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@DexterHaslem
Created January 26, 2023 18:43
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F:\cocainediesel>ggbuild\ninja.exe
[31/191] source/cgame/cg_events.cpp
F:\cocainediesel\source\cgame\cg_events.cpp(1021): warning C4389: '!=': signed/unsigned mismatch
[128/191] source/gameshared/gs_pmove.cpp
F:\cocainediesel\source\gameshared\gs_pmove.cpp(625): warning C4310: cast truncates constant value
F:\cocainediesel\source\gameshared\gs_pmove.cpp(627): warning C4310: cast truncates constant value
[188/191] server.exe
FAILED: server.exe
link /OUT:server.exe build/windows-debug/source/game/gt_bomb.cpp.obj build/windows-debug/source/game/gt_gladiator.cpp.obj build/windows-debug/source/game/gt_utils.cpp.obj build/windows-debug/source/game/g_ai.cpp.obj build/windows-debug/source/game/g_callvotes.cpp.obj build/windows-debug/source/game/g_chase.cpp.obj build/windows-debug/source/game/g_clip.cpp.obj build/windows-debug/source/game/g_cmds.cpp.obj build/windows-debug/source/game/g_combat.cpp.obj build/windows-debug/source/game/g_frame.cpp.obj build/windows-debug/source/game/g_func.cpp.obj build/windows-debug/source/game/g_gametypes.cpp.obj build/windows-debug/source/game/g_jumppad.cpp.obj build/windows-debug/source/game/g_main.cpp.obj build/windows-debug/source/game/g_misc.cpp.obj build/windows-debug/source/game/g_phys.cpp.obj build/windows-debug/source/game/g_spawn.cpp.obj build/windows-debug/source/game/g_spawnpoints.cpp.obj build/windows-debug/source/game/g_speakers.cpp.obj build/windows-debug/source/game/g_spikes.cpp.obj build/windows-debug/source/game/g_svcmds.cpp.obj build/windows-debug/source/game/g_target.cpp.obj build/windows-debug/source/game/g_teams.cpp.obj build/windows-debug/source/game/g_trigger.cpp.obj build/windows-debug/source/game/g_utils.cpp.obj build/windows-debug/source/game/g_weapon.cpp.obj build/windows-debug/source/game/p_client.cpp.obj build/windows-debug/source/game/p_view.cpp.obj build/windows-debug/source/gameshared/demo.cpp.obj build/windows-debug/source/gameshared/gs_gameteams.cpp.obj build/windows-debug/source/gameshared/gs_misc.cpp.obj build/windows-debug/source/gameshared/gs_pmove.cpp.obj build/windows-debug/source/gameshared/gs_slidebox.cpp.obj build/windows-debug/source/gameshared/gs_weapondefs.cpp.obj build/windows-debug/source/gameshared/gs_weapons.cpp.obj build/windows-debug/source/gameshared/pmove_boomer.cpp.obj build/windows-debug/source/gameshared/pmove_hooligan.cpp.obj build/windows-debug/source/gameshared/pmove_jetpack.cpp.obj build/windows-debug/source/gameshared/pmove_midget.cpp.obj build/windows-debug/source/gameshared/pmove_ninja.cpp.obj build/windows-debug/source/gameshared/pmove_shared.cpp.obj build/windows-debug/source/gameshared/q_math.cpp.obj build/windows-debug/source/gameshared/q_shared.cpp.obj build/windows-debug/source/qcommon/allocators.cpp.obj build/windows-debug/source/qcommon/base.cpp.obj build/windows-debug/source/qcommon/cmd.cpp.obj build/windows-debug/source/qcommon/cm_main.cpp.obj build/windows-debug/source/qcommon/cm_q3bsp.cpp.obj build/windows-debug/source/qcommon/cm_trace.cpp.obj build/windows-debug/source/qcommon/common.cpp.obj build/windows-debug/source/qcommon/compression.cpp.obj build/windows-debug/source/qcommon/csprng.cpp.obj