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@DiegoRibeiro
Last active October 3, 2020 19:53
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Xml for notepad++ for TFS autocompletion
<?xml version="1.0" encoding="Windows-1252"?>
<NotepadPlus>
<AutoComplete language="lua">
<Environment ignoreCase="no" additionalWordChar=".:"/>
<KeyWord name="ACCOUNT_TYPE_GAMEMASTER"/>
<KeyWord name="ACCOUNT_TYPE_GOD"/>
<KeyWord name="ACCOUNT_TYPE_NORMAL"/>
<KeyWord name="ACCOUNT_TYPE_SENIORTUTOR"/>
<KeyWord name="ACCOUNT_TYPE_TUTOR"/>
<KeyWord name="CALLBACK_PARAM_LEVELMAGICVALUE"/>
<KeyWord name="CALLBACK_PARAM_SKILLVALUE"/>
<KeyWord name="CALLBACK_PARAM_TARGETCREATURE"/>
<KeyWord name="CALLBACK_PARAM_TARGETTILE"/>
<KeyWord name="CLIENTOS_FLASH"/>
<KeyWord name="CLIENTOS_LINUX"/>
<KeyWord name="CLIENTOS_OTCLIENT_LINUX"/>
<KeyWord name="CLIENTOS_OTCLIENT_MAC"/>
<KeyWord name="CLIENTOS_OTCLIENT_WINDOWS"/>
<KeyWord name="CLIENTOS_WINDOWS"/>
<KeyWord name="COMBAT_DEATHDAMAGE"/>
<KeyWord name="COMBAT_DROWNDAMAGE"/>
<KeyWord name="COMBAT_EARTHDAMAGE"/>
<KeyWord name="COMBAT_ENERGYDAMAGE"/>
<KeyWord name="COMBAT_FIREDAMAGE"/>
<KeyWord name="COMBAT_FORMULA_DAMAGE"/>
<KeyWord name="COMBAT_FORMULA_LEVELMAGIC"/>
<KeyWord name="COMBAT_FORMULA_SKILL"/>
<KeyWord name="COMBAT_FORMULA_UNDEFINED"/>
<KeyWord name="COMBAT_HEALING"/>
<KeyWord name="COMBAT_HOLYDAMAGE"/>
<KeyWord name="COMBAT_ICEDAMAGE"/>
<KeyWord name="COMBAT_LIFEDRAIN"/>
<KeyWord name="COMBAT_MANADRAIN"/>
<KeyWord name="COMBAT_NONE"/>
<KeyWord name="COMBAT_PARAM_AGGRESSIVE"/>
<KeyWord name="COMBAT_PARAM_BLOCKARMOR"/>
<KeyWord name="COMBAT_PARAM_BLOCKSHIELD"/>
<KeyWord name="COMBAT_PARAM_CREATEITEM"/>
<KeyWord name="COMBAT_PARAM_DISPEL"/>
<KeyWord name="COMBAT_PARAM_DISTANCEEFFECT"/>
<KeyWord name="COMBAT_PARAM_EFFECT"/>
<KeyWord name="COMBAT_PARAM_TARGETCASTERORTOPMOST"/>
<KeyWord name="COMBAT_PARAM_TYPE"/>
<KeyWord name="COMBAT_PARAM_USECHARGES"/>
<KeyWord name="COMBAT_PHYSICALDAMAGE"/>
<KeyWord name="COMBAT_POISONDAMAGE"/>
<KeyWord name="COMBAT_UNDEFINEDDAMAGE"/>
<KeyWord name="CONDITIONID_AMMO"/>
<KeyWord name="CONDITIONID_ARMOR"/>
<KeyWord name="CONDITIONID_BACKPACK"/>
<KeyWord name="CONDITIONID_COMBAT"/>
<KeyWord name="CONDITIONID_DEFAULT"/>
<KeyWord name="CONDITIONID_FEET"/>
<KeyWord name="CONDITIONID_HEAD"/>
<KeyWord name="CONDITIONID_LEFT"/>
<KeyWord name="CONDITIONID_LEGS"/>
<KeyWord name="CONDITIONID_NECKLACE"/>
<KeyWord name="CONDITIONID_RIGHT"/>
<KeyWord name="CONDITIONID_RING"/>
<KeyWord name="CONDITION_ATTRIBUTES"/>
<KeyWord name="CONDITION_BLEEDING"/>
<KeyWord name="CONDITION_CHANNELMUTEDTICKS"/>
<KeyWord name="CONDITION_CURSED"/>
<KeyWord name="CONDITION_DAZZLED"/>
<KeyWord name="CONDITION_DROWN"/>
<KeyWord name="CONDITION_DRUNK"/>
<KeyWord name="CONDITION_ENERGY"/>
<KeyWord name="CONDITION_EXHAUST"/>
<KeyWord name="CONDITION_EXHAUST_COMBAT"/>
<KeyWord name="CONDITION_EXHAUST_HEAL"/>
<KeyWord name="CONDITION_EXHAUST_WEAPON"/>
<KeyWord name="CONDITION_FIRE"/>
<KeyWord name="CONDITION_FREEZING"/>
<KeyWord name="CONDITION_HASTE"/>
<KeyWord name="CONDITION_INFIGHT"/>
<KeyWord name="CONDITION_INVISIBLE"/>
<KeyWord name="CONDITION_LIGHT"/>
<KeyWord name="CONDITION_MANASHIELD"/>
<KeyWord name="CONDITION_MUTED"/>
<KeyWord name="CONDITION_NONE"/>
<KeyWord name="CONDITION_OUTFIT"/>
<KeyWord name="CONDITION_PACIFIED"/>
<KeyWord name="CONDITION_PARALYZE"/>
<KeyWord name="CONDITION_PARAM_BUFF_SPELL"/>
<KeyWord name="CONDITION_PARAM_DELAYED"/>
<KeyWord name="CONDITION_PARAM_FIELD"/>
<KeyWord name="CONDITION_PARAM_FORCEUPDATE"/>
<KeyWord name="CONDITION_PARAM_HEALTHGAIN"/>
<KeyWord name="CONDITION_PARAM_HEALTHTICKS"/>
<KeyWord name="CONDITION_PARAM_LIGHT_COLOR"/>
<KeyWord name="CONDITION_PARAM_LIGHT_LEVEL"/>
<KeyWord name="CONDITION_PARAM_MANAGAIN"/>
<KeyWord name="CONDITION_PARAM_MANATICKS"/>
<KeyWord name="CONDITION_PARAM_MAXVALUE"/>
<KeyWord name="CONDITION_PARAM_MINVALUE"/>
<KeyWord name="CONDITION_PARAM_OWNER"/>
<KeyWord name="CONDITION_PARAM_PERIODICDAMAGE"/>
<KeyWord name="CONDITION_PARAM_SKILL_AXE"/>
<KeyWord name="CONDITION_PARAM_SKILL_AXEPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_CLUB"/>
<KeyWord name="CONDITION_PARAM_SKILL_CLUBPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_DISTANCE"/>
<KeyWord name="CONDITION_PARAM_SKILL_DISTANCEPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_FISHING"/>
<KeyWord name="CONDITION_PARAM_SKILL_FISHINGPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_FIST"/>
<KeyWord name="CONDITION_PARAM_SKILL_FISTPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_MELEE"/>
<KeyWord name="CONDITION_PARAM_SKILL_MELEEPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_SHIELD"/>
<KeyWord name="CONDITION_PARAM_SKILL_SHIELDPERCENT"/>
<KeyWord name="CONDITION_PARAM_SKILL_SWORD"/>
<KeyWord name="CONDITION_PARAM_SKILL_SWORDPERCENT"/>
<KeyWord name="CONDITION_PARAM_SOULGAIN"/>
<KeyWord name="CONDITION_PARAM_SOULTICKS"/>
<KeyWord name="CONDITION_PARAM_SPEED"/>
<KeyWord name="CONDITION_PARAM_STARTVALUE"/>
<KeyWord name="CONDITION_PARAM_STAT_MAGICPOINTS"/>
<KeyWord name="CONDITION_PARAM_STAT_MAGICPOINTSPERCENT"/>
<KeyWord name="CONDITION_PARAM_STAT_MAXHITPOINTS"/>
<KeyWord name="CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT"/>
<KeyWord name="CONDITION_PARAM_STAT_MAXMANAPOINTS"/>
<KeyWord name="CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT"/>
<KeyWord name="CONDITION_PARAM_STAT_SOULPOINTS"/>
<KeyWord name="CONDITION_PARAM_STAT_SOULPOINTSPERCENT"/>
<KeyWord name="CONDITION_PARAM_SUBID"/>
<KeyWord name="CONDITION_PARAM_TICKINTERVAL"/>
<KeyWord name="CONDITION_PARAM_TICKS"/>
<KeyWord name="CONDITION_POISON"/>
<KeyWord name="CONDITION_REGENERATION"/>
<KeyWord name="CONDITION_SOUL"/>
<KeyWord name="CONDITION_SPELLCOOLDOWN"/>
<KeyWord name="CONDITION_SPELLGROUPCOOLDOWN"/>
<KeyWord name="CONDITION_YELLTICKS"/>
<KeyWord name="CONST_ANI_ARROW"/>
<KeyWord name="CONST_ANI_BOLT"/>
<KeyWord name="CONST_ANI_BURSTARROW"/>
<KeyWord name="CONST_ANI_CAKE"/>
<KeyWord name="CONST_ANI_CRYSTALLINEARROW"/>
<KeyWord name="CONST_ANI_DEATH"/>
<KeyWord name="CONST_ANI_DRILLBOLT"/>
<KeyWord name="CONST_ANI_EARTH"/>
<KeyWord name="CONST_ANI_EARTHARROW"/>
<KeyWord name="CONST_ANI_ENCHANTEDSPEAR"/>
<KeyWord name="CONST_ANI_ENERGY"/>
<KeyWord name="CONST_ANI_ENERGYBALL"/>
<KeyWord name="CONST_ANI_ENVENOMEDARROW"/>
<KeyWord name="CONST_ANI_ETHEREALSPEAR"/>
<KeyWord name="CONST_ANI_EXPLOSION"/>
<KeyWord name="CONST_ANI_FIRE"/>
<KeyWord name="CONST_ANI_FLAMMINGARROW"/>
<KeyWord name="CONST_ANI_FLASHARROW"/>
<KeyWord name="CONST_ANI_GREENSTAR"/>
<KeyWord name="CONST_ANI_HOLY"/>
<KeyWord name="CONST_ANI_HUNTINGSPEAR"/>
<KeyWord name="CONST_ANI_ICE"/>
<KeyWord name="CONST_ANI_INFERNALBOLT"/>
<KeyWord name="CONST_ANI_LARGEROCK"/>
<KeyWord name="CONST_ANI_NONE"/>
<KeyWord name="CONST_ANI_ONYXARROW"/>
<KeyWord name="CONST_ANI_PIERCINGBOLT"/>
<KeyWord name="CONST_ANI_POISON"/>
<KeyWord name="CONST_ANI_POISONARROW"/>
<KeyWord name="CONST_ANI_POWERBOLT"/>
<KeyWord name="CONST_ANI_PRISMATICBOLT"/>
<KeyWord name="CONST_ANI_REDSTAR"/>
<KeyWord name="CONST_ANI_ROYALSPEAR"/>
<KeyWord name="CONST_ANI_SHIVERARROW"/>
<KeyWord name="CONST_ANI_SMALLEARTH"/>
<KeyWord name="CONST_ANI_SMALLHOLY"/>
<KeyWord name="CONST_ANI_SMALLICE"/>
<KeyWord name="CONST_ANI_SMALLSTONE"/>
<KeyWord name="CONST_ANI_SNIPERARROW"/>
<KeyWord name="CONST_ANI_SNOWBALL"/>
<KeyWord name="CONST_ANI_SPEAR"/>
<KeyWord name="CONST_ANI_SUDDENDEATH"/>
<KeyWord name="CONST_ANI_TARSALARROW"/>
<KeyWord name="CONST_ANI_THROWINGKNIFE"/>
<KeyWord name="CONST_ANI_THROWINGSTAR"/>
<KeyWord name="CONST_ANI_VORTEXBOLT"/>
<KeyWord name="CONST_ANI_WEAPONTYPE"/>
<KeyWord name="CONST_ANI_WHIRLWINDAXE"/>
<KeyWord name="CONST_ANI_WHIRLWINDCLUB"/>
<KeyWord name="CONST_ANI_WHIRLWINDSWORD"/>
<KeyWord name="CONST_ME_ASSASSIN"/>
<KeyWord name="CONST_ME_BATS"/>
<KeyWord name="CONST_ME_BIGCLOUDS"/>
<KeyWord name="CONST_ME_BIGPLANTS"/>
<KeyWord name="CONST_ME_BLACKSMOKE"/>
<KeyWord name="CONST_ME_BLOCKHIT"/>
<KeyWord name="CONST_ME_BLOODYSTEPS"/>
<KeyWord name="CONST_ME_BUBBLES"/>
<KeyWord name="CONST_ME_CAKE"/>
<KeyWord name="CONST_ME_CARNIPHILA"/>
<KeyWord name="CONST_ME_CONFETTI_HORIZONTAL"/>
<KeyWord name="CONST_ME_CONFETTI_VERTICAL"/>
<KeyWord name="CONST_ME_CRAPS"/>
<KeyWord name="CONST_ME_DRAGONHEAD"/>
<KeyWord name="CONST_ME_DRAWBLOOD"/>
<KeyWord name="CONST_ME_ENERGYAREA"/>
<KeyWord name="CONST_ME_ENERGYHIT"/>
<KeyWord name="CONST_ME_EXPLOSIONAREA"/>
<KeyWord name="CONST_ME_EXPLOSIONHIT"/>
<KeyWord name="CONST_ME_FERUMBRAS"/>
<KeyWord name="CONST_ME_FIREAREA"/>
<KeyWord name="CONST_ME_FIREATTACK"/>
<KeyWord name="CONST_ME_FIREWORK_BLUE"/>
<KeyWord name="CONST_ME_FIREWORK_RED"/>
<KeyWord name="CONST_ME_FIREWORK_YELLOW"/>
<KeyWord name="CONST_ME_GIANTICE"/>
<KeyWord name="CONST_ME_GIFT_WRAPS"/>
<KeyWord name="CONST_ME_GREEN_RINGS"/>
<KeyWord name="CONST_ME_GROUNDSHAKER"/>
<KeyWord name="CONST_ME_HEARTS"/>
<KeyWord name="CONST_ME_HITAREA"/>
<KeyWord name="CONST_ME_HITBYFIRE"/>
<KeyWord name="CONST_ME_HITBYPOISON"/>
<KeyWord name="CONST_ME_HOLYAREA"/>
<KeyWord name="CONST_ME_HOLYDAMAGE"/>
<KeyWord name="CONST_ME_ICEAREA"/>
<KeyWord name="CONST_ME_ICEATTACK"/>
<KeyWord name="CONST_ME_ICETORNADO"/>
<KeyWord name="CONST_ME_INSECTS"/>
<KeyWord name="CONST_ME_LOSEENERGY"/>
<KeyWord name="CONST_ME_MAGIC_BLUE"/>
<KeyWord name="CONST_ME_MAGIC_GREEN"/>
<KeyWord name="CONST_ME_MAGIC_RED"/>
<KeyWord name="CONST_ME_MIRRORHORIZONTAL"/>
<KeyWord name="CONST_ME_MIRRORVERTICAL"/>
<KeyWord name="CONST_ME_MORTAREA"/>
<KeyWord name="CONST_ME_NONE"/>
<KeyWord name="CONST_ME_ORCSHAMAN"/>
<KeyWord name="CONST_ME_ORCSHAMAN_FIRE"/>
<KeyWord name="CONST_ME_PLANTATTACK"/>
<KeyWord name="CONST_ME_POFF"/>
<KeyWord name="CONST_ME_POISONAREA"/>
<KeyWord name="CONST_ME_PURPLEENERGY"/>
<KeyWord name="CONST_ME_SKULLHORIZONTAL"/>
<KeyWord name="CONST_ME_SKULLVERTICAL"/>
<KeyWord name="CONST_ME_SLEEP"/>
<KeyWord name="CONST_ME_SMALLCLOUDS"/>
<KeyWord name="CONST_ME_SMALLPLANTS"/>
<KeyWord name="CONST_ME_SMOKE"/>
<KeyWord name="CONST_ME_SOUND_BLUE"/>
<KeyWord name="CONST_ME_SOUND_GREEN"/>
<KeyWord name="CONST_ME_SOUND_PURPLE"/>
<KeyWord name="CONST_ME_SOUND_RED"/>
<KeyWord name="CONST_ME_SOUND_WHITE"/>
<KeyWord name="CONST_ME_SOUND_YELLOW"/>
<KeyWord name="CONST_ME_STEPSHORIZONTAL"/>
<KeyWord name="CONST_ME_STEPSVERTICAL"/>
<KeyWord name="CONST_ME_STONES"/>
<KeyWord name="CONST_ME_STUN"/>
<KeyWord name="CONST_ME_TELEPORT"/>
<KeyWord name="CONST_ME_THUNDER"/>
<KeyWord name="CONST_ME_TUTORIALARROW"/>
<KeyWord name="CONST_ME_TUTORIALSQUARE"/>
<KeyWord name="CONST_ME_WATERCREATURE"/>
<KeyWord name="CONST_ME_WATERSPLASH"/>
<KeyWord name="CONST_ME_YALAHARIGHOST"/>
<KeyWord name="CONST_ME_YELLOWENERGY"/>
<KeyWord name="CONST_ME_YELLOW_RINGS"/>
<KeyWord name="CONST_PROP_BLOCKPATH"/>
<KeyWord name="CONST_PROP_BLOCKPROJECTILE"/>
<KeyWord name="CONST_PROP_BLOCKSOLID"/>
