Created
November 10, 2018 13:24
-
-
Save Dimous/422ccfc40fb2e494962293c9302834a3 to your computer and use it in GitHub Desktop.
armory3d debugging information
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
forest.exe!hx::ObjectPtr<Array_obj<Dynamic> >::GetPtr() Line 371 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\hx\object.h(371) | |
forest.exe!Array<Dynamic>::Array<Dynamic>(const Array<Dynamic> & inArray) Line 933 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\array.h(933) | |
forest.exe!`iron::data::ShaderData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 116 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(116) | |
forest.exe!`iron::data::ShaderData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 124 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(124) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::Data_obj::returnSceneRaw(String file={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> parsed={...}) Line 560 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(560) | |
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 506 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(506) | |
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 507 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(507) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121) | |
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575) | |
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786) | |
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 545 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(545) | |
forest.exe!iron::data::ShaderData_obj::parse(String file={...}, String name={...}, Dynamic done={...}, hx::ObjectPtr<iron::data::TShaderOverride_obj> overrideContext={...}) Line 128 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\shaderdata.cpp(128) | |
forest.exe!iron::data::Data_obj::getShader(String file={...}, String name={...}, Dynamic done={...}, hx::ObjectPtr<iron::data::TShaderOverride_obj> overrideContext={...}) Line 476 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(476) | |
forest.exe!iron::data::MaterialData_obj::__construct(hx::ObjectPtr<iron::data::TMaterialData_obj> raw={...}, Dynamic done={...}, String __o_file={...}) Line 97 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(97) | |
forest.exe!iron::data::MaterialData_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TMaterialData_obj> raw={...}, Dynamic done={...}, String __o_file={...}) Line 167 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(167) | |
forest.exe!`iron::data::MaterialData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 146 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(146) | |
forest.exe!`iron::data::MaterialData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 147 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(147) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513) | |
forest.exe!iron::data::MaterialData_obj::parse(String file={...}, String name={...}, Dynamic done={...}) Line 151 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\materialdata.cpp(151) | |
forest.exe!iron::data::Data_obj::getMaterial(String file={...}, String name={...}, Dynamic done={...}) Line 352 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(352) | |
forest.exe!iron::Scene_obj::createObject(hx::ObjectPtr<iron::data::TObj_obj> o={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}, hx::ObjectPtr<iron::object::Object_obj> parent={...}, hx::ObjectPtr<iron::data::TObj_obj> parentObject={...}, Dynamic done={...}) Line 817 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(817) | |
forest.exe!```iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::object::Object_obj> parent1={...}, Array<Dynamic> objects={...}, hx::ObjectPtr<iron::data::TObj_obj> parentObject={...}, Dynamic done1={...}) Line 527 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(527) | |
forest.exe!```iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}, const Dynamic & inArg1={...}, const Dynamic & inArg2={...}, const Dynamic & inArg3={...}) Line 530 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(530) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}, const Dynamic & inArg1={...}, const Dynamic & inArg2={...}, const Dynamic & inArg3={...}) Line 308 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(308) | |
forest.exe!``iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run() Line 557 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(557) | |
forest.exe!``iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::__run() Line 558 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(558) | |
forest.exe!Dynamic::operator()() Line 304 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304) | |
forest.exe!`iron::Scene_obj::loadEmbeddedData'::`8'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> image={...}) Line 1047 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1047) | |
forest.exe!`iron::Scene_obj::loadEmbeddedData'::`8'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 1048 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1048) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105) | |
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=false, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503) | |
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842) | |
forest.exe!iron::Scene_obj::loadEmbeddedData(Array<String> datas={...}, Dynamic done={...}) Line 1053 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1053) | |
forest.exe!`iron::Scene_obj::addScene'::`2'::_hx_Closure_4::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 563 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(563) | |
forest.exe!`iron::Scene_obj::addScene'::`2'::_hx_Closure_4::__run(const Dynamic & inArg0={...}) Line 564 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(564) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513) | |
forest.exe!iron::Scene_obj::addScene(String sceneName={...}, hx::ObjectPtr<iron::object::Object_obj> parent={...}, Dynamic done={...}) Line 573 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(573) | |