build/windows-debug/source/qcommon/cvar.cpp.obj build/windows-debug/source/qcommon/fpe.cpp.obj build/windows-debug/source/qcommon/fs.cpp.obj build/windows-debug/source/qcommon/half_float.cpp.obj build/windows-debug/source/qcommon/hash.cpp.obj build/windows-debug/source/qcommon/maplist.cpp.obj build/windows-debug/source/qcommon/msg.cpp.obj build/windows-debug/source/qcommon/net.cpp.obj build/windows-debug/source/qcommon/net_chan.cpp.obj build/windows-debug/source/qcommon/patch.cpp.obj build/windows-debug/source/qcommon/rng.cpp.obj build/windows-debug/source/qcommon/serialization.cpp.obj build/windows-debug/source/qcommon/snap_write.cpp.obj build/windows-debug/source/qcommon/srgb.cpp.obj build/windows-debug/source/qcommon/strtonum.cpp.obj build/windows-debug/source/qcommon/time.cpp.obj build/windows-debug/source/qcommon/utf8.cpp.obj build/windows-debug/source/server/cl_stubs.cpp.obj build/windows-debug/source/server/sv_ccmds.cpp.obj build/windows-debug/source/server/sv_client.cpp.obj build/windows-debug/source/server/sv_demos.cpp.obj build/windows-debug/source/server/sv_game.cpp.obj build/windows-debug/source/server/sv_init.cpp.obj build/windows-debug/source/server/sv_main.cpp.obj build/windows-debug/source/server/sv_oob.cpp.obj build/windows-debug/source/server/sv_send.cpp.obj build/windows-debug/source/server/sv_web.cpp.obj build/windows-debug/source/windows/win_console.cpp.obj build/windows-debug/source/windows/win_fs.cpp.obj build/windows-debug/source/windows/win_net.cpp.obj build/windows-debug/source/windows/win_server.cpp.obj build/windows-debug/source/windows/win_sys.cpp.obj build/windows-debug/source/windows/win_threads.cpp.obj build/windows-debug/source/windows/win_time.cpp.obj build/windows-debug/ggentropy.lib build/windows-debug/ggformat.lib build/windows-debug/ggtime.lib build/windows-debug/monocypher.lib build/windows-debug/picohttpparser.lib build/windows-debug/tracy.lib libs/zstd/windows-debug/zstd.lib /NOLOGO /DEBUG /DEBUG:FASTLINK /FUNCTIONPADMIN /OPT:NOREF /OPT:NOICF ole32.lib ws2_32.lib crypt32.lib shell32.lib user32.lib advapi32.lib
Creating library server.lib and object server.exp
libucrtd.lib(putwch.obj) : fatal error LNK1318: Unexpected PDB error; RPC (23) ''
[189/191] bc4.exe
FAILED: bc4.exe
link /OUT:bc4.exe build/windows-debug/source/tools/bc4/bc4.cpp.obj build/windows-debug/source/qcommon/allocators.cpp.obj build/windows-debug/source/qcommon/base.cpp.obj build/windows-debug/source/qcommon/fs.cpp.obj build/windows-debug/source/qcommon/hash.cpp.obj build/windows-debug/source/qcommon/strtonum.cpp.obj build/windows-debug/source/gameshared/q_shared.cpp.obj build/windows-debug/source/windows/win_fs.cpp.obj build/windows-debug/source/windows/win_sys.cpp.obj build/windows-debug/source/windows/win_threads.cpp.obj build/windows-debug/ggformat.lib build/windows-debug/rgbcx.lib build/windows-debug/stb_image.lib build/windows-debug/stb_image_resize.lib build/windows-debug/tracy.lib /NOLOGO /DEBUG /DEBUG:FASTLINK /FUNCTIONPADMIN /OPT:NOREF /OPT:NOICF ole32.lib shell32.lib user32.lib advapi32.lib
Creating library bc4.lib and object bc4.exp
libucrtd.lib(close.obj) : fatal error LNK1318: Unexpected PDB error; RPC (23) ''
[190/191] client.exe
FAILED: client.exe
