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Fluid calendar
// copy this massive script in your console on the github page where the calendar is shown
// copy this massive script in your console on the github page where the calendar is shown
// copy this massive script in your console on the github page where the calendar is shown
// threejs.org/license
(function(k,ua){"object"===typeof exports&&"undefined"!==typeof module?ua(exports):"function"===typeof define&&define.amd?define(["exports"],ua):(k=k||self,ua(k.THREE={}))})(this,function(k){function ua(){}function v(a,b){this.x=a||0;this.y=b||0}function ya(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function W(a,b,c,d,e,f,g,h,l,m){Object.defineProperty(this,"id",{value:ej++});this.uuid=O.generateUUID();
this.name="";this.image=void 0!==a?a:W.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:W.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==l?l:1;this.format=void 0!==g?g:1023;this.internalFormat=null;this.type=void 0!==h?h:1009;this.offset=new v(0,0);this.repeat=new v(1,1);this.center=new v(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new ya;this.generateMipmaps=
!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function R(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Ba(a,b,c){this.width=a;this.height=b;this.scissor=new R(0,0,a,b);this.scissorTest=!1;this.viewport=new R(0,0,a,b);c=c||{};this.texture=new W(void 0,c.mapping,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.image={};this.texture.image.width=
a;this.texture.image.height=b;this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Xf(a,b,c){Ba.call(this,a,b,c);this.samples=4}function va(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,b,
c){this.x=a||0;this.y=b||0;this.z=c||0}function N(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Ub(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||Ub.DefaultOrder}function De(){this.mask=1}function y(){Object.defineProperty(this,"id",{value:fj++});this.uuid=O.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=y.DefaultUp.clone();
var a=new p,b=new Ub,c=new va,d=new p(1,1,1);b._onChange(function(){c.setFromEuler(b,!1)});c._onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new N},normalMatrix:{value:new ya}});this.matrix=new N;this.matrixWorld=new N;this.matrixAutoUpdate=y.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate=!1;this.layers=new De;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function zc(){y.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.environment=this.background=null;this.autoUpdate=!0;"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Va(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==
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0,0);this.constant=void 0!==b?b:0}function pa(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function D(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Zf(a,b,c){0>c&&(c+=1);1<c&&--c;return c<1/6?a+6*(b-a)*c:.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a}function $f(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}function ag(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}function Ac(a,b,c,d,e,f){this.a=a;this.b=
b;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new D;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function K(){Object.defineProperty(this,"id",{value:gj++});this.uuid=O.generateUUID();this.name="";this.type="Material";this.fog=!0;this.blending=1;this.side=0;this.vertexColors=this.flatShading=!1;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=
this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.stencilWriteMask=255;this.stencilFunc=519;this.stencilRef=0;this.stencilFuncMask=255;this.stencilZPass=this.stencilZFail=this.stencilFail=7680;this.stencilWrite=!1;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=
!1;this.toneMapped=this.visible=!0;this.userData={};this.version=0}function Pa(a){K.call(this);this.type="MeshBasicMaterial";this.color=new D(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphTargets=this.skinning=!1;this.setValues(a)}
function G(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function yd(a,b,c){G.call(this,new Int8Array(a),b,c)}function zd(a,b,c){G.call(this,new Uint8Array(a),b,c)}function Ad(a,b,c){G.call(this,new Uint8ClampedArray(a),b,c)}function Bd(a,b,c){G.call(this,new Int16Array(a),
b,c)}function Xb(a,b,c){G.call(this,new Uint16Array(a),b,c)}function Cd(a,b,c){G.call(this,new Int32Array(a),b,c)}function Yb(a,b,c){G.call(this,new Uint32Array(a),b,c)}function B(a,b,c){G.call(this,new Float32Array(a),b,c)}function Dd(a,b,c){G.call(this,new Float64Array(a),b,c)}function rh(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=
this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function sh(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function F(){Object.defineProperty(this,"id",{value:hj+=2});this.uuid=O.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.morphTargetsRelative=!1;this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};
this.userData={}}function ea(a,b){y.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new Pa;this.updateMorphTargets()}function th(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;Ee.copy(h);Ee.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(Ee);return b<c.near||b>c.far?null:{distance:b,point:Ee.clone(),object:a}}function Fe(a,b,c,d,e,f,g,h,l,m,z,n){Db.fromBufferAttribute(e,m);Eb.fromBufferAttribute(e,
z);Fb.fromBufferAttribute(e,n);e=a.morphTargetInfluences;if(b.morphTargets&&f&&e){Ge.set(0,0,0);He.set(0,0,0);Ie.set(0,0,0);for(var t=0,r=f.length;t<r;t++){var k=e[t],u=f[t];0!==k&&(bg.fromBufferAttribute(u,m),cg.fromBufferAttribute(u,z),dg.fromBufferAttribute(u,n),g?(Ge.addScaledVector(bg,k),He.addScaledVector(cg,k),Ie.addScaledVector(dg,k)):(Ge.addScaledVector(bg.sub(Db),k),He.addScaledVector(cg.sub(Eb),k),Ie.addScaledVector(dg.sub(Fb),k)))}Db.add(Ge);Eb.add(He);Fb.add(Ie)}a.isSkinnedMesh&&(a.boneTransform(m,
Db),a.boneTransform(z,Eb),a.boneTransform(n,Fb));if(a=th(a,b,c,d,Db,Eb,Fb,Ed))h&&(Bc.fromBufferAttribute(h,m),Cc.fromBufferAttribute(h,z),Dc.fromBufferAttribute(h,n),a.uv=pa.getUV(Ed,Db,Eb,Fb,Bc,Cc,Dc,new v)),l&&(Bc.fromBufferAttribute(l,m),Cc.fromBufferAttribute(l,z),Dc.fromBufferAttribute(l,n),a.uv2=pa.getUV(Ed,Db,Eb,Fb,Bc,Cc,Dc,new v)),h=new Ac(m,z,n),pa.getNormal(Db,Eb,Fb,h.normal),a.face=h;return a}function L(){Object.defineProperty(this,"id",{value:ij+=2});this.uuid=O.generateUUID();this.name=
"";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function Ec(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||
e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}function wa(a){for(var b={},c=0;c<a.length;c++){var d=Ec(a[c]),e;for(e in d)b[e]=d[e]}return b}function Ca(a){K.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}
function fb(){y.call(this);this.type="Camera";this.matrixWorldInverse=new N;this.projectionMatrix=new N;this.projectionMatrixInverse=new N}function P(a,b,c,d){fb.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Fc(a,b,c){y.call(this);this.type="CubeCamera";if(!0!==c.isWebGLCubeRenderTarget)console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");
else{this.renderTarget=c;var d=new P(90,1,a,b);d.layers=this.layers;d.up.set(0,-1,0);d.lookAt(new p(1,0,0));this.add(d);var e=new P(90,1,a,b);e.layers=this.layers;e.up.set(0,-1,0);e.lookAt(new p(-1,0,0));this.add(e);var f=new P(90,1,a,b);f.layers=this.layers;f.up.set(0,0,1);f.lookAt(new p(0,1,0));this.add(f);var g=new P(90,1,a,b);g.layers=this.layers;g.up.set(0,0,-1);g.lookAt(new p(0,-1,0));this.add(g);var h=new P(90,1,a,b);h.layers=this.layers;h.up.set(0,-1,0);h.lookAt(new p(0,0,1));this.add(h);
var l=new P(90,1,a,b);l.layers=this.layers;l.up.set(0,-1,0);l.lookAt(new p(0,0,-1));this.add(l);this.update=function(a,b){null===this.parent&&this.updateMatrixWorld();var m=a.xr.enabled,z=a.getRenderTarget();a.xr.enabled=!1;var r=c.texture.generateMipmaps;c.texture.generateMipmaps=!1;a.setRenderTarget(c,0);a.render(b,d);a.setRenderTarget(c,1);a.render(b,e);a.setRenderTarget(c,2);a.render(b,f);a.setRenderTarget(c,3);a.render(b,g);a.setRenderTarget(c,4);a.render(b,h);c.texture.generateMipmaps=r;a.setRenderTarget(c,
5);a.render(b,l);a.setRenderTarget(z);a.xr.enabled=m};this.clear=function(a,b,d,e){for(var f=a.getRenderTarget(),g=0;6>g;g++)a.setRenderTarget(c,g),a.clear(b,d,e);a.setRenderTarget(f)}}}function Zb(a,b,c){Number.isInteger(b)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),b=c);Ba.call(this,a,a,b)}function $b(a,b,c,d,e,f,g,h,l,m,z,n){W.call(this,null,f,g,h,l,m,d,e,z,n);this.image={data:a||null,width:b||1,height:c||1};this.magFilter=
void 0!==l?l:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1;this.needsUpdate=!0}function Gc(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Wa,void 0!==b?b:new Wa,void 0!==c?c:new Wa,void 0!==d?d:new Wa,void 0!==e?e:new Wa,void 0!==f?f:new Wa]}function uh(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=
a},setContext:function(a){b=a}}}function jj(a,b){function c(b,c){var d=b.array,e=b.usage,f=a.createBuffer();a.bindBuffer(c,f);a.bufferData(c,d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=
5121);return{buffer:f,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var d=b.isWebGL2,e=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return e.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var c=e.get(b);c&&(a.deleteBuffer(c.buffer),e.delete(b))},update:function(b,g){b.isInterleavedBufferAttribute&&(b=b.data);var f=e.get(b);if(void 0===f)e.set(b,c(b,g));else if(f.version<b.version){var l=b.array,m=b.updateRange;a.bindBuffer(g,
f.buffer);-1===m.count?a.bufferSubData(g,0,l):(d?a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l,m.offset,m.count):a.bufferSubData(g,m.offset*l.BYTES_PER_ELEMENT,l.subarray(m.offset,m.offset+m.count)),m.count=-1);f.version=b.version}}}}function Fd(a,b,c,d){L.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new ac(a,b,c,d));this.mergeVertices()}function ac(a,b,c,d){F.call(this);this.type="PlaneBufferGeometry";this.parameters=
{width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,l=a/c,m=b/d,z=[],n=[],t=[],r=[];for(a=0;a<h;a++){var k=a*m-f;for(b=0;b<g;b++)n.push(b*l-e,-k,0),t.push(0,0,1),r.push(b/c),r.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,z.push(b+g*a,e,h),z.push(e,f,h);this.setIndex(z);this.setAttribute("position",new B(n,3));this.setAttribute("normal",new B(t,3));this.setAttribute("uv",new B(r,2))}
function kj(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new D(0),g=0,h,l,m=null,z=0,n=null;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,k,u){d=d.background;k=a.xr;(k=k.getSession&&k.getSession())&&"additive"===k.environmentBlendMode&&(d=null);null===d?e(f,g):d&&d.isColor&&(e(d,1),u=!0);(a.autoClear||u)&&a.clear(a.autoClearColor,
a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLCubeRenderTarget||306===d.mapping)){void 0===l&&(l=new ea(new Gd(1,1,1),new Ca({type:"BackgroundCubeMaterial",uniforms:Ec(gb.cube.uniforms),vertexShader:gb.cube.vertexShader,fragmentShader:gb.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(l.material,
"envMap",{get:function(){return this.uniforms.envMap.value}}),c.update(l));u=d.isWebGLCubeRenderTarget?d.texture:d;l.material.uniforms.envMap.value=u;l.material.uniforms.flipEnvMap.value=u.isCubeTexture?-1:1;if(m!==d||z!==u.version||n!==a.toneMapping)l.material.needsUpdate=!0,m=d,z=u.version,n=a.toneMapping;b.unshift(l,l.geometry,l.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new ea(new ac(2,2),new Ca({type:"BackgroundMaterial",uniforms:Ec(gb.background.uniforms),vertexShader:gb.background.vertexShader,
fragmentShader:gb.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||z!==d.version||n!==a.toneMapping)h.material.needsUpdate=!0,m=d,z=d.version,n=a.toneMapping;b.unshift(h,h.geometry,h.material,0,0,null)}}}}
function lj(a,b,c,d){var e=d.isWebGL2,f;this.setMode=function(a){f=a};this.render=function(b,d){a.drawArrays(f,b,d);c.update(d,f)};this.renderInstances=function(d,h,l,m){if(0!==m){if(e){d=a;var g="drawArraysInstanced"}else if(d=b.get("ANGLE_instanced_arrays"),g="drawArraysInstancedANGLE",null===d){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}d[g](f,h,l,m);c.update(l,f,m)}}}function mj(a,b,c){function d(b){if("highp"===
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v,c.directionalShadowMap[l]=Ka,c.directionalShadowMatrix[l]=C.shadow.matrix,w++);c.directional[l]=U;l++}else C.isSpotLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(v).multiplyScalar(Q),U.distance=Da,U.direction.setFromMatrixPosition(C.matrixWorld),e.setFromMatrixPosition(C.target.matrixWorld),U.direction.sub(e),U.direction.transformDirection(m),U.coneCos=Math.cos(C.angle),U.penumbraCos=Math.cos(C.angle*(1-C.penumbra)),U.decay=C.decay,C.castShadow&&
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c.rectArea[p]=U,p++):C.isPointLight?(U=a.get(C),U.position.setFromMatrixPosition(C.matrixWorld),U.position.applyMatrix4(m),U.color.copy(C.color).multiplyScalar(C.intensity),U.distance=C.distance,U.decay=C.decay,C.castShadow&&(Q=C.shadow,v=b.get(C),v.shadowBias=Q.bias,v.shadowRadius=Q.radius,v.shadowMapSize=Q.mapSize,v.shadowCameraNear=Q.camera.near,v.shadowCameraFar=Q.camera.far,c.pointShadow[q]=v,c.pointShadowMap[q]=Ka,c.pointShadowMatrix[q]=C.shadow.matrix,ja++),c.point[q]=U,q++):C.isHemisphereLight&&
(U=a.get(C),U.direction.setFromMatrixPosition(C.matrixWorld),U.direction.transformDirection(m),U.direction.normalize(),U.skyColor.copy(C.color).multiplyScalar(Q),U.groundColor.copy(C.groundColor).multiplyScalar(Q),c.hemi[x]=U,x++)}c.ambient[0]=h;c.ambient[1]=n;c.ambient[2]=k;d=c.hash;if(d.directionalLength!==l||d.pointLength!==q||d.spotLength!==u||d.rectAreaLength!==p||d.hemiLength!==x||d.numDirectionalShadows!==w||d.numPointShadows!==ja||d.numSpotShadows!==T)c.directional.length=l,c.spot.length=
u,c.rectArea.length=p,c.point.length=q,c.hemi.length=x,c.directionalShadow.length=w,c.directionalShadowMap.length=w,c.pointShadow.length=ja,c.pointShadowMap.length=ja,c.spotShadow.length=T,c.spotShadowMap.length=T,c.directionalShadowMatrix.length=w,c.pointShadowMatrix.length=ja,c.spotShadowMatrix.length=T,d.directionalLength=l,d.pointLength=q,d.spotLength=u,d.rectAreaLength=p,d.hemiLength=x,d.numDirectionalShadows=w,d.numPointShadows=ja,d.numSpotShadows=T,c.version=vk++},state:c}}function Qh(){var a=
new uk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function wk(){function a(c){c=c.target;c.removeEventListener("dispose",a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Qh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener("dispose",a)}else!1===b.get(c).has(d)?(e=new Qh,b.get(c).set(d,e)):
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a||1004===a||1005===a?9728:9729}function q(b){b=b.target;b.removeEventListener("dispose",q);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&F.delete(b);g.memory.textures--}function u(b){b=b.target;b.removeEventListener("dispose",u);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLCubeRenderTarget)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),
c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer),c.__webglMultisampledFramebuffer&&a.deleteFramebuffer(c.__webglMultisampledFramebuffer),c.__webglColorRenderbuffer&&a.deleteRenderbuffer(c.__webglColorRenderbuffer),c.__webglDepthRenderbuffer&&a.deleteRenderbuffer(c.__webglDepthRenderbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function p(a,b){var e=d.get(a);
if(a.isVideoTexture){var f=g.render.frame;F.get(a)!==f&&(F.set(a,f),a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else if(!1===f.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{Z(e,a,b);return}c.activeTexture(33984+b);c.bindTexture(3553,e.__webglTexture)}function x(b,e){if(6===b.image.length){var g=d.get(b);if(0<b.version&&g.__version!==
b.version){T(g,b);c.activeTexture(33984+e);c.bindTexture(34067,g.__webglTexture);a.pixelStorei(37440,b.flipY);var h=b&&(b.isCompressedTexture||b.image[0].isCompressedTexture);e=b.image[0]&&b.image[0].isDataTexture;for(var z=[],q=0;6>q;q++)z[q]=h||e?e?b.image[q].image:b.image[q]:l(b.image[q],!1,!0,U);var r=z[0],u=m(r)||Da,p=f.convert(b.format),E=f.convert(b.type),w=t(b.internalFormat,p,E);v(34067,b,u);if(h){for(q=0;6>q;q++){var x=z[q].mipmaps;for(h=0;h<x.length;h++){var aa=x[h];1023!==b.format&&1022!==
b.format?null!==p?c.compressedTexImage2D(34069+q,h,w,aa.width,aa.height,0,aa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+q,h,w,aa.width,aa.height,0,p,E,aa.data)}}g.__maxMipLevel=x.length-1}else{x=b.mipmaps;for(q=0;6>q;q++)if(e)for(c.texImage2D(34069+q,0,w,z[q].width,z[q].height,0,p,E,z[q].data),h=0;h<x.length;h++)aa=x[h],aa=aa.image[q].image,c.texImage2D(34069+q,h+1,w,aa.width,aa.height,0,p,E,aa.data);else for(c.texImage2D(34069+
q,0,w,p,E,z[q]),h=0;h<x.length;h++)aa=x[h],c.texImage2D(34069+q,h+1,w,p,E,aa.image[q]);g.__maxMipLevel=x.length}k(b,u)&&n(34067,b,r.width,r.height);g.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+e),c.bindTexture(34067,g.__webglTexture)}}function w(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)}function v(c,f,g){g?(a.texParameteri(c,10242,L[f.wrapS]),a.texParameteri(c,10243,L[f.wrapT]),32879!==c&&35866!==c||a.texParameteri(c,32882,L[f.wrapR]),
a.texParameteri(c,10240,N[f.magFilter]),a.texParameteri(c,10241,N[f.minFilter])):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c,32882,33071),1001===f.wrapS&&1001===f.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,10240,r(f.magFilter)),a.texParameteri(c,10241,r(f.minFilter)),1003!==f.minFilter&&1006!==f.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));
