Created
August 8, 2012 18:59
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quakelive conf
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unbindall | |
r_smp 1 | |
// Punkbuster | |
seta cl_punkbuster "1" | |
seta pb_system "1" | |
seta pb_security "0" | |
seta pb_sleep "500" | |
seta pb_cl_enable "1" | |
// net settings | |
seta rate 25000 | |
seta snaps 40 // let osp cap snaps to value of sv_fps | |
seta cl_maxpackets 125 // leased line, need BW for this | |
seta cl_packetdup 0 // duplicate packet checksums 5 times to avoid any PL | |
seta cl_nodelta 0 | |
// imported | |
// cg_hudfiles "ui/emsixteen.cfg" // My HUD! | |
cg_hudfiles "ui/xpk_hud_2.cfg" | |
loadhud | |
cg_kickscale "0" // Stops the screen from shaking when taking damage | |
cg_bob "0" // Makes your screen stay straight when jumping and hitting the ground | |
cg_levelTimerDirection "1" // 0 = up, 1 = down | |
cg_newWeaponBar "0" | |
s_ambient "0" // Removes ambient sounds like rain on qztourney7 | |
s_musicvolume "0" // Nobody wants that music.. | |
cg_railTrailTime "1500" | |
cg_crosshairpulse "0" | |
// duck / team msgs | |
// bind CTRL "say_team ^1>>>^7 ^1YOU ^7take!!!" | |
bind ALT +movedown | |
// net settings, used by pressing numlock to toggle between them, if playing on a euro server | |
bind kp_numlock "vstr net1" | |
set net1 "cl_timenudge -15; snaps 60; cl_maxpackets 125; rate 25000; cl_nodelta 1; cl_packetdup 0; echo ^3TIMENUDGE -15; echo ^2SNAPS 60; echo CL_MAXPACKETS 125; echo RATE 25000; bind kp_numlock vstr net2; echo ^3next change: ^5LOW BAND ^7SETTINGS"; | |
set net2 "cl_timenudge -15; snaps 40; cl_maxpackets 125; rate 12500; cl_nodelta 0; cl_packetdup 2; echo ^3TIMENUDGE -15; echo ^2SNAPS 40; echo CL_MAXPACKETS 125; ECHO rate 12500; bind kp_numlock vstr net1; echo ^3next change: ^5LOW BAND ^7SETTINGS"; | |
// toggle for my middle mouse button between 'taken item' and 'use' for ctf2. | |
bind kp_slash "vstr tookitem" | |
set useitem "bind mouse4 +button2; echo ^2enabled ^4ITEM USE; bind kp_slash vstr tookitem" | |
set tookitem "bind mouse4 say_team ^1>>>^7 TAKEN ^3; echo ^2enabled ^4ITEM TAKEN; bind kp_slash vstr useitem" | |
// ctf tactical calls for changing squad formation, use 8 to select a formation and 9 to call it. | |
bind 8 "vstr formation1" | |
set formation1 "echo formation: ^31-1-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^31-1-3; bind 8 vstr formation2"; | |
set formation2 "echo formation: ^32-1-2; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^12-1-2; bind 8 vstr formation3"; | |
set formation3 "echo formation: ^32-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^22-3; bind 8 vstr formation4"; | |
set formation4 "echo formation: ^32-3; bind 9 say_team ^1>^2>^3> ^7MOVE TO: ^61-2-2; bind 8 vstr formation1"; | |
// teamplay binds, CTF | |
// powerup related | |
bind = "say_team ^1>>>^7 ^1get ^7POWERUP ^1now!" | |
bind ] "say_team ^1>>>^7 we are quad / POWERUP ended" | |
bind e "say_team ^1>>>^7 N.M.E ^1REGEN" | |
bind q "say_team ^1>>>^7 N.M.E ^4QUAD" | |
bind w "say_team ^1>>>^7 N.M.E ^5NUKE INCOMMING" | |
// bind ALT "say_team ^1>>>^7 ^1get ^4QUAD^7/^3HASTE" | |
// attack related, light blue ident >>> | |
bind a "say_team ^5>>>^7 ATTACKING" | |
bind v "say_team ^5>>>^7 RUSH ^4MID^7 for FC passage" | |
bind \ "say_team ^5>>>^7 RUSH enemy base in ^410 secs" | |
bind z "say_team ^5>>>^7 WAITING FOR HELP ^4#l" | |
bind kp_HOME "say_team ^1>>>^7 HELP NEED/AVAIL ^1low ^7#L" | |
bind kp_END "say_team ^1>>>^7 HELP NEED/AVAIL ^6high ^7#L" | |
// info based / misc | |
// base related, leaving/coming attackers | |
bind x "say_team ^1>>>^7 LOST ^3BASE" | |
bind c "say_team ^3>>>^7 SAFE ^3BASE" | |
bind kp_pgdn "say_team ^1>>>^7 IN/OUT ^1low" | |
bind kp_pgup "say_team ^1>>>^7 IN/OUT ^1high" | |
// personal status / info | |
bind y "say_team ^3>>>^7 YES / ON WAY" | |
