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using System; | |
using UnityEngine; | |
namespace UnityStandardAssets.ImageEffects | |
{ | |
[ExecuteInEditMode] | |
[RequireComponent (typeof(Camera))] | |
[AddComponentMenu ("Image Effects/Camera/Depth of Field (Lens Blur, Scatter, DX11)") ] | |
public class DepthOfField : PostEffectsBase { |
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GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques | |
GPU Gems 2 | |
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field | |
GPU Pro 1 - Realistic Depth of Field in Post-Production | |
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices | |
GPU Pro 3 - | |
GPU Pro 4 - Images Space -> First Two Chapters | |
GPU Pro 5 - 241 - Bokeh Effects on The SPU | |
GPU Pro 6 - |