!(g=b.get("EXT_texture_filter_anisotropic"))||1015===f.type&&null===b.get("OES_texture_float_linear")||1016===f.type&&null===(Da||b.get("OES_texture_half_float_linear"))||!(1<f.anisotropy||d.get(f).__currentAnisotropy)||(a.texParameterf(c,g.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(f.anisotropy,e.getMaxAnisotropy())),d.get(f).__currentAnisotropy=f.anisotropy)}function T(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",q),b.__webglTexture=a.createTexture(),g.memory.textures++)}
function Z(b,d,e){var g=3553;d.isDataTexture2DArray&&(g=35866);d.isDataTexture3D&&(g=32879);T(b,d);c.activeTexture(33984+e);c.bindTexture(g,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);e=Da?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;e=e&&!1===m(d.image);e=l(d.image,e,!1,y);var h=m(e)||Da,z=f.convert(d.format),q=f.convert(d.type),r=t(d.internalFormat,z,q);v(g,d,h);var u=d.mipmaps;if(d.isDepthTexture)r=
6402,Da?r=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),1026===d.format&&6402===r&&1012!==d.type&&1014!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),d.type=1012,q=f.convert(d.type)),1027===d.format&&6402===r&&(r=34041,1020!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),
d.type=1020,q=f.convert(d.type))),c.texImage2D(3553,0,r,e.width,e.height,0,z,q,null);else if(d.isDataTexture)if(0<u.length&&h){for(var p=0,E=u.length;p<E;p++){var w=u[p];c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data)}d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,e.width,e.height,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){p=0;for(E=u.length;p<E;p++)w=u[p],1023!==d.format&&1022!==d.format?null!==z?c.compressedTexImage2D(3553,p,r,w.width,w.height,
0,w.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(3553,p,r,w.width,w.height,0,z,q,w.data);b.__maxMipLevel=u.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879,0,r,e.width,e.height,e.depth,0,z,q,e.data),b.__maxMipLevel=0;else if(0<u.length&&h){p=0;for(E=u.length;p<E;p++)w=u[p],c.texImage2D(3553,p,r,z,q,
w);d.generateMipmaps=!1;b.__maxMipLevel=u.length-1}else c.texImage2D(3553,0,r,z,q,e),b.__maxMipLevel=0;k(d,h)&&n(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function C(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),n=t(e.texture.internalFormat,l,m);c.texImage2D(h,0,n,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160,b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function B(b,c,d){a.bindRenderbuffer(36161,
b);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,
33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),e=t(c.texture.internalFormat,b,e),d?(d=Q(c),a.renderbufferStorageMultisample(36161,d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height));a.bindRenderbuffer(36161,null)}function Q(a){return Da&&a.isWebGLMultisampleRenderTarget?Math.min(D,a.samples):0}var Da=e.isWebGL2,A=e.maxTextures,U=e.maxCubemapSize,y=e.maxTextureSize,D=e.maxSamples,F=new WeakMap,H,G=!1;try{G="undefined"!==typeof OffscreenCanvas&&null!==
(new OffscreenCanvas(1,1)).getContext("2d")}catch(Jd){}var K=0,L={1E3:10497,1001:33071,1002:33648},N={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},M=!1,R=!1;this.allocateTextureUnit=function(){var a=K;a>=A&&console.warn("THREE.WebGLTextures: Trying to use "+a+" texture units while this GPU supports only "+A);K+=1;return a};this.resetTextureUnits=function(){K=0};this.setTexture2D=p;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+
b),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?Z(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=x;this.setTextureCubeDynamic=w;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener("dispose",u);h.__webglTexture=a.createTexture();g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,z=!0===b.isWebGLMultisampleRenderTarget,q=m(b)||Da;!Da||
1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead."));if(l)for(e.__webglFramebuffer=[],z=0;6>z;z++)e.__webglFramebuffer[z]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),z)if(Da){e.__webglMultisampledFramebuffer=a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);
z=f.convert(b.texture.format);var r=f.convert(b.texture.type);z=t(b.texture.internalFormat,z,r);r=Q(b);a.renderbufferStorageMultisample(36161,r,z,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),B(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");
if(l){c.bindTexture(34067,h.__webglTexture);v(34067,b.texture,q);for(z=0;6>z;z++)C(e.__webglFramebuffer[z],b,36064,34069+z);k(b.texture,q)&&n(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),v(3553,b.texture,q),C(e.__webglFramebuffer,b,36064,3553),k(b.texture,q)&&n(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);h=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(h)throw Error("target.depthTexture not supported in Cube render targets");
if(b&&b.isWebGLCubeRenderTarget)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160,e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);
p(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error("Unknown depthTexture format");}else if(h)for(e.__webglDepthbuffer=[],h=0;6>h;h++)a.bindFramebuffer(36160,e.__webglFramebuffer[h]),e.__webglDepthbuffer[h]=a.createRenderbuffer(),B(e.__webglDepthbuffer[h],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=
a.createRenderbuffer(),B(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,e=m(a)||Da;if(k(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);n(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(Da){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);
var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,c.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===M&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),M=!0),a=a.texture);
p(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===R&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),R=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?x(a,b):w(a,b)}}function Th(a,b,c){var d=c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;
if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get("OES_texture_half_float");return null!==c?c.HALF_FLOAT_OES:null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===
a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get("WEBGL_compressed_texture_s3tc"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(35840===a||35841===a||35842===a||35843===a)if(c=b.get("WEBGL_compressed_texture_pvrtc"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get("WEBGL_compressed_texture_etc1"),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get("WEBGL_compressed_texture_etc"),null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===
a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===a||37853===a)return c=b.get("WEBGL_compressed_texture_astc"),null!==c?a:null;if(36492===a)return c=b.get("EXT_texture_compression_bptc"),null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get("WEBGL_depth_texture");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}
function Le(a){P.call(this);this.cameras=a||[]}function Kc(){y.call(this);this.type="Group"}function Me(){this._grip=this._targetRay=null}function Uh(a,b){function c(a){var b=q.get(a.inputSource);b&&b.dispatchEvent({type:a.type})}function d(){q.forEach(function(a,b){a.disconnect(b)});q.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());Q.stop();h.isPresenting=!1;h.dispatchEvent({type:"sessionend"})}function e(a){k=a;Q.setContext(l);Q.start();h.isPresenting=!0;h.dispatchEvent({type:"sessionstart"})}
function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)q.set(b[c],r[c]);for(c=0;c<a.removed.length;c++){b=a.removed[c];var d=q.get(b);d&&(d.dispatchEvent({type:"disconnected",data:b}),q.delete(b))}for(c=0;c<a.added.length;c++)b=a.added[c],(d=q.get(b))&&d.dispatchEvent({type:"connected",data:b})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,k=null,n="local-floor",t=
null,r=[],q=new Map,u=new P;u.layers.enable(1);u.viewport=new R;var E=new P;E.layers.enable(2);E.viewport=new R;var x=[u,E],w=new Le;w.layers.enable(1);w.layers.enable(2);var v=null,T=null;this.isPresenting=this.enabled=!1;this.getController=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getTargetRaySpace()};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getGripSpace()};this.setFramebufferScaleFactor=function(a){m=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")};
this.setReferenceSpaceType=function(a){n=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")};this.getReferenceSpace=function(){return k};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener("select",c),l.addEventListener("selectstart",c),l.addEventListener("selectend",c),l.addEventListener("squeeze",c),l.addEventListener("squeezestart",c),l.addEventListener("squeezeend",c),l.addEventListener("end",
d),a=b.getContextAttributes(),!0!==a.xrCompatible&&b.makeXRCompatible(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(n).then(e),l.addEventListener("inputsourceschange",f))};var Z=new p,C=new p;this.getCamera=function(a){w.near=E.near=u.near=a.near;w.far=E.far=u.far=a.far;if(v!==w.near||T!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),v=w.near,T=w.far;
var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;d=0;for(b=a.length;d<b;d++)a[d].updateMatrixWorld(!0);if(2===c.length){Z.setFromMatrixPosition(u.matrixWorld);C.setFromMatrixPosition(E.matrixWorld);c=Z.distanceTo(C);var e=u.projectionMatrix.elements,f=E.projectionMatrix.elements,h=e[14]/(e[10]-1);d=e[14]/(e[10]+1);a=(e[9]+1)/e[5];b=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],n=(f[8]+1)/f[0];f=h*m;e=h*n;n=c/(-m+n);m=n*-m;u.matrixWorld.decompose(w.position,
w.quaternion,w.scale);w.translateX(m);w.translateZ(n);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=n;n=d+n;w.projectionMatrix.makePerspective(f-m,e+(c-m),a*d/n*h,b*d/n*h,h,n)}else w.projectionMatrix.copy(u.projectionMatrix);return w};var B=null,Q=new uh;Q.setAnimationLoop(function(b,c){t=c.getViewerPose(k);if(null!==t){var d=t.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);var f=!1;d.length!==w.cameras.length&&(w.cameras.length=
0,f=!0);for(var g=0;g<d.length;g++){var h=d[g],m=e.getViewport(h),n=x[g];n.matrix.fromArray(h.transform.matrix);n.projectionMatrix.fromArray(h.projectionMatrix);n.viewport.set(m.x,m.y,m.width,m.height);0===g&&w.matrix.copy(n.matrix);!0===f&&w.cameras.push(n)}}d=l.inputSources;for(g=0;g<r.length;g++)r[g].update(d[g],c,k);B&&B(b,c)});this.setAnimationLoop=function(a){B=a};this.dispose=function(){}}function zk(a){function b(b,c,f){b.opacity.value=c.opacity;c.color&&b.diffuse.value.copy(c.color);c.emissive&&
b.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);c.map&&(b.map.value=c.map);c.alphaMap&&(b.alphaMap.value=c.alphaMap);c.specularMap&&(b.specularMap.value=c.specularMap);if(f=c.envMap||f)b.envMap.value=f,b.flipEnvMap.value=f.isCubeTexture?-1:1,b.reflectivity.value=c.reflectivity,b.refractionRatio.value=c.refractionRatio,b.maxMipLevel.value=a.get(f).__maxMipLevel;c.lightMap&&(b.lightMap.value=c.lightMap,b.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(b.aoMap.value=c.aoMap,
b.aoMapIntensity.value=c.aoMapIntensity);if(c.map)var d=c.map;else c.specularMap?d=c.specularMap:c.displacementMap?d=c.displacementMap:c.normalMap?d=c.normalMap:c.bumpMap?d=c.bumpMap:c.roughnessMap?d=c.roughnessMap:c.metalnessMap?d=c.metalnessMap:c.alphaMap?d=c.alphaMap:c.emissiveMap&&(d=c.emissiveMap);void 0!==d&&(d.isWebGLRenderTarget&&(d=d.texture),!0===d.matrixAutoUpdate&&d.updateMatrix(),b.uvTransform.value.copy(d.matrix));if(c.aoMap)var e=c.aoMap;else c.lightMap&&(e=c.lightMap);void 0!==e&&
(e.isWebGLRenderTarget&&(e=e.texture),!0===e.matrixAutoUpdate&&e.updateMatrix(),b.uv2Transform.value.copy(e.matrix))}function c(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,
a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);if(b.envMap||c)a.envMapIntensity.value=b.envMapIntensity}return{refreshFogUniforms:function(a,b){a.fogColor.value.copy(b.color);b.isFog?(a.fogNear.value=b.near,a.fogFar.value=b.far):b.isFogExp2&&(a.fogDensity.value=b.density)},refreshMaterialUniforms:function(a,e,f,
g,h){if(e.isMeshBasicMaterial)b(a,e);else if(e.isMeshLambertMaterial)b(a,e),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap);else if(e.isMeshToonMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.gradientMap&&(a.gradientMap.value=e.gradientMap),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),
1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshPhongMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,1E-4),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,
a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshStandardMaterial)b(a,e,f),e.isMeshPhysicalMaterial?(c(a,e,f),a.reflectivity.value=e.reflectivity,a.clearcoat.value=e.clearcoat,a.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&a.sheen.value.copy(e.sheen),e.clearcoatMap&&(a.clearcoatMap.value=
e.clearcoatMap),e.clearcoatRoughnessMap&&(a.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(a.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),a.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&a.clearcoatNormalScale.value.negate()),a.transparency.value=e.transparency):c(a,e,f);else if(e.isMeshMatcapMaterial)b(a,e),e.matcap&&(a.matcap.value=e.matcap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),
e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDepthMaterial)b(a,e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDistanceMaterial)b(a,
e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias),a.referencePosition.value.copy(e.referencePosition),a.nearDistance.value=e.nearDistance,a.farDistance.value=e.farDistance;else if(e.isMeshNormalMaterial)b(a,e),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),
1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isLineBasicMaterial)a.diffuse.value.copy(e.color),a.opacity.value=e.opacity,e.isLineDashedMaterial&&(a.dashSize.value=e.dashSize,a.totalSize.value=e.dashSize+e.gapSize,a.scale.value=e.scale);else if(e.isPointsMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.size.value=e.size*g;
a.scale.value=.5*h;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var d=e.map;else e.alphaMap&&(d=e.alphaMap);void 0!==d&&(!0===d.matrixAutoUpdate&&d.updateMatrix(),a.uvTransform.value.copy(d.matrix))}else if(e.isSpriteMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.rotation.value=e.rotation;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var m=e.map;else e.alphaMap&&(m=e.alphaMap);void 0!==m&&(!0===m.matrixAutoUpdate&&
m.updateMatrix(),a.uvTransform.value.copy(m.matrix))}else e.isShadowMaterial?(a.color.value.copy(e.color),a.opacity.value=e.opacity):e.isShaderMaterial&&(e.uniformsNeedUpdate=!1)}}}function jg(a){var b;function c(){sa=new oj(I);Ha=new mj(I,sa,a);!1===Ha.isWebGL2&&(sa.get("WEBGL_depth_texture"),sa.get("OES_texture_float"),sa.get("OES_texture_half_float"),sa.get("OES_texture_half_float_linear"),sa.get("OES_standard_derivatives"),sa.get("OES_element_index_uint"),sa.get("ANGLE_instanced_arrays"));sa.get("OES_texture_float_linear");
ra=new Th(I,sa,Ha);X=new xk(I,sa,Ha);X.scissor(S.copy(ka).multiplyScalar(xa).floor());X.viewport(Y.copy(da).multiplyScalar(xa).floor());fa=new rj(I);P=new nk;ba=new yk(I,sa,X,P,Ha,ra,fa);oa=new jj(I,Ha);va=new pj(I,oa,fa);pa=new uj(I,va,oa,fa);Aa=new tj(I);ta=new mk(y,sa,Ha);za=new zk(P);ya=new qk;wa=new wk;qa=new kj(y,X,pa,ja);Ca=new lj(I,sa,fa,Ha);Ea=new qj(I,sa,fa,Ha);fa.programs=ta.programs;y.capabilities=Ha;y.extensions=sa;y.properties=P;y.renderLists=ya;y.state=X;y.info=fa}function d(a){a.preventDefault();
console.log("THREE.WebGLRenderer: Context Lost.");F=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");F=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);P.remove(a)}function g(a){var b=P.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){y.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===a.autoUpdate&&a.update(b);
else if(a.isLight)Q.pushLight(a),a.castShadow&&Q.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||na.intersectsSprite(a)){d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la);var e=pa.update(a),f=a.material;f.visible&&B.push(a,e,f,c,Jb.z,null)}}else if(a.isImmediateRenderObject)d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la),B.push(a,null,a.material,c,Jb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==fa.render.frame&&(a.skeleton.update(),
a.skeleton.frame=fa.render.frame),!a.frustumCulled||na.intersectsObject(a))if(d&&Jb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(la),e=pa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var n=g[h],k=f[n.materialIndex];k&&k.visible&&B.push(a,e,k,c,Jb.z,n)}else f.visible&&B.push(a,e,f,c,Jb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)l(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m=void 0===d?g.material:
d;g=g.group;if(c.isArrayCamera){W=c;for(var n=c.cameras,z=0,q=n.length;z<q;z++){var t=n[z];h.layers.test(t.layers)&&(X.viewport(Y.copy(t.viewport)),Q.setupLights(t),k(h,b,t,l,m,g))}}else W=null,k(h,b,c,l,m,g)}}function k(a,c,d,e,f,g){a.onBeforeRender(y,c,d,e,f,g);Q=wa.get(c,W||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var l=t(d,c,f,a);X.setMaterial(f);V=b=null;Ke=!1;h(a,l)}else y.renderBufferDirect(d,
c,e,f,a,g);a.onAfterRender(y,c,d,e,f,g);Q=wa.get(c,W||d)}function n(a,b,c){var d=P.get(a),e=Q.state.lights,h=e.state.version;c=ta.getParameters(a,e.state,Q.state.shadowsArray,b,ha.numPlanes,ha.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,n=!0;if(void 0===m)a.addEventListener("dispose",f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;n=!1}n&&(m=ta.acquireProgram(c,l),d.program=m,d.uniforms=c.uniforms,d.outputEncoding=
c.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<y.maxMorphTargets;l++)0<=c["morphTarget"+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<y.maxMorphNormals;l++)0<=c["morphNormal"+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=ha.numPlanes,d.numIntersection=ha.numIntersection,c.clippingPlanes=ha.uniform;d.environment=a.isMeshStandardMaterial?
