Created
April 16, 2018 23:07
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End Game
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int Player::gameOver() | |
{ | |
system("cls"); | |
std::cout << " HP " << get_playerHp() << " zakonczone rundy " << get_playerRounds() << " Pozostalo czasu " | |
<< get_playerTime() << std::endl << std::endl; | |
if (get_endGame() == 1) std::cout << "\nNiestety twoje zdrowie spadlo do zera... umarles :) " << std::endl; | |
if (get_endGame() == 2) std::cout << "\nUciekasz wyjsciem bezpieczenstwa przed zakonczeniem zadania." << std::endl; | |
if (get_endGame() == 4) std::cout << "\nNiestety koniec czasu - przegrales." << std::endl; | |
if (get_endGame() == 3) | |
{ | |
std::cout << "\n\nGRATULACJE udalo ci sie wygrac !!!!" << std::endl; | |
if (hardMode) //tabele wynikow wprowadzamy tylko dla wysokiej trudnosci gry (oczywiscie nic nie stoi na przeszkodzie stworzyc osobna tabele dla niskiej trudnosci) | |
{ | |
ScoreBoard scoreQ; | |
scoreQ.showScoreBoard(get_playerHp() / 2 + get_playerTime()); | |
} | |
else | |
std::cout << "\nuzyskales " << get_playerHp() / 2 + get_playerTime() << " punktow" << std::endl; | |
} | |
std::cout << "\nKoniec gry nacisnij Q\nPonowna gra nacisnij E" << std::endl; | |
int tst; | |
do | |
{ | |
char endChoice = _getch(); | |
if (endChoice == 'e' || endChoice == 'E')return 0; | |
if (endChoice == 'q' || endChoice == 'Q')return 1; | |
tst = 1; | |
} while (tst == 1); | |
return 1; | |
} |
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