<KeyWord name="CONST_PROP_HASHEIGHT"/>
<KeyWord name="CONST_PROP_IMMOVABLEBLOCKPATH"/>
<KeyWord name="CONST_PROP_IMMOVABLEBLOCKSOLID"/>
<KeyWord name="CONST_PROP_IMMOVABLENOFIELDBLOCKPATH"/>
<KeyWord name="CONST_PROP_ISHORIZONTAL"/>
<KeyWord name="CONST_PROP_ISVERTICAL"/>
<KeyWord name="CONST_PROP_MOVEABLE"/>
<KeyWord name="CONST_PROP_NOFIELDBLOCKPATH"/>
<KeyWord name="CONST_PROP_SUPPORTHANGABLE"/>
<KeyWord name="CONST_SLOT_AMMO"/>
<KeyWord name="CONST_SLOT_ARMOR"/>
<KeyWord name="CONST_SLOT_BACKPACK"/>
<KeyWord name="CONST_SLOT_FEET"/>
<KeyWord name="CONST_SLOT_HEAD"/>
<KeyWord name="CONST_SLOT_LEFT"/>
<KeyWord name="CONST_SLOT_LEGS"/>
<KeyWord name="CONST_SLOT_NECKLACE"/>
<KeyWord name="CONST_SLOT_RIGHT"/>
<KeyWord name="CONST_SLOT_RING"/>
<KeyWord name="CONTAINER_POSITION"/>
<KeyWord name="Combat" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Condition" func="yes">
<Overload retVal="void">
<Param name="conditionType"/>
<Param name=" conditionId = CONDITIONID_COMBAT"/>
</Overload>
</KeyWord>
<KeyWord name="Container" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="Creature" func="yes">
<Overload retVal="void">
<Param name="id/name/userdata"/>
</Overload>
</KeyWord>
<KeyWord name="DIRECTION_EAST"/>
<KeyWord name="DIRECTION_NORTH"/>
<KeyWord name="DIRECTION_NORTHEAST"/>
<KeyWord name="DIRECTION_NORTHWEST"/>
<KeyWord name="DIRECTION_SOUTH"/>
<KeyWord name="DIRECTION_SOUTHEAST"/>
<KeyWord name="DIRECTION_SOUTHWEST"/>
<KeyWord name="DIRECTION_WEST"/>
<KeyWord name="FLAG_CHILDISOWNER"/>
<KeyWord name="FLAG_IGNOREAUTOSTACK"/>
<KeyWord name="FLAG_IGNOREBLOCKCREATURE"/>
<KeyWord name="FLAG_IGNOREBLOCKITEM"/>
<KeyWord name="FLAG_IGNOREFIELDDAMAGE"/>
<KeyWord name="FLAG_IGNORENOTMOVEABLE"/>
<KeyWord name="FLAG_NOLIMIT"/>
<KeyWord name="FLAG_PATHFINDING"/>
<KeyWord name="GAME_STATE_CLOSED"/>
<KeyWord name="GAME_STATE_CLOSING"/>
<KeyWord name="GAME_STATE_INIT"/>
<KeyWord name="GAME_STATE_MAINTAIN"/>
<KeyWord name="GAME_STATE_NORMAL"/>
<KeyWord name="GAME_STATE_SHUTDOWN"/>
<KeyWord name="GAME_STATE_STARTUP"/>
<KeyWord name="GUEST_LIST"/>
<KeyWord name="Game.createContainer" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" size"/>
<Param name=" position"/>
</Overload>
</KeyWord>
<KeyWord name="Game.createItem" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" count"/>
<Param name=" position"/>
</Overload>
</KeyWord>
<KeyWord name="Game.createMonster" func="yes">
<Overload retVal="void">
<Param name="monsterName"/>
<Param name=" position"/>
<Param name=" extended = false"/>
<Param name=" force = false"/>
</Overload>
</KeyWord>
<KeyWord name="Game.createNpc" func="yes">
<Overload retVal="void">
<Param name="npcName"/>
<Param name=" position"/>
<Param name=" extended = false"/>
<Param name=" force = false"/>
</Overload>
</KeyWord>
<KeyWord name="Game.createTile" func="yes">
<Overload retVal="void">
<Param name="position"/>
<Param name=" isDynamic = false"/>
</Overload>
</KeyWord>
<KeyWord name="Game.createTile" func="yes">
<Overload retVal="void">
<Param name="x"/>
<Param name=" y"/>
<Param name=" z"/>
<Param name=" isDynamic = false"/>
</Overload>
</KeyWord>
<KeyWord name="Game.getExperienceStage" func="yes">
<Overload retVal="void">
<Param name="level"/>
</Overload>
</KeyWord>
<KeyWord name="Game.getGameState" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getHouses" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getMonsterCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getNpcCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getPlayerCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getPlayers" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getReturnMessage" func="yes">
<Overload retVal="void">
<Param name="value"/>
</Overload>
</KeyWord>
<KeyWord name="Game.getSpectators" func="yes">
<Overload retVal="void">
<Param name="position"/>
<Param name=" multifloor = false"/>
<Param name=" onlyPlayer = false"/>
<Param name=" minRangeX = 0"/>
<Param name=" maxRangeX = 0"/>
<Param name=" minRangeY = 0"/>
<Param name=" maxRangeY = 0"/>
</Overload>
</KeyWord>
<KeyWord name="Game.getTowns" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.getWorldType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Game.loadMap" func="yes">
<Overload retVal="void">
<Param name="path"/>
</Overload>
</KeyWord>
<KeyWord name="Game.setGameState" func="yes">
<Overload retVal="void">
<Param name="state"/>
</Overload>
</KeyWord>
<KeyWord name="Game.setWorldType" func="yes">
<Overload retVal="void">
<Param name="type"/>
</Overload>
</KeyWord>
<KeyWord name="Game.startRaid" func="yes">
<Overload retVal="void">
<Param name="raidName"/>
</Overload>
</KeyWord>
<KeyWord name="Group" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="Guild" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="House" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="ITEM_AMULETOFLOSS"/>
<KeyWord name="ITEM_ATTRIBUTE_ACTIONID"/>
<KeyWord name="ITEM_ATTRIBUTE_ARMOR"/>
<KeyWord name="ITEM_ATTRIBUTE_ARTICLE"/>
<KeyWord name="ITEM_ATTRIBUTE_ATTACK"/>
<KeyWord name="ITEM_ATTRIBUTE_CHARGES"/>
<KeyWord name="ITEM_ATTRIBUTE_CORPSEOWNER"/>
<KeyWord name="ITEM_ATTRIBUTE_DATE"/>
<KeyWord name="ITEM_ATTRIBUTE_DECAYSTATE"/>
<KeyWord name="ITEM_ATTRIBUTE_DEFENSE"/>
<KeyWord name="ITEM_ATTRIBUTE_DESCRIPTION"/>
<KeyWord name="ITEM_ATTRIBUTE_DOORID"/>
<KeyWord name="ITEM_ATTRIBUTE_DURATION"/>
<KeyWord name="ITEM_ATTRIBUTE_EXTRADEFENSE"/>
<KeyWord name="ITEM_ATTRIBUTE_FLUIDTYPE"/>
<KeyWord name="ITEM_ATTRIBUTE_HITCHANCE"/>
<KeyWord name="ITEM_ATTRIBUTE_NAME"/>
<KeyWord name="ITEM_ATTRIBUTE_NONE"/>
<KeyWord name="ITEM_ATTRIBUTE_OWNER"/>
<KeyWord name="ITEM_ATTRIBUTE_PLURALNAME"/>
<KeyWord name="ITEM_ATTRIBUTE_SHOOTRANGE"/>
<KeyWord name="ITEM_ATTRIBUTE_TEXT"/>
<KeyWord name="ITEM_ATTRIBUTE_UNIQUEID"/>
<KeyWord name="ITEM_ATTRIBUTE_WEIGHT"/>
<KeyWord name="ITEM_ATTRIBUTE_WRITER"/>
<KeyWord name="ITEM_BAG"/>
<KeyWord name="ITEM_CRYSTAL_COIN"/>
<KeyWord name="ITEM_ENERGYFIELD_NOPVP"/>
<KeyWord name="ITEM_ENERGYFIELD_PERSISTENT"/>
<KeyWord name="ITEM_ENERGYFIELD_PVP"/>
<KeyWord name="ITEM_FIREFIELD_NOPVP"/>
<KeyWord name="ITEM_FIREFIELD_PERSISTENT_FULL"/>
<KeyWord name="ITEM_FIREFIELD_PERSISTENT_MEDIUM"/>
<KeyWord name="ITEM_FIREFIELD_PERSISTENT_SMALL"/>
<KeyWord name="ITEM_FIREFIELD_PVP_FULL"/>
<KeyWord name="ITEM_FIREFIELD_PVP_MEDIUM"/>
<KeyWord name="ITEM_FIREFIELD_PVP_SMALL"/>
<KeyWord name="ITEM_GOLD_COIN"/>
<KeyWord name="ITEM_LABEL"/>
<KeyWord name="ITEM_MAGICWALL"/>
<KeyWord name="ITEM_MAGICWALL_PERSISTENT"/>
<KeyWord name="ITEM_MAGICWALL_SAFE"/>
<KeyWord name="ITEM_PARCEL"/>
<KeyWord name="ITEM_PLATINUM_COIN"/>
<KeyWord name="ITEM_POISONFIELD_NOPVP"/>
<KeyWord name="ITEM_POISONFIELD_PERSISTENT"/>
<KeyWord name="ITEM_POISONFIELD_PVP"/>
<KeyWord name="ITEM_TYPE_BED"/>
<KeyWord name="ITEM_TYPE_CONTAINER"/>
<KeyWord name="ITEM_TYPE_DEPOT"/>
<KeyWord name="ITEM_TYPE_DOOR"/>
<KeyWord name="ITEM_TYPE_KEY"/>
<KeyWord name="ITEM_TYPE_MAGICFIELD"/>
<KeyWord name="ITEM_TYPE_MAILBOX"/>
<KeyWord name="ITEM_TYPE_RUNE"/>
<KeyWord name="ITEM_TYPE_TELEPORT"/>
<KeyWord name="ITEM_TYPE_TRASHHOLDER"/>
<KeyWord name="ITEM_WILDGROWTH"/>
<KeyWord name="ITEM_WILDGROWTH_PERSISTENT"/>
<KeyWord name="ITEM_WILDGROWTH_SAFE"/>
<KeyWord name="Item" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="ItemType" func="yes">
<Overload retVal="void">
<Param name="id/name"/>
</Overload>
</KeyWord>
<KeyWord name="MAPMARK_BAG"/>
<KeyWord name="MAPMARK_CROSS"/>
<KeyWord name="MAPMARK_DOLLAR"/>
<KeyWord name="MAPMARK_EXCLAMATION"/>
<KeyWord name="MAPMARK_FLAG"/>
<KeyWord name="MAPMARK_GREENNORTH"/>
<KeyWord name="MAPMARK_GREENSOUTH"/>
<KeyWord name="MAPMARK_KISS"/>
<KeyWord name="MAPMARK_LOCK"/>
<KeyWord name="MAPMARK_QUESTION"/>
<KeyWord name="MAPMARK_REDEAST"/>
<KeyWord name="MAPMARK_REDNORTH"/>
<KeyWord name="MAPMARK_REDSOUTH"/>
<KeyWord name="MAPMARK_REDWEST"/>
<KeyWord name="MAPMARK_SHOVEL"/>
<KeyWord name="MAPMARK_SKULL"/>
<KeyWord name="MAPMARK_STAR"/>
<KeyWord name="MAPMARK_SWORD"/>
<KeyWord name="MAPMARK_TEMPLE"/>
<KeyWord name="MAPMARK_TICK"/>
<KeyWord name="MESSAGE_DAMAGE_DEALT"/>
<KeyWord name="MESSAGE_DAMAGE_OTHERS"/>
<KeyWord name="MESSAGE_DAMAGE_RECEIVED"/>
<KeyWord name="MESSAGE_EVENT_ADVANCE"/>
<KeyWord name="MESSAGE_EVENT_DEFAULT"/>
<KeyWord name="MESSAGE_EVENT_ORANGE"/>
<KeyWord name="MESSAGE_EXPERIENCE"/>
<KeyWord name="MESSAGE_EXPERIENCE_OTHERS"/>
<KeyWord name="MESSAGE_HEALED"/>
<KeyWord name="MESSAGE_HEALED_OTHERS"/>
<KeyWord name="MESSAGE_INFO_DESCR"/>
<KeyWord name="MESSAGE_STATUS_CONSOLE_BLUE"/>
<KeyWord name="MESSAGE_STATUS_CONSOLE_ORANGE"/>
<KeyWord name="MESSAGE_STATUS_CONSOLE_RED"/>
<KeyWord name="MESSAGE_STATUS_DEFAULT"/>
<KeyWord name="MESSAGE_STATUS_SMALL"/>
<KeyWord name="MESSAGE_STATUS_WARNING"/>
<KeyWord name="ModalWindow" func="yes">
<Overload retVal="void">
<Param name="id"/>
<Param name=" title"/>
<Param name=" message"/>
</Overload>
</KeyWord>
<KeyWord name="Monster" func="yes">
<Overload retVal="void">
<Param name="id/userdata"/>
</Overload>
</KeyWord>
<KeyWord name="MonsterType" func="yes">
<Overload retVal="void">
<Param name="name"/>
</Overload>
</KeyWord>
<KeyWord name="NetworkMessage" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Npc" func="yes">
<Overload retVal="void">
<Param name="id/name/userdata"/>
</Overload>
</KeyWord>
<KeyWord name="ORIGIN_CONDITION"/>
<KeyWord name="ORIGIN_MELEE"/>
<KeyWord name="ORIGIN_NONE"/>
<KeyWord name="ORIGIN_RANGED"/>
<KeyWord name="ORIGIN_SPELL"/>
<KeyWord name="PLAYERSEX_FEMALE"/>
<KeyWord name="PLAYERSEX_MALE"/>
<KeyWord name="Player" func="yes">
<Overload retVal="void">
<Param name="id/name/userdata"/>
</Overload>
</KeyWord>
<KeyWord name="PlayerFlag_CanAlwaysLogin"/>
<KeyWord name="PlayerFlag_CanBroadcast"/>
<KeyWord name="PlayerFlag_CanConvinceAll"/>
<KeyWord name="PlayerFlag_CanEditHouses"/>
<KeyWord name="PlayerFlag_CanIllusionAll"/>
<KeyWord name="PlayerFlag_CanPushAllCreatures"/>
<KeyWord name="PlayerFlag_CanSenseInvisibility"/>
<KeyWord name="PlayerFlag_CanSummonAll"/>
<KeyWord name="PlayerFlag_CanTalkRedChannel"/>
<KeyWord name="PlayerFlag_CanTalkRedChannelAnonymous"/>
<KeyWord name="PlayerFlag_CanTalkRedPrivate"/>
<KeyWord name="PlayerFlag_CannotAttackMonster"/>
<KeyWord name="PlayerFlag_CannotAttackPlayer"/>
<KeyWord name="PlayerFlag_CannotBeAttacked"/>
<KeyWord name="PlayerFlag_CannotBeBanned"/>
<KeyWord name="PlayerFlag_CannotBeMuted"/>
<KeyWord name="PlayerFlag_CannotBePushed"/>
<KeyWord name="PlayerFlag_CannotPickupItem"/>
<KeyWord name="PlayerFlag_CannotUseCombat"/>
<KeyWord name="PlayerFlag_CannotUseSpells"/>
<KeyWord name="PlayerFlag_HasInfiniteCapacity"/>
<KeyWord name="PlayerFlag_HasInfiniteMana"/>
<KeyWord name="PlayerFlag_HasInfiniteSoul"/>
<KeyWord name="PlayerFlag_HasNoExhaustion"/>
<KeyWord name="PlayerFlag_IgnoreProtectionZone"/>
<KeyWord name="PlayerFlag_IgnoreSpellCheck"/>