b.environment:null;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot,c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=
e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Gb.seqWithValue(a.seq,c);
d.uniformsList=a}function t(a,b,c,d){ba.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?b.environment:null,g=null===G?y.outputEncoding:G.texture.encoding,h=P.get(c),l=Q.state.lights;Je&&(ig||a!==ia)&&ha.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,h,a===ia&&c.id===M);c.version===h.__version?void 0===h.program?n(c,b,d):c.fog&&h.fog!==e?n(c,b,d):h.environment!==f?n(c,b,d):h.needsLights&&h.lightsStateVersion!==l.state.version?n(c,b,d):void 0===h.numClippingPlanes||h.numClippingPlanes===
ha.numPlanes&&h.numIntersection===ha.numIntersection?h.outputEncoding!==g&&n(c,b,d):n(c,b,d):(n(c,b,d),h.__version=c.version);var m=!1,k=!1,z=!1;b=h.program;g=b.getUniforms();l=h.uniforms;X.useProgram(b.program)&&(z=k=m=!0);c.id!==M&&(M=c.id,k=!0);if(m||ia!==a){g.setValue(I,"projectionMatrix",a.projectionMatrix);Ha.logarithmicDepthBuffer&&g.setValue(I,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));ia!==a&&(ia=a,z=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshStandardMaterial||
c.envMap)m=g.map.cameraPosition,void 0!==m&&m.setValue(I,Jb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&g.setValue(I,"isOrthographic",!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(I,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&
(g.setOptional(I,d,"bindMatrix"),g.setOptional(I,d,"bindMatrixInverse"),a=d.skeleton))if(m=a.bones,Ha.floatVertexTextures){if(void 0===a.boneTexture){m=Math.sqrt(4*m.length);m=O.ceilPowerOfTwo(m);m=Math.max(m,4);var q=new Float32Array(m*m*4);q.set(a.boneMatrices);var t=new $b(q,m,m,1023,1015);a.boneMatrices=q;a.boneTexture=t;a.boneTextureSize=m}g.setValue(I,"boneTexture",a.boneTexture,ba);g.setValue(I,"boneTextureSize",a.boneTextureSize)}else g.setOptional(I,a,"boneMatrices");if(k||h.receiveShadow!==
d.receiveShadow)h.receiveShadow=d.receiveShadow,g.setValue(I,"receiveShadow",d.receiveShadow);k&&(g.setValue(I,"toneMappingExposure",y.toneMappingExposure),g.setValue(I,"toneMappingWhitePoint",y.toneMappingWhitePoint),h.needsLights&&(k=z,l.ambientLightColor.needsUpdate=k,l.lightProbe.needsUpdate=k,l.directionalLights.needsUpdate=k,l.directionalLightShadows.needsUpdate=k,l.pointLights.needsUpdate=k,l.pointLightShadows.needsUpdate=k,l.spotLights.needsUpdate=k,l.spotLightShadows.needsUpdate=k,l.rectAreaLights.needsUpdate=
k,l.hemisphereLights.needsUpdate=k),e&&c.fog&&za.refreshFogUniforms(l,e),za.refreshMaterialUniforms(l,c,f,xa,Ra),void 0!==l.ltc_1&&(l.ltc_1.value=A.LTC_1),void 0!==l.ltc_2&&(l.ltc_2.value=A.LTC_2),Gb.upload(I,h.uniformsList,l,ba));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Gb.upload(I,h.uniformsList,l,ba),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(I,"center",d.center);g.setValue(I,"modelViewMatrix",d.modelViewMatrix);g.setValue(I,"normalMatrix",d.normalMatrix);g.setValue(I,"modelMatrix",
d.matrixWorld);return b}a=a||{};var r=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),q=void 0!==a.context?a.context:null,u=void 0!==a.alpha?a.alpha:!1,E=void 0!==a.depth?a.depth:!0,x=void 0!==a.stencil?a.stencil:!0,w=void 0!==a.antialias?a.antialias:!1,ja=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Z=void 0!==a.powerPreference?a.powerPreference:"default",C=void 0!==a.failIfMajorPerformanceCaveat?
a.failIfMajorPerformanceCaveat:!1,B=null,Q=null;this.domElement=r;this.debug={checkShaderErrors:!0};this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMapping=0;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var y=this,F=!1,D=null,H=0,K=0,G=null,L=null,M=-1;var V=b=
null;var Ke=!1;var ia=null,W=null,Y=new R,S=new R,aa=null,ea=r.width,Ra=r.height,xa=1,J=null,ca=null,da=new R(0,0,ea,Ra),ka=new R(0,0,ea,Ra),ma=!1,na=new Gc,ha=new nj,Je=!1,ig=!1,la=new N,Jb=new p;try{u={alpha:u,depth:E,stencil:x,antialias:w,premultipliedAlpha:ja,preserveDrawingBuffer:T,powerPreference:Z,failIfMajorPerformanceCaveat:C};r.addEventListener("webglcontextlost",d,!1);r.addEventListener("webglcontextrestored",e,!1);var I=q||r.getContext("webgl",u)||r.getContext("experimental-webgl",u);
if(null===I){if(null!==r.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===I.getShaderPrecisionFormat&&(I.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Vh){throw console.error("THREE.WebGLRenderer: "+Vh.message),Vh;}var sa,Ha,X,fa,P,ba,oa,va,pa,ta,za,ya,wa,qa,Aa,Ca,Ea,ra;c();var ua=new Uh(y,I);this.xr=ua;var Ga=new Rh(y,pa,Ha.maxTextureSize);this.shadowMap=Ga;
this.getContext=function(){return I};this.getContextAttributes=function(){return I.getContextAttributes()};this.forceContextLoss=function(){var a=sa.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=sa.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return xa};this.setPixelRatio=function(a){void 0!==a&&(xa=a,this.setSize(ea,Ra,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),
a=new v);return a.set(ea,Ra)};this.setSize=function(a,b,c){ua.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(ea=a,Ra=b,r.width=Math.floor(a*xa),r.height=Math.floor(b*xa),!1!==c&&(r.style.width=a+"px",r.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),a=new v);return a.set(ea*xa,Ra*xa).floor()};this.setDrawingBufferSize=
function(a,b,c){ea=a;Ra=b;xa=c;r.width=Math.floor(a*c);r.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),a=new R);return a.copy(Y)};this.getViewport=function(a){return a.copy(da)};this.setViewport=function(a,b,c,d){a.isVector4?da.set(a.x,a.y,a.z,a.w):da.set(a,b,c,d);X.viewport(Y.copy(da).multiplyScalar(xa).floor())};this.getScissor=function(a){return a.copy(ka)};
this.setScissor=function(a,b,c,d){a.isVector4?ka.set(a.x,a.y,a.z,a.w):ka.set(a,b,c,d);X.scissor(S.copy(ka).multiplyScalar(xa).floor())};this.getScissorTest=function(){return ma};this.setScissorTest=function(a){X.setScissorTest(ma=a)};this.setOpaqueSort=function(a){J=a};this.setTransparentSort=function(a){ca=a};this.getClearColor=function(){return qa.getClearColor()};this.setClearColor=function(){qa.setClearColor.apply(qa,arguments)};this.getClearAlpha=function(){return qa.getClearAlpha()};this.setClearAlpha=
function(){qa.setClearAlpha.apply(qa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;I.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){r.removeEventListener("webglcontextlost",d,!1);r.removeEventListener("webglcontextrestored",e,!1);ya.dispose();wa.dispose();P.dispose();pa.dispose();ua.dispose();
Ba.stop()};this.renderBufferImmediate=function(a,b){X.initAttributes();var c=P.get(a);a.hasPositions&&!c.position&&(c.position=I.createBuffer());a.hasNormals&&!c.normal&&(c.normal=I.createBuffer());a.hasUvs&&!c.uv&&(c.uv=I.createBuffer());a.hasColors&&!c.color&&(c.color=I.createBuffer());b=b.getAttributes();a.hasPositions&&(I.bindBuffer(34962,c.position),I.bufferData(34962,a.positionArray,35048),X.enableAttribute(b.position),I.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(I.bindBuffer(34962,
c.normal),I.bufferData(34962,a.normalArray,35048),X.enableAttribute(b.normal),I.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(I.bindBuffer(34962,c.uv),I.bufferData(34962,a.uvArray,35048),X.enableAttribute(b.uv),I.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(I.bindBuffer(34962,c.color),I.bufferData(34962,a.colorArray,35048),X.enableAttribute(b.color),I.vertexAttribPointer(b.color,3,5126,!1,0,0));X.disableUnusedAttributes();I.drawArrays(4,0,a.count);a.count=0};var Ia=new zc;this.renderBufferDirect=
function(a,c,d,e,f,g){null===c&&(c=Ia);var h=f.isMesh&&0>f.matrixWorld.determinant(),l=t(a,c,e,f);X.setMaterial(e,h);var m=!1;if(b!==d.id||V!==l.id||Ke!==(!0===e.wireframe))b=d.id,V=l.id,Ke=!0===e.wireframe,m=!0;if(e.morphTargets||e.morphNormals)Aa.update(f,d,e,l),m=!0;!0===f.isInstancedMesh&&(m=!0);a=d.index;c=d.attributes.position;if(null===a){if(void 0===c||0===c.count)return}else if(0===a.count)return;var n=1;!0===e.wireframe&&(a=va.getWireframeAttribute(d),n=2);h=Ca;if(null!==a){var k=oa.get(a);
h=Ea;h.setIndex(k)}if(m){if(!1!==Ha.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry||null!==sa.get("ANGLE_instanced_arrays")){X.initAttributes();m=d.attributes;l=l.getAttributes();var z=e.defaultAttributeValues;for(ja in l){var q=l[ja];if(0<=q){var r=m[ja];if(void 0!==r){var u=r.normalized,p=r.itemSize,w=oa.get(r);if(void 0!==w){var E=w.buffer,x=w.type;w=w.bytesPerElement;if(r.isInterleavedBufferAttribute){var v=r.data,C=v.stride;r=r.offset;v&&v.isInstancedInterleavedBuffer?(X.enableAttributeAndDivisor(q,
v.meshPerAttribute),void 0===d._maxInstanceCount&&(d._maxInstanceCount=v.meshPerAttribute*v.count)):X.enableAttribute(q);I.bindBuffer(34962,E);X.vertexAttribPointer(q,p,x,u,C*w,r*w)}else r.isInstancedBufferAttribute?(X.enableAttributeAndDivisor(q,r.meshPerAttribute),void 0===d._maxInstanceCount&&(d._maxInstanceCount=r.meshPerAttribute*r.count)):X.enableAttribute(q),I.bindBuffer(34962,E),X.vertexAttribPointer(q,p,x,u,0,0)}}else if("instanceMatrix"===ja)w=oa.get(f.instanceMatrix),void 0!==w&&(E=w.buffer,
x=w.type,X.enableAttributeAndDivisor(q+0,1),X.enableAttributeAndDivisor(q+1,1),X.enableAttributeAndDivisor(q+2,1),X.enableAttributeAndDivisor(q+3,1),I.bindBuffer(34962,E),I.vertexAttribPointer(q+0,4,x,!1,64,0),I.vertexAttribPointer(q+1,4,x,!1,64,16),I.vertexAttribPointer(q+2,4,x,!1,64,32),I.vertexAttribPointer(q+3,4,x,!1,64,48));else if(void 0!==z&&(u=z[ja],void 0!==u))switch(u.length){case 2:I.vertexAttrib2fv(q,u);break;case 3:I.vertexAttrib3fv(q,u);break;case 4:I.vertexAttrib4fv(q,u);break;default:I.vertexAttrib1fv(q,
u)}}}X.disableUnusedAttributes()}null!==a&&I.bindBuffer(34963,k.buffer)}var ja=d.drawRange.start*n;m=null!==g?g.start*n:0;k=Math.max(ja,m);g=Math.max(0,Math.min(null!==a?a.count:c.count,ja+d.drawRange.count*n,m+(null!==g?g.count*n:Infinity))-1-k+1);0!==g&&(f.isMesh?!0===e.wireframe?(X.setLineWidth(e.wireframeLinewidth*(null===G?xa:1)),h.setMode(1)):h.setMode(4):f.isLine?(e=e.linewidth,void 0===e&&(e=1),X.setLineWidth(e*(null===G?xa:1)),f.isLineSegments?h.setMode(1):f.isLineLoop?h.setMode(2):h.setMode(3)):
f.isPoints?h.setMode(0):f.isSprite&&h.setMode(4),f.isInstancedMesh?h.renderInstances(d,k,g,f.count):d.isInstancedBufferGeometry?h.renderInstances(d,k,g,Math.min(d.instanceCount,d._maxInstanceCount)):h.render(k,g))};this.compile=function(a,b){Q=wa.get(a,b);Q.init();a.traverse(function(a){a.isLight&&(Q.pushLight(a),a.castShadow&&Q.pushShadow(a))});Q.setupLights(b);var c={};a.traverse(function(b){var d=b.material;if(d)if(Array.isArray(d))for(var e=0;e<d.length;e++){var f=d[e];!1===f.uuid in c&&(n(f,
a,b),c[f.uuid]=!0)}else!1===d.uuid in c&&(n(d,a,b),c[d.uuid]=!0)})};var Fa=null,Ba=new uh;Ba.setAnimationLoop(function(a){ua.isPresenting||Fa&&Fa(a)});"undefined"!==typeof window&&Ba.setContext(window);this.setAnimationLoop=function(a){Fa=a;ua.setAnimationLoop(a);Ba.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.");var f=d}if(void 0!==e){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");
var g=e}c&&c.isCamera?F||(V=b=null,Ke=!1,M=-1,ia=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ua.enabled&&ua.isPresenting&&(c=ua.getCamera(c)),a.onBeforeRender(y,a,c,f||G),Q=wa.get(a,c),Q.init(),la.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),na.setFromProjectionMatrix(la),ig=this.localClippingEnabled,Je=ha.init(this.clippingPlanes,ig,c),B=ya.get(a,c),B.init(),l(a,c,0,y.sortObjects),B.finish(),!0===y.sortObjects&&B.sort(J,ca),Je&&ha.beginShadows(),
Ga.render(Q.state.shadowsArray,a,c),Q.setupLights(c),Je&&ha.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),qa.render(B,a,c,g),d=B.opaque,e=B.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),a.onAfterRender(y,a,c),null!==G&&(ba.updateRenderTargetMipmap(G),ba.updateMultisampleRenderTarget(G)),X.buffers.depth.setTest(!0),X.buffers.depth.setMask(!0),X.buffers.color.setMask(!0),
X.setPolygonOffset(!1),Q=B=null):console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")};this.setFramebuffer=function(a){D!==a&&null===G&&I.bindFramebuffer(36160,a);D=a};this.getActiveCubeFace=function(){return H};this.getActiveMipmapLevel=function(){return K};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a,b,c){G=a;H=b;K=c;a&&void 0===P.get(a).__webglFramebuffer&&ba.setupRenderTarget(a);var d=D,e=!1;a?(d=P.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?
(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?P.get(a).__webglMultisampledFramebuffer:d,Y.copy(a.viewport),S.copy(a.scissor),aa=a.scissorTest):(Y.copy(da).multiplyScalar(xa).floor(),S.copy(ka).multiplyScalar(xa).floor(),aa=ma);L!==d&&(I.bindFramebuffer(36160,d),L=d);X.viewport(Y);X.scissor(S);X.setScissorTest(aa);e&&(a=P.get(a.texture),I.framebufferTexture2D(36160,36064,34069+(b||0),a.__webglTexture,c||0))};this.readRenderTargetPixels=function(a,b,c,d,e,f,g){if(a&&a.isWebGLRenderTarget){var h=
P.get(a).__webglFramebuffer;a.isWebGLCubeRenderTarget&&void 0!==g&&(h=h[g]);if(h){g=!1;h!==L&&(I.bindFramebuffer(36160,h),g=!0);try{var l=a.texture,m=l.format,n=l.type;1023!==m&&ra.convert(m)!==I.getParameter(35739)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===n||ra.convert(n)===I.getParameter(35738)||1015===n&&(Ha.isWebGL2||sa.get("OES_texture_float")||sa.get("WEBGL_color_buffer_float"))||1016===n&&(Ha.isWebGL2?
sa.get("EXT_color_buffer_float"):sa.get("EXT_color_buffer_half_float"))?36053===I.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&I.readPixels(b,c,d,e,ra.convert(m),ra.convert(n),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{g&&I.bindFramebuffer(36160,L)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};
this.copyFramebufferToTexture=function(a,b,c){void 0===c&&(c=0);var d=Math.pow(2,-c),e=Math.floor(b.image.width*d);d=Math.floor(b.image.height*d);var f=ra.convert(b.format);ba.setTexture2D(b,0);I.copyTexImage2D(3553,c,f,a.x,a.y,e,d,0);X.unbindTexture()};this.copyTextureToTexture=function(a,b,c,d){void 0===d&&(d=0);var e=b.image.width,f=b.image.height,g=ra.convert(c.format),h=ra.convert(c.type);ba.setTexture2D(c,0);b.isDataTexture?I.texSubImage2D(3553,d,a.x,a.y,e,f,g,h,b.image.data):b.isCompressedTexture?