forest.exe!`iron::Scene_obj::create'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::data::WorldData_obj> world={...}) Line 1117 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1117) | |
forest.exe!`iron::Scene_obj::create'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 1118 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1118) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getWorld'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::WorldData_obj> b={...}) Line 410 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(410) | |
forest.exe!`iron::data::Data_obj::getWorld'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 414 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(414) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::WorldData_obj::loadEnvmap(Dynamic done={...}) Line 105 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(105) | |
forest.exe!`iron::data::WorldData_obj::__construct'::`5'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::Probe_obj> self={...}) Line 63 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(63) | |
forest.exe!`iron::data::WorldData_obj::__construct'::`5'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 64 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(64) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!```iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run'::`7'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> mipimg={...}) Line 100 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(100) | |
forest.exe!```iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run'::`7'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 101 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(101) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105) | |
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=true, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503) | |
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842) | |
forest.exe!``iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::_hx_run(hx::ObjectPtr<kha::Image_obj> rad={...}) Line 106 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(106) | |
forest.exe!``iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run'::`5'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 109 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(109) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::Image_obj> b={...}) Line 805 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(805) | |
forest.exe!`iron::data::Data_obj::getImage'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 810 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(810) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadImageFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 105 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(105) | |
forest.exe!kha::Assets_obj::loadImageFromPath(String path={...}, bool readable=false, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 503 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(503) | |
forest.exe!iron::data::Data_obj::getImage(String file={...}, Dynamic done={...}, hx::Null<bool> __o_readable={...}, String __o_format={...}) Line 842 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(842) | |
forest.exe!`iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::_hx_run(hx::ObjectPtr<kha::arrays::Float32ArrayPrivate_obj> irr={...}) Line 113 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(113) | |
forest.exe!`iron::data::Probe_obj::__construct'::`2'::_hx_Closure_2::__run(const Dynamic & inArg0={...}) Line 117 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(117) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Probe_obj::setIrradiance'::`10'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 187 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(187) | |
forest.exe!`iron::data::Probe_obj::setIrradiance'::`10'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 188 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(188) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121) | |
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575) | |
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786) | |
forest.exe!iron::data::Probe_obj::setIrradiance(Dynamic done={...}) Line 199 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(199) | |
forest.exe!iron::data::Probe_obj::__construct(hx::ObjectPtr<iron::data::TProbeData_obj> raw={...}, Dynamic done={...}) Line 124 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(124) | |
forest.exe!iron::data::Probe_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TProbeData_obj> raw={...}, Dynamic done={...}) Line 215 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\probe.cpp(215) | |
forest.exe!iron::data::WorldData_obj::__construct(hx::ObjectPtr<iron::data::TWorldData_obj> raw={...}, Dynamic done={...}) Line 68 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(68) | |
forest.exe!iron::data::WorldData_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, hx::ObjectPtr<iron::data::TWorldData_obj> raw={...}, Dynamic done={...}) Line 165 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(165) | |
forest.exe!`iron::data::WorldData_obj::parse'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 123 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(123) | |
forest.exe!`iron::data::WorldData_obj::parse'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 124 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(124) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 513 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(513) | |
forest.exe!iron::data::WorldData_obj::parse(String name={...}, String id={...}, Dynamic done={...}) Line 128 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\worlddata.cpp(128) | |
forest.exe!iron::data::Data_obj::getWorld(String file={...}, String name={...}, Dynamic done={...}) Line 434 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(434) | |
forest.exe!iron::Scene_obj::create(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}, Dynamic done={...}) Line 1125 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1125) | |
forest.exe!`iron::Scene_obj::setActive'::`2'::_hx_Closure_1::_hx_run(hx::ObjectPtr<iron::data::TSceneFormat_obj> format={...}) Line 1146 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1146) | |
