- MeshInstanceRenderer -> RenderMesh (Hybrid Renderer, Unity.Rendering)
- MeshInstanceRendererSystem -> RenderMeshSystem (Hybrid Renderer, Unity.Rendering)
- World.***System -> World.***Manager
- EntityQueryDesc -> EntityArchetypeQuery (Unity.Entities, 非推奨?)
- EntityQuery.*** -> EntityManager.*** など
- Allocator (Unity.Collections)
- float3 (Mathematics, Unity.Mathematics)
- math (Mathematics, Unity.Mathematics)
- NativeArray (Unity.Collections)
- void* NativeArray.GetUnsafePtr() (Unity.Collections.LowLevel.Unsafe)
- NativeArrayUnsafeUtility (Unity.Collections.LowLevel.Unsafe)
- Position (Unity.Transforms)
- EntityManager.CreateArchetypeChunkArray は旧形式。ComponentGroupを使用とのこと。
- ComponentSystemGroup は不要。 UpdateBefore, UpdateAfter 属性のみで良し。
Last active
July 23, 2019 15:06
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