Created
December 25, 2023 21:04
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ability(AbilityId.TopHat, { | |
projectileSpeed: 850, | |
damage: [100, 150, 200, 250, 300], | |
slow: 50, | |
slowDuration: [4.0, 4.5, 5.0, 5.5, 6.0] | |
}, ability => { | |
const slow = modifier<number>(modifier => { | |
modifier.changes((change, slow) => { | |
change.property(UnitProperty.moveSpeed, slow); | |
}); | |
}); | |
ability.action("unitTarget", { | |
manaCost: [100, 125, 150, 175, 200], | |
cooldown: 20, | |
castPoint: 0.3, | |
castRange: 750, | |
targets: [ActionTarget.enemy] | |
}, ({ ability, onCast }) => { | |
onCast(async ({ caster, target }) => { | |
const projectile = await launchProjectile(ability, { | |
kind: "unit", | |
at: caster.position, | |
target, | |
speed: ability.value("projectileSpeed"), | |
particle: Particle.TopHatProjectile | |
}); | |
if (projectile.hit) { | |
dealDamage(ability, projectile.target, { damage: ability.value("damage"), type: DamageType.magical }); | |
slow.apply(caster, ability, projectile.target, ability.value("slowDuration"), -ability.value("slow")); | |
} | |
}); | |
}); | |
}); |
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