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May 27, 2022 20:33
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Animation broilerplate code
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import time | |
fps = 60 | |
animation_start = time.perf_counter() | |
skip_frames = 0 | |
for framecount, frame in enumerate(animation): | |
if skip_frames > 0: | |
skip_frames -= 1 | |
continue | |
frame_start = time.perf_counter() | |
# animation | |
frame_end = time.perf_counter() | |
corrector_start = time.perf_counter() | |
correct_framecount = int((frame_end - animation_start) * fps) | |
# too little frames rendered. | |
if framecount < correct_framecount: | |
skip_frames = correct_framecount - framecount | |
# too many frames rendered. | |
elif framecount > correct_framecount: | |
corrector_end = time.perf_counter() | |
time.sleep(max(0, (1 / fps) * (framecount - correct_framecount)) + (corrector_end - corrector_start)) |
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