<KeyWord name="PlayerFlag_IgnoreWeaponCheck"/>
<KeyWord name="PlayerFlag_IgnoredByMonsters"/>
<KeyWord name="PlayerFlag_IsAlwaysPremium"/>
<KeyWord name="PlayerFlag_NotGainExperience"/>
<KeyWord name="PlayerFlag_NotGainHealth"/>
<KeyWord name="PlayerFlag_NotGainInFight"/>
<KeyWord name="PlayerFlag_NotGainMana"/>
<KeyWord name="PlayerFlag_NotGainSkill"/>
<KeyWord name="PlayerFlag_NotGenerateLoot"/>
<KeyWord name="PlayerFlag_SetMaxSpeed"/>
<KeyWord name="PlayerFlag_SpecialVIP"/>
<KeyWord name="PlayerFlag_TalkOrangeHelpChannel"/>
<KeyWord name="Position" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="Position" func="yes">
<Overload retVal="void">
<Param name="x = 0"/>
<Param name=" y = 0"/>
<Param name=" z = 0"/>
<Param name=" stackpos = 0"/>
</Overload>
</KeyWord>
<KeyWord name="RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE"/>
<KeyWord name="RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE"/>
<KeyWord name="RETURNVALUE_BOTHHANDSNEEDTOBEFREE"/>
<KeyWord name="RETURNVALUE_CANNOTBEDRESSED"/>
<KeyWord name="RETURNVALUE_CANNOTCONJUREITEMHERE"/>
<KeyWord name="RETURNVALUE_CANNOTPICKUP"/>
<KeyWord name="RETURNVALUE_CANNOTTHROW"/>
<KeyWord name="RETURNVALUE_CANNOTUSETHISOBJECT"/>
<KeyWord name="RETURNVALUE_CANONLYUSEONESHIELD"/>
<KeyWord name="RETURNVALUE_CANONLYUSEONEWEAPON"/>
<KeyWord name="RETURNVALUE_CANONLYUSETHISRUNEONCREATURES"/>
<KeyWord name="RETURNVALUE_CONTAINERNOTENOUGHROOM"/>
<KeyWord name="RETURNVALUE_CREATUREBLOCK"/>
<KeyWord name="RETURNVALUE_CREATUREDOESNOTEXIST"/>
<KeyWord name="RETURNVALUE_CREATUREISNOTREACHABLE"/>
<KeyWord name="RETURNVALUE_DEPOTISFULL"/>
<KeyWord name="RETURNVALUE_DESTINATIONOUTOFREACH"/>
<KeyWord name="RETURNVALUE_DIRECTPLAYERSHOOT"/>
<KeyWord name="RETURNVALUE_DROPTWOHANDEDITEM"/>
<KeyWord name="RETURNVALUE_FIRSTGODOWNSTAIRS"/>
<KeyWord name="RETURNVALUE_FIRSTGOUPSTAIRS"/>
<KeyWord name="RETURNVALUE_NAMEISTOOAMBIGIOUS"/>
<KeyWord name="RETURNVALUE_NEEDEXCHANGE"/>
<KeyWord name="RETURNVALUE_NOERROR"/>
<KeyWord name="RETURNVALUE_NOPARTYMEMBERSINRANGE"/>
<KeyWord name="RETURNVALUE_NOTENOUGHCAPACITY"/>
<KeyWord name="RETURNVALUE_NOTENOUGHLEVEL"/>
<KeyWord name="RETURNVALUE_NOTENOUGHMAGICLEVEL"/>
<KeyWord name="RETURNVALUE_NOTENOUGHMANA"/>
<KeyWord name="RETURNVALUE_NOTENOUGHROOM"/>
<KeyWord name="RETURNVALUE_NOTENOUGHSOUL"/>
<KeyWord name="RETURNVALUE_NOTMOVEABLE"/>
<KeyWord name="RETURNVALUE_NOTPOSSIBLE"/>
<KeyWord name="RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE"/>
<KeyWord name="RETURNVALUE_PLAYERISNOTINVITED"/>
<KeyWord name="RETURNVALUE_PLAYERISNOTREACHABLE"/>
<KeyWord name="RETURNVALUE_PLAYERISPZLOCKED"/>
<KeyWord name="RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE"/>
<KeyWord name="RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE"/>
<KeyWord name="RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE"/>
<KeyWord name="RETURNVALUE_PUTTHISOBJECTINBOTHHANDS"/>
<KeyWord name="RETURNVALUE_PUTTHISOBJECTINYOURHAND"/>
<KeyWord name="RETURNVALUE_THEREISNOWAY"/>
<KeyWord name="RETURNVALUE_THISISIMPOSSIBLE"/>
<KeyWord name="RETURNVALUE_THISPLAYERISALREADYTRADING"/>
<KeyWord name="RETURNVALUE_TOOFARAWAY"/>
<KeyWord name="RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS"/>
<KeyWord name="RETURNVALUE_YOUAREALREADYTRADING"/>
<KeyWord name="RETURNVALUE_YOUAREEXHAUSTED"/>
<KeyWord name="RETURNVALUE_YOUARENOTTHEOWNER"/>
<KeyWord name="RETURNVALUE_YOUCANNOTLOGOUTHERE"/>
<KeyWord name="RETURNVALUE_YOUCANONLYUSEITONCREATURES"/>
<KeyWord name="RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE"/>
<KeyWord name="RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE"/>
<KeyWord name="RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE"/>
<KeyWord name="RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER"/>
<KeyWord name="RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT"/>
<KeyWord name="RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL"/>
<KeyWord name="RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL"/>
<KeyWord name="RETURNVALUE_YOUNEEDPREMIUMACCOUNT"/>
<KeyWord name="RETURNVALUE_YOUNEEDTOLEARNTHISSPELL"/>
<KeyWord name="RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS"/>
<KeyWord name="RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL"/>
<KeyWord name="SKILL_AXE"/>
<KeyWord name="SKILL_CLUB"/>
<KeyWord name="SKILL_DISTANCE"/>
<KeyWord name="SKILL_FISHING"/>
<KeyWord name="SKILL_FIST"/>
<KeyWord name="SKILL_LEVEL"/>
<KeyWord name="SKILL_MAGLEVEL"/>
<KeyWord name="SKILL_SHIELD"/>
<KeyWord name="SKILL_SWORD"/>
<KeyWord name="SKULL_BLACK"/>
<KeyWord name="SKULL_GREEN"/>
<KeyWord name="SKULL_NONE"/>
<KeyWord name="SKULL_ORANGE"/>
<KeyWord name="SKULL_RED"/>
<KeyWord name="SKULL_WHITE"/>
<KeyWord name="SKULL_YELLOW"/>
<KeyWord name="SLOTP_AMMO"/>
<KeyWord name="SLOTP_ARMOR"/>
<KeyWord name="SLOTP_BACKPACK"/>
<KeyWord name="SLOTP_DEPOT"/>
<KeyWord name="SLOTP_FEET"/>
<KeyWord name="SLOTP_HEAD"/>
<KeyWord name="SLOTP_LEFT"/>
<KeyWord name="SLOTP_LEGS"/>
<KeyWord name="SLOTP_NECKLACE"/>
<KeyWord name="SLOTP_RIGHT"/>
<KeyWord name="SLOTP_RING"/>
<KeyWord name="SLOTP_TWO_HAND"/>
<KeyWord name="SLOTP_WHEREEVER"/>
<KeyWord name="SPEECHBUBBLE_NONE"/>
<KeyWord name="SPEECHBUBBLE_NORMAL"/>
<KeyWord name="SPEECHBUBBLE_QUEST"/>
<KeyWord name="SPEECHBUBBLE_QUESTTRADER"/>
<KeyWord name="SPEECHBUBBLE_TRADE"/>
<KeyWord name="STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE"/>
<KeyWord name="STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE"/>
<KeyWord name="STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE"/>
<KeyWord name="STACKPOS_GROUND"/>
<KeyWord name="STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE"/>
<KeyWord name="STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE"/>
<KeyWord name="STACKPOS_TOP_CREATURE"/>
<KeyWord name="STACKPOS_TOP_FIELD"/>
<KeyWord name="STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE"/>
<KeyWord name="SUBOWNER_LIST"/>
<KeyWord name="TALKTYPE_BROADCAST"/>
<KeyWord name="TALKTYPE_CHANNEL_O"/>
<KeyWord name="TALKTYPE_CHANNEL_R1"/>
<KeyWord name="TALKTYPE_CHANNEL_R2"/>
<KeyWord name="TALKTYPE_CHANNEL_Y"/>
<KeyWord name="TALKTYPE_MONSTER_SAY"/>
<KeyWord name="TALKTYPE_MONSTER_YELL"/>
<KeyWord name="TALKTYPE_ORANGE_1"/>
<KeyWord name="TALKTYPE_ORANGE_2"/>
<KeyWord name="TALKTYPE_PRIVATE_FROM"/>
<KeyWord name="TALKTYPE_PRIVATE_NP"/>
<KeyWord name="TALKTYPE_PRIVATE_PN"/>
<KeyWord name="TALKTYPE_PRIVATE_RED_FROM"/>
<KeyWord name="TALKTYPE_PRIVATE_RED_TO"/>
<KeyWord name="TALKTYPE_PRIVATE_TO"/>
<KeyWord name="TALKTYPE_SAY"/>
<KeyWord name="TALKTYPE_WHISPER"/>
<KeyWord name="TALKTYPE_YELL"/>
<KeyWord name="TEXTCOLOR_BLUE"/>
<KeyWord name="TEXTCOLOR_DARKRED"/>
<KeyWord name="TEXTCOLOR_LIGHTBLUE"/>
<KeyWord name="TEXTCOLOR_LIGHTGREEN"/>
<KeyWord name="TEXTCOLOR_LIGHTGREY"/>
<KeyWord name="TEXTCOLOR_MAYABLUE"/>
<KeyWord name="TEXTCOLOR_NONE"/>
<KeyWord name="TEXTCOLOR_ORANGE"/>
<KeyWord name="TEXTCOLOR_PURPLE"/>
<KeyWord name="TEXTCOLOR_RED"/>
<KeyWord name="TEXTCOLOR_SKYBLUE"/>
<KeyWord name="TEXTCOLOR_WHITE_EXP"/>
<KeyWord name="TEXTCOLOR_YELLOW"/>
<KeyWord name="TILESTATE_BED"/>
<KeyWord name="TILESTATE_BLOCKPATH"/>
<KeyWord name="TILESTATE_BLOCKSOLID"/>
<KeyWord name="TILESTATE_DEPOT"/>
<KeyWord name="TILESTATE_DEPRECATED_HOUSE"/>
<KeyWord name="TILESTATE_DYNAMIC_TILE"/>
<KeyWord name="TILESTATE_FLOORCHANGE"/>
<KeyWord name="TILESTATE_FLOORCHANGE_DOWN"/>
<KeyWord name="TILESTATE_FLOORCHANGE_EAST"/>
<KeyWord name="TILESTATE_FLOORCHANGE_EAST_ALT"/>
<KeyWord name="TILESTATE_FLOORCHANGE_NORTH"/>
<KeyWord name="TILESTATE_FLOORCHANGE_SOUTH"/>
<KeyWord name="TILESTATE_FLOORCHANGE_SOUTH_ALT"/>
<KeyWord name="TILESTATE_FLOORCHANGE_WEST"/>
<KeyWord name="TILESTATE_HOUSE"/>
<KeyWord name="TILESTATE_IMMOVABLEBLOCKPATH"/>
<KeyWord name="TILESTATE_IMMOVABLEBLOCKSOLID"/>
<KeyWord name="TILESTATE_IMMOVABLENOFIELDBLOCKPATH"/>
<KeyWord name="TILESTATE_MAGICFIELD"/>
<KeyWord name="TILESTATE_MAILBOX"/>
<KeyWord name="TILESTATE_NOFIELDBLOCKPATH"/>
<KeyWord name="TILESTATE_NOLOGOUT"/>
<KeyWord name="TILESTATE_NONE"/>
<KeyWord name="TILESTATE_NOPVPZONE"/>
<KeyWord name="TILESTATE_PROTECTIONZONE"/>
<KeyWord name="TILESTATE_PVPZONE"/>
<KeyWord name="TILESTATE_REFRESH"/>
<KeyWord name="TILESTATE_SUPPORTS_HANGABLE"/>
<KeyWord name="TILESTATE_TELEPORT"/>
<KeyWord name="TILESTATE_TRASHHOLDER"/>
<KeyWord name="Teleport" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="Tile" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="Tile" func="yes">
<Overload retVal="void">
<Param name="x"/>
<Param name=" y"/>
<Param name=" z"/>
</Overload>
</KeyWord>
<KeyWord name="Town" func="yes">
<Overload retVal="void">
<Param name="id/name"/>
</Overload>
</KeyWord>
<KeyWord name="VOCATION_NONE"/>
<KeyWord name="Variant" func="yes">
<Overload retVal="void">
<Param name="number/string/position/thing"/>
</Overload>
</KeyWord>
<KeyWord name="Variant:getNumber" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Variant:getPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Variant:getString" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="Vocation" func="yes">
<Overload retVal="void">
<Param name="id/name"/>
</Overload>
</KeyWord>
<KeyWord name="WEAPON_AMMO"/>
<KeyWord name="WEAPON_AXE"/>
<KeyWord name="WEAPON_CLUB"/>
<KeyWord name="WEAPON_DISTANCE"/>
<KeyWord name="WEAPON_NONE"/>
<KeyWord name="WEAPON_SHIELD"/>
<KeyWord name="WEAPON_SWORD"/>
<KeyWord name="WEAPON_WAND"/>
<KeyWord name="WORLD_TYPE_NO_PVP"/>
<KeyWord name="WORLD_TYPE_PVP"/>
<KeyWord name="WORLD_TYPE_PVP_ENFORCED"/>
<KeyWord name="addDamageCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" rounds"/>
<Param name=" time"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="addDamageCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" rounds"/>
<Param name=" time"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="addEvent" func="yes">
<Overload retVal="void">
<Param name="callback"/>
<Param name=" delay"/>
<Param name=" ..."/>
</Overload>
</KeyWord>
<KeyWord name="addEvent" func="yes">
<Overload retVal="void">
<Param name="callback"/>
<Param name=" delay"/>
<Param name=" ..."/>
</Overload>
</KeyWord>
<KeyWord name="addOutfitCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" lookTypeEx"/>
<Param name=" lookType"/>
<Param name=" lookHead"/>
<Param name=" lookBody"/>
<Param name=" lookLegs"/>
<Param name=" lookFeet"/>
</Overload>
</KeyWord>
<KeyWord name="addOutfitCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" lookTypeEx"/>
<Param name=" lookType"/>
<Param name=" lookHead"/>
<Param name=" lookBody"/>
<Param name=" lookLegs"/>
<Param name=" lookFeet"/>
<Param name=" lookAddons"/>
<Param name=" lookMount"/>
</Overload>
</KeyWord>
<KeyWord name="cleanMap" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="combat:execute" func="yes">
<Overload retVal="void">
<Param name="creature"/>
