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@Denbergvanthijs
Last active April 13, 2024 12:44
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Conway's Game of Life using a neural network with Keras and Tensorflow in Python
import matplotlib.pyplot as plt
import numpy as np
import tensorflow as tf
from matplotlib.animation import FuncAnimation
from tensorflow.keras.layers import Conv2D, InputLayer, Layer
from tensorflow.keras.models import Sequential
size = 128
n_frames = 240
full_size = (1, size, size, 1)
env = np.random.randint(0, 2, full_size)
# env = np.zeros(full_size, dtype=int)
# glider = ((1, 2), (2, 3), (3, 1), (3, 2), (3, 3))
# for pos in glider:
# env[(0,) + pos] = 1
class TorusPaddingLayer(Layer):
def __init__(self, **kwargs):
"""Based on: https://stackoverflow.com/questions/39088489/tensorflow-periodic-padding"""
super(TorusPaddingLayer, self).__init__(**kwargs)
top_row = np.zeros((1, size))
bottom_row = np.zeros((1, size))
top_row[0, -1] = 1
bottom_row[-1, 0] = 1
self.pre = tf.convert_to_tensor(np.vstack((top_row, np.eye(size), bottom_row)), dtype=tf.float32)
self.pre = tf.expand_dims(self.pre, 0)
self.pre = tf.expand_dims(self.pre, -1)
self.pre_T = tf.transpose(self.pre)
def call(self, inputs):
"""Matrix product of three matrices of shape (1, size, size, 1) while keeping outer dimensions."""
return tf.einsum("abcd,ecfg,hfij->abij", self.pre, inputs, self.pre_T)
def kernel(shape, dtype=None):
kernel = np.ones(shape)
kernel[1, 1] = 0 # Don't count the cell itself in the number of neighbours
return tf.convert_to_tensor(kernel, dtype=dtype)
# convolve2d of scipy does support torus-padding but that's obviously not as cool as a neural network
model = Sequential([InputLayer(input_shape=full_size[1:]),
TorusPaddingLayer(),
Conv2D(1, 3, padding="valid", activation=None, use_bias=False, kernel_initializer=kernel)])
frames = []
for i in range(n_frames):
neighbours = model(env)
env = np.where((env & np.isin(neighbours, (2, 3))) | ((env == 0) & (neighbours == 3)), 1, 0)
frames.append(env.squeeze())
fig = plt.figure(figsize=(6, 6))
ax = plt.axes(xlim=(0, size), ylim=(0, size))
render = plt.imshow(frames[0], interpolation="none", cmap="binary")
def animate(i: int):
render.set_array(frames[i])
return [render]
anim = FuncAnimation(fig, animate, frames=n_frames, interval=30, blit=True)
plt.axis("off")
plt.gca().invert_yaxis()
anim.save("glider.gif", fps=30)
plt.show()
@CarloCobal
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Hey I'm interested in your work. You got this compressed in a way that I haven't seen before. Can we zoom? I'm building a neuron based GOL based on a similar proximity algorithm. You may find it very interesting. Email me at Bulloch.q@northeastern.edu and we can schedule a time.

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