This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- Weapon Names | |
WEAPON_UNARMED | |
WEAPON_ANIMAL | |
WEAPON_COUGAR | |
WEAPON_KNIFE | |
WEAPON_NIGHTSTICK | |
WEAPON_HAMMER | |
WEAPON_BAT | |
WEAPON_GOLFCLUB | |
WEAPON_CROWBAR |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
####################################################### | |
##### Custom Rules | |
####################################################### | |
Show | |
Class == "Waystones" | |
Rarity >= "Normal" | |
PlayEffect White | |
MinimapIcon 2 White Pentagon |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"GameDifficulty": "Normal", | |
"GameModeType": "PvP", | |
"CastleDamageMode": "TimeRestricted", | |
"CastleHeartDamageMode": 1, | |
"DeathContainerPermission": "Anyone", | |
"RelicSpawnType": "Unique", | |
"BloodBoundEquipment": true, | |
"PvPProtectionMode": 4, | |
"InventoryStacksModifier": 2.0, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"$schema": "https://raw.githubusercontent.com/JanDeDobbeleer/oh-my-posh/main/themes/schema.json", | |
"blocks": [ | |
{ | |
"alignment": "left", | |
"segments": [ | |
{ | |
"background": "#d3d7cf", | |
"foreground": "#000000", | |
"leading_diamond": "\u256d\u2500\ue0b2", |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- 20: Se este ped morrer, os médicos serão enviados, falso por padrão para peds de missão, o ped não será revivido. | |
- 26: Impede que um pedestre seja arrastado para fora do carro. | |
- 29: O script pode impedir que os pedestres saiam automaticamente do carro quando ele está de cabeça para baixo ou não pode ser dirigido, o padrão é verdadeiro. | |
- 32: Ped voará através do para-brisa do veículo após um impacto frontal em alta velocidade. | |
- 34: Ped tem capacete (O PedHelmetComponent colocou o capacete no ped através de animações de "colocar"). | |
- 36: Desativa o ped tirando o capacete automaticamente. | |
- 42: Pode cometer qualquer crime contra esse personagem e os policiais fazem vista grossa (nenhum crime relatado). | |
- 44: Desativa o bloqueio para peds ambientais aleatórios. | |
- 45: Permitir lockon para jogadores aliados. | |
- 46: Desativa o áudio da buzina quando o ped morre e encosta a cabeça no volante. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { useEffect } from 'react'; | |
const vertexShaderSrc = ` | |
attribute vec2 a_position; | |
attribute vec2 a_texcoord; | |
uniform mat3 u_matrix; | |
varying vec2 textureCoordinate; | |
void main() { | |
gl_Position = vec4(a_position, 0.0, 1.0); | |
textureCoordinate = a_texcoord; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"94989220": { | |
"HashKey": "WEAPON_COMBATSHOTGUN", | |
"NameGXT": "WT_CMBSHGN", | |
"DescriptionGXT": "WTD_CMBSHGN", | |
"Name": "Combat Shotgun", | |
"Description": "There's only one semi-automatic shotgun with a fire rate that sets the LSFD alarm bells ringing, and you're looking at it.", | |
"Group": "GROUP_SHOTGUN", | |
"ModelHashKey": "w_sg_pumpshotgunh4", | |
"DefaultClipSize": 6, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
enum MaterialHash { | |
None = 0x0, | |
Default = 0x962C3F7B, | |
Concrete = 0x46CA81E8, | |
ConcretePothole = 0x1567BF52, | |
ConcreteDusty = 0xBF59B491, | |
Tarmac = 0x10DD5498, | |
TarmacPainted = 0xB26EEFB0, | |
TarmacPothole = 0x70726A55, | |
RumbleStrip = 0xF116BC2D, |