<Param name=" variant"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setArea" func="yes">
<Overload retVal="void">
<Param name="area"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setCallback" func="yes">
<Overload retVal="void">
<Param name="key"/>
<Param name=" function"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setFormula" func="yes">
<Overload retVal="void">
<Param name="type"/>
<Param name=" mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setOrigin" func="yes">
<Overload retVal="void">
<Param name="origin"/>
</Overload>
</KeyWord>
<KeyWord name="combat:setParameter" func="yes">
<Overload retVal="void">
<Param name="key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="condition:addDamage" func="yes">
<Overload retVal="void">
<Param name="rounds"/>
<Param name=" time"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="condition:clone" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:delete" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getEndTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getIcons" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getSubId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getTicks" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:getType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="condition:setFormula" func="yes">
<Overload retVal="void">
<Param name="mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="condition:setOutfit" func="yes">
<Overload retVal="void">
<Param name="lookTypeEx"/>
<Param name=" lookType"/>
<Param name=" lookHead"/>
<Param name=" lookBody"/>
<Param name=" lookLegs"/>
<Param name=" lookFeet"/>
<Param name=" lookAddons"/>
<Param name=" lookMount"/>
</Overload>
</KeyWord>
<KeyWord name="condition:setOutfit" func="yes">
<Overload retVal="void">
<Param name="outfit"/>
</Overload>
</KeyWord>
<KeyWord name="condition:setParameter" func="yes">
<Overload retVal="void">
<Param name="key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="condition:setTicks" func="yes">
<Overload retVal="void">
<Param name="ticks"/>
</Overload>
</KeyWord>
<KeyWord name="container:addItem" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" count/subType = 1"/>
<Param name=" index = INDEX_WHEREEVER"/>
<Param name=" flags = 0"/>
</Overload>
</KeyWord>
<KeyWord name="container:addItemEx" func="yes">
<Overload retVal="void">
<Param name="item"/>
<Param name=" index = INDEX_WHEREEVER"/>
<Param name=" flags = 0"/>
</Overload>
</KeyWord>
<KeyWord name="container:getCapacity" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="container:getContentDescription" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="container:getEmptySlots" func="yes">
<Overload retVal="void">
<Param name="recursive = false"/>
</Overload>
</KeyWord>
<KeyWord name="container:getItem" func="yes">
<Overload retVal="void">
<Param name="index"/>
</Overload>
</KeyWord>
<KeyWord name="container:getItemCountById" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="container:getItemHoldingCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="container:getSize" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="container:hasItem" func="yes">
<Overload retVal="void">
<Param name="item"/>
</Overload>
</KeyWord>
<KeyWord name="createCombatArea" func="yes">
<Overload retVal="void">
<Param name=" {area}"/>
<Param name=" &lt;optional> {extArea} "/>
</Overload>
</KeyWord>
<KeyWord name="createCombatArea" func="yes">
<Overload retVal="void">
<Param name=" {area}"/>
<Param name=" &lt;optional> {extArea} "/>
</Overload>
</KeyWord>
<KeyWord name="createCombatObject" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="createCombatObject" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="createConditionObject" func="yes">
<Overload retVal="void">
<Param name="type"/>
</Overload>
</KeyWord>
<KeyWord name="createConditionObject" func="yes">
<Overload retVal="void">
<Param name="type"/>
</Overload>
</KeyWord>
<KeyWord name="creature:addCondition" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" force = false"/>
</Overload>
</KeyWord>
<KeyWord name="creature:addHealth" func="yes">
<Overload retVal="void">
<Param name="healthChange"/>
</Overload>
</KeyWord>
<KeyWord name="creature:addMana" func="yes">
<Overload retVal="void">
<Param name="manaChange"/>
<Param name=" animationOnLoss = false"/>
</Overload>
</KeyWord>
<KeyWord name="creature:canSee" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="creature:canSeeCreature" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="creature:changeSpeed" func="yes">
<Overload retVal="void">
<Param name="delta"/>
</Overload>
</KeyWord>
<KeyWord name="creature:getBaseSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getCondition" func="yes">
<Overload retVal="void">
<Param name="conditionType"/>
<Param name=" conditionId = CONDITIONID_COMBAT"/>
<Param name=" subId = 0"/>
</Overload>
</KeyWord>
<KeyWord name="creature:getDamageMap" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getDescription" func="yes">
<Overload retVal="void">
<Param name="distance"/>
</Overload>
</KeyWord>
<KeyWord name="creature:getDirection" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getFollowCreature" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getHealth" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getLight" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getMana" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getMaster" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getMaxHealth" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getMaxMana" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getOutfit" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getParent" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getPathTo" func="yes">
<Overload retVal="void">
<Param name="pos"/>
<Param name=" minTargetDist = 0"/>
<Param name=" maxTargetDist = 1"/>
<Param name=" fullPathSearch = true"/>
<Param name=" clearSight = true"/>
<Param name=" maxSearchDist = 0"/>
</Overload>
</KeyWord>
<KeyWord name="creature:getPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getSkull" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getSummons" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getTarget" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:getTile" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:isCreature" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:isHealthHidden" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:isInGhostMode" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:isRemoved" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:registerEvent" func="yes">
<Overload retVal="void">
<Param name="name"/>
</Overload>
</KeyWord>
<KeyWord name="creature:remove" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="creature:removeCondition" func="yes">
<Overload retVal="void">
<Param name="conditionType"/>
<Param name=" conditionId = CONDITIONID_COMBAT"/>
<Param name=" subId = 0"/>
<Param name=" force = false"/>
</Overload>
</KeyWord>
<KeyWord name="creature:say" func="yes">
<Overload retVal="void">
<Param name="text"/>
<Param name=" type"/>
<Param name=" ghost = false"/>
<Param name=" target = nullptr"/>
<Param name=" position"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setDirection" func="yes">
<Overload retVal="void">
<Param name="direction"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setDropLoot" func="yes">
<Overload retVal="void">
<Param name="doDrop"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setFollowCreature" func="yes">
<Overload retVal="void">
<Param name="followedCreature"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setHiddenHealth" func="yes">
<Overload retVal="void">
<Param name="hide"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setLight" func="yes">
<Overload retVal="void">
<Param name="color"/>
<Param name=" level"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setMaster" func="yes">
<Overload retVal="void">
<Param name="master"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setMaxHealth" func="yes">
<Overload retVal="void">
<Param name="maxHealth"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setOutfit" func="yes">
<Overload retVal="void">
<Param name="outfit"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setSkull" func="yes">
<Overload retVal="void">
<Param name="skull"/>
</Overload>
</KeyWord>
<KeyWord name="creature:setTarget" func="yes">
<Overload retVal="void">
<Param name="target"/>
</Overload>
</KeyWord>
<KeyWord name="creature:teleportTo" func="yes">
<Overload retVal="void">
<Param name="position"/>
<Param name=" pushMovement = false"/>
</Overload>
</KeyWord>
<KeyWord name="creature:unregisterEvent" func="yes">
<Overload retVal="void">
<Param name="name"/>
</Overload>
</KeyWord>
<KeyWord name="debugPrint" func="yes">
<Overload retVal="void">
<Param name="text"/>
</Overload>
</KeyWord>
<KeyWord name="debugPrint" func="yes">
<Overload retVal="void">
<Param name="text"/>
</Overload>
</KeyWord>
<KeyWord name="doAddContainerItem" func="yes">
<Overload retVal="void">
<Param name="uid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional> count/subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doAddContainerItem" func="yes">
<Overload retVal="void">
<Param name="uid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional> count/subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatCondition" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" condition"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatCondition" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" condition"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatDispel" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" type"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatDispel" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" type"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatHealth" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" type"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatHealth" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" type"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
<Param name=" origin = ORIGIN_SPELL"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatMana" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doAreaCombatMana" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" pos"/>
<Param name=" area"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
<Param name=" origin = ORIGIN_SPELL"/>
</Overload>
</KeyWord>
<KeyWord name="doChallengeCreature" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
</Overload>
</KeyWord>
<KeyWord name="doChallengeCreature" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
</Overload>
</KeyWord>
<KeyWord name="doCombat" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" combat"/>
<Param name=" param"/>
