Created
August 28, 2019 15:05
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Wait until a condition becomes true to execute something
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function waitUntil(condition, delay, maxAttempts, onSuccess, onFail) { | |
console.debug(`- - - waitUntil to run ${onSuccess.name} - trying ${condition.name} up to ${maxAttempts} times over up to ${delay * maxAttempts}ms`); | |
let attempts = 0; | |
function attempt() { | |
setTimeout(function() { | |
attempts++; | |
console.debug(`- - - - Attempting ${condition.name} to run ${onSuccess.name} (attempt ${attempts} of ${maxAttempts})...`); | |
if (condition()) { | |
let result = onSuccess(); | |
console.debug(`- - - - - Success: ${onSuccess.name} returned ${result} after ${attempts * delay}ms`); | |
} | |
else if (attempts < maxAttempts) { | |
attempt(); | |
} | |
else { | |
let result = onFail(); | |
console.debug('- - - - Maximum attempts reached:'); | |
console.debug(`- - - - - condition: ${condition.name} (currently: ${condition()})`); | |
console.debug('- - - - - delay per attempt: ' + delay); | |
console.debug('- - - - - attempts taken: ' + attempts); | |
console.debug('- - - - - onSuccess: ' + onSuccess.name); | |
console.debug(`- - - - - onFail: ${onFail ? `${onFail.name} returned ${result}` : 'not defined'}`); | |
} | |
}, delay); | |
} | |
attempt(); | |
} |
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