I.compressedTexSubImage2D(3553,d,a.x,a.y,b.mipmaps[0].width,b.mipmaps[0].height,g,b.mipmaps[0].data):I.texSubImage2D(3553,d,a.x,a.y,g,h,b.image);0===d&&c.generateMipmaps&&I.generateMipmap(3553);X.unbindTexture()};this.initTexture=function(a){ba.setTexture2D(a,0);X.unbindTexture()};"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Ne(a,b){this.name="";this.color=new D(a);this.density=void 0!==b?b:2.5E-4}function Oe(a,b,c){this.name=
"";this.color=new D(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function rb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.usage=35044;this.updateRange={offset:0,count:-1};this.version=0}function Kd(a,b,c,d){this.name="";this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function Kb(a){K.call(this);this.type="SpriteMaterial";this.color=new D(16777215);this.alphaMap=this.map=null;this.rotation=0;this.transparent=this.sizeAttenuation=!0;this.setValues(a)}
function Ld(a){y.call(this);this.type="Sprite";if(void 0===Lc){Lc=new F;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new rb(b,5);Lc.setIndex([0,1,2,0,2,3]);Lc.setAttribute("position",new Kd(b,3,0,!1));Lc.setAttribute("uv",new Kd(b,2,3,!1))}this.geometry=Lc;this.material=void 0!==a?a:new Kb;this.center=new v(.5,.5)}function Pe(a,b,c,d,e,f){Mc.subVectors(a,c).addScalar(.5).multiply(d);void 0!==e?(Md.x=f*Mc.x-e*Mc.y,Md.y=e*Mc.x+f*Mc.y):Md.copy(Mc);a.copy(b);a.x+=Md.x;
a.y+=Md.y;a.applyMatrix4(Wh)}function Nd(){y.call(this);this._currentLevel=0;this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}});this.autoUpdate=!0}function Qe(a,b){a&&a.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");ea.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new N;this.bindMatrixInverse=new N}function Re(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*
this.bones.length);this.frame=-1;if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new N)}function kg(){y.call(this);this.type="Bone"}function Se(a,b,c){ea.call(this,a,b);this.instanceMatrix=new G(new Float32Array(16*c),16);this.count=c;this.frustumCulled=!1}function da(a){K.call(this);this.type=
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"LineLoop"}function Xa(a){K.call(this);this.type="PointsMaterial";this.color=new D(16777215);this.alphaMap=this.map=null;this.size=1;this.sizeAttenuation=!0;this.morphTargets=!1;this.setValues(a)}function Nc(a,b){y.call(this);this.type="Points";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new Xa;this.updateMorphTargets()}function lg(a,b,c,d,e,f,g){var h=mg.distanceSqToPoint(a);h<c&&(c=new p,mg.closestPointToPoint(a,c),c.applyMatrix4(d),a=e.ray.origin.distanceTo(c),a<e.near||a>e.far||
f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))}function ng(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Oc(a,b,c,d,e,f,g,h,l,m,k,n){W.call(this,null,f,g,h,l,m,d,e,k,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Od(a,b,c,d,e,f,g,h,l){W.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}
function Pd(a,b,c,d,e,f,g,h,l,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);W.call(this,null,d,e,f,g,h,m,c,l);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Pc(a){F.call(this);this.type="WireframeGeometry";var b=[],c,d,e,f=[0,0],g={},h=["a","b","c"];if(a&&
a.isGeometry){var l=a.faces;var m=0;for(d=l.length;m<d;m++){var k=l[m];for(c=0;3>c;c++){var n=k[h[c]];var t=k[h[(c+1)%3]];f[0]=Math.min(n,t);f[1]=Math.max(n,t);n=f[0]+","+f[1];void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]})}}for(n in g)m=g[n],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new p,null!==a.index){l=a.attributes.position;k=a.index;var r=a.groups;0===r.length&&(r=[{start:0,count:k.count,materialIndex:0}]);a=0;for(e=
r.length;a<e;++a)for(m=r[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)n=k.getX(m+c),t=k.getX(m+(c+1)%3),f[0]=Math.min(n,t),f[1]=Math.max(n,t),n=f[0]+","+f[1],void 0===g[n]&&(g[n]={index1:f[0],index2:f[1]});for(n in g)m=g[n],h.fromBufferAttribute(l,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(l,m.index2),b.push(h.x,h.y,h.z)}else for(l=a.attributes.position,m=0,d=l.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(l,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(l,
g),b.push(h.x,h.y,h.z);this.setAttribute("position",new B(b,3))}function Qd(a,b,c){L.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Qc(a,b,c));this.mergeVertices()}function Qc(a,b,c){F.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new p,l=new p,m=new p,k=new p,n=new p,t,r;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");
var q=b+1;for(t=0;t<=c;t++){var u=t/c;for(r=0;r<=b;r++){var E=r/b;a(E,u,l);e.push(l.x,l.y,l.z);0<=E-1E-5?(a(E-1E-5,u,m),k.subVectors(l,m)):(a(E+1E-5,u,m),k.subVectors(m,l));0<=u-1E-5?(a(E,u-1E-5,m),n.subVectors(l,m)):(a(E,u+1E-5,m),n.subVectors(m,l));h.crossVectors(k,n).normalize();f.push(h.x,h.y,h.z);g.push(E,u)}}for(t=0;t<c;t++)for(r=0;r<b;r++)a=t*q+r+1,h=(t+1)*q+r+1,l=(t+1)*q+r,d.push(t*q+r,a,l),d.push(a,h,l);this.setIndex(d);this.setAttribute("position",new B(e,3));this.setAttribute("normal",
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function jd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new bc(b);a.rotateY(.5*Math.PI);this.material=new Pa({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.setAttribute("color",new G(b,3));this.add(new ea(a,this.material));this.update()}function vf(a,b,c,d){a=a||10;b=b||10;c=new D(void 0!==c?c:4473924);d=new D(void 0!==
d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var n=l===e?c:d;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3;n.toArray(h,m);m+=3}b=new F;b.setAttribute("position",new B(a,3));b.setAttribute("color",new B(h,3));c=new da({vertexColors:!0,toneMapped:!1});ma.call(this,b,c);this.type="GridHelper"}function wf(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new D(void 0!==e?e:4473924);f=new D(void 0!==f?f:8947848);var g=
[],h=[],l;for(l=0;l<=b;l++){var m=l/b*2*Math.PI;var k=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(k,0,m);var n=l&1?e:f;h.push(n.r,n.g,n.b);h.push(n.r,n.g,n.b)}for(l=0;l<=c;l++){n=l&1?e:f;var t=a-a/c*l;for(b=0;b<d;b++)m=b/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b),m=(b+1)/d*2*Math.PI,k=Math.sin(m)*t,m=Math.cos(m)*t,g.push(k,0,m),h.push(n.r,n.g,n.b)}a=new F;a.setAttribute("position",new B(g,3));a.setAttribute("color",new B(h,3));g=new da({vertexColors:!0,toneMapped:!1});
ma.call(this,a,g);this.type="PolarGridHelper"}function kd(a,b,c){y.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new F;a.setAttribute("position",new B([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new da({fog:!1,toneMapped:!1});this.lightPlane=new La(a,b);this.add(this.lightPlane);a=new F;a.setAttribute("position",new B([0,0,0,0,0,1],3));this.targetLine=new La(a,b);this.add(this.targetLine);this.update()}function oe(a){function b(a,
b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new F,e=new da({color:16777215,vertexColors:!0,toneMapped:!1}),f=[],g=[],h={},l=new D(16755200),m=new D(16711680),k=new D(43775),n=new D(16777215),t=new D(3355443);b("n1","n2",l);b("n2","n4",l);b("n4","n3",l);b("n3","n1",l);b("f1","f2",l);b("f2","f4",l);b("f4","f3",l);b("f3","f1",l);b("n1","f1",l);b("n2","f2",l);b("n3","f3",l);b("n4","f4",l);b("p","n1",m);b("p","n2",m);b("p",
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b[a];if(void 0!==a)for(c=c.getAttribute("position"),b=0,d=a.length;b<d;b++)c.setXYZ(a[b],xf.x,xf.y,xf.z)}function wb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new F;d.setIndex(new G(a,1));d.setAttribute("position",new G(c,3));ma.call(this,d,new da({color:b,toneMapped:!1}));this.type="BoxHelper";this.matrixAutoUpdate=!1;this.update()}function pe(a,b){this.type="Box3Helper";this.box=a;b=b||16776960;a=
new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new F;c.setIndex(new G(a,1));c.setAttribute("position",new B([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ma.call(this,c,new da({color:b,toneMapped:!1}));this.type="Box3Helper";this.geometry.computeBoundingSphere()}function qe(a,b,c){this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new F;b.setAttribute("position",new B([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));
b.computeBoundingSphere();La.call(this,b,new da({color:a,toneMapped:!1}));this.type="PlaneHelper";b=new F;b.setAttribute("position",new B([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new ea(b,new Pa({color:a,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}function xb(a,b,c,d,e,f){y.call(this);this.type="ArrowHelper";void 0===a&&(a=new p(0,0,1));void 0===b&&(b=new p(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=
.2*e);void 0===yf&&(yf=new F,yf.setAttribute("position",new B([0,0,0,0,1,0],3)),Ng=new tb(0,.5,1,5,1),Ng.translate(0,-.5,0));this.position.copy(b);this.line=new La(yf,new da({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new ea(Ng,new Pa({color:d,toneMapped:!1}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function re(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new F;a.setAttribute("position",new B(b,
3));a.setAttribute("color",new B([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new da({vertexColors:!0,toneMapped:!1});ma.call(this,a,b);this.type="AxesHelper"}function Og(a){this._renderer=a;this._pingPongRenderTarget=null;a=new Float32Array(20);var b=new p(0,1,0);a=new ub({defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:a},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:b},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),
fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n"+Qg()+"\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="SphericalGaussianBlur";this._blurMaterial=a;this._cubemapShader=this._equirectShader=null;this._compileMaterial(this._blurMaterial)}function oi(a){a=new Ba(3*nb,3*nb,a);a.texture.mapping=306;a.texture.name="PMREM.cubeUv";a.scissorTest=!0;return a}function Rg(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function pi(){var a=new v(1,1);a=new ub({uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},
vertexShader:Pg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n"+Qg()+"\n\n#include <common>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="EquirectangularToCubeUV";return a}function qi(){var a=new ub({uniforms:{envMap:{value:null},inputEncoding:{value:mb[3E3]},outputEncoding:{value:mb[3E3]}},vertexShader:Pg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n"+Qg()+"\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});a.type="CubemapToCubeUV";return a}function Pg(){return"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"}
function Qg(){return"\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"}
function ri(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom";this.closed=!0}function si(a){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom"}function Sg(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");qa.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
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Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(ua.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var za=[],se=0;256>se;se++)za[se]=(16>se?"0":"")+se.toString(16);var O={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|
0,d=4294967295*Math.random()|0;return(za[a&255]+za[a>>8&255]+za[a>>16&255]+za[a>>24&255]+"-"+za[b&255]+za[b>>8&255]+"-"+za[b>>16&15|64]+za[b>>24&255]+"-"+za[c&63|128]+za[c>>8&255]+"-"+za[c>>16&255]+za[c>>24&255]+za[d&255]+za[d>>8&255]+za[d>>16&255]+za[d>>24&255]).toUpperCase()},clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*O.DEG2RAD},radToDeg:function(a){return a*O.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,
Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))},setQuaternionFromProperEuler:function(a,b,c,d,e){var f=Math.cos,g=Math.sin,h=f(c/2);c=g(c/2);var l=f((b+d)/2),m=g((b+d)/2),k=f((b-d)/2),n=g((b-d)/2);f=f((d-b)/2);b=g((d-b)/2);switch(e){case "XYX":a.set(h*m,c*k,c*n,h*l);break;case "YZY":a.set(c*n,h*m,c*k,h*l);break;case "ZXZ":a.set(c*k,c*n,h*m,h*l);break;case "XZX":a.set(h*m,c*b,c*f,h*l);break;case "YXY":a.set(c*f,h*m,c*b,h*l);break;case "ZYZ":a.set(c*
b,c*f,h*m,h*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+e)}}};Object.defineProperties(v.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(v.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},
max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);
return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*
this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){return Math.atan2(-this.y,-this.x)+Math.PI},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-
a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==
c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this},random:function(){this.x=Math.random();this.y=Math.random();return this}});Object.assign(ya.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=
l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],
a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var n=d[0],t=d[3],p=d[6],q=d[1],u=d[4],v=d[7],x=d[2],w=d[5];d=d[8];b[0]=a*n+e*q+f*x;b[3]=a*t+e*u+f*w;b[6]=a*p+e*v+f*d;b[1]=g*n+h*q+l*x;b[4]=g*t+h*u+l*w;b[7]=g*p+h*v+l*d;b[2]=m*n+k*q+c*x;b[5]=m*t+k*
u+c*w;b[8]=m*p+k*v+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var c=a.elements;a=this.elements;b=c[0];var d=c[1],
e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7];c=c[8];var k=c*g-h*m,n=h*l-c*f,p=m*f-g*l,r=b*k+d*n+e*p;if(0===r)return this.set(0,0,0,0,0,0,0,0,0);r=1/r;a[0]=k*r;a[1]=(e*m-c*d)*r;a[2]=(h*d-e*g)*r;a[3]=n*r;a[4]=(c*b-e*l)*r;a[5]=(e*f-h*b)*r;a[6]=p*r;a[7]=(d*l-m*b)*r;a[8]=(g*b-d*f)*r;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},
transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],
l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=
this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var ld,Ob={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===ld&&(ld=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));ld.width=a.width;ld.height=a.height;var b=ld.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=ld}return 2048<
a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},ej=0;W.DEFAULT_IMAGE=void 0;W.DEFAULT_MAPPING=300;W.prototype=Object.assign(Object.create(ua.prototype),{constructor:W,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);
this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=
a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,
minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=O.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Ob.getDataURL(d[f]))}else e=Ob.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},
transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(W.prototype,
"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.defineProperties(R.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=a}}});Object.assign(R.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=
a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=
a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*
b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=
a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=
a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=
Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=
Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);
this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;this.w=a.w+(b.w-a.w)*c;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this},random:function(){this.x=Math.random();this.y=
Math.random();this.z=Math.random();this.w=Math.random();return this}});Ba.prototype=Object.assign(Object.create(ua.prototype),{constructor:Ba,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);
this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Xf.prototype=Object.assign(Object.create(Ba.prototype),{constructor:Xf,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ba.prototype.copy.call(this,a);this.samples=a.samples;return this}});Object.assign(va,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=
c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],n=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==n){f=1-g;var p=h*d+l*k+m*n+c*e,r=0<=p?1:-1,q=1-p*p;q>Number.EPSILON&&(q=Math.sqrt(q),p=Math.atan2(q,p*r),f=Math.sin(f*p)/q,g=Math.sin(g*p)/q);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+n*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c},multiplyQuaternionsFlat:function(a,b,c,d,e,f){var g=c[d],h=c[d+1],l=c[d+2];c=c[d+3];d=e[f];var m=e[f+1],k=e[f+2];e=
e[f+3];a[b]=g*e+c*d+h*k-l*m;a[b+1]=h*e+c*m+l*d-g*k;a[b+2]=l*e+c*k+g*m-h*d;a[b+3]=c*e-g*d-h*m-l*k;return a}});Object.defineProperties(va.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(va.prototype,
{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,
g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);switch(a){case "XYZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "YXZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "ZXY":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "ZYX":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "YZX":this._x=c*l*f+h*d*e;this._y=
h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f-c*d*e;break;case "XZY":this._x=c*l*f-h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f+c*d*e;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];
a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,
b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(O.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=
-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();
return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,
g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});var Tg=new p,ti=new va;Object.assign(p.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(ti.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(ti.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},
unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,
a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||
1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=
0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;return this},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*
e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){Tg.copy(this).projectOnVector(a);return this.sub(Tg)},reflect:function(a){return this.sub(Tg.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(O.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,
a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,
b){return this.fromArray(a.elements,3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this},
random:function(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this}});var md=new p,ba=new N,Hk=new p(0,0,0),Ik=new p(1,1,1),Pb=new p,zf=new p,Ea=new p;Object.assign(N.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,n,p,r,q,u){var z=this.elements;z[0]=a;z[4]=b;z[8]=c;z[12]=d;z[1]=e;z[5]=f;z[9]=g;z[13]=h;z[2]=l;z[6]=m;z[10]=k;z[14]=n;z[3]=p;z[7]=r;z[11]=q;z[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new N).fromArray(this.elements)},
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,
b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=this.elements,c=a.elements,d=1/md.setFromMatrixColumn(a,0).length(),e=1/md.setFromMatrixColumn(a,1).length();a=1/md.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=
k-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Hk,
a,Ik)},lookAt:function(a,b,c){var d=this.elements;Ea.subVectors(a,b);0===Ea.lengthSq()&&(Ea.z=1);Ea.normalize();Pb.crossVectors(c,Ea);0===Pb.lengthSq()&&(1===Math.abs(c.z)?Ea.x+=1E-4:Ea.z+=1E-4,Ea.normalize(),Pb.crossVectors(c,Ea));Pb.normalize();zf.crossVectors(Ea,Pb);d[0]=Pb.x;d[4]=zf.x;d[8]=Ea.x;d[1]=Pb.y;d[5]=zf.y;d[9]=Ea.y;d[2]=Pb.z;d[6]=zf.z;d[10]=Ea.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],n=c[2],p=c[6],r=c[10],q=c[14],u=c[3],v=c[7],x=c[11];c=c[15];var w=d[0],y=d[4],B=d[8],Z=d[12],C=d[1],A=d[5],D=d[9],F=d[13],G=d[2],H=d[6],K=d[10],L=d[14],M=d[3],N=d[7],O=d[11];d=d[15];b[0]=a*w+e*C+f*G+g*M;b[4]=a*y+e*A+f*H+g*N;b[8]=a*B+e*D+f*K+
g*O;b[12]=a*Z+e*F+f*L+g*d;b[1]=h*w+l*C+m*G+k*M;b[5]=h*y+l*A+m*H+k*N;b[9]=h*B+l*D+m*K+k*O;b[13]=h*Z+l*F+m*L+k*d;b[2]=n*w+p*C+r*G+q*M;b[6]=n*y+p*A+r*H+q*N;b[10]=n*B+p*D+r*K+q*O;b[14]=n*Z+p*F+r*L+q*d;b[3]=u*w+v*C+x*G+c*M;b[7]=u*y+v*A+x*H+c*N;b[11]=u*B+v*D+x*K+c*O;b[15]=u*Z+v*F+x*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],n=a[10],p=a[14];return a[3]*(+e*h*k-d*l*k-e*g*n+c*l*n+d*g*p-c*h*p)+a[7]*(+b*h*p-b*l*n+e*f*n-d*f*p+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*p-e*f*k+c*f*p+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*n+d*f*k-c*f*n+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=c[13],v=c[14];c=c[15];var x=n*v*m-u*p*m+u*l*r-h*v*r-n*l*c+h*p*c,w=q*p*m-k*v*m-q*l*r+g*v*r+k*l*c-g*p*c,y=k*u*m-q*n*m+q*h*r-g*u*
r-k*h*c+g*n*c,B=q*n*l-k*u*l-q*h*p+g*u*p+k*h*v-g*n*v,A=a*x+d*w+e*y+f*B;if(0===A)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);A=1/A;b[0]=x*A;b[1]=(u*p*f-n*v*f-u*e*r+d*v*r+n*e*c-d*p*c)*A;b[2]=(h*v*f-u*l*f+u*e*m-d*v*m-h*e*c+d*l*c)*A;b[3]=(n*l*f-h*p*f-n*e*m+d*p*m+h*e*r-d*l*r)*A;b[4]=w*A;b[5]=(k*v*f-q*p*f+q*e*r-a*v*r-k*e*c+a*p*c)*A;b[6]=(q*l*f-g*v*f-q*e*m+a*v*m+g*e*c-a*l*c)*A;b[7]=(g*p*f-k*l*f+k*e*m-a*p*m-g*e*r+a*l*r)*A;b[8]=y*A;b[9]=(q*n*f-k*u*f-q*d*r+a*u*r+k*d*c-a*n*c)*A;b[10]=(g*u*f-q*h*f+q*d*m-
a*u*m-g*d*c+a*h*c)*A;b[11]=(k*h*f-g*n*f-k*d*m+a*n*m+g*d*r-a*h*r)*A;b[12]=B*A;b[13]=(k*u*e-q*n*e+q*d*p-a*u*p-k*d*v+a*n*v)*A;b[14]=(q*h*e-g*u*e-q*d*l+a*u*l+g*d*v-a*h*v)*A;b[15]=(g*n*e-k*h*e+k*d*l-a*n*l-g*d*p+a*h*p)*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,m=f+f,k=g+g;b=e*l;var n=e*m;e*=k;var p=f*m;f*=k;g*=k;l*=h;m*=h;h*=k;k=c.x;var r=