</Overload>
</KeyWord>
<KeyWord name="doCombat" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" combat"/>
<Param name=" param"/>
</Overload>
</KeyWord>
<KeyWord name="doCreateItem" func="yes">
<Overload retVal="void">
<Param name="itemid"/>
<Param name=" &lt;optional> type/count"/>
<Param name=" pos"/>
</Overload>
</KeyWord>
<KeyWord name="doCreateItem" func="yes">
<Overload retVal="void">
<Param name="itemid"/>
<Param name=" type/count"/>
<Param name=" pos"/>
</Overload>
</KeyWord>
<KeyWord name="doCreateItemEx" func="yes">
<Overload retVal="void">
<Param name="itemid"/>
<Param name=" &lt;optional> count/subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doCreateItemEx" func="yes">
<Overload retVal="void">
<Param name="itemid"/>
<Param name=" &lt;optional> count/subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doMoveCreature" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" direction"/>
</Overload>
</KeyWord>
<KeyWord name="doMoveCreature" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" direction"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerAddItem" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional: default: 1> count"/>
<Param name=" &lt;optional: default: 1> canDropOnMap"/>
<Param name=" &lt;optional: default: 1>subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerAddItem" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional: default: 1> count"/>
<Param name=" &lt;optional: default: 1> canDropOnMap"/>
<Param name=" &lt;optional: default: 1>subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerAddItem" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional: default: 1> count/subtype"/>
<Param name=" &lt;optional: default: 1> canDropOnMap"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerAddItem" func="yes">
<Overload retVal="void">
<Param name="uid"/>
<Param name=" itemid"/>
<Param name=" &lt;optional: default: 1> count/subtype"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerSetOfflineTrainingSkill" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" skill"/>
</Overload>
</KeyWord>
<KeyWord name="doPlayerSetOfflineTrainingSkill" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" skillid"/>
</Overload>
</KeyWord>
<KeyWord name="doSetCreatureLight" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" lightLevel"/>
<Param name=" lightColor"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetCreatureLight" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" lightLevel"/>
<Param name=" lightColor"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetCreatureOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" outfit"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetCreatureOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" outfit"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetItemOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" item"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetItemOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" item"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetMonsterOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" name"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doSetMonsterOutfit" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" name"/>
<Param name=" time"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatCondition" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" condition"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatCondition" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" condition"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatDispel" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" type"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatDispel" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" type"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatHealth" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" type"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatHealth" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" type"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
<Param name=" origin = ORIGIN_SPELL"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatMana" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
</Overload>
</KeyWord>
<KeyWord name="doTargetCombatMana" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
<Param name=" min"/>
<Param name=" max"/>
<Param name=" effect"/>
<Param name=" origin = ORIGIN_SPELL"/>
</Overload>
</KeyWord>
<KeyWord name="doTileAddItemEx" func="yes">
<Overload retVal="void">
<Param name="pos"/>
<Param name=" uid"/>
</Overload>
</KeyWord>
<KeyWord name="doTileAddItemEx" func="yes">
<Overload retVal="void">
<Param name="pos"/>
<Param name=" uid"/>
</Overload>
</KeyWord>
<KeyWord name="getCreatureCondition" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" condition"/>
<Param name=" subId"/>
</Overload>
</KeyWord>
<KeyWord name="getDepotId" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="getDepotId" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerFlagValue" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" flag"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerFlagValue" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" flag"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerInstantSpellCount" func="yes">
<Overload retVal="void">
<Param name="cid"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerInstantSpellCount" func="yes">
<Overload retVal="void">
<Param name="cid"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerInstantSpellInfo" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" index"/>
</Overload>
</KeyWord>
<KeyWord name="getPlayerInstantSpellInfo" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" index"/>
</Overload>
</KeyWord>
<KeyWord name="getWaypointPosition" func="yes">
<Overload retVal="void">
<Param name="name"/>
</Overload>
</KeyWord>
<KeyWord name="getWaypointPositionByName" func="yes">
<Overload retVal="void">
<Param name="name"/>
</Overload>
</KeyWord>
<KeyWord name="getWorldLight" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="getWorldLight" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="getWorldTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="getWorldTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="getWorldUpTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="getWorldUpTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getAccess" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getFlags" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getMaxDepotItems" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getMaxVipEntries" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="group:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:addMember" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="guild:addRank" func="yes">
<Overload retVal="void">
<Param name="id"/>
<Param name=" name"/>
<Param name=" level"/>
</Overload>
</KeyWord>
<KeyWord name="guild:getBankBalance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:getMembersOnline" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:getMotd" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="guild:getRankById" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="guild:getRankByLevel" func="yes">
<Overload retVal="void">
<Param name="level"/>
</Overload>
</KeyWord>
<KeyWord name="guild:removeMember" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="guild:setBankBalance" func="yes">
<Overload retVal="void">
<Param name="bankBalance"/>
</Overload>
</KeyWord>
<KeyWord name="guild:setMotd" func="yes">
<Overload retVal="void">
<Param name="motd"/>
</Overload>
</KeyWord>
<KeyWord name="house:getAccessList" func="yes">
<Overload retVal="void">
<Param name="listId"/>
</Overload>
</KeyWord>
<KeyWord name="house:getBedCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getBeds" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getDoorCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getDoors" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getExitPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getOwnerGuid" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getRent" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getTileCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getTiles" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:getTown" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="house:setAccessList" func="yes">
<Overload retVal="void">
<Param name="listId"/>
<Param name=" list"/>
</Overload>
</KeyWord>
<KeyWord name="house:setOwnerGuid" func="yes">
<Overload retVal="void">
<Param name="guid"/>
<Param name=" updateDatabase = true"/>
</Overload>
</KeyWord>
<KeyWord name="isDepot" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isDepot" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isInArray" func="yes">
<Overload retVal="void">
<Param name="array"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="isInArray" func="yes">
<Overload retVal="void">
<Param name="array"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="isInWar" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
</Overload>
</KeyWord>
<KeyWord name="isInWar" func="yes">
<Overload retVal="void">
<Param name="cid"/>
<Param name=" target"/>
</Overload>
</KeyWord>
<KeyWord name="isMovable" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isMovable" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isMoveable" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isType" func="yes">
<Overload retVal="void">
<Param name="derived"/>
<Param name=" base"/>
</Overload>
</KeyWord>
<KeyWord name="isValidUID" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="isValidUID" func="yes">
<Overload retVal="void">
<Param name="uid"/>
</Overload>
</KeyWord>
<KeyWord name="item:clone" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:decay" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getActionId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getArticle" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getAttribute" func="yes">
<Overload retVal="void">
<Param name="key"/>
</Overload>
</KeyWord>
<KeyWord name="item:getCharges" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getDescription" func="yes">
<Overload retVal="void">
<Param name="distance"/>
</Overload>
</KeyWord>
<KeyWord name="item:getFluidType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getParent" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getPluralName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getSubType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getTile" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getTopParent" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getUniqueId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:getWeight" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:hasAttribute" func="yes">