link /OUT:client.exe build/windows-debug/source/cgame/cg_chat.cpp.obj build/windows-debug/source/cgame/cg_cmds.cpp.obj build/windows-debug/source/cgame/cg_democams.cpp.obj build/windows-debug/source/cgame/cg_draw.cpp.obj build/windows-debug/source/cgame/cg_dynamics.cpp.obj build/windows-debug/source/cgame/cg_effects.cpp.obj build/windows-debug/source/cgame/cg_ents.cpp.obj build/windows-debug/source/cgame/cg_events.cpp.obj build/windows-debug/source/cgame/cg_hud.cpp.obj build/windows-debug/source/cgame/cg_input.cpp.obj build/windows-debug/source/cgame/cg_lents.cpp.obj build/windows-debug/source/cgame/cg_main.cpp.obj build/windows-debug/source/cgame/cg_media.cpp.obj build/windows-debug/source/cgame/cg_particles.cpp.obj build/windows-debug/source/cgame/cg_players.cpp.obj build/windows-debug/source/cgame/cg_pmodels.cpp.obj build/windows-debug/source/cgame/cg_predict.cpp.obj build/windows-debug/source/cgame/cg_scoreboard.cpp.obj build/windows-debug/source/cgame/cg_screen.cpp.obj build/windows-debug/source/cgame/cg_sprays.cpp.obj build/windows-debug/source/cgame/cg_syscalls.cpp.obj build/windows-debug/source/cgame/cg_teams.cpp.obj build/windows-debug/source/cgame/cg_view.cpp.obj build/windows-debug/source/cgame/cg_vweap.cpp.obj build/windows-debug/source/cgame/cg_wmodels.cpp.obj build/windows-debug/source/client/assets.cpp.obj build/windows-debug/source/client/cl_demo.cpp.obj build/windows-debug/source/client/cl_game.cpp.obj build/windows-debug/source/client/cl_glfw.cpp.obj build/windows-debug/source/client/cl_imgui.cpp.obj build/windows-debug/source/client/cl_input.cpp.obj build/windows-debug/source/client/cl_main.cpp.obj build/windows-debug/source/client/cl_maps.cpp.obj build/windows-debug/source/client/cl_menus.cpp.obj build/windows-debug/source/client/cl_parse.cpp.obj build/windows-debug/source/client/cl_screen.cpp.obj build/windows-debug/source/client/cl_sound.cpp.obj build/windows-debug/source/client/cl_vid.cpp.obj build/windows-debug/source/client/console.cpp.obj build/windows-debug/source/client/demo_browser.cpp.obj build/windows-debug/source/client/discord.cpp.obj build/windows-debug/source/client/downloads.cpp.obj build/windows-debug/source/client/icon.cpp.obj build/windows-debug/source/client/keys.cpp.obj build/windows-debug/source/client/renderer/backend.cpp.obj build/windows-debug/source/client/renderer/blue_noise.cpp.obj build/windows-debug/source/client/renderer/bsp.cpp.obj build/windows-debug/source/client/renderer/gltf.cpp.obj build/windows-debug/source/client/renderer/material.cpp.obj build/windows-debug/source/client/renderer/model.cpp.obj build/windows-debug/source/client/renderer/renderer.cpp.obj build/windows-debug/source/client/renderer/shader.cpp.obj build/windows-debug/source/client/renderer/skybox.cpp.obj build/windows-debug/source/client/renderer/text.cpp.obj build/windows-debug/source/client/server_browser.cpp.obj build/windows-debug/source/client/snap_read.cpp.obj build/windows-debug/source/client/threadpool.cpp.obj build/windows-debug/source/game/gt_bomb.cpp.obj build/windows-debug/source/game/gt_gladiator.cpp.obj build/windows-debug/source/game/gt_utils.cpp.obj build/windows-debug/source/game/g_ai.cpp.obj build/windows-debug/source/game/g_callvotes.cpp.obj build/windows-debug/source/game/g_chase.cpp.obj