.id === id); | |
if (index !== -1) { | |
this.__call__('onRemoveTick', this.timers[index]); | |
this.timers.splice(index, 1); | |
} | |
} | |
play() { | |
if (this.timerId) this.stop(); | |
this.__call__('onPlay'); | |
this.isPlaying = true; | |
this.timerId = setInterval((self) => { | |
// count | |
if (!self.isPlaying) self.stop(); | |
self.ticks++; | |
self.__call__('onTick', self.ticks); | |
// call all callbacks of timers | |
self.timers | |
.filter(timer => { | |
if (timer.once) return self.ticks === timer.ticks; | |
else self.ticks >= timer.ticks; | |
}) | |
.forEach(timer => timer.cb(self)); | |
// stop timer after ticks limit | |
if (self.ticks >= self.ticksLimit && self.ticksLimit !== 0) | |
self.reset(); | |
}, this.tickDuration, this); | |
} | |
reset() { | |
this.stop(); | |
this.ticks = 0; | |
this.__call__('onReset'); | |
} | |
stop() { | |
if (!this.timerId) return; | |
clearInterval(this.timerId); | |
this.timerId = null; | |
this.isPlaying = false; | |
this.__call__('onStop'); | |
} | |
} |
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