<Overload retVal="void">
<Param name="key"/>
</Overload>
</KeyWord>
<KeyWord name="item:hasProperty" func="yes">
<Overload retVal="void">
<Param name="property"/>
</Overload>
</KeyWord>
<KeyWord name="item:isItem" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="item:moveTo" func="yes">
<Overload retVal="void">
<Param name="position/cylinder"/>
</Overload>
</KeyWord>
<KeyWord name="item:remove" func="yes">
<Overload retVal="void">
<Param name="count = -1"/>
</Overload>
</KeyWord>
<KeyWord name="item:removeAttribute" func="yes">
<Overload retVal="void">
<Param name="key"/>
</Overload>
</KeyWord>
<KeyWord name="item:setActionId" func="yes">
<Overload retVal="void">
<Param name="actionId"/>
</Overload>
</KeyWord>
<KeyWord name="item:setAttribute" func="yes">
<Overload retVal="void">
<Param name="key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="item:split" func="yes">
<Overload retVal="void">
<Param name="count = 1"/>
</Overload>
</KeyWord>
<KeyWord name="item:transform" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" count/subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getArmor" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getArticle" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getAttack" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getCapacity" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getCharges" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getClientId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getDecayId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getDefense" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getDescription" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getDestroyId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getElementDamage" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getElementType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getExtraDefense" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getFluidSource" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getHitChance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getPluralName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getRequiredLevel" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getShootRange" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getSlotPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getTransformDeEquipId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getTransformEquipId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getWeaponType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:getWeight" func="yes">
<Overload retVal="void">
<Param name="count = 1"/>
</Overload>
</KeyWord>
<KeyWord name="itemType:hasSubType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isContainer" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isCorpse" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isDoor" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isFluidContainer" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isMovable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isReadable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isRune" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isStackable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="itemType:isWritable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:addButton" func="yes">
<Overload retVal="void">
<Param name="id"/>
<Param name=" text"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:addChoice" func="yes">
<Overload retVal="void">
<Param name="id"/>
<Param name=" text"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getButtonCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getChoiceCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getDefaultEnterButton" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getDefaultEscapeButton" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getMessage" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:getTitle" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:hasPriority" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:sendToPlayer" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:setDefaultEnterButton" func="yes">
<Overload retVal="void">
<Param name="buttonId"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:setDefaultEscapeButton" func="yes">
<Overload retVal="void">
<Param name="buttonId"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:setMessage" func="yes">
<Overload retVal="void">
<Param name="text"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:setPriority" func="yes">
<Overload retVal="void">
<Param name="priority"/>
</Overload>
</KeyWord>
<KeyWord name="modalWindow:setTitle" func="yes">
<Overload retVal="void">
<Param name="text"/>
</Overload>
</KeyWord>
<KeyWord name="monster:addFriend" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:addTarget" func="yes">
<Overload retVal="void">
<Param name="creature"/>
<Param name=" pushFront = false"/>
</Overload>
</KeyWord>
<KeyWord name="monster:getFriendCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:getFriendList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:getSpawnPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:getTargetCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:getTargetList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:getType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:isFriend" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:isIdle" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:isInSpawnRange" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="monster:isMonster" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monster:isOpponent" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:isTarget" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:removeFriend" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:removeTarget" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:searchTarget" func="yes">
<Overload retVal="void">
<Param name="searchType = TARGETSEARCH_DEFAULT"/>
</Overload>
</KeyWord>
<KeyWord name="monster:selectTarget" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="monster:setIdle" func="yes">
<Overload retVal="void">
<Param name="idle"/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:canPushCreatures" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:canPushItems" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getArmor" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getAttackList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getBaseSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getChangeTargetChance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getChangeTargetSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getCombatImmunities" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getConditionImmunities" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getCorpseId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getCreatureEvents" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getDefense" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getDefenseList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getElementList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getExperience" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getHealth" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getLight" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getLoot" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getManaCost" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getMaxHealth" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getMaxSummons" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getNameDescription" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getOutfit" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getRace" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getRunHealth" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getStaticAttackChance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getSummonList" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getTargetDistance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getVoices" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getYellChance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:getYellSpeedTicks" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isAttackable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isConvinceable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isHealthShown" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isHostile" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isIllusionable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isPushable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="monsterType:isSummonable" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addByte" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addDouble" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addItem" func="yes">
<Overload retVal="void">
<Param name="item"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addItemId" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addPosition" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addString" func="yes">
<Overload retVal="void">
<Param name="string"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addU16" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addU32" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:addU64" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getByte" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getString" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getU16" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getU32" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:getU64" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:reset" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:sendToPlayer" func="yes">
<Overload retVal="void">
<Param name="player"/>
<Param name=" broadcast"/>
</Overload>
</KeyWord>
<KeyWord name="networkMessage:skipBytes" func="yes">
<Overload retVal="void">
<Param name="number"/>
</Overload>
</KeyWord>
<KeyWord name="npc:getSpeechBubble" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="npc:isNpc" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="npc:setMasterPos" func="yes">
<Overload retVal="void">
<Param name="pos"/>
<Param name=" radius"/>
</Overload>
</KeyWord>
<KeyWord name="npc:setSpeechBubble" func="yes">
<Overload retVal="void">
<Param name="speechBubble"/>
</Overload>
</KeyWord>