build/windows-debug/source/game/g_clip.cpp.obj build/windows-debug/source/game/g_cmds.cpp.obj build/windows-debug/source/game/g_combat.cpp.obj build/windows-debug/source/game/g_frame.cpp.obj build/windows-debug/source/game/g_func.cpp.obj build/windows-debug/source/game/g_gametypes.cpp.obj build/windows-debug/source/game/g_jumppad.cpp.obj build/windows-debug/source/game/g_main.cpp.obj build/windows-debug/source/game/g_misc.cpp.obj build/windows-debug/source/game/g_phys.cpp.obj build/windows-debug/source/game/g_spawn.cpp.obj build/windows-debug/source/game/g_spawnpoints.cpp.obj build/windows-debug/source/game/g_speakers.cpp.obj build/windows-debug/source/game/g_spikes.cpp.obj build/windows-debug/source/game/g_svcmds.cpp.obj build/windows-debug/source/game/g_target.cpp.obj build/windows-debug/source/game/g_teams.cpp.obj build/windows-debug/source/game/g_trigger.cpp.obj build/windows-debug/source/game/g_utils.cpp.obj build/windows-debug/source/game/g_weapon.cpp.obj build/windows-debug/source/game/p_client.cpp.obj build/windows-debug/source/game/p_view.cpp.obj build/windows-debug/source/gameshared/demo.cpp.obj build/windows-debug/source/gameshared/gs_gameteams.cpp.obj build/windows-debug/source/gameshared/gs_misc.cpp.obj build/windows-debug/source/gameshared/gs_pmove.cpp.obj build/windows-debug/source/gameshared/gs_slidebox.cpp.obj build/windows-debug/source/gameshared/gs_weapondefs.cpp.obj build/windows-debug/source/gameshared/gs_weapons.cpp.obj build/windows-debug/source/gameshared/pmove_boomer.cpp.obj build/windows-debug/source/gameshared/pmove_hooligan.cpp.obj build/windows-debug/source/gameshared/pmove_jetpack.cpp.obj build/windows-debug/source/gameshared/pmove_midget.cpp.obj build/windows-debug/source/gameshared/pmove_ninja.cpp.obj build/windows-debug/source/gameshared/pmove_shared.cpp.obj build/windows-debug/source/gameshared/q_math.cpp.obj build/windows-debug/source/gameshared/q_shared.cpp.obj build/windows-debug/source/qcommon/allocators.cpp.obj build/windows-debug/source/qcommon/base.cpp.obj build/windows-debug/source/qcommon/cmd.cpp.obj build/windows-debug/source/qcommon/cm_main.cpp.obj build/windows-debug/source/qcommon/cm_q3bsp.cpp.obj build/windows-debug/source/qcommon/cm_trace.cpp.obj build/windows-debug/source/qcommon/common.cpp.obj build/windows-debug/source/qcommon/compression.cpp.obj build/windows-debug/source/qcommon/csprng.cpp.obj build/windows-debug/source/qcommon/cvar.cpp.obj build/windows-debug/source/qcommon/fpe.cpp.obj build/windows-debug/source/qcommon/fs.cpp.obj build/windows-debug/source/qcommon/half_float.cpp.obj build/windows-debug/source/qcommon/hash.cpp.obj build/windows-debug/source/qcommon/maplist.cpp.obj build/windows-debug/source/qcommon/msg.cpp.obj build/windows-debug/source/qcommon/net.cpp.obj build/windows-debug/source/qcommon/net_chan.cpp.obj build/windows-debug/source/qcommon/patch.cpp.obj build/windows-debug/source/qcommon/rng.cpp.obj build/windows-debug/source/qcommon/serialization.cpp.obj build/windows-debug/source/qcommon/snap_write.cpp.obj build/windows-debug/source/qcommon/srgb.cpp.obj build/windows-debug/source/qcommon/strtonum.cpp.obj build/windows-debug/source/qcommon/time.cpp.obj build/windows-debug/source/qcommon/utf8.cpp.obj build/windows-debug/source/server/sv_ccmds.cpp.obj