c.y;c=c.z;d[0]=(1-(p+g))*k;d[1]=(n+h)*k;d[2]=(e-m)*k;d[3]=0;d[4]=(n-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+m)*c;d[9]=(f-l)*c;d[10]=(1-(b+p))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=md.set(d[0],d[1],d[2]).length(),f=md.set(d[4],d[5],d[6]).length(),g=md.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];ba.copy(this);a=1/e;d=1/f;var h=1/g;ba.elements[0]*=a;ba.elements[1]*=a;ba.elements[2]*=
a;ba.elements[4]*=d;ba.elements[5]*=d;ba.elements[6]*=d;ba.elements[8]*=h;ba.elements[9]*=h;ba.elements[10]*=h;b.setFromRotationMatrix(ba);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);
g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},
toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var ui=new N,vi=new va;Ub.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");Ub.DefaultOrder="XYZ";Object.defineProperties(Ub.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},
y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Ub.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},
copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=O.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],n=e[6];e=e[10];b=b||this._order;switch(b){case "XYZ":this._y=Math.asin(d(g,-1,1));.9999999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(n,l),this._z=0);break;case "YXZ":this._x=Math.asin(-d(m,-1,1));.9999999>Math.abs(m)?(this._y=
Math.atan2(g,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-k,a),this._z=0);break;case "ZXY":this._x=Math.asin(d(n,-1,1));.9999999>Math.abs(n)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a));break;case "ZYX":this._y=Math.asin(-d(k,-1,1));.9999999>Math.abs(k)?(this._x=Math.atan2(n,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l));break;case "YZX":this._z=Math.asin(d(h,-1,1));.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,
a)):(this._x=0,this._y=Math.atan2(g,e));break;case "XZY":this._z=Math.asin(-d(f,-1,1));.9999999>Math.abs(f)?(this._x=Math.atan2(n,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+b)}this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){ui.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(ui,b,c)},setFromVector3:function(a,b){return this.set(a.x,
a.y,a.z,b||this._order)},reorder:function(a){vi.setFromEuler(this);return this.setFromQuaternion(vi,a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,
this._y,this._z):new p(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});Object.assign(De.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var fj=0,wi=new p,nd=new va,yb=new N,Af=new p,te=new p,
Jk=new p,Kk=new va,xi=new p(1,0,0),yi=new p(0,1,0),zi=new p(0,0,1),Lk={type:"added"},Mk={type:"removed"};y.DefaultUp=new p(0,1,0);y.DefaultMatrixAutoUpdate=!0;y.prototype=Object.assign(Object.create(ua.prototype),{constructor:y,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);
return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.multiply(nd);return this},rotateOnWorldAxis:function(a,b){nd.setFromAxisAngle(a,b);this.quaternion.premultiply(nd);return this},rotateX:function(a){return this.rotateOnAxis(xi,
a)},rotateY:function(a){return this.rotateOnAxis(yi,a)},rotateZ:function(a){return this.rotateOnAxis(zi,a)},translateOnAxis:function(a,b){wi.copy(a).applyQuaternion(this.quaternion);this.position.add(wi.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(xi,a)},translateY:function(a){return this.translateOnAxis(yi,a)},translateZ:function(a){return this.translateOnAxis(zi,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(yb.getInverse(this.matrixWorld))},
lookAt:function(a,b,c){a.isVector3?Af.copy(a):Af.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);te.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?yb.lookAt(te,Af,this.up):yb.lookAt(Af,te,this.up);this.quaternion.setFromRotationMatrix(yb);a&&(yb.extractRotation(a.matrixWorld),nd.setFromRotationMatrix(yb),this.quaternion.premultiply(nd.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Lk)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Mk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);yb.getInverse(this.matrixWorld);
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),yb.multiply(a.parent.matrixWorld));a.applyMatrix4(yb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===
a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new p);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),a=new va);this.updateMatrixWorld(!0);this.matrixWorld.decompose(te,a,Jk);return a},getWorldScale:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),a=new p);this.updateMatrixWorld(!0);
this.matrixWorld.decompose(te,Kk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&
(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type="InstancedMesh",f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);l=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);
0<h.length&&(e.materials=h);0<l.length&&(e.textures=l);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});zc.prototype=Object.assign(Object.create(y.prototype),{constructor:zc,isScene:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=y.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());
return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});var zb=[new p,new p,new p,new p,new p,new p,new p,new p],ue=new p,Ug=new Va,od=new p,pd=new p,qd=new p,Qb=new p,Rb=new p,qc=new p,ve=new p,Bf=new p,Cf=new p,Vb=new p;Object.assign(Va.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var m=a[h],k=a[h+1],n=a[h+2];m<b&&(b=
m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var m=a.getX(h),k=a.getY(h),n=a.getZ(h);m<b&&(b=m);k<c&&(c=k);n<d&&(d=n);m>e&&(e=m);k>f&&(f=k);n>g&&(g=n)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
return this},setFromCenterAndSize:function(a,b){b=ue.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new p);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),Ug.copy(b.boundingBox),Ug.applyMatrix4(a.matrixWorld),this.union(Ug));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new p);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ue);return ue.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(ve);Bf.subVectors(this.max,ve);od.subVectors(a.a,ve);pd.subVectors(a.b,ve);qd.subVectors(a.c,ve);Qb.subVectors(pd,od);Rb.subVectors(qd,pd);qc.subVectors(od,qd);a=[0,-Qb.z,Qb.y,0,-Rb.z,Rb.y,0,-qc.z,qc.y,Qb.z,0,-Qb.x,Rb.z,0,-Rb.x,qc.z,0,-qc.x,-Qb.y,Qb.x,0,-Rb.y,Rb.x,0,-qc.y,qc.x,0];if(!Yf(a,od,pd,qd,Bf))return!1;
a=[1,0,0,0,1,0,0,0,1];if(!Yf(a,od,pd,qd,Bf))return!1;Cf.crossVectors(Qb,Rb);a=[Cf.x,Cf.y,Cf.z];return Yf(a,od,pd,qd,Bf)},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new p);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ue.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(a.center);
a.radius=.5*this.getSize(ue).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;zb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);zb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);zb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);zb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);
zb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);zb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);zb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);zb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(zb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Nk=new Va;Object.assign(eb.prototype,{set:function(a,b){this.center.copy(a);this.radius=
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Nk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},isEmpty:function(){return 0>this.radius},makeEmpty:function(){this.center.set(0,0,0);this.radius=-1;return this},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),
b=new p);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Va);if(this.isEmpty())return a.makeEmpty(),a;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);
return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var Ab=new p,Vg=new p,Df=new p,Sb=new p,Wg=new p,Ef=new p,Xg=new p;Object.assign(Wb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new p);
return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,Ab));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new p);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},
distanceSqToPoint:function(a){var b=Ab.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);Ab.copy(this.direction).multiplyScalar(b).add(this.origin);return Ab.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){Vg.copy(a).add(b).multiplyScalar(.5);Df.copy(b).sub(a).normalize();Sb.copy(this.origin).sub(Vg);var e=.5*a.distanceTo(b),f=-this.direction.dot(Df),g=Sb.dot(this.direction),h=-Sb.dot(Df),l=Sb.lengthSq(),m=Math.abs(1-f*f);if(0<m){a=f*h-g;b=f*
g-h;var k=e*m;0<=a?b>=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=k?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);
d&&d.copy(Df).multiplyScalar(b).add(Vg);return f},intersectSphere:function(a,b){Ab.subVectors(a.center,this.origin);var c=Ab.dot(this.direction),d=Ab.dot(Ab)-c*c;a=a.radius*a.radius;if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-
f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,Ab)},intersectTriangle:function(a,b,c,d,e){Wg.subVectors(b,a);Ef.subVectors(c,a);Xg.crossVectors(Wg,Ef);b=this.direction.dot(Xg);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;
Sb.subVectors(this.origin,a);a=d*this.direction.dot(Ef.crossVectors(Sb,Ef));if(0>a)return null;c=d*this.direction.dot(Wg.cross(Sb));if(0>c||a+c>b)return null;a=-d*Sb.dot(Xg);return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var Yg=new p,Ok=new p,Pk=new ya;Object.assign(Wa.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);
this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=Yg.subVectors(c,b).cross(Ok.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;
return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new p);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},
intersectLine:function(a,b){void 0===b&&(console.warn("THREE.Plane: .intersectLine() target is now required"),b=new p);var c=a.delta(Yg),d=this.normal.dot(c);if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},
intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new p);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Pk.getNormalMatrix(a);a=this.coplanarPoint(Yg).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
a.constant===this.constant}});var cb=new p,Bb=new p,Zg=new p,Cb=new p,rd=new p,sd=new p,Ai=new p,$g=new p,ah=new p,bh=new p;Object.assign(pa,{getNormal:function(a,b,c,d){void 0===d&&(console.warn("THREE.Triangle: .getNormal() target is now required"),d=new p);d.subVectors(c,b);cb.subVectors(a,b);d.cross(cb);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){cb.subVectors(d,b);Bb.subVectors(c,b);Zg.subVectors(a,b);a=cb.dot(cb);b=cb.dot(Bb);c=cb.dot(Zg);
var f=Bb.dot(Bb);d=Bb.dot(Zg);var g=a*f-b*b;void 0===e&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),e=new p);if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){pa.getBarycoord(a,b,c,d,Cb);return 0<=Cb.x&&0<=Cb.y&&1>=Cb.x+Cb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,Cb);h.set(0,0);h.addScaledVector(e,Cb.x);h.addScaledVector(f,Cb.y);h.addScaledVector(g,Cb.z);return h},isFrontFacing:function(a,
b,c,d){cb.subVectors(c,b);Bb.subVectors(a,b);return 0>cb.cross(Bb).dot(d)?!0:!1}});Object.assign(pa.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){cb.subVectors(this.c,this.b);Bb.subVectors(this.a,
this.b);return.5*cb.cross(Bb).length()},getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new p);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return pa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new Wa);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return pa.getBarycoord(a,
this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return pa.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return pa.containsPoint(a,this.a,this.b,this.c)},isFrontFacing:function(a){return pa.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),b=new p);var c=this.a,d=this.b,e=this.c;rd.subVectors(d,c);sd.subVectors(e,
c);$g.subVectors(a,c);var f=rd.dot($g),g=sd.dot($g);if(0>=f&&0>=g)return b.copy(c);ah.subVectors(a,d);var h=rd.dot(ah),l=sd.dot(ah);if(0<=h&&l<=h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(rd,d);bh.subVectors(a,e);a=rd.dot(bh);var k=sd.dot(bh);if(0<=k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(sd,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return Ai.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(Ai,
m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(rd,d).addScaledVector(sd,m)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});var Bi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,
crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,
floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,
lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,
moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,
sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Fa={h:0,s:0,l:0},Ff={h:0,s:0,l:0};Object.assign(D.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===
typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=O.euclideanModulo(a,1);b=O.clamp(b,0,1);c=O.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=Zf(c,b,a+1/3),this.g=Zf(c,b,a),this.b=Zf(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==
b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+
c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Bi[a];void 0!==b?this.setHex(b):console.warn("THREE.Color: Unknown color "+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;
this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=
$f(a.r);this.g=$f(a.g);this.b=$f(a.b);return this},copyLinearToSRGB:function(a){this.r=ag(a.r);this.g=ag(a.g);this.b=ag(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),
a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){this.getHSL(Fa);Fa.h+=a;Fa.s+=b;Fa.l+=c;this.setHSL(Fa.h,Fa.s,Fa.l);return this},add:function(a){this.r+=a.r;this.g+=
a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=
(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(Fa);a.getHSL(Ff);a=O.lerp(Fa.h,Ff.h,b);var c=O.lerp(Fa.s,Ff.s,b);b=O.lerp(Fa.l,Ff.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});D.NAMES=
Bi;Object.assign(Ac.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var gj=0;K.prototype=Object.assign(Object.create(ua.prototype),{constructor:K,isMaterial:!0,
onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=
c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&
this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&
this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=
this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=
this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=
this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&
(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;
d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=
this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);
"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=
a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;
this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=
a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(K.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});
Pa.prototype=Object.create(K.prototype);Pa.prototype.constructor=Pa;Pa.prototype.isMeshBasicMaterial=!0;Pa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=
a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var Y=new p;Object.defineProperty(G.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(G.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);
this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new D);b[c++]=f.r;b[c++]=f.g;b[c++]=
f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new v);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new p);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=
this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new R);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix3(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyMatrix4(a),
this.setXYZ(b,Y.x,Y.y,Y.z);return this},applyNormalMatrix:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.applyNormalMatrix(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)Y.x=this.getX(b),Y.y=this.getY(b),Y.z=this.getZ(b),Y.transformDirection(a),this.setXYZ(b,Y.x,Y.y,Y.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*
this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+
1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),
normalized:this.normalized}}});yd.prototype=Object.create(G.prototype);yd.prototype.constructor=yd;zd.prototype=Object.create(G.prototype);zd.prototype.constructor=zd;Ad.prototype=Object.create(G.prototype);Ad.prototype.constructor=Ad;Bd.prototype=Object.create(G.prototype);Bd.prototype.constructor=Bd;Xb.prototype=Object.create(G.prototype);Xb.prototype.constructor=Xb;Cd.prototype=Object.create(G.prototype);Cd.prototype.constructor=Cd;Yb.prototype=Object.create(G.prototype);Yb.prototype.constructor=
Yb;B.prototype=Object.create(G.prototype);B.prototype.constructor=B;Dd.prototype=Object.create(G.prototype);Dd.prototype.constructor=Dd;Object.assign(rh.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var l=[];for(var m=0;m<h;m++)l[m]={name:g[m].name,data:[]};this.morphTargets.position=l}var k=a.morphNormals,n=k.length;if(0<n){var p=[];for(m=0;m<n;m++)p[m]={name:k[m].name,data:[]};this.morphTargets.normal=p}var r=a.skinIndices,q=a.skinWeights,u=r.length===c.length,E=q.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var x=
b[m];this.vertices.push(c[x.a],c[x.b],c[x.c]);var w=x.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=x.normal,this.normals.push(w,w,w));w=x.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=x.color,this.colors.push(w,w,w));!0===e&&(w=d[0][m],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new v,new v,new v)));!0===f&&(w=d[1][m],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
m),this.uvs2.push(new v,new v,new v)));for(w=0;w<h;w++){var y=g[w].vertices;l[w].data.push(y[x.a],y[x.b],y[x.c])}for(w=0;w<n;w++)y=k[w].vertexNormals[m],p[w].data.push(y.a,y.b,y.c);u&&this.skinIndices.push(r[x.a],r[x.b],r[x.c]);E&&this.skinWeights.push(q[x.a],q[x.b],q[x.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;
null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var hj=1,ob=new N,ch=new y,td=new p,Oa=new Va,we=new Va,oa=new p;F.prototype=Object.assign(Object.create(ua.prototype),{constructor:F,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<sh(a)?Yb:Xb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,
b){this.attributes[a]=b;return this},deleteAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new ya).getNormalMatrix(a);b.applyNormalMatrix(c);
b.needsUpdate=!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){ob.makeRotationX(a);this.applyMatrix4(ob);return this},rotateY:function(a){ob.makeRotationY(a);this.applyMatrix4(ob);return this},rotateZ:function(a){ob.makeRotationZ(a);this.applyMatrix4(ob);return this},translate:function(a,b,c){ob.makeTranslation(a,b,c);this.applyMatrix4(ob);
return this},scale:function(a,b,c){ob.makeScale(a,b,c);this.applyMatrix4(ob);return this},lookAt:function(a){ch.lookAt(a);ch.updateMatrix();this.applyMatrix4(ch.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(td).negate();this.translate(td.x,td.y,td.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new B(3*b.vertices.length,3);var c=new B(3*b.colors.length,3);this.setAttribute("position",a.copyVector3sArray(b.vertices));
this.setAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new B(b.lineDistances.length,1),this.setAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,
e.y,e.z||0)}this.setAttribute("position",new B(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=
!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==
c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new rh).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*
a.vertices.length);this.setAttribute("position",(new G(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.setAttribute("normal",(new G(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute("color",(new G(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute("uv",(new G(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*
a.uvs2.length),this.setAttribute("uv2",(new G(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new B(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new B(4*a.skinIndices.length,4),this.setAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new B(4*a.skinWeights.length,4),this.setAttribute("skinWeight",
c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Va);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Oa.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(oa.addVectors(this.boundingBox.min,
Oa.min),this.boundingBox.expandByPoint(oa),oa.addVectors(this.boundingBox.max,Oa.max),this.boundingBox.expandByPoint(oa)):(this.boundingBox.expandByPoint(Oa.min),this.boundingBox.expandByPoint(Oa.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===
this.boundingSphere&&(this.boundingSphere=new eb);var a=this.attributes.position,b=this.morphAttributes.position;if(a){var c=this.boundingSphere.center;Oa.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++){var f=b[d];we.setFromBufferAttribute(f);this.morphTargetsRelative?(oa.addVectors(Oa.min,we.min),Oa.expandByPoint(oa),oa.addVectors(Oa.max,we.max),Oa.expandByPoint(oa)):(Oa.expandByPoint(we.min),Oa.expandByPoint(we.max))}Oa.getCenter(c);var g=0;d=0;for(e=a.count;d<e;d++)oa.fromBufferAttribute(a,
