Last active
September 14, 2024 09:17
-
-
Save Erfan-Ahmadi/e27842ce9daa163ec10e28ee1fc72659 to your computer and use it in GitHub Desktop.
Bokeh Depth Of Field Resources
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques | |
GPU Gems 2 | |
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field | |
GPU Pro 1 - Realistic Depth of Field in Post-Production | |
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices | |
GPU Pro 3 - | |
GPU Pro 4 - Images Space -> First Two Chapters | |
GPU Pro 5 - 241 - Bokeh Effects on The SPU | |
GPU Pro 6 - | |
GPU Pro 7 - 86 - Compute Shader Based Post-Proccessing | |
GPU Zen 229 - Practical Gather-based Bokeh Depth of Field | |
Real Time Rendering - Bokeh 531 | |
OpenGL Insights - Depth of Field with Bokeh Rendering - 239 | |
PBR Book - Camera Models | |
Bokeh - Wikipedia | |
https://en.wikipedia.org/wiki/Bokeh | |
Depth of field - Wikipedia | |
https://en.wikipedia.org/wiki/Depth_of_field | |
Papers_siggraph95.pdf | |
http://mentallandscape.com/Papers_siggraph95.pdf | |
Depth of Field in Photography Defined: the Basics | B&H Explora | |
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-1 | |
Depth of Field, Part II: The Math | B&H Explora | |
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-2 | |
Depth of Field, Part III: The Myths | B&H Explora | |
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-3 | |
kc426-PaperPresentation.pptx | |
https://pdfs.semanticscholar.org/d558/d0efed149e25fbe0818b6ab01d886de70121.pdf | |
PracticalReal-TimeLens.pdf | |
https://graphics.tudelft.nl/Publications-new/2013/LE13/PracticalReal-TimeLens.pdf | |
p85-potmesil.pdf | |
link?? | |
Simulating a Physical Camera in Computer Graphics (2009) - Mikkel Adamsen | |
https://www.maw.dk/?page_id=75 | |
A Realistic Camera Model for Real-time Rendering | |
https://pdfs.semanticscholar.org/9957/b91626e03dfa3ec2419411e9ddf0eae542d7.pdf | |
GPU Gems - Chapter 23. Depth of Field: A Survey of Techniques | |
https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch23.html | |
GPU Gems | NVIDIA Developer | |
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch28.html | |
How To Fake Bokeh (And Make It Look Pretty Good) – The Danger Zone | |
https://mynameismjp.wordpress.com/2011/02/28/bokeh/ | |
Bokeh depth of field – going insane! part 1 | Bart Wronski | |
https://bartwronski.com/2014/04/07/bokeh-depth-of-field-going-insane-part-1/ | |
Hexagonal Bokeh Blur Revisited - Google Search | |
https://www.google.com/search?q=Hexagonal+Bokeh+Blur+Revisited&oq=Hexagonal+Bokeh+Blur+Revisited&aqs=chrome..69i57.189j0j7&sourceid=chrome&ie=UTF-8 | |
Circular Separable Convolution Depth of Field “Circular Dof” Kleber Garcia Rendering Engineer – Frostbite Engine Electronic Arts Inc. | |
https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/Garcia_Kleber_CircularDepthOf.pdf | |
Separable disk-like depth of field | Bart Wronski | |
https://bartwronski.com/2017/08/06/separable-bokeh/ | |
Circular separable convolution depth of field (SIGGRAPH 2017Talks) - YouTube | |
https://www.youtube.com/watch?reload=9&v=QKhydJSbcno | |
Circular Separable Convolution Depth of Field | |
https://www.ea.com/frostbite/news/circular-separable-convolution-depth-of-field | |
Circular separable convolution depth of field (SIGGRAPH 2017Talks) - YouTube | |
https://www.youtube.com/watch?reload=9&v=QKhydJSbcno | |
kecho/CircularDofFilterGenerator: Filter generator for separable circular dof technique. | |
https://github.com/kecho/CircularDofFilterGenerator | |
Circular Dof | |
https://www.shadertoy.com/view/Xd2BWc | |
kecho/hexbokehblur: Hexgonal Bokeh Blur | |
https://github.com/kecho/hexbokehblur | |
Circularly symmetric convolution and lens blur – iki.fi/o | |
http://yehar.com/blog/?p=1495 | |
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run | |
https://www.slideshare.net/DICEStudio/five-rendering-ideas-from-battlefield-3-need-for-speed-the-run |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment