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March 29, 2018 18:30
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lockArea - zamykanie drzwi na obrebie obszaru gry
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void lockArea(Player* p_player, World** p_p_worldArr) | |
{ | |
int p = 1; //numerator pokojow do opisu | |
const int xM = p_player->get_sizeX(); //wyciagamy z obiektu rozmiar gry, mozemy zastosowac odwolanie do metody w kodzie za kazdym razem, | |
const int yM = p_player->get_sizeY(); //ale tak bedzie to bardziej przejrzyste | |
for (int i = 0; i < xM; i++) | |
for (int j = 0; j < yM; j++) | |
{ | |
p_p_worldArr[i][j].set_infoCell(p); //wprowadzamy przy okazji mumer pokoju (reszte roboty robi metoda set_infoCell() | |
p++; | |
//blokujemy drzwi zewnetrzne | |
if (i == 0) p_p_worldArr[i][j].set_exitCell(0, false); //zamykamy drzwi na "polnocy" | |
if (j == (yM - 1)) p_p_worldArr[i][j].set_exitCell(1, false); //zamykamy drzwi na "wschodzie" | |
if (i == (xM - 1)) p_p_worldArr[i][j].set_exitCell(2, false); //zamykamy drzwi na "poludniu" | |
if (j == 0) p_p_worldArr[i][j].set_exitCell(3, false); //zamykamy drzwi na "zachodzie" | |
} | |
} |
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