Created
November 24, 2019 14:47
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Game with flame, box2d
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import 'dart:ui'; | |
import 'package:box2d_flame/box2d.dart'; | |
import 'package:flame/flame.dart'; | |
import 'package:flame/game.dart'; | |
class MazeBallGame extends Game { | |
//Needed for Box2D | |
static const int WORLD_POOL_SIZE = 100; | |
static const int WORLD_POOL_CONTAINER_SIZE = 10; | |
//Main physic object -> our game world | |
World world; | |
//Zero vector -> no gravity | |
final Vector2 _gravity = Vector2.zero(); | |
MazeBallGame(){ | |
world = new World.withPool(_gravity, | |
DefaultWorldPool(WORLD_POOL_SIZE, WORLD_POOL_CONTAINER_SIZE)); | |
initialize(); | |
} | |
//Initialize all things we need, devided by things need the size and things without | |
Future initialize() async{ | |
//Call the resize as soon as flutter is ready | |
resize(await Flame.util.initialDimensions()); | |
} | |
void resize(Size size) { | |
// TODO: implement resize | |
super.resize(size); | |
} | |
@override | |
void render(Canvas canvas) { | |
// TODO: implement render | |
} | |
@override | |
void update(double t) { | |
// TODO: implement update | |
} | |
} |
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