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@Dimous
Created November 10, 2018 13:24
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armory3d debugging information
forest.exe!hx::ObjectPtr<Array_obj<Dynamic> >::GetPtr() Line 371
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\hx\object.h(371)
forest.exe!Array<Dynamic>::Array<Dynamic>(const Array<Dynamic> & inArray) Line 933
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\array.h(933)
forest.exe!`iron::data::ShaderData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 116
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(116)
forest.exe!`iron::data::ShaderData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 124
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(124)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::Data_obj::returnSceneRaw(String file={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> parsed={...}) Line 560
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(560)
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 506
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(506)
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 507
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(507)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121)
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575)
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786)
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 545
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(545)
forest.exe!iron::data::ShaderData_obj::parse(String file={...}, String name={...}, Dynamic done={...}, hx::ObjectPtr<iron::data::TShaderOverride_obj> overrideContext={...}) Line 128
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(128)
forest.exe!iron::data::Data_obj::getShader(String file={...}, String name={...}, Dynamic done={...}, hx::ObjectPtr<iron::data::TShaderOverride_obj> overrideContext={...}) Line 476
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(476)
forest.exe!iron::data::MaterialData_obj::__construct(hx::ObjectPtr<iron::data::TMaterialData_obj> raw={...}, Dynamic done={...}, String __o_file={...}) Line 97
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(97)
forest.exe!iron::data::MaterialData_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TMaterialData_obj> raw={...}, Dynamic done={...}, String __o_file={...}) Line 167
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(167)
forest.exe!`iron::data::MaterialData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 146
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(146)
forest.exe!`iron::data::MaterialData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 147
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(147)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513)
forest.exe!iron::data::MaterialData_obj::parse(String file={...}, String name={...}, Dynamic done={...}) Line 151
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(151)
forest.exe!iron::data::Data_obj::getMaterial(String file={...}, String name={...}, Dynamic done={...}) Line 352
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(352)
forest.exe!iron::Scene_obj::createObject(hx::ObjectPtr<iron::data::TObj_obj> o={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}, hx::ObjectPtr<iron::object::Object_obj> parent={...}, hx::ObjectPtr<iron::data::TObj_obj> parentObject={...}, Dynamic done={...}) Line 817
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(817)
forest.exe!```iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::object::Object_obj> parent1={...}, Array<Dynamic> objects={...}, hx::ObjectPtr<iron::data::TObj_obj> parentObject={...}, Dynamic done1={...}) Line 527
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(527)
forest.exe!```iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}, const Dynamic & inArg1={...}, const Dynamic & inArg2={...}, const Dynamic & inArg3={...}) Line 530
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(530)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}, const Dynamic & inArg1={...}, const Dynamic & inArg2={...}, const Dynamic & inArg3={...}) Line 308
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(308)
forest.exe!``iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run() Line 557
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(557)
forest.exe!``iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::__run() Line 558
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(558)
forest.exe!Dynamic::operator()() Line 304
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304)
forest.exe!`iron::Scene_obj::loadEmbeddedData'::`8'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> image={...}) Line 1047
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1047)
forest.exe!`iron::Scene_obj::loadEmbeddedData'::`8'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 1048
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1048)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105)
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=false, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503)
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842)
forest.exe!iron::Scene_obj::loadEmbeddedData(Array<String> datas={...}, Dynamic done={...}) Line 1053
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1053)
forest.exe!`iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 563
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(563)
forest.exe!`iron::Scene_obj::addScene'::`2'::_hx_Closure_4::__run(const Dynamic & inArg0={...}) Line 564
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(564)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513)
forest.exe!iron::Scene_obj::addScene(String sceneName={...}, hx::ObjectPtr<iron::object::Object_obj> parent={...}, Dynamic done={...}) Line 573
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(573)
forest.exe!`iron::Scene_obj::create'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::data::WorldData_obj> world={...}) Line 1117
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1117)
forest.exe!`iron::Scene_obj::create'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 1118
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1118)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getWorld'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::WorldData_obj> b={...}) Line 410
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(410)
forest.exe!`iron::data::Data_obj::getWorld'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 414
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(414)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::WorldData_obj::loadEnvmap(Dynamic done={...}) Line 105
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(105)
forest.exe!`iron::data::WorldData_obj::__construct'::`5'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::Probe_obj> self={...}) Line 63
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(63)
forest.exe!`iron::data::WorldData_obj::__construct'::`5'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 64
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(64)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!```iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run'::`7'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> mipimg={...}) Line 100
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(100)
forest.exe!```iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run'::`7'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 101
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(101)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105)
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=true, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503)
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842)
forest.exe!``iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run(hx::ObjectPtr<kha::Image_obj> rad={...}) Line 106
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(106)
forest.exe!``iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 109
