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using System; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string CommandCommonStrike = "Slash"; | |
const string CommandFireBall = "FireBall"; |
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namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int originalNumber = 2; | |
int degreeNumber = 0; | |
int findNumber = 0; | |
int minRandomValue = 4; |
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using System; | |
namespace ConsoleApp1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int minRandomValue = 10; | |
int maxRandomValue = 25; |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Diagnostics.Eventing.Reader; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Xml.Linq; | |
namespace ConsoleApp1 | |
{ |
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