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Add a jump animation whenever a value changes in SwiftUI
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// | |
// ContentView.swift | |
// badger | |
// | |
// Created by Damiaan on 12/05/2021. | |
// | |
import SwiftUI | |
struct Badge: View { | |
let count: Int | |
var body: some View { | |
Text("\(count)") | |
.foregroundColor(.white) | |
.jumpOnChange(of: count) | |
.animation(.easeOut(duration: 0.6)) | |
.padding(.horizontal, 8) | |
.padding(.vertical, 2) | |
.background( | |
Capsule() | |
.foregroundColor(.accentColor) | |
.animation(.spring()) // Animate the width of the capsule | |
) | |
} | |
} | |
struct ContentView: View { | |
@State var count = 23 | |
var body: some View { | |
VStack { | |
Badge(count: count) | |
HStack { | |
Button("+") { count += 1 } | |
Button("-") { count -= 1 } | |
} | |
} | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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// | |
// Jumper.swift | |
// | |
// Created by Damiaan on 13/05/2021. | |
// | |
import SwiftUI | |
extension View { | |
func jumpOnChange<Data: Equatable>(of value: Data) -> some View { | |
modifier(Jumper(value: value)) | |
} | |
} | |
struct Jumper<Data: Equatable>: ViewModifier { | |
@State private var position: CGFloat = 0 | |
let value: Data | |
func body(content: Content) -> some View { | |
content | |
.animation(nil) | |
.modifier(Displacement(animatableData: position)) | |
.onChange(of: value) { _ in toggle() } | |
} | |
func toggle() { | |
if position == .zero { | |
position = 3 * .pi | |
} else { | |
position = 0 | |
} | |
} | |
struct Displacement: GeometryEffect { | |
var animatableData: CGFloat | |
func effectValue(size: CGSize) -> ProjectionTransform { | |
.init( | |
CGAffineTransform( | |
translationX: 0, | |
y: 3 * sin(animatableData) | |
) | |
) | |
} | |
} | |
} |
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