d),g=Math.max(g,c.distanceToSquared(oa));if(b)for(d=0,e=b.length;d<e;d++){f=b[d];for(var h=this.morphTargetsRelative,l=0,m=f.count;l<m;l++)oa.fromBufferAttribute(f,l),h&&(td.fromBufferAttribute(a,l),oa.add(td)),g=Math.max(g,c.distanceToSquared(oa))}this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},
computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===b.normal)this.setAttribute("normal",new G(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new p,h=new p,l=new p,m=new p,k=new p;if(a){var n=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*n[e+0];var t=3*n[e+1];var r=3*n[e+2];g.fromArray(c,a);h.fromArray(c,t);l.fromArray(c,r);m.subVectors(l,h);k.subVectors(g,h);m.cross(k);d[a]+=
m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[t]+=m.x;d[t+1]+=m.y;d[t+2]+=m.z;d[r]+=m.x;d[r+1]+=m.y;d[r+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),l.fromArray(c,e+6),m.subVectors(l,h),k.subVectors(g,h),m.cross(k),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)oa.x=a.getX(b),oa.y=a.getY(b),oa.z=a.getZ(b),oa.normalize(),a.setXYZ(b,oa.x,oa.y,oa.z)},toNonIndexed:function(){function a(a,
b){var c=a.array,d=a.itemSize;a=a.normalized;for(var e=new c.constructor(b.length*d),f,g=0,h=0,l=b.length;h<l;h++){f=b[h]*d;for(var m=0;m<d;m++)e[g++]=c[f++]}return new G(e,d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new F,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.setAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],l=g[e];d=0;for(var m=l.length;d<m;d++)f=l[d],f=a(f,c),
h.push(f);b.morphAttributes[e]=h}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=
b[m]);return a}a.data={attributes:{}};b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d=b.toJSON();""!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,l=f.length;h<l;h++)b=f[h],d=b.toJSON(),""!==b.name&&(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c,a.data.morphTargetsRelative=
this.morphTargetsRelative);var m=this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new F).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.setAttribute(g,
c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}this.morphTargetsRelative=a.morphTargetsRelative;var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Ci=new N,rc=new Wb,dh=new eb,Db=new p,Eb=new p,Fb=new p,bg=new p,cg=new p,dg=new p,Ge=new p,He=new p,Ie=new p,Bc=new v,Cc=new v,Dc=new v,Ed=new p,Ee=new p;ea.prototype=Object.assign(Object.create(y.prototype),{constructor:ea,isMesh:!0,copy:function(a){y.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=
Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},
raycast:function(a,b){var c=this.geometry,d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),dh.copy(c.boundingSphere),dh.applyMatrix4(e),!1!==a.ray.intersectsSphere(dh)&&(Ci.getInverse(e),rc.copy(a.ray).applyMatrix4(Ci),null===c.boundingBox||!1!==rc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index;e=c.attributes.position;var g=c.morphAttributes.position,h=c.morphTargetsRelative,l=c.attributes.uv,m=c.attributes.uv2,k=c.groups,n=
c.drawRange,p,r;if(null!==f)if(Array.isArray(d)){var q=0;for(p=k.length;q<p;q++){var u=k[q];var E=d[u.materialIndex];var x=Math.max(u.start,n.start);for(r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){c=f.getX(x);var w=f.getX(x+1);var y=f.getX(x+2);if(c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}}}else for(x=Math.max(0,n.start),c=Math.min(f.count,n.start+n.count),q=x,p=c;q<p;q+=3){if(c=f.getX(q),w=f.getX(q+1),y=f.getX(q+2),c=
Fe(this,d,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(void 0!==e)if(Array.isArray(d))for(q=0,p=k.length;q<p;q++)for(u=k[q],E=d[u.materialIndex],x=Math.max(u.start,n.start),r=c=Math.min(u.start+u.count,n.start+n.count);x<r;x+=3){if(c=x,w=x+1,y=x+2,c=Fe(this,E,a,rc,e,g,h,l,m,c,w,y))c.faceIndex=Math.floor(x/3),c.face.materialIndex=u.materialIndex,b.push(c)}else for(x=Math.max(0,n.start),c=Math.min(e.count,n.start+n.count),q=x,p=c;q<p;q+=3)if(c=q,w=q+1,y=q+2,c=Fe(this,d,a,rc,e,
g,h,l,m,c,w,y))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=Array.isArray(d),g=c.vertices,h=c.faces,c=c.faceVertexUvs[0],0<c.length&&(f=c),n=0,q=h.length;n<q;n++)if(p=h[n],c=e?d[p.materialIndex]:d,void 0!==c&&(l=g[p.a],m=g[p.b],k=g[p.c],c=th(this,c,a,rc,l,m,k,Ed)))f&&f[n]&&(u=f[n],Bc.copy(u[0]),Cc.copy(u[1]),Dc.copy(u[2]),c.uv=pa.getUV(Ed,l,m,k,Bc,Cc,Dc,new v)),c.face=p,c.faceIndex=n,b.push(c)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
var ij=0,pb=new N,eh=new y,Gf=new p;L.prototype=Object.assign(Object.create(ua.prototype),{constructor:L,isGeometry:!0,applyMatrix4:function(a){for(var b=(new ya).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&
this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(a){pb.makeRotationX(a);this.applyMatrix4(pb);return this},rotateY:function(a){pb.makeRotationY(a);this.applyMatrix4(pb);return this},rotateZ:function(a){pb.makeRotationZ(a);this.applyMatrix4(pb);return this},translate:function(a,b,c){pb.makeTranslation(a,b,c);this.applyMatrix4(pb);return this},scale:function(a,b,c){pb.makeScale(a,b,c);this.applyMatrix4(pb);return this},lookAt:function(a){eh.lookAt(a);
eh.updateMatrix();this.applyMatrix4(eh.matrix);return this},fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],k=void 0===g?[]:[(new p).fromArray(g,3*a),(new p).fromArray(g,3*b),(new p).fromArray(g,3*d)];e=new Ac(a,b,d,k,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new v).fromArray(l,2*a),(new v).fromArray(l,2*b),(new v).fromArray(l,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new v).fromArray(m,2*a),(new v).fromArray(m,
2*b),(new v).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes;if(void 0===e.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;var f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,l=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;void 0!==m&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.length;e+=3)c.vertices.push((new p).fromArray(f,
e)),void 0!==h&&c.colors.push((new D).fromArray(h,e));var k=a.groups;if(0<k.length)for(e=0;e<k.length;e++){f=k[e];var n=f.start,t=n;for(n+=f.count;t<n;t+=3)void 0!==d?b(d[t],d[t+1],d[t+2],f.materialIndex):b(t,t+1,t+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());
return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(Gf).negate();this.translate(Gf.x,Gf.y,Gf.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new N;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new p,b=new p,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];
a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new p;if(a){var e=new p,f=new p;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=this.vertices[b.b];var l=this.vertices[b.c];e.subVectors(l,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),
a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<
a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);
var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new L;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=
new p;var l={a:new p,b:new p,c:new p};d.push(h);g.push(l)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],l=g.vertexNormals[c],h.copy(d.normal),l.a.copy(d.vertexNormals[0]),l.b.copy(d.vertexNormals[1]),l.c.copy(d.vertexNormals[2])}c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===
this.boundingBox&&(this.boundingBox=new Va);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new eb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,l=a.faces,m=this.colors,k=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ya).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var r=g[n].clone();void 0!==
b&&r.applyMatrix4(b);f.push(r)}n=0;for(p=k.length;n<p;n++)m.push(k[n].clone());n=0;for(p=l.length;n<p;n++){g=l[n];var q=g.vertexNormals;k=g.vertexColors;m=new Ac(g.a+e,g.b+e,g.c+e);m.normal.copy(g.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(f=q.length;b<f;b++)r=q[b].clone(),void 0!==d&&r.applyMatrix3(d).normalize(),m.vertexNormals.push(r);m.color.copy(g.color);b=0;for(f=k.length;b<f;b++)r=k[b],m.vertexColors.push(r.clone());m.materialIndex=g.materialIndex+c;h.push(m)}n=0;for(p=
a.faceVertexUvs.length;n<p;n++)for(c=a.faceVertexUvs[n],void 0===this.faceVertexUvs[n]&&(this.faceVertexUvs[n]=[]),b=0,f=c.length;b<f;b++){d=c[b];e=[];h=0;for(l=d.length;h<l;h++)e.push(d[h].clone());this.faceVertexUvs[n].push(e)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=
this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new p(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&
e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=l.length/3;l.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=k.length;k.push(a.getHex());return n[b]}function d(a){var b=
a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=p.length/2;p.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var l=[],m={},k=[],n={},p=[],r={};for(g=0;g<this.faces.length;g++){var q=
this.faces[g],u=void 0!==this.faceVertexUvs[0][g],v=0<q.normal.length(),x=0<q.vertexNormals.length,w=1!==q.color.r||1!==q.color.g||1!==q.color.b,y=0<q.vertexColors.length,A=0;A=a(A,0,0);A=a(A,1,!0);A=a(A,2,!1);A=a(A,3,u);A=a(A,4,v);A=a(A,5,x);A=a(A,6,w);A=a(A,7,y);h.push(A);h.push(q.a,q.b,q.c);h.push(q.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));v&&h.push(b(q.normal));x&&(v=q.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));w&&h.push(c(q.color));y&&(q=q.vertexColors,
h.push(c(q[0]),c(q[1]),c(q[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<k.length&&(e.data.colors=k);0<p.length&&(e.data.uvs=[p]);e.data.faces=h;return e},clone:function(){return(new L).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<
b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],l=[];var m=0;for(d=h.length;m<d;m++)l.push(h[m].clone());this.faceVertexUvs[f].push(l)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==
m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==
m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=
a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var fh=function(a){function b(b,d,e,f,g,h){a.call(this);this.type="BoxGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,
depthSegments:h};this.fromBufferGeometry(new Gd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(L),Gd=function(a){function b(b,d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,z,v){var w=f/l,x=g/z,y=f/2,A=g/2,E=h/2;g=l+1;for(var C=z+1,B=f=0,D=new p,F=0;F<C;F++)for(var G=F*x-A,H=0;H<g;H++)D[a]=(H*w-y)*d,D[b]=G*e,D[c]=E,n.push(D.x,D.y,D.z),D[a]=0,D[b]=0,D[c]=0<h?1:-1,t.push(D.x,D.y,D.z),r.push(H/l),r.push(1-F/z),f+=1;for(a=0;a<
z;a++)for(b=0;b<l;b++)c=q+b+g*(a+1),d=q+(b+1)+g*(a+1),e=q+(b+1)+g*a,k.push(q+b+g*a,c,e),k.push(c,d,e),B+=6;m.addGroup(u,B,v);u+=B;q+=f}a.call(this);this.type="BoxBufferGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var m=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var k=[],n=[],t=[],r=[],q=0,u=0;c("z","y","x",-1,-1,e,d,b,h,g,0);c("z","y","x",1,-1,e,d,-b,h,g,1);c("x","z","y",1,1,b,e,d,f,h,2);c("x","z","y",
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a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Ec(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=Object.assign({},a.extensions);return this};Ca.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=
this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===
this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};fb.prototype=Object.assign(Object.create(y.prototype),{constructor:fb,isCamera:!0,copy:function(a,b){y.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),
a=new p);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(a,b){y.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});P.prototype=Object.assign(Object.create(fb.prototype),{constructor:P,
isPerspectiveCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*O.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*O.DEG2RAD*this.fov);return.5*this.getFilmHeight()/
a},getEffectiveFOV:function(){return 2*O.RAD2DEG*Math.atan(Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=
d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,
e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Fc.prototype=Object.create(y.prototype);Fc.prototype.constructor=Fc;Zb.prototype=
Object.create(Ba.prototype);Zb.prototype.constructor=Zb;Zb.prototype.isWebGLCubeRenderTarget=!0;Zb.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=b.encoding;var c=new zc,d=new Ca({type:"CubemapFromEquirect",uniforms:Ec({tEquirect:{value:null}}),vertexShader:"varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
fragmentShader:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}",side:1,blending:0});d.uniforms.tEquirect.value=b;b=new ea(new Gd(5,5,5),d);c.add(b);(new Fc(1,10,this)).update(a,c);b.geometry.dispose();b.material.dispose();return this};$b.prototype=Object.create(W.prototype);$b.prototype.constructor=$b;$b.prototype.isDataTexture=
!0;var ud=new eb,Hf=new p;Object.assign(Gc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],m=c[7],k=c[8],n=c[9],p=c[10],r=c[11],q=c[12],u=
c[13],v=c[14];c=c[15];b[0].setComponents(f-a,m-g,r-k,c-q).normalize();b[1].setComponents(f+a,m+g,r+k,c+q).normalize();b[2].setComponents(f+d,m+h,r+n,c+u).normalize();b[3].setComponents(f-d,m-h,r-n,c-u).normalize();b[4].setComponents(f-e,m-l,r-p,c-v).normalize();b[5].setComponents(f+e,m+l,r+p,c+v).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();ud.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},
intersectsSprite:function(a){ud.center.set(0,0,0);ud.radius=.7071067811865476;ud.applyMatrix4(a.matrixWorld);return this.intersectsSphere(ud)},intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Hf.x=0<d.normal.x?a.max.x:a.min.x;Hf.y=0<d.normal.y?a.max.y:a.min.y;Hf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Hf))return!1}return!0},
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var A={common:{diffuse:{value:new D(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ya},uv2Transform:{value:new ya},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new v(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new D(16777215)}},
lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},
spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new D(15658734)},opacity:{value:1},
size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}},sprite:{diffuse:{value:new D(15658734)},opacity:{value:1},center:{value:new v(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ya}}};Fd.prototype=Object.create(L.prototype);Fd.prototype.constructor=Fd;ac.prototype=Object.create(F.prototype);ac.prototype.constructor=ac;var M={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif",
defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",
displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",
emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",
lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",
map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",
map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",
normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",
clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
gb={basic:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.fog]),vertexShader:M.meshbasic_vert,fragmentShader:M.meshbasic_frag},lambert:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.fog,A.lights,{emissive:{value:new D(0)}}]),vertexShader:M.meshlambert_vert,fragmentShader:M.meshlambert_frag},phong:{uniforms:wa([A.common,A.specularmap,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.fog,A.lights,{emissive:{value:new D(0)},
specular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshphong_vert,fragmentShader:M.meshphong_frag},standard:{uniforms:wa([A.common,A.envmap,A.aomap,A.lightmap,A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.roughnessmap,A.metalnessmap,A.fog,A.lights,{emissive:{value:new D(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag},toon:{uniforms:wa([A.common,A.specularmap,A.aomap,A.lightmap,
A.emissivemap,A.bumpmap,A.normalmap,A.displacementmap,A.gradientmap,A.fog,A.lights,{emissive:{value:new D(0)},specular:{value:new D(1118481)},shininess:{value:30}}]),vertexShader:M.meshtoon_vert,fragmentShader:M.meshtoon_frag},matcap:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,A.fog,{matcap:{value:null}}]),vertexShader:M.meshmatcap_vert,fragmentShader:M.meshmatcap_frag},points:{uniforms:wa([A.points,A.fog]),vertexShader:M.points_vert,fragmentShader:M.points_frag},dashed:{uniforms:wa([A.common,
A.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:M.linedashed_vert,fragmentShader:M.linedashed_frag},depth:{uniforms:wa([A.common,A.displacementmap]),vertexShader:M.depth_vert,fragmentShader:M.depth_frag},normal:{uniforms:wa([A.common,A.bumpmap,A.normalmap,A.displacementmap,{opacity:{value:1}}]),vertexShader:M.normal_vert,fragmentShader:M.normal_frag},sprite:{uniforms:wa([A.sprite,A.fog]),vertexShader:M.sprite_vert,fragmentShader:M.sprite_frag},background:{uniforms:{uvTransform:{value:new ya},
t2D:{value:null}},vertexShader:M.background_vert,fragmentShader:M.background_frag},cube:{uniforms:wa([A.envmap,{opacity:{value:1}}]),vertexShader:M.cube_vert,fragmentShader:M.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:M.equirect_vert,fragmentShader:M.equirect_frag},distanceRGBA:{uniforms:wa([A.common,A.displacementmap,{referencePosition:{value:new p},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:M.distanceRGBA_vert,fragmentShader:M.distanceRGBA_frag},shadow:{uniforms:wa([A.lights,
A.fog,{color:{value:new D(0)},opacity:{value:1}}]),vertexShader:M.shadow_vert,fragmentShader:M.shadow_frag}};gb.physical={uniforms:wa([gb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new v(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new D(0)},transparency:{value:0}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag};qb.prototype=Object.create(W.prototype);qb.prototype.constructor=
qb;qb.prototype.isCubeTexture=!0;Object.defineProperty(qb.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Hc.prototype=Object.create(W.prototype);Hc.prototype.constructor=Hc;Hc.prototype.isDataTexture2DArray=!0;Ic.prototype=Object.create(W.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isDataTexture3D=!0;var Bh=new W,Ej=new Hc,Gj=new Ic,Ch=new qb,vh=[],xh=[],Ah=new Float32Array(16),zh=new Float32Array(9),yh=new Float32Array(4);Dh.prototype.updateCache=function(a){var b=
this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ja(b,a)};Eh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var eg=/([\w\d_]+)(\])?(\[|\.)?/g;Gb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Gb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Gb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],
h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Gb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var lk=0,gg=/^[ \t]*#include +<([\w\d./]+)>/gm,Nh=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Mh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,vk=0;Hb.prototype=Object.create(K.prototype);Hb.prototype.constructor=
Hb;Hb.prototype.isMeshDepthMaterial=!0;Hb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=
Ib;Ib.prototype.isMeshDistanceMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Le.prototype=Object.assign(Object.create(P.prototype),
{constructor:Le,isArrayCamera:!0});Kc.prototype=Object.assign(Object.create(y.prototype),{constructor:Kc,isGroup:!0});Object.assign(Me.prototype,{constructor:Me,getTargetRaySpace:function(){null===this._targetRay&&(this._targetRay=new Kc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1);return this._targetRay},getGripSpace:function(){null===this._grip&&(this._grip=new Kc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1);return this._grip},dispatchEvent:function(a){null!==this._targetRay&&
this._targetRay.dispatchEvent(a);null!==this._grip&&this._grip.dispatchEvent(a);return this},disconnect:function(a){this.dispatchEvent({type:"disconnected",data:a});null!==this._targetRay&&(this._targetRay.visible=!1);null!==this._grip&&(this._grip.visible=!1);return this},update:function(a,b,c){var d=null,e=null,f=this._targetRay,g=this._grip;a&&(null!==f&&(d=b.getPose(a.targetRaySpace,c),null!==d&&(f.matrix.fromArray(d.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale))),null!==
g&&a.gripSpace&&(e=b.getPose(a.gripSpace,c),null!==e&&(g.matrix.fromArray(e.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale))));null!==f&&(f.visible=null!==d);null!==g&&(g.visible=null!==e);return this}});Object.assign(Uh.prototype,ua.prototype);Object.assign(Ne.prototype,{isFogExp2:!0,clone:function(){return new Ne(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(Oe.prototype,{isFog:!0,clone:function(){return new Oe(this.color,
this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});Object.defineProperty(rb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(rb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;
c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});var sc=new p;Object.defineProperties(Kd.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Kd.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=
0,c=this.data.count;b<c;b++)sc.x=this.getX(b),sc.y=this.getY(b),sc.z=this.getZ(b),sc.applyMatrix4(a),this.setXYZ(b,sc.x,sc.y,sc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*
this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},
setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this},clone:function(){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return new G(new this.array.constructor(a),this.itemSize,this.normalized)},
toJSON:function(){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");for(var a=[],b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:a,normalized:this.normalized}}});Kb.prototype=Object.create(K.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isSpriteMaterial=!0;Kb.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Lc,xe=new p,vd=new p,wd=new p,Mc=new v,Md=new v,Wh=new N,If=new p,ye=new p,Jf=new p,Di=new v,gh=new v,Ei=new v;Ld.prototype=Object.assign(Object.create(y.prototype),{constructor:Ld,isSprite:!0,raycast:function(a,b){null===a.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');vd.setFromMatrixScale(this.matrixWorld);
Wh.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);wd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&vd.multiplyScalar(-wd.z);var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;Pe(If.set(-.5,-.5,0),wd,c,vd,e,d);Pe(ye.set(.5,-.5,0),wd,c,vd,e,d);Pe(Jf.set(.5,.5,0),wd,c,vd,e,d);Di.set(0,0);gh.set(1,0);Ei.set(1,1);var f=a.ray.intersectTriangle(If,
ye,Jf,!1,xe);if(null===f&&(Pe(ye.set(-.5,.5,0),wd,c,vd,e,d),gh.set(0,1),f=a.ray.intersectTriangle(If,Jf,ye,!1,xe),null===f))return;e=a.ray.origin.distanceTo(xe);e<a.near||e>a.far||b.push({distance:e,point:xe.clone(),uv:pa.getUV(xe,If,ye,Jf,Di,gh,Ei,new v),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){y.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Kf=new p,Fi=new p;Nd.prototype=Object.assign(Object.create(y.prototype),
{constructor:Nd,isLOD:!0,copy:function(a){y.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<
b.length){for(var c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Kf.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Kf);this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Kf.setFromMatrixPosition(a.matrixWorld);Fi.setFromMatrixPosition(this.matrixWorld);a=Kf.distanceTo(Fi)/a.zoom;b[0].object.visible=!0;for(var c=1,d=b.length;c<d;c++)if(a>=b[c].distance)b[c-
1].object.visible=!1,b[c].object.visible=!0;else break;for(this._currentLevel=c-1;c<d;c++)b[c].object.visible=!1}},toJSON:function(a){a=y.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Qe.prototype=Object.assign(Object.create(ea.prototype),{constructor:Qe,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&
(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new R,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){ea.prototype.updateMatrixWorld.call(this,
a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)},boneTransform:function(){var a=new p,b=new R,c=new R,d=new p,e=new N;return function(f,g){var h=this.skeleton,l=this.geometry;b.fromBufferAttribute(l.attributes.skinIndex,f);c.fromBufferAttribute(l.attributes.skinWeight,
f);a.fromBufferAttribute(l.attributes.position,f).applyMatrix4(this.bindMatrix);g.set(0,0,0);for(f=0;4>f;f++)if(l=c.getComponent(f),0!==l){var m=b.getComponent(f);e.multiplyMatrices(h.bones[m].matrixWorld,h.boneInverses[m]);g.addScaledVector(d.copy(a).applyMatrix4(e),l)}return g.applyMatrix4(this.bindMatrixInverse)}}()});var Gi=new N,Qk=new N;Object.assign(Re.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new N;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);
this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=
a.length;e<f;e++)Gi.multiplyMatrices(a[e]?a[e].matrixWorld:Qk,b[e]),Gi.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Re(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});kg.prototype=Object.assign(Object.create(y.prototype),{constructor:kg,isBone:!0});var Hi=new N,Ii=new N,Lf=[],ze=new ea;
Se.prototype=Object.assign(Object.create(ea.prototype),{constructor:Se,isInstancedMesh:!0,getMatrixAt:function(a,b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;ze.geometry=this.geometry;ze.material=this.material;if(void 0!==ze.material)for(var e=0;e<d;e++){this.getMatrixAt(e,Hi);Ii.multiplyMatrices(c,Hi);ze.matrixWorld=Ii;ze.raycast(a,Lf);for(var f=0,g=Lf.length;f<g;f++){var h=Lf[f];h.instanceId=e;h.object=this;b.push(h)}Lf.length=0}},setMatrixAt:function(a,
b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});da.prototype=Object.create(K.prototype);da.prototype.constructor=da;da.prototype.isLineBasicMaterial=!0;da.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.morphTargets=a.morphTargets;return this};var Ji=new p,Ki=new p,Li=new N,Mf=new Wb,Ae=new eb;La.prototype=Object.assign(Object.create(y.prototype),{constructor:La,
isLine:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Ji.fromBufferAttribute(b,d-1),Ki.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Ji.distanceTo(Ki);a.setAttribute("lineDistance",new B(c,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,c[0]=0,d=1,e=b.length;d<e;d++)c[d]=
c[d-1],c[d]+=b[d-1].distanceTo(b[d]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ae.copy(c.boundingSphere);Ae.applyMatrix4(d);Ae.radius+=e;if(!1!==a.ray.intersectsSphere(Ae)){Li.getInverse(d);Mf.copy(a.ray).applyMatrix4(Li);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new p,g=new p;e=new p;var h=new p,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var m=c.index,k=c.attributes.position.array;
if(null!==m){m=m.array;c=0;for(var n=m.length-1;c<n;c+=l){var t=m[c+1];f.fromArray(k,3*m[c]);g.fromArray(k,3*t);t=Mf.distanceSqToSegment(f,g,h,e);t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}}else for(c=0,n=k.length/3-1;c<n;c+=l)f.fromArray(k,3*c),g.fromArray(k,3*c+3),t=Mf.distanceSqToSegment(f,g,h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),
t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)t=Mf.distanceSqToSegment(f[c],f[c+1],h,e),t>d||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),t<a.near||t>a.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=
a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});
var Nf=new p,Of=new p;ma.prototype=Object.assign(Object.create(La.prototype),{constructor:ma,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<e;d+=2)Nf.fromBufferAttribute(b,d),Of.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);a.setAttribute("lineDistance",new B(c,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if(a.isGeometry)for(b=a.vertices,c=a.lineDistances,d=0,e=b.length;d<e;d+=2)Nf.copy(b[d]),Of.copy(b[d+1]),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Nf.distanceTo(Of);return this}});Te.prototype=Object.assign(Object.create(La.prototype),{constructor:Te,isLineLoop:!0});Xa.prototype=Object.create(K.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isPointsMaterial=!0;Xa.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;
this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var Mi=new N,mg=new Wb,Be=new eb,Pf=new p;Nc.prototype=Object.assign(Object.create(y.prototype),{constructor:Nc,isPoints:!0,raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Be.copy(c.boundingSphere);Be.applyMatrix4(d);Be.radius+=e;if(!1!==a.ray.intersectsSphere(Be))if(Mi.getInverse(d),mg.copy(a.ray).applyMatrix4(Mi),e/=(this.scale.x+
this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){var g=f.array;f=0;for(var h=g.length;f<h;f++){var l=g[f];Pf.fromArray(c,3*l);lg(Pf,l,e,d,a,b,this)}}else for(f=0,g=c.length/3;f<g;f++)Pf.fromArray(c,3*f),lg(Pf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)lg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==
c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});ng.prototype=Object.assign(Object.create(W.prototype),{constructor:ng,
isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Oc.prototype=Object.create(W.prototype);Oc.prototype.constructor=Oc;Oc.prototype.isCompressedTexture=!0;Od.prototype=Object.create(W.prototype);Od.prototype.constructor=Od;Od.prototype.isCanvasTexture=!0;Pd.prototype=Object.create(W.prototype);Pd.prototype.constructor=Pd;Pd.prototype.isDepthTexture=!0;Pc.prototype=Object.create(F.prototype);Pc.prototype.constructor=Pc;Qd.prototype=Object.create(L.prototype);
Qd.prototype.constructor=Qd;Qc.prototype=Object.create(F.prototype);Qc.prototype.constructor=Qc;Rd.prototype=Object.create(L.prototype);Rd.prototype.constructor=Rd;Ga.prototype=Object.create(F.prototype);Ga.prototype.constructor=Ga;Sd.prototype=Object.create(L.prototype);Sd.prototype.constructor=Sd;Rc.prototype=Object.create(Ga.prototype);Rc.prototype.constructor=Rc;Td.prototype=Object.create(L.prototype);Td.prototype.constructor=Td;bc.prototype=Object.create(Ga.prototype);bc.prototype.constructor=
bc;Ud.prototype=Object.create(L.prototype);Ud.prototype.constructor=Ud;Sc.prototype=Object.create(Ga.prototype);Sc.prototype.constructor=Sc;Vd.prototype=Object.create(L.prototype);Vd.prototype.constructor=Vd;Tc.prototype=Object.create(Ga.prototype);Tc.prototype.constructor=Tc;Wd.prototype=Object.create(L.prototype);Wd.prototype.constructor=Wd;cc.prototype=Object.create(F.prototype);cc.prototype.constructor=cc;cc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON();
return a};Xd.prototype=Object.create(L.prototype);Xd.prototype.constructor=Xd;Uc.prototype=Object.create(F.prototype);Uc.prototype.constructor=Uc;Yd.prototype=Object.create(L.prototype);Yd.prototype.constructor=Yd;Vc.prototype=Object.create(F.prototype);Vc.prototype.constructor=Vc;var Rk={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=Xh(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var m;var k=0;for(m=b.length;k<m;k++){var n=b[k]*l;var p=k<
m-1?b[k+1]*l:a.length;n=Xh(a,n,p,l,!1);n===n.next&&(n.steiner=!0);d.push(Dk(n))}d.sort(Bk);for(k=0;k<d.length;k++){l=d[k];b=f;if(b=Ck(l,b))l=$h(b,l),Lb(b,b.next),Lb(l,l.next);f=Lb(f,f.next)}}if(a.length>80*c){var r=h=a[0];var q=d=a[1];for(l=c;l<e;l+=c)k=a[l],b=a[l+1],k<r&&(r=k),b<q&&(q=b),k>h&&(h=k),b>d&&(d=b);h=Math.max(h-r,d-q);h=0!==h?1/h:0}$d(f,g,c,r,q,h);return g}},sb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>
sb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];ai(a);bi(c,a);var f=a.length;b.forEach(ai);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,bi(c,b[a]);b=Rk.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};dc.prototype=Object.create(L.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};hb.prototype=Object.create(F.prototype);hb.prototype.constructor=
hb;hb.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return ci(this.parameters.shapes,this.parameters.options,a)};var Ek={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new v(b[3*c],b[3*c+1]),new v(a,d),new v(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],p=b[3*e+1];e=b[3*e+2];var n=b[3*f],t=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?[new v(a,1-c),new v(h,1-d),
new v(k,1-e),new v(n,1-b)]:[new v(g,1-c),new v(l,1-d),new v(p,1-e),new v(t,1-b)]}};be.prototype=Object.create(L.prototype);be.prototype.constructor=be;Xc.prototype=Object.create(hb.prototype);Xc.prototype.constructor=Xc;ce.prototype=Object.create(L.prototype);ce.prototype.constructor=ce;ec.prototype=Object.create(F.prototype);ec.prototype.constructor=ec;de.prototype=Object.create(L.prototype);de.prototype.constructor=de;Yc.prototype=Object.create(F.prototype);Yc.prototype.constructor=Yc;ee.prototype=
Object.create(L.prototype);ee.prototype.constructor=ee;Zc.prototype=Object.create(F.prototype);Zc.prototype.constructor=Zc;fc.prototype=Object.create(L.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};gc.prototype=Object.create(F.prototype);gc.prototype.constructor=gc;gc.prototype.toJSON=function(){var a=F.prototype.toJSON.call(this);return di(this.parameters.shapes,a)};$c.prototype=Object.create(F.prototype);
$c.prototype.constructor=$c;hc.prototype=Object.create(L.prototype);hc.prototype.constructor=hc;tb.prototype=Object.create(F.prototype);tb.prototype.constructor=tb;fe.prototype=Object.create(hc.prototype);fe.prototype.constructor=fe;ge.prototype=Object.create(tb.prototype);ge.prototype.constructor=ge;he.prototype=Object.create(L.prototype);he.prototype.constructor=he;ad.prototype=Object.create(F.prototype);ad.prototype.constructor=ad;var ra=Object.freeze({__proto__:null,WireframeGeometry:Pc,ParametricGeometry:Qd,
ParametricBufferGeometry:Qc,TetrahedronGeometry:Sd,TetrahedronBufferGeometry:Rc,OctahedronGeometry:Td,OctahedronBufferGeometry:bc,IcosahedronGeometry:Ud,IcosahedronBufferGeometry:Sc,DodecahedronGeometry:Vd,DodecahedronBufferGeometry:Tc,PolyhedronGeometry:Rd,PolyhedronBufferGeometry:Ga,TubeGeometry:Wd,TubeBufferGeometry:cc,TorusKnotGeometry:Xd,TorusKnotBufferGeometry:Uc,TorusGeometry:Yd,TorusBufferGeometry:Vc,TextGeometry:be,TextBufferGeometry:Xc,SphereGeometry:ce,SphereBufferGeometry:ec,RingGeometry:de,
RingBufferGeometry:Yc,PlaneGeometry:Fd,PlaneBufferGeometry:ac,LatheGeometry:ee,LatheBufferGeometry:Zc,ShapeGeometry:fc,ShapeBufferGeometry:gc,ExtrudeGeometry:dc,ExtrudeBufferGeometry:hb,EdgesGeometry:$c,ConeGeometry:fe,ConeBufferGeometry:ge,CylinderGeometry:hc,CylinderBufferGeometry:tb,CircleGeometry:he,CircleBufferGeometry:ad,BoxGeometry:fh,BoxBufferGeometry:Gd});ic.prototype=Object.create(K.prototype);ic.prototype.constructor=ic;ic.prototype.isShadowMaterial=!0;ic.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);return this};ub.prototype=Object.create(Ca.prototype);ub.prototype.constructor=ub;ub.prototype.isRawShaderMaterial=!0;ib.prototype=Object.create(K.prototype);ib.prototype.constructor=ib;ib.prototype.isMeshStandardMaterial=!0;ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=
a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};jc.prototype=Object.create(ib.prototype);jc.prototype.constructor=jc;jc.prototype.isMeshPhysicalMaterial=
!0;jc.prototype.copy=function(a){ib.prototype.copy.call(this,a);this.defines={STANDARD:"",PHYSICAL:""};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new D).copy(a.sheen):null;this.transparency=a.transparency;return this};Mb.prototype=
Object.create(K.prototype);Mb.prototype.constructor=Mb;Mb.prototype.isMeshPhongMaterial=!0;Mb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;
this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=
a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isMeshToonMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=
a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;
this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lc.prototype=Object.create(K.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshNormalMaterial=!0;lc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;
this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshLambertMaterial=!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;
this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshMatcapMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=
a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(da.prototype);oc.prototype.constructor=oc;oc.prototype.isLineDashedMaterial=!0;oc.prototype.copy=function(a){da.prototype.copy.call(this,a);
this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var Sk=Object.freeze({__proto__:null,ShadowMaterial:ic,SpriteMaterial:Kb,RawShaderMaterial:ub,ShaderMaterial:Ca,PointsMaterial:Xa,MeshPhysicalMaterial:jc,MeshStandardMaterial:ib,MeshPhongMaterial:Mb,MeshToonMaterial:kc,MeshNormalMaterial:lc,MeshLambertMaterial:mc,MeshDepthMaterial:Hb,MeshDistanceMaterial:Ib,MeshBasicMaterial:Pa,MeshMatcapMaterial:nc,LineDashedMaterial:oc,LineBasicMaterial:da,Material:K}),ka={arraySlice:function(a,
b,c){return ka.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=
new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!==b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];
while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone();a.name=b;var f=[];for(b=0;b<a.tracks.length;++b){for(var g=a.tracks[b],h=g.getValueSize(),l=[],k=[],p=0;p<g.times.length;++p){var n=g.times[p]*e;if(!(n<c||n>=d))for(l.push(g.times[p]),n=0;n<h;++n)k.push(g.values[p*h+n])}0!==l.length&&(g.times=ka.convertArray(l,g.times.constructor),g.values=ka.convertArray(k,g.values.constructor),f.push(g))}a.tracks=f;c=Infinity;for(b=0;b<a.tracks.length;++b)c>a.tracks[b].times[0]&&(c=a.tracks[b].times[0]);
for(b=0;b<a.tracks.length;++b)a.tracks[b].shift(-1*c);a.resetDuration();return a},makeClipAdditive:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=a);if(void 0===d||0>=d)d=30;var e=a.tracks.length;b/=d;for(d=0;d<e;++d){var f=c.tracks[d],g=f.ValueTypeName;if("bool"!==g&&"string"!==g){var h=a.tracks.find(function(a){return a.name===f.name&&a.ValueTypeName===g});if(void 0!==h){var l=f.getValueSize(),k=f.times.length-1;b<=f.times[0]?k=ka.arraySlice(f.values,0,f.valueSize):b>=f.times[k]?k=ka.arraySlice(f.values,
k*l):(k=f.createInterpolant(),k.evaluate(b),k=k.resultBuffer);"quaternion"===g&&(new va(k[0],k[1],k[2],k[3])).normalize().conjugate().toArray(k);for(var p=h.times.length,n=0;n<p;++n){var t=n*l;if("quaternion"===g)va.multiplyQuaternionsFlat(h.values,t,k,0,h.values,t);else for(var r=0;r<l;++r)h.values[t+r]-=k[r]}}}}a.blendMode=2501;return a}};Object.assign(Ma.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===
d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-
1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(Ma.prototype,{beforeStart_:Ma.prototype.copySampleValue_,
afterEnd_:Ma.prototype.copySampleValue_});Xe.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Xe,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];
break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,l=this._offsetPrev,k=this._offsetNext,p=this._weightPrev,n=this._weightNext,t=(c-b)/(d-b);c=t*t;d=c*t;b=-p*d+2*p*c-p*t;p=(1+p)*d+(-1.5-2*p)*c+(-.5+p)*t+1;t=(-1-n)*d+(1.5+n)*c+.5*t;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[l+c]+p*f[h+c]+t*f[a+c]+n*f[k+c];
return e}});ie.prototype=Object.assign(Object.create(Ma.prototype),{constructor:ie,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(Ma.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(ta,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,
times:ka.convertArray(a.times,Array),values:ka.convertArray(a.values,Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(ta.prototype,{constructor:ta,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Ye(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ie(this.times,this.values,this.getValueSize(),
a)},InterpolantFactoryMethodSmooth:function(a){return new Xe(this.times,this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);
else throw Error(b);console.warn("THREE.KeyframeTrack:",b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==
a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ka.arraySlice(c,e,f),this.values=ka.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;
b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ka.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",
this,f,d);a=!1;break}return a},optimize:function(){for(var a=ka.arraySlice(this.times),b=ka.arraySlice(this.values),c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,l=a[g];if(l!==a[g+1]&&(1!==g||l!==l[0]))if(d)h=!0;else{var k=g*c,p=k-c,n=k+c;for(l=0;l!==c;++l){var t=b[k+l];if(t!==b[p+l]||t!==b[n+l]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,k=e*c,l=0;l!==c;++l)b[k+l]=b[h+l];++e}}if(0<f){a[e]=a[f];h=f*c;k=e*c;for(l=0;l!==c;++l)b[k+l]=b[h+l];++e}e!==
a.length?(this.times=ka.arraySlice(a,0,e),this.values=ka.arraySlice(b,0,e*c)):(this.times=a,this.values=b);return this},clone:function(){var a=ka.arraySlice(this.times,0),b=ka.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ze.prototype=Object.assign(Object.create(ta.prototype),{constructor:Ze,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});
$e.prototype=Object.assign(Object.create(ta.prototype),{constructor:$e,ValueTypeName:"color"});bd.prototype=Object.assign(Object.create(ta.prototype),{constructor:bd,ValueTypeName:"number"});af.prototype=Object.assign(Object.create(Ma.prototype),{constructor:af,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)va.slerpFlat(e,0,f,a-g,f,a,b);return e}});je.prototype=Object.assign(Object.create(ta.prototype),{constructor:je,
ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new af(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(ta.prototype),{constructor:bf,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});cd.prototype=Object.assign(Object.create(ta.prototype),{constructor:cd,ValueTypeName:"vector"});
Object.assign(Sa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Gk(c[e]).scale(d));return new Sa(a.name,a.duration,b,a.blendMode)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid,blendMode:a.blendMode};for(var d=0,e=c.length;d!==e;++d)b.push(ta.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],l=[];h.push((g+e-1)%e,g,(g+1)%e);l.push(0,1,0);var k=
ka.getKeyframeOrder(h);h=ka.sortedArray(h,1,k);l=ka.sortedArray(l,1,k);d||0!==h[0]||(h.push(e),l.push(l[0]));f.push((new bd(".morphTargetInfluences["+b[g].name+"]",h,l)).scale(1/c))}return new Sa(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],l=h.name.match(e);
if(l&&1<l.length){var k=l[1];(l=d[k])||(d[k]=l=[]);l.push(h)}}a=[];for(k in d)a.push(Sa.CreateFromMorphTargetSequence(k,d[k],b,c));return a},parseAnimation:function(a,b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];ka.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30,h=a.blendMode;a=a.hierarchy||[];for(var l=0;l<a.length;l++){var k=a[l].keys;
if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var p=0;p<k.length;p++)if(k[p].morphTargets)for(var n=0;n<k[p].morphTargets.length;n++)f[k[p].morphTargets[n]]=-1;for(var t in f){var r=[],q=[];for(n=0;n!==k[p].morphTargets.length;++n){var u=k[p];r.push(u.time);q.push(u.morphTarget===t?1:0)}d.push(new bd(".morphTargetInfluence["+t+"]",r,q))}f=f.length*(g||1)}else p=".bones["+b[l].name+"]",c(cd,p+".position",k,"pos",d),c(je,p+".quaternion",k,"rot",d),c(cd,p+".scale",k,"scl",d)}return 0===d.length?