<KeyWord name="os.mtime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:addInvite" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="party:addMember" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="party:disband" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:getInviteeCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:getInvitees" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:getLeader" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:getMemberCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:getMembers" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:isSharedExperienceActive" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:isSharedExperienceEnabled" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="party:removeInvite" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="party:removeMember" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="party:setLeader" func="yes">
<Overload retVal="void">
<Param name="player"/>
</Overload>
</KeyWord>
<KeyWord name="party:setSharedExperience" func="yes">
<Overload retVal="void">
<Param name="active"/>
</Overload>
</KeyWord>
<KeyWord name="party:shareExperience" func="yes">
<Overload retVal="void">
<Param name="experience"/>
</Overload>
</KeyWord>
<KeyWord name="player:addBlessing" func="yes">
<Overload retVal="void">
<Param name="blessing"/>
</Overload>
</KeyWord>
<KeyWord name="player:addExperience" func="yes">
<Overload retVal="void">
<Param name="experience"/>
<Param name=" sendText = false"/>
</Overload>
</KeyWord>
<KeyWord name="player:addItem" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" count = 1"/>
<Param name=" canDropOnMap = true"/>
<Param name=" subType = 1"/>
<Param name=" slot = CONST_SLOT_WHEREEVER"/>
</Overload>
</KeyWord>
<KeyWord name="player:addItemEx" func="yes">
<Overload retVal="void">
<Param name="item"/>
<Param name=" canDropOnMap = false"/>
<Param name=" index = INDEX_WHEREEVER"/>
<Param name=" flags = 0"/>
</Overload>
</KeyWord>
<KeyWord name="player:addItemEx" func="yes">
<Overload retVal="void">
<Param name="item"/>
<Param name=" canDropOnMap = true"/>
<Param name=" slot = CONST_SLOT_WHEREEVER"/>
</Overload>
</KeyWord>
<KeyWord name="player:addManaSpent" func="yes">
<Overload retVal="void">
<Param name="amount"/>
</Overload>
</KeyWord>
<KeyWord name="player:addMapMark" func="yes">
<Overload retVal="void">
<Param name="position"/>
<Param name=" type"/>
<Param name=" description"/>
</Overload>
</KeyWord>
<KeyWord name="player:addMoney" func="yes">
<Overload retVal="void">
<Param name="money"/>
</Overload>
</KeyWord>
<KeyWord name="player:addMount" func="yes">
<Overload retVal="void">
<Param name="mountId"/>
</Overload>
</KeyWord>
<KeyWord name="player:addOutfit" func="yes">
<Overload retVal="void">
<Param name="lookType"/>
</Overload>
</KeyWord>
<KeyWord name="player:addOutfitAddon" func="yes">
<Overload retVal="void">
<Param name="lookType"/>
<Param name=" addon"/>
</Overload>
</KeyWord>
<KeyWord name="player:addPremiumDays" func="yes">
<Overload retVal="void">
<Param name="days"/>
</Overload>
</KeyWord>
<KeyWord name="player:addSkillTries" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
<Param name=" tries"/>
</Overload>
</KeyWord>
<KeyWord name="player:addSoul" func="yes">
<Overload retVal="void">
<Param name="soulChange"/>
</Overload>
</KeyWord>
<KeyWord name="player:canLearnSpell" func="yes">
<Overload retVal="void">
<Param name="spellName"/>
</Overload>
</KeyWord>
<KeyWord name="player:channelSay" func="yes">
<Overload retVal="void">
<Param name="speaker"/>
<Param name=" type"/>
<Param name=" text"/>
<Param name=" channelId"/>
</Overload>
</KeyWord>
<KeyWord name="player:forgetSpell" func="yes">
<Overload retVal="void">
<Param name="spellName"/>
</Overload>
</KeyWord>
<KeyWord name="player:getAccountId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getAccountType" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getBankBalance" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getBaseMagicLevel" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getCapacity" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getClient" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getContainerById" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="player:getContainerId" func="yes">
<Overload retVal="void">
<Param name="container"/>
</Overload>
</KeyWord>
<KeyWord name="player:getContainerIndex" func="yes">
<Overload retVal="void">
<Param name="id"/>
</Overload>
</KeyWord>
<KeyWord name="player:getDeathPenalty" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getDepotChest" func="yes">
<Overload retVal="void">
<Param name="depotId"/>
<Param name=" autoCreate = false"/>
</Overload>
</KeyWord>
<KeyWord name="player:getEffectiveSkillLevel" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
</Overload>
</KeyWord>
<KeyWord name="player:getExperience" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getFreeCapacity" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getGroup" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getGuid" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getGuild" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getGuildLevel" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getGuildNick" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getHouse" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getInbox" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getIp" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getItemById" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" deepSearch"/>
<Param name=" subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="player:getItemCount" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="player:getLastLoginSaved" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getLastLogout" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getLevel" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getMagicLevel" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getManaSpent" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getMaxSoul" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getMoney" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getParty" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getPremiumDays" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getSex" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getSkillLevel" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
</Overload>
</KeyWord>
<KeyWord name="player:getSkillPercent" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
</Overload>
</KeyWord>
<KeyWord name="player:getSkillTries" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
</Overload>
</KeyWord>
<KeyWord name="player:getSkullTime" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getSlotItem" func="yes">
<Overload retVal="void">
<Param name="slot"/>
</Overload>
</KeyWord>
<KeyWord name="player:getSoul" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getStamina" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getStorageValue" func="yes">
<Overload retVal="void">
<Param name="key"/>
</Overload>
</KeyWord>
<KeyWord name="player:getTown" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:getVocation" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:hasBlessing" func="yes">
<Overload retVal="void">
<Param name="blessing"/>
</Overload>
</KeyWord>
<KeyWord name="player:hasLearnedSpell" func="yes">
<Overload retVal="void">
<Param name="spellName"/>
</Overload>
</KeyWord>
<KeyWord name="player:hasMount" func="yes">
<Overload retVal="void">
<Param name="mountId"/>
</Overload>
</KeyWord>
<KeyWord name="player:hasOutfit" func="yes">
<Overload retVal="void">
<Param name="lookType"/>
<Param name=" addon = 0"/>
</Overload>
</KeyWord>
<KeyWord name="player:isPlayer" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:isPzLocked" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:learnSpell" func="yes">
<Overload retVal="void">
<Param name="spellName"/>
</Overload>
</KeyWord>
<KeyWord name="player:openChannel" func="yes">
<Overload retVal="void">
<Param name="channelId"/>
</Overload>
</KeyWord>
<KeyWord name="player:popupFYI" func="yes">
<Overload retVal="void">
<Param name="message"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeBlessing" func="yes">
<Overload retVal="void">
<Param name="blessing"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeExperience" func="yes">
<Overload retVal="void">
<Param name="experience"/>
<Param name=" sendText = false"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeItem" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" count"/>
<Param name=" subType = -1"/>
<Param name=" ignoreEquipped = false"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeMoney" func="yes">
<Overload retVal="void">
<Param name="money"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeMount" func="yes">
<Overload retVal="void">
<Param name="mountId"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeOutfit" func="yes">
<Overload retVal="void">
<Param name="lookType"/>
</Overload>
</KeyWord>
<KeyWord name="player:removeOutfitAddon" func="yes">
<Overload retVal="void">
<Param name="lookType"/>
<Param name=" addon"/>
</Overload>
</KeyWord>
<KeyWord name="player:removePremiumDays" func="yes">
<Overload retVal="void">
<Param name="days"/>
</Overload>
</KeyWord>
<KeyWord name="player:save" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:sendChannelMessage" func="yes">
<Overload retVal="void">
<Param name="author"/>
<Param name=" text"/>
<Param name=" type"/>
<Param name=" channelId"/>
</Overload>
</KeyWord>
<KeyWord name="player:sendOutfitWindow" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="player:sendPrivateMessage" func="yes">
<Overload retVal="void">
<Param name="speaker"/>
<Param name=" text"/>
<Param name=" type"/>
</Overload>
</KeyWord>
<KeyWord name="player:sendTextMessage" func="yes">
<Overload retVal="void">
<Param name="type"/>
<Param name=" text"/>
<Param name=" position"/>
<Param name=" primaryValue = 0"/>
<Param name=" primaryColor = TEXTCOLOR_NONE"/>
<Param name=" secondaryValue = 0"/>
<Param name=" secondaryColor = TEXTCOLOR_NONE"/>
</Overload>
</KeyWord>
<KeyWord name="player:sendTutorial" func="yes">
<Overload retVal="void">
<Param name="tutorialId"/>
</Overload>
</KeyWord>
<KeyWord name="player:setAccountType" func="yes">
<Overload retVal="void">
<Param name="accountType"/>
</Overload>
</KeyWord>
<KeyWord name="player:setBankBalance" func="yes">
<Overload retVal="void">
<Param name="bankBalance"/>
</Overload>
</KeyWord>
<KeyWord name="player:setCapacity" func="yes">
<Overload retVal="void">
<Param name="capacity"/>
</Overload>
</KeyWord>
<KeyWord name="player:setGhostMode" func="yes">
<Overload retVal="void">
<Param name="enabled"/>
</Overload>
</KeyWord>
<KeyWord name="player:setGroup" func="yes">
<Overload retVal="void">
<Param name="group"/>
</Overload>
</KeyWord>
<KeyWord name="player:setGuild" func="yes">
<Overload retVal="void">
<Param name="guild"/>
</Overload>
</KeyWord>
<KeyWord name="player:setGuildLevel" func="yes">