forest.exe!`iron::Scene_obj::setActive'::`2'::_hx_Closure_1::__run(const Dynamic & inArg0={...}) Line 1147 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1147) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!iron::data::Data_obj::returnSceneRaw(String file={...}, hx::ObjectPtr<iron::data::TSceneFormat_obj> parsed={...}) Line 560 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(560) | |
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 506 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(506) | |
forest.exe!`iron::data::Data_obj::getSceneRaw'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 507 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(507) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::_hx_run(hx::ObjectPtr<kha::internal::BytesBlob_obj> b={...}) Line 752 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(752) | |
forest.exe!`iron::data::Data_obj::getBlob'::`2'::_hx_Closure_0::__run(const Dynamic & inArg0={...}) Line 757 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(757) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::LoaderImpl_obj::loadBlobFromDescription(Dynamic desc={...}, Dynamic done={...}, Dynamic failed={...}) Line 121 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\loaderimpl.cpp(121) | |
forest.exe!kha::Assets_obj::loadBlobFromPath(String path={...}, Dynamic done={...}, Dynamic failed={...}, Dynamic pos={...}) Line 575 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\assets.cpp(575) | |
forest.exe!iron::data::Data_obj::getBlob(String file={...}, Dynamic done={...}) Line 786 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(786) | |
forest.exe!iron::data::Data_obj::getSceneRaw(String file={...}, Dynamic done={...}) Line 545 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\data\data.cpp(545) | |
forest.exe!iron::Scene_obj::setActive(String sceneName={...}, Dynamic done={...}) Line 1158 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\scene.cpp(1158) | |
forest.exe!```armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_2::_hx_run() Line 120 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(120) | |
forest.exe!```armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run'::`2'::_hx_Closure_2::__run() Line 121 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(121) | |
forest.exe!Dynamic::operator()() Line 304 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304) | |
forest.exe!iron::App_obj::__construct(Dynamic _appReady={...}) Line 61 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(61) | |
forest.exe!iron::App_obj::__alloc(hx::ImmixAllocator * _hx_ctx=0x000002204e653aa0, Dynamic _appReady={...}) Line 364 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(364) | |
forest.exe!iron::App_obj::init(Dynamic _appReady={...}) Line 101 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\iron\app.cpp(101) | |
forest.exe!``armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::_hx_run(hx::ObjectPtr<kha::Window_obj> window={...}) Line 125 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(125) | |
forest.exe!``armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run'::`2'::_hx_Closure_3::__run(const Dynamic & inArg0={...}) Line 126 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(126) | |
forest.exe!Dynamic::operator()(const Dynamic & inArg0={...}) Line 305 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(305) | |
forest.exe!kha::SystemImpl_obj::postInit(Dynamic callback={...}) Line 382 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\systemimpl.cpp(382) | |
forest.exe!kha::SystemImpl_obj::init(hx::ObjectPtr<kha::SystemOptions_obj> options={...}, Dynamic callback={...}) Line 346 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\systemimpl.cpp(346) | |
forest.exe!kha::System_obj::start(hx::ObjectPtr<kha::SystemOptions_obj> options={...}, Dynamic callback={...}) Line 90 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\kha\system.cpp(90) | |
forest.exe!`armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::_hx_run() Line 182 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(182) | |
forest.exe!`armory::_hx_system::Starter_obj::main'::`2'::_hx_Closure_4::__run() Line 183 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(183) | |
forest.exe!Dynamic::operator()() Line 304 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\include\dynamic.h(304) | |
forest.exe!armory::_hx_system::Starter_obj::main(String scene={...}, int mode=0, bool resize=false, bool min=true, bool max=false, int w=1280, int h=720, int msaa=1, bool vsync=true, Dynamic getRenderPath={...}) Line 190 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\armory\system\starter.cpp(190) | |
forest.exe!Main_obj::main() Line 54 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\main.cpp(54) | |
forest.exe!__hxcpp_main() Line 21 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\__lib__.cpp(21) | |
forest.exe!__hxcpp_lib_main() Line 28 | |
at c:\users\kasim\desktop\armory\armory_templates\celshade\build_forest\windows-build\sources\src\__lib__.cpp(28) | |
forest.exe!hxRunLibrary() Line 32 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\khacpp\src\hx\runlibs.cpp(32) | |
forest.exe!kore(int argc=1, char * * argv=0x000002204e656560) Line 342 | |
at c:\users\kasim\desktop\armory\armsdk\kha\backends\kore\main.cpp(342) | |
forest.exe!WinMain(HINSTANCE__ * __formal=0x00007ff6f43a0000, HINSTANCE__ * __formal=0x0000000000000000, char * lpCmdLine=0x000002204e645a3a, int __formal=10) Line 1051 | |
at c:\users\kasim\desktop\armory\armsdk\kha\kore\backends\system\windows\sources\kore\system.cpp(1051) | |
forest.exe!invoke_main() Line 107 | |
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(107) | |
forest.exe!__scrt_common_main_seh() Line 288 | |
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(288) | |
forest.exe!__scrt_common_main() Line 331 | |
at f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl(331) | |
forest.exe!WinMainCRTStartup() Line 17 | |
at f:\dd\vctools\crt\vcstartup\src\startup\exe_winmain.cpp(17) | |
kernel32.dll!00007fff4a863034() | |
ntdll.dll!00007fff4b051471() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment