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Unity RayCast from clicking
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Vector3 clickPos = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0); | |
Ray camRay = Camera.main.ScreenPointToRay (clickPos); | |
RaycastHit hit; | |
if (Physics.Raycast (camRay.origin, camRay.direction, | |
out hit, rayLength, fieldMask)) { | |
// do awesome stuff here | |
} |
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