build/windows-debug/source/server/sv_client.cpp.obj build/windows-debug/source/server/sv_demos.cpp.obj build/windows-debug/source/server/sv_game.cpp.obj build/windows-debug/source/server/sv_init.cpp.obj build/windows-debug/source/server/sv_main.cpp.obj build/windows-debug/source/server/sv_oob.cpp.obj build/windows-debug/source/server/sv_send.cpp.obj build/windows-debug/source/server/sv_web.cpp.obj build/windows-debug/source/windows/win_client.cpp.obj build/windows-debug/source/windows/win_console.cpp.obj build/windows-debug/source/windows/win_fs.cpp.obj build/windows-debug/source/windows/win_livepp.cpp.obj build/windows-debug/source/windows/win_net.cpp.obj build/windows-debug/source/windows/win_sys.cpp.obj build/windows-debug/source/windows/win_threads.cpp.obj build/windows-debug/source/windows/win_time.cpp.obj build/windows-debug/source/windows/client.obj build/windows-debug/imgui.lib build/windows-debug/cgltf.lib libs/curl/windows-debug/curl.lib libs/discord/windows-debug/discord.lib libs/freetype/windows-debug/freetype.lib build/windows-debug/ggentropy.lib build/windows-debug/ggformat.lib build/windows-debug/ggtime.lib build/windows-debug/glad.lib libs/glfw3/windows-debug/glfw3.lib build/windows-debug/jsmn.lib libs/luau/windows-debug/Luau.AST.lib libs/luau/windows-debug/Luau.Compiler.lib libs/luau/windows-debug/Luau.VM.lib build/windows-debug/monocypher.lib libs/openal/windows-debug/openal.lib build/windows-debug/picohttpparser.lib build/windows-debug/stb_image.lib build/windows-debug/stb_image_write.lib build/windows-debug/stb_rect_pack.lib build/windows-debug/stb_vorbis.lib build/windows-debug/tracy.lib libs/yoga/windows-debug/yoga.lib libs/zstd/windows-debug/zstd.lib /NOLOGO /DEBUG /DEBUG:FASTLINK /FUNCTIONPADMIN /OPT:NOREF /OPT:NOICF shell32.lib gdi32.lib ole32.lib oleaut32.lib ws2_32.lib crypt32.lib winmm.lib version.lib imm32.lib advapi32.lib /SUBSYSTEM:WINDOWS
Creating library client.lib and object client.exp
LINK : fatal error LNK1318: Unexpected PDB error; RPC (23) ''
[191/191] dieselmap.exe
FAILED: dieselmap.exe
link /OUT:dieselmap.exe build/windows-debug/source/tools/dieselmap/dieselmap.cpp.obj build/windows-debug/source/tools/dieselmap/materials.cpp.obj build/windows-debug/source/qcommon/allocators.cpp.obj build/windows-debug/source/qcommon/base.cpp.obj build/windows-debug/source/qcommon/fs.cpp.obj build/windows-debug/source/qcommon/hash.cpp.obj build/windows-debug/source/qcommon/utf8.cpp.obj build/windows-debug/source/gameshared/q_math.cpp.obj build/windows-debug/source/gameshared/q_shared.cpp.obj build/windows-debug/source/qcommon/strtonum.cpp.obj build/windows-debug/source/qcommon/rng.cpp.obj build/windows-debug/source/windows/win_fs.cpp.obj build/windows-debug/source/windows/win_sys.cpp.obj build/windows-debug/source/windows/win_threads.cpp.obj build/windows-debug/ggformat.lib build/windows-debug/tracy.lib libs/zstd/windows-debug/zstd.lib /NOLOGO /DEBUG /DEBUG:FASTLINK /FUNCTIONPADMIN /OPT:NOREF /OPT:NOICF ole32.lib shell32.lib user32.lib advapi32.lib
Creating library dieselmap.lib and object dieselmap.exp
libucrtd.lib(environment_initialization.obj) : fatal error LNK1000: Internal error during IMAGE::Pass2
ninja: build stopped: subcommand failed.
F:\cocainediesel>
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