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(109)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805)
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105)
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=false, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503)
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842)
forest.exe!`iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run(hx::ObjectPtr<kha::arrays::Float32ArrayPrivate_obj> irr={...}) Line 113
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(113)
forest.exe!`iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::__run(const Dynamic & inArg0={...}) Line 117
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(117)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Probe_obj::setIrradiance'::`10'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 187
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(187)
forest.exe!`iron::data::Probe_obj::setIrradiance'::`10'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 188
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(188)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121)
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575)
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786)
forest.exe!iron::data::Probe_obj::setIrradiance(Dynamic done={...}) Line 199
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(199)
forest.exe!iron::data::Probe_obj::__construct(hx::ObjectPtr<iron::data::TProbeData_obj> raw={...}, Dynamic done={...}) Line 124
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(124)
forest.exe!iron::data::Probe_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TProbeData_obj> raw={...}, Dynamic done={...}) Line 215
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(215)
forest.exe!iron::data::WorldData_obj::__construct(hx::ObjectPtr<iron::data::TWorldData_obj> raw={...}, Dynamic done={...}) Line 68
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(68)
forest.exe!iron::data::WorldData_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TWorldData_obj> raw={...}, Dynamic done={...}) Line 165
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(165)
forest.exe!`iron::data::WorldData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 123
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(123)
forest.exe!`iron::data::WorldData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 124
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(124)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513)
forest.exe!iron::data::WorldData_obj::parse(String name={...}, String id={...}, Dynamic done={...}) Line 128
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(128)
forest.exe!iron::data::Data_obj::getWorld(String file={...}, String name={...}, Dynamic done={...}) Line 434
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(434)
forest.exe!iron::Scene_obj::create(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}, Dynamic done={...}) Line 1125
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1125)
forest.exe!`iron::Scene_obj::setActive'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 1146
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1146)
forest.exe!`iron::Scene_obj::setActive'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 1147
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1147)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!iron::data::Data_obj::returnSceneRaw(String file={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> parsed={...}) Line 560
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(560)
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 506
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(506)
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 507
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(507)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752)
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121)
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575)
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786)
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 545
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(545)
forest.exe!iron::Scene_obj::setActive(String sceneName={...}, Dynamic done={...}) Line 1158
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1158)
forest.exe!```armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_2::_hx_run() Line 120
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(120)
forest.exe!```armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_2::__run() Line 121
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(121)
forest.exe!Dynamic::operator()() Line 304
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304)
forest.exe!iron::App_obj::__construct(Dynamic _appReady={...}) Line 61
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(61)
forest.exe!iron::App_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, Dynamic _appReady={...}) Line 364
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(364)
forest.exe!iron::App_obj::init(Dynamic _appReady={...}) Line 101
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(101)
forest.exe!``armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run(hx::ObjectPtr<kha::Window_obj> window={...}) Line 125
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(125)
forest.exe!``armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::__run(const Dynamic & inArg0={...}) Line 126
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(126)
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305)
forest.exe!kha::SystemImpl_obj::postInit(Dynamic callback={...}) Line 382
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\systemimpl.cpp(382)
forest.exe!kha::SystemImpl_obj::init(hx::ObjectPtr<kha::SystemOptions_obj> options={...}, Dynamic callback={...}) Line 346
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\systemimpl.cpp(346)
forest.exe!kha::System_obj::start(hx::ObjectPtr<kha::SystemOptions_obj> options={...}, Dynamic callback={...}) Line 90
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\system.cpp(90)
forest.exe!`armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run() Line 182
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(182)
forest.exe!`armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::__run() Line 183
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(183)
forest.exe!Dynamic::operator()() Line 304
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304)
forest.exe!armory::_hx_system::Starter_obj::main(String scene={...}, int mode=0, bool resize=false, bool min=true, bool max=false, int w=1280, int h=720, int msaa=1, bool vsync=true, Dynamic getRenderPath={...}) Line 190
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(190)
forest.exe!Main_obj::main() Line 54
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\main.cpp(54)
forest.exe!__hxcpp_main() Line 21
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\__lib__.cpp(21)
forest.exe!__hxcpp_lib_main() Line 28
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\__lib__.cpp(28)
forest.exe!hxRunLibrary() Line 32
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\src\hx\runlibs.cpp(32)
forest.exe!kore(int argc=1, char * * argv=0x000002204e656560) Line 342
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\main.cpp(342)
forest.exe!WinMain(HINSTANCE__ * __formal=0x00007ff6f43a0000, HINSTANCE__ * __formal=0x0000000000000000, char * lpCmdLine=0x000002204e645a3a, int __formal=10) Line 1051
at c:\users\kasim\desktop\armory\armsdk\kha\kore\backends\system\windows\sources\kore\system.cpp(1051)
forest.exe!invoke_main() Line 107
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(107)
forest.exe!__scrt_common_main_seh() Line 288
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(288)
forest.exe!__scrt_common_main() Line 331
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(331)
forest.exe!WinMainCRTStartup() Line 17
at f:\dd\vctools\crt\vcstartup\src\startup\exe_winmain.cpp(17)
kernel32.dll!00007fff4a863034()
ntdll.dll!00007fff4b051471()
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