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Bokeh Depth Of Field Resources
GPU Gems 1 - Chapter 23. Depth of Field: A Survey of Techniques
GPU Gems 2
GPU Gems 3 - Chapter 28. Practical Post-Process Depth of Field
GPU Pro 1 - Realistic Depth of Field in Post-Production
GPU Pro 2 - Post-Proccessing Effects on Mobile Devices
GPU Pro 3 -
GPU Pro 4 - Images Space -> First Two Chapters
GPU Pro 5 - 241 - Bokeh Effects on The SPU
GPU Pro 6 -
GPU Pro 7 - 86 - Compute Shader Based Post-Proccessing
GPU Zen 229 - Practical Gather-based Bokeh Depth of Field
Real Time Rendering - Bokeh 531
OpenGL Insights - Depth of Field with Bokeh Rendering - 239
PBR Book - Camera Models
Bokeh - Wikipedia
https://en.wikipedia.org/wiki/Bokeh
Depth of field - Wikipedia
https://en.wikipedia.org/wiki/Depth_of_field
Papers_siggraph95.pdf
http://mentallandscape.com/Papers_siggraph95.pdf
Depth of Field in Photography Defined: the Basics | B&H Explora
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-1
Depth of Field, Part II: The Math | B&H Explora
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-2
Depth of Field, Part III: The Myths | B&H Explora
https://www.bhphotovideo.com/explora/photography/tips-and-solutions/depth-field-part-3
kc426-PaperPresentation.pptx
https://pdfs.semanticscholar.org/d558/d0efed149e25fbe0818b6ab01d886de70121.pdf
PracticalReal-TimeLens.pdf
https://graphics.tudelft.nl/Publications-new/2013/LE13/PracticalReal-TimeLens.pdf
p85-potmesil.pdf
link??
Simulating a Physical Camera in Computer Graphics (2009) - Mikkel Adamsen
https://www.maw.dk/?page_id=75
A Realistic Camera Model for Real-time Rendering
https://pdfs.semanticscholar.org/9957/b91626e03dfa3ec2419411e9ddf0eae542d7.pdf
GPU Gems - Chapter 23. Depth of Field: A Survey of Techniques
https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch23.html
GPU Gems | NVIDIA Developer
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch28.html
How To Fake Bokeh (And Make It Look Pretty Good) – The Danger Zone
https://mynameismjp.wordpress.com/2011/02/28/bokeh/
Bokeh depth of field – going insane! part 1 | Bart Wronski
https://bartwronski.com/2014/04/07/bokeh-depth-of-field-going-insane-part-1/
Hexagonal Bokeh Blur Revisited - Google Search
https://www.google.com/search?q=Hexagonal+Bokeh+Blur+Revisited&oq=Hexagonal+Bokeh+Blur+Revisited&aqs=chrome..69i57.189j0j7&sourceid=chrome&ie=UTF-8
Circular Separable Convolution Depth of Field “Circular Dof” Kleber Garcia Rendering Engineer – Frostbite Engine Electronic Arts Inc.
https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/Garcia_Kleber_CircularDepthOf.pdf
Separable disk-like depth of field | Bart Wronski
https://bartwronski.com/2017/08/06/separable-bokeh/
Circular separable convolution depth of field (SIGGRAPH 2017Talks) - YouTube
https://www.youtube.com/watch?reload=9&v=QKhydJSbcno
Circular Separable Convolution Depth of Field
https://www.ea.com/frostbite/news/circular-separable-convolution-depth-of-field
Circular separable convolution depth of field (SIGGRAPH 2017Talks) - YouTube
https://www.youtube.com/watch?reload=9&v=QKhydJSbcno
kecho/CircularDofFilterGenerator: Filter generator for separable circular dof technique.
https://github.com/kecho/CircularDofFilterGenerator
Circular Dof
https://www.shadertoy.com/view/Xd2BWc
kecho/hexbokehblur: Hexgonal Bokeh Blur
https://github.com/kecho/hexbokehblur
Circularly symmetric convolution and lens blur – iki.fi/o
http://yehar.com/blog/?p=1495
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
https://www.slideshare.net/DICEStudio/five-rendering-ideas-from-battlefield-3-need-for-speed-the-run
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