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Nested Gauge
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// | |
// NestedGauge.swift | |
// circle | |
// | |
// Created by Dima Vartanian on 5/10/17. | |
// Copyright © 2017 Dima Vartanian. All rights reserved. | |
// | |
import UIKit | |
class NestedGauge: UIView { | |
override func draw(_ rect: CGRect) { | |
super.draw(rect) | |
let path = UIBezierPath() | |
let path2 = UIBezierPath() | |
let outerRadius: CGFloat = (self.bounds.size.width / 2) | |
let innerRadius: CGFloat = outerRadius - 20 | |
let outerRadius2: CGFloat = innerRadius - 5 | |
let innerRadius2: CGFloat = outerRadius2 - 20 | |
let sliceCount = 30 | |
let fullCircle = CGFloat(2 * M_PI) | |
for i in 0..<sliceCount { | |
let angle = CGFloat(i) * fullCircle / CGFloat(sliceCount) | |
UIColor.red.setStroke() | |
let inner = CGPoint(x: innerRadius * cos(angle), y: innerRadius * sin(angle)) | |
let outer = CGPoint(x: outerRadius * cos(angle), y: outerRadius * sin(angle)) | |
path.move(to: CGPoint(x: inner.x + outerRadius, y: inner.y + outerRadius)) | |
path.addLine(to: CGPoint(x: outer.x + outerRadius, y: outer.y + outerRadius)) | |
path.stroke() | |
UIColor.blue.setStroke() | |
let inner2 = CGPoint(x: innerRadius2 * cos(angle), y: innerRadius2 * sin(angle)) | |
let outer2 = CGPoint(x: outerRadius2 * cos(angle), y: outerRadius2 * sin(angle)) | |
path2.move(to: CGPoint(x: inner2.x + outerRadius, y: inner2.y + outerRadius)) | |
path2.addLine(to: CGPoint(x: outer2.x + outerRadius, y: outer2.y + outerRadius)) | |
path2.stroke() | |
} | |
} | |
} |
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