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#include <windows.h> | |
#include <d3d11.h> | |
#include <d3dcompiler.h> | |
#include <DirectXMath.h> | |
#include <wrl/client.h> | |
#include <iostream> | |
using namespace DirectX; | |
using Microsoft::WRL::ComPtr; |
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import Foundation | |
@objc public protocol XpcProtocol { | |
func invoke( | |
withInput input: String, | |
withReply reply: @escaping (String) -> Void | |
) | |
} |
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[ORG 0] | |
[BITS 16] | |
SECTION .text | |
jmp 0x07C0:ENTRY | |
TOTALSECTORCOUNT: dw 0x02 | |
KERNEL32SECTORCOUNT: dw 0x02 | |
BOOTSTRAPPROCESSOR: db 0x01 ; BP | |
STARTGRAPHICMODE: db 0x01 |