<Overload retVal="void">
<Param name="level"/>
</Overload>
</KeyWord>
<KeyWord name="player:setGuildNick" func="yes">
<Overload retVal="void">
<Param name="nick"/>
</Overload>
</KeyWord>
<KeyWord name="player:setMaxMana" func="yes">
<Overload retVal="void">
<Param name="maxMana"/>
</Overload>
</KeyWord>
<KeyWord name="player:setSex" func="yes">
<Overload retVal="void">
<Param name="newSex"/>
</Overload>
</KeyWord>
<KeyWord name="player:setSkullTime" func="yes">
<Overload retVal="void">
<Param name="skullTime"/>
</Overload>
</KeyWord>
<KeyWord name="player:setStamina" func="yes">
<Overload retVal="void">
<Param name="stamina"/>
</Overload>
</KeyWord>
<KeyWord name="player:setStorageValue" func="yes">
<Overload retVal="void">
<Param name="key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="player:setTown" func="yes">
<Overload retVal="void">
<Param name="town"/>
</Overload>
</KeyWord>
<KeyWord name="player:setVocation" func="yes">
<Overload retVal="void">
<Param name="id/name/userdata"/>
</Overload>
</KeyWord>
<KeyWord name="player:showTextDialog" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" text"/>
<Param name=" canWrite"/>
<Param name=" length"/>
</Overload>
</KeyWord>
<KeyWord name="player:updateUnjustPoints" func="yes">
<Overload retVal="void">
<Param name="progressDay"/>
<Param name=" killsRemainingDay"/>
<Param name=" progressWeek"/>
<Param name=" killsRemainingWeek"/>
<Param name=" progressMonth"/>
<Param name=" killsRemainingMonth"/>
<Param name=" skullDuration"/>
</Overload>
</KeyWord>
<KeyWord name="position:getDistance" func="yes">
<Overload retVal="void">
<Param name="positionEx"/>
</Overload>
</KeyWord>
<KeyWord name="position:isSightClear" func="yes">
<Overload retVal="void">
<Param name="positionEx"/>
<Param name=" sameFloor = true"/>
</Overload>
</KeyWord>
<KeyWord name="position:sendDistanceEffect" func="yes">
<Overload retVal="void">
<Param name="positionEx"/>
<Param name=" distanceEffect"/>
<Param name=" player = nullptr"/>
</Overload>
</KeyWord>
<KeyWord name="position:sendMagicEffect" func="yes">
<Overload retVal="void">
<Param name="magicEffect"/>
<Param name=" player = nullptr"/>
</Overload>
</KeyWord>
<KeyWord name="rawgetmetatable" func="yes">
<Overload retVal="void">
<Param name="metatableName"/>
</Overload>
</KeyWord>
<KeyWord name="registerClass" func="yes">
<Overload retVal="void">
<Param name="className"/>
<Param name=" baseClass"/>
<Param name=" newFunction"/>
</Overload>
</KeyWord>
<KeyWord name="registerEnum" func="yes">
<Overload retVal="void">
<Param name="value"/>
</Overload>
</KeyWord>
<KeyWord name="registerEnumIn" func="yes">
<Overload retVal="void">
<Param name="tableName"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="registerGlobalMethod" func="yes">
<Overload retVal="void">
<Param name="functionName"/>
<Param name=" function"/>
</Overload>
</KeyWord>
<KeyWord name="registerGlobalVariable" func="yes">
<Overload retVal="void">
<Param name="name"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="registerMetaMethod" func="yes">
<Overload retVal="void">
<Param name="className"/>
<Param name=" functionName"/>
<Param name=" function"/>
</Overload>
</KeyWord>
<KeyWord name="registerMethod" func="yes">
<Overload retVal="void">
<Param name="className"/>
<Param name=" functionName"/>
<Param name=" function"/>
</Overload>
</KeyWord>
<KeyWord name="registerTable" func="yes">
<Overload retVal="void">
<Param name="tableName"/>
</Overload>
</KeyWord>
<KeyWord name="registerVariable" func="yes">
<Overload retVal="void">
<Param name="tableName"/>
<Param name=" name"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="saveServer" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="sendChannelMessage" func="yes">
<Overload retVal="void">
<Param name="channelId"/>
<Param name=" type"/>
<Param name=" message"/>
</Overload>
</KeyWord>
<KeyWord name="sendChannelMessage" func="yes">
<Overload retVal="void">
<Param name="channelId"/>
<Param name=" type"/>
<Param name=" message"/>
</Overload>
</KeyWord>
<KeyWord name="sendGuildChannelMessage" func="yes">
<Overload retVal="void">
<Param name="guildId"/>
<Param name=" type"/>
<Param name=" message"/>
</Overload>
</KeyWord>
<KeyWord name="sendGuildChannelMessage" func="yes">
<Overload retVal="void">
<Param name="guildId"/>
<Param name=" type"/>
<Param name=" message"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatArea" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" area"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatArea" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" area"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatCallBack" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" key"/>
<Param name=" function_name"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatCallBack" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" key"/>
<Param name=" function_name"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatCondition" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" condition"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatCondition" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" condition"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatFormula" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" type"/>
<Param name=" mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatFormula" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" type"/>
<Param name=" mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatParam" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="setCombatParam" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="setConditionFormula" func="yes">
<Overload retVal="void">
<Param name="combat"/>
<Param name=" mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="setConditionFormula" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" mina"/>
<Param name=" minb"/>
<Param name=" maxa"/>
<Param name=" maxb"/>
</Overload>
</KeyWord>
<KeyWord name="setConditionParam" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="setConditionParam" func="yes">
<Overload retVal="void">
<Param name="condition"/>
<Param name=" key"/>
<Param name=" value"/>
</Overload>
</KeyWord>
<KeyWord name="stopEvent" func="yes">
<Overload retVal="void">
<Param name="eventid"/>
</Overload>
</KeyWord>
<KeyWord name="stopEvent" func="yes">
<Overload retVal="void">
<Param name="eventid"/>
</Overload>
</KeyWord>
<KeyWord name="table.create" func="yes">
<Overload retVal="void">
<Param name="arrayLength"/>
<Param name=" keyLength"/>
</Overload>
</KeyWord>
<KeyWord name="teleport:getDestination" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="teleport:setDestination" func="yes">
<Overload retVal="void">
<Param name="position"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getBottomCreature" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getBottomVisibleCreature" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getCreatureCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getCreatures" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getDownItemCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getFieldItem" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getGround" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getHouse" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItemById" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItemByTopOrder" func="yes">
<Overload retVal="void">
<Param name="topOrder"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItemByType" func="yes">
<Overload retVal="void">
<Param name="itemType"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItemCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItemCountById" func="yes">
<Overload retVal="void">
<Param name="itemId"/>
<Param name=" subType = -1"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getItems" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getPosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getThing" func="yes">
<Overload retVal="void">
<Param name="index"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getThingCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getThingIndex" func="yes">
<Overload retVal="void">
<Param name="thing"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopCreature" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopDownItem" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopItemCount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopTopItem" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopVisibleCreature" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="tile:getTopVisibleThing" func="yes">
<Overload retVal="void">
<Param name="creature"/>
</Overload>
</KeyWord>
<KeyWord name="tile:hasFlag" func="yes">
<Overload retVal="void">
<Param name="flag"/>
</Overload>
</KeyWord>
<KeyWord name="tile:hasProperty" func="yes">
<Overload retVal="void">
<Param name="property"/>
<Param name=" item"/>
</Overload>
</KeyWord>
<KeyWord name="tile:queryAdd" func="yes">
<Overload retVal="void">
<Param name="thing"/>
<Param name=" flags"/>
</Overload>
</KeyWord>
<KeyWord name="town:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="town:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="town:getTemplePosition" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getAttackSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getBaseSpeed" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getCapacityGain" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getClientId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getDemotion" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getDescription" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getHealthGain" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getHealthGainAmount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getHealthGainTicks" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getId" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getManaGain" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getManaGainAmount" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getManaGainTicks" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getMaxSoul" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getName" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getPromotion" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getRequiredManaSpent" func="yes">
<Overload retVal="void">
<Param name="magicLevel"/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getRequiredSkillTries" func="yes">
<Overload retVal="void">
<Param name="skillType"/>
<Param name=" skillLevel"/>
</Overload>
</KeyWord>
<KeyWord name="vocation:getSoulGainTicks" func="yes">
<Overload retVal="void">
<Param name=""/>
</Overload>
</KeyWord>
</AutoComplete>
</NotepadPlus>
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