Created
February 18, 2024 17:05
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Sample Toon RP Skybox Shader
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Shader "Skybox/Sample Toon RP Skybox" | |
{ | |
Properties | |
{ | |
_GroundColor ("Ground Color", Color) = (0, 0, 0, 1) | |
_SkyColor ("Sky Color", Color) = (1, 1, 1, 1) | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Background" "Queue"="Background" } | |
Pass | |
{ | |
ZWrite Off | |
Cull Off | |
HLSLPROGRAM | |
#pragma vertex VS | |
#pragma fragment PS | |
#include "Packages/com.deltation.toon-rp/ShaderLibrary/Common.hlsl" | |
struct appdata | |
{ | |
float4 positionOS : POSITION; | |
float3 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 positionCS : SV_POSITION; | |
float3 uv : TEXCOORD0; | |
}; | |
CBUFFER_START(UnityPerMaterial) | |
float4 _GroundColor; | |
float4 _SkyColor; | |
CBUFFER_END | |
v2f VS(const appdata IN) | |
{ | |
v2f OUT; | |
OUT.positionCS = TransformObjectToHClip(IN.positionOS); | |
OUT.uv = IN.uv; | |
return OUT; | |
} | |
float4 PS(const v2f IN) : SV_Target | |
{ | |
float3 normal = normalize(IN.uv); | |
return lerp(_GroundColor, _SkyColor, normal.y * 0.5 + 0.5); | |
} | |
ENDHLSL | |
} | |
} | |
} |
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