bind [ "say_team ^3>>>^7 NO / CAN'T MAKE IT" //' | |
bind BACKSPACE "kill" | |
bind s "say_team ^3>>>^7 ^3H:#h A:#a #w" | |
// positional info | |
bind b "say_team ^1>>>^7 DIED near, ^7area ^1LOST" | |
bind m "say_team ^1>>>^7 LOST AREA, ^1UNSAFE" | |
bind n "say_team ^3>>>^7 ^3SECURED" | |
bind ENTER dropflag | |
bind BACKSPACE droppowerup | |
// sharing items | |
bind g "say_team ^1>>>^7 FREE ITEM HERE" | |
bind uparrow "say_team ^1>>>^7 ^1YOU ^7take!!!" | |
bind downarrow dropweapon | |
bind leftarrow "say_team ^3>>>^7 AVAILABLE"; | |
// hurt enemies | |
bind SHIFT "say_team ^1>>>^7 ENEMY ^1LOW ON HEALTH" | |
// personal positioning, for when helping in base, etc. | |
bind PGDN "say_team ^3>>>^7 SWAP ME here now" | |
bind PGUP "say_team ^3>>>^7 is MY AREA now" | |
// generic binds, info etc | |
bind ESCAPE "togglemenu" | |
bind t "messagemode" | |
bind r "messagemode2" | |
bind ` "toggleconsole" | |
bind TAB "+scores" | |
bind 1 "+acc" | |
bind 2 "topshots" | |
bind 3 "stat" | |
bind 4 "players" | |
set soundOn "s_volume 0.1;echo SOUND ON;bind PAUSE vstr soundOff" | |
set soundOff "s_volume 0;echo SOUND OFF;bind PAUSE vstr soundOn" | |
bind PAUSE "vstr soundOff" | |
bind F1 "vote yes" | |
bind F2 "vote no" | |
bind F3 "readyup" | |
bind F4 "toggle r_fastsky" // for w2 and dm7 gateways see-through | |
bind F5 "team r" | |
bind F6 "team b" | |
bind F7 "team a" | |
bind F8 "in_restart" | |
bind F9 "vid_restart" | |
bind F10 "toggle r_vertexlight;vid_restart" | |
bind F11 "stoprecord"` | |
bind F12 "screenshotjpeg" | |
// suicide with a message in case dropping flag | |
bind * "kill; say_team ^3>>> ^7SUICIDE" | |
// weapon binds, all with gun drawn cept for rl. can also add alterating FOVs here | |
set w1 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 1; set lw vstr w1" | |
set w2 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 2; set lw vstr w2" | |
set w3 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 3; set lw vstr w3" | |
set w4 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 4; set lw vstr w4" | |
set w5 "m_pitch 0.0220; cg_drawgun 0; cg_drawcrosshair 13; cg_fov 125; weapon 5; set lw vstr w5" // RL = hide weapon | |
set w6 "m_pitch 0.0154; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 120; weapon 6; set lw vstr w6" // shaft | |
set w7 "m_pitch 0.0154; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 7; set lw vstr w7" // rail | |
set w8 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 16; cg_fov 115; weapon 8; set lw vstr w8" // plasma | |
set w9 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 9; set lw vstr w9" | |
set w10 "m_pitch 0.0220; cg_drawgun 2; cg_drawcrosshair 13; cg_fov 115; weapon 10; set lw vstr w10" | |
bind . "vstr w7" | |
bind / "vstr w5" | |
bind 0 "vstr w1" | |
bind 5 "vstr w5" | |
bind 6 "vstr w6" | |
bind 7 "vstr w7" | |
bind : "vstr w10" | |
bind SEMICOLON "vstr w6" | |
bind i "vstr w8" | |
bind o "vstr w3" | |
bind h "vstr w2" | |
bind u "weapon 4;wait 100;+attack;wait 10;-attack;vstr lw" // quick grenade | |
// movement and shoot | |
bind j "+moveleft" | |
bind k "+back" | |
bind l "+moveright" | |
bind SPACE "+moveup" | |
bind MOUSE1 "+attack" | |
bind MOUSE2 "+forward" | |
bind MOUSE3 "+button2" | |
bind MWHEELDOWN "weapprev" | |
bind MWHEELUP "weapnext" | |
// model and team model colours | |
cg_forceTeamModel "biker" | |
cg_forcemodel "1" | |
// color "4444" | |
color1 "1" | |
color2 "1" | |
cg_enemyColors "33322" | |
cg_enemyModel "keel/bright" | |
seta com_allowConsole "1" | |
// r_enablePostProcess 0 | |
//r_vertexLight 1 | |
r_subdivisions 50 | |
// r_mode 5 | |
cg_weaponColor 0x0000ff | |
cg_weaponColorStyle 2 | |
cl_allowConsoleChat 1 | |
cg_impactSparks 0 | |
set nopb "pb_sleep 500;pb_security 0;echo Fixed Punkbuster" | |
bind 4 "vstr nopb" | |
exec qlranks-elo.cfg |
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