null:new Sa(e,f,d,h)}});Object.assign(Sa.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();
return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Sa(this.name,this.duration,a,this.blendMode)}});var tc={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},ei=new qg;Object.assign(V.prototype,{load:function(){},loadAsync:function(a,b){var c=this;return new Promise(function(d,e){c.load(a,
d,b,e)})},parse:function(){},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});var db={};Ta.prototype=Object.assign(Object.create(V.prototype),{constructor:Ta,load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),
setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==db[a])db[a].push({onLoad:b,onProgress:c,onError:d});else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var l=(this.responseType||"").toLowerCase();switch(l){case "arraybuffer":case "blob":var k=new Uint8Array(g.length);for(h=0;h<g.length;h++)k[h]=g.charCodeAt(h);var p="blob"===l?new Blob([k.buffer],{type:c}):k.buffer;break;case "document":p=(new DOMParser).parseFromString(g,
c);break;case "json":p=JSON.parse(g);break;default:p=g}setTimeout(function(){b&&b(p);e.manager.itemEnd(a)},0)}catch(t){setTimeout(function(){d&&d(t);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{db[a]=[];db[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response,d=db[a];delete db[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");tc.add(a,
c);for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);n.addEventListener("progress",function(b){for(var c=db[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener("error",function(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);n.addEventListener("abort",
function(b){var c=db[a];delete db[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setResponseType:function(a){this.responseType=
a;return this},setWithCredentials:function(a){this.withCredentials=a;return this},setMimeType:function(a){this.mimeType=a;return this}});rg.prototype=Object.assign(Object.create(V.prototype),{constructor:rg,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){for(var b=[],c=0;c<a.length;c++){var d=Sa.parse(a[c]);b.push(d)}return b}});sg.prototype=
Object.assign(Object.create(V.prototype),{constructor:sg,load:function(a,b,c,d){function e(e){l.load(a[e],function(a){a=f.parse(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Oc;h.image=g;var l=new Ta(this.manager);l.setPath(this.path);l.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,p=0,n=a.length;p<n;++p)e(p);else l.load(a,function(a){a=
f.parse(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(V.prototype),{constructor:cf,load:function(a,b,c,
d){var e=this,f=new $b,g=new Ta(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);g.load(a,function(a){if(a=e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=
a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});dd.prototype=Object.assign(Object.create(V.prototype),{constructor:dd,load:function(a,b,c,d){function e(){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);tc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){l.removeEventListener("load",e,!1);l.removeEventListener("error",f,!1);d&&d(b);
g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=tc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var l=document.createElementNS("http://www.w3.org/1999/xhtml","img");l.addEventListener("load",e,!1);l.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(l.crossOrigin=this.crossOrigin);g.manager.itemStart(a);l.src=a;return l}});df.prototype=
Object.assign(Object.create(V.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new qb,g=new dd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});ef.prototype=Object.assign(Object.create(V.prototype),{constructor:ef,load:function(a,b,c,d){var e=new W,f=new dd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);
f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(H.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===
a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=
!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a,b){var c=a-1E-4;a+=1E-4;0>c&&(c=0);1<a&&(a=1);c=this.getPoint(c);a=this.getPoint(a);b=b||(c.isVector2?new v:new p);b.copy(a).sub(c).normalize();return b},getTangentAt:function(a,b){a=this.getUtoTmapping(a);
return this.getTangent(a,b)},computeFrenetFrames:function(a,b){var c=new p,d=[],e=[],f=[],g=new p,h=new N,l;for(l=0;l<=a;l++){var k=l/a;d[l]=this.getTangentAt(k,new p);d[l].normalize()}e[0]=new p;f[0]=new p;l=Number.MAX_VALUE;k=Math.abs(d[0].x);var v=Math.abs(d[0].y),n=Math.abs(d[0].z);k<=l&&(l=k,c.set(1,0,0));v<=l&&(l=v,c.set(0,1,0));n<=l&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(l=1;l<=a;l++)e[l]=e[l-1].clone(),f[l]=f[l-1].clone(),
g.crossVectors(d[l-1],d[l]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(O.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l],e[l]);if(!0===b)for(c=Math.acos(O.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),l=1;l<=a;l++)e[l].applyMatrix4(h.makeRotationAxis(d[l],c*l)),f[l].crossVectors(d[l],e[l]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=
a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Na.prototype=Object.create(H.prototype);Na.prototype.constructor=Na;Na.prototype.isEllipseCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new v;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>
d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};Na.prototype.copy=function(a){H.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;
this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Na.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};Na.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=
a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};ed.prototype=Object.create(Na.prototype);ed.prototype.constructor=ed;ed.prototype.isArcCurve=!0;var Qf=new p,hh=new tg,ih=new tg,jh=new tg;qa.prototype=Object.create(H.prototype);qa.prototype.constructor=qa;qa.prototype.isCatmullRomCurve3=!0;qa.prototype.getPoint=function(a,b){b=b||new p;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/
d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Qf.subVectors(c[0],c[1]).add(c[0]),f=Qf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Qf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Qf);if("centripetal"===this.curveType||"chordal"===this.curveType){var l="chordal"===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),l);e=Math.pow(g.distanceToSquared(h),l);l=Math.pow(h.distanceToSquared(c),l);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);hh.initNonuniformCatmullRom(f.x,
g.x,h.x,c.x,d,e,l);ih.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);jh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,l)}else"catmullrom"===this.curveType&&(hh.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),ih.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),jh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(hh.calc(a),ih.calc(a),jh.calc(a));return b};qa.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());
this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};qa.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};qa.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new p).fromArray(d))}this.closed=
a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ya.prototype=Object.create(H.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isCubicBezierCurve=!0;Ya.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y));return b};Ya.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ya.prototype.toJSON=function(){var a=
H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ya.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};jb.prototype=Object.create(H.prototype);jb.prototype.constructor=jb;jb.prototype.isCubicBezierCurve3=!0;jb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;
b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y),le(a,c.z,d.z,e.z,f.z));return b};jb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};jb.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};jb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);
this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Ia.prototype=Object.create(H.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isLineCurve=!0;Ia.prototype.getPoint=function(a,b){b=b||new v;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ia.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ia.prototype.getTangent=function(a,b){a=b||new v;return a=a.copy(this.v2).sub(this.v1).normalize()};Ia.prototype.copy=function(a){H.prototype.copy.call(this,
a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ia.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ia.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(H.prototype);Za.prototype.constructor=Za;Za.prototype.isLineCurve3=!0;Za.prototype.getPoint=function(a,b){b=b||new p;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),
b.multiplyScalar(a).add(this.v1));return b};Za.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Za.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Za.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Za.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};$a.prototype=Object.create(H.prototype);
$a.prototype.constructor=$a;$a.prototype.isQuadraticBezierCurve=!0;$a.prototype.getPoint=function(a,b){b=b||new v;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y));return b};$a.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};$a.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};$a.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,
a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};kb.prototype=Object.create(H.prototype);kb.prototype.constructor=kb;kb.prototype.isQuadraticBezierCurve3=!0;kb.prototype.getPoint=function(a,b){b=b||new p;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y),ke(a,c.z,d.z,e.z));return b};kb.prototype.copy=function(a){H.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};kb.prototype.toJSON=function(){var a=
H.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};kb.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};ab.prototype=Object.create(H.prototype);ab.prototype.constructor=ab;ab.prototype.isSplineCurve=!0;ab.prototype.getPoint=function(a,b){b=b||new v;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-
2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(fi(d,e.x,f.x,g.x,c.x),fi(d,e.y,f.y,g.y,c.y));return b};ab.prototype.copy=function(a){H.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};ab.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};ab.prototype.fromJSON=function(a){H.prototype.fromJSON.call(this,
a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new v).fromArray(d))}return this};var kh=Object.freeze({__proto__:null,ArcCurve:ed,CatmullRomCurve3:qa,CubicBezierCurve:Ya,CubicBezierCurve3:jb,EllipseCurve:Na,LineCurve:Ia,LineCurve3:Za,QuadraticBezierCurve:$a,QuadraticBezierCurve3:kb,SplineCurve:ab});vb.prototype=Object.assign(Object.create(H.prototype),{constructor:vb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),
b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Ia(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&
this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?
a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){H.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=H.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());
return a},fromJSON:function(a){H.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new kh[d.type]).fromJSON(d))}return this}});bb.prototype=Object.assign(Object.create(vb.prototype),{constructor:bb,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=
new Ia(this.currentPoint.clone(),new v(a,b));this.curves.push(c);this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new $a(this.currentPoint.clone(),new v(a,b),new v(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Ya(this.currentPoint.clone(),new v(a,b),new v(c,d),new v(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new ab(b);
this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new Na(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,
b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);return this},copy:function(a){vb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=vb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){vb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Nb.prototype=Object.assign(Object.create(bb.prototype),{constructor:Nb,getPointsHoles:function(a){for(var b=
[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){bb.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=bb.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){bb.prototype.fromJSON.call(this,
a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new bb).fromJSON(d))}return this}});S.prototype=Object.assign(Object.create(y.prototype),{constructor:S,isLight:!0,copy:function(a){y.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=
this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(S.prototype),{constructor:ff,isHemisphereLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});
Object.assign(lb.prototype,{_projScreenMatrix:new N,_lightPositionWorld:new p,_lookTarget:new p,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,
b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&
(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(lb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*O.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();
lb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(S.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});ug.prototype=Object.assign(Object.create(lb.prototype),{constructor:ug,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,
e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=Object.assign(Object.create(S.prototype),{constructor:jf,isPointLight:!0,copy:function(a){S.prototype.copy.call(this,
a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});fd.prototype=Object.assign(Object.create(fb.prototype),{constructor:fd,isOrthographicCamera:!0,copy:function(a,b){fb.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,
fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/
2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=y.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=
this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(lb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){lb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(S.prototype),{constructor:lf,isDirectionalLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.target=
a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(S.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(S.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){S.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(of.prototype,{isSphericalHarmonics3:!0,
set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],
1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=
0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},
clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(of,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*
c*a;b[8]=.546274*(c*c-d*d)}});Ua.prototype=Object.assign(Object.create(S.prototype),{constructor:Ua,isLightProbe:!0,copy:function(a){S.prototype.copy.call(this,a);this.sh.copy(a.sh);return this},fromJSON:function(a){this.intensity=a.intensity;this.sh.fromArray(a.sh);return this},toJSON:function(a){a=S.prototype.toJSON.call(this,a);a.object.sh=this.sh.toArray();return a}});pf.prototype=Object.assign(Object.create(V.prototype),{constructor:pf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);
f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new Sk[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&(d.sheen=(new D).setHex(a.sheen));
void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=
a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&(d.stencilRef=a.stencilRef);void 0!==
a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&
(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);
void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors="number"===typeof a.vertexColors?0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=
{};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new D).setHex(f.value);break;case "v2":d.uniforms[e].value=(new v).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new p).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new R).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new ya).fromArray(f.value);case "m4":d.uniforms[e].value=(new N).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=
a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));void 0!==a.bumpMap&&
(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new v).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);
void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&(d.refractionRatio=
a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=b(a.clearcoatNormalMap));
void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new v).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var lh={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};me.prototype=Object.assign(Object.create(F.prototype),
{constructor:me,isInstancedBufferGeometry:!0,copy:function(a){F.prototype.copy.call(this,a);this.instanceCount=a.instanceCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=F.prototype.toJSON.call(this);a.instanceCount=this.instanceCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(G.prototype),{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){G.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;
return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(V.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){var b=a.isInstancedBufferGeometry?new me:new F,c=a.data.index;if(void 0!==
c){var d=new mh[c.type](c.array);b.setIndex(new G(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new mh[f.type](f.array);d=new (f.isInstancedBufferAttribute?qf:G)(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.setAttribute(e,d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],l=[];c=0;for(var k=h.length;c<k;c++)f=h[c],d=new mh[f.type](f.array),d=new G(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=f.name),l.push(d);b.morphAttributes[e]=l}a.data.morphTargetsRelative&&
(b.morphTargetsRelative=!0);e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new p,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new eb(e,c.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b}});var mh={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,
Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(V.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=""===this.path?lh.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ta(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==d&&d(l);console.error("THREE:ObjectLoader: Can't parse "+
a+".",l.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==
a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Nb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new ra[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h=new ra[g.type](g.width,
g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new ra[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new ra[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":h=new ra[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,
g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new ra[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=new ra[g.type](g.radius,g.detail);break;case "RingGeometry":case "RingBufferGeometry":h=
new ra[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=new ra[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new ra[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "TubeGeometry":case "TubeBufferGeometry":h=new ra[g.type]((new kh[g.path.type]).fromJSON(g.path),g.tubularSegments,g.radius,
g.radialSegments,g.closed);break;case "LatheGeometry":case "LatheBufferGeometry":h=new ra[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=new ra[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var l=0,k=g.shapes.length;l<k;l++){var p=b[g.shapes[l]];h.push(p)}h=new ra[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h=[];l=0;for(k=
g.shapes.length;l<k;l++)p=b[g.shapes[l]],h.push(p);l=g.options.extrudePath;void 0!==l&&(g.options.extrudePath=(new kh[l.type]).fromJSON(l));h=new ra[g.type](h,g.options);break;case "BufferGeometry":case "InstancedBufferGeometry":h=d.parse(g);break;case "Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);!0===h.isBufferGeometry&&
void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new pf;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],l=0;l<g.materials.length;l++){var k=g.materials[l];void 0===c[k.uuid]&&(c[k.uuid]=e.parse(k));h.push(c[k.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=
a[c],e=Sa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new qg(b);var f=new dd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],l=h.url;if(Array.isArray(l)){e[h.uuid]=[];for(var k=0,p=l.length;k<p;k++){var n=l[k];n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?
n:d.resourcePath+n;e[h.uuid].push(c(n))}}else n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",
g.image);var h=Array.isArray(b[g.image])?new qb(b[g.image]):new W(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Tk));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Ni),h.wrapT=c(g.wrap[1],Ni));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&
(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Oi));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Oi));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",
a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new zc;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new D(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Oe(a.fog.color,a.fog.near,a.fog.far):
"FogExp2"===a.fog.type&&(f.fog=new Ne(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new P(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new fd(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},
a.view));break;case "AmbientLight":f=new mf(a.color,a.intensity);break;case "DirectionalLight":f=new lf(a.color,a.intensity);break;case "PointLight":f=new jf(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new nf(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new ff(a.color,a.groundColor,a.intensity);break;case "LightProbe":f=(new Ua).fromJSON(a);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
case "Mesh":f=d(a.geometry);var g=e(a.material);f=new ea(f,g);break;case "InstancedMesh":f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Se(f,g,a.count);f.instanceMatrix=new G(new Float32Array(h.array),16);break;case "LOD":f=new Nd;break;case "Line":f=new La(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Te(d(a.geometry),e(a.material));break;case "LineSegments":f=new ma(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Nc(d(a.geometry),e(a.material));
break;case "Sprite":f=new Ld(e(a.material));break;case "Group":f=new Kc;break;default:f=new y}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==
a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=
a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if("LOD"===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var l=f.getObjectByProperty("uuid",g.object);void 0!==l&&f.addLevel(l,g.distance)}return f}});var Tk={UVMapping:300,CubeReflectionMapping:301,
CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Ni={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Oi={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};vg.prototype=Object.assign(Object.create(V.prototype),{constructor:vg,
setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return void 0===e.options?createImageBitmap(a):createImageBitmap(a,e.options)}).then(function(c){tc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&
d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(wg.prototype,{moveTo:function(a,b){this.currentPath=new bb;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);
return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Nb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],l=h.x-g.x,k=h.y-g.y;if(Math.abs(k)>Number.EPSILON){if(0>k&&(g=b[f],l=-l,h=b[e],k=-k),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=k*(a.x-g.x)-l*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}
var e=sb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Nb;h.curves=g.curves;b.push(h);return b}var l=!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],p=[],n=0;k[n]=void 0;p[n]=[];for(var t=0,r=f.length;t<r;t++){g=f[t];var q=g.getPoints();var u=e(q);(u=a?!u:u)?(!l&&k[n]&&n++,k[n]={s:new Nb,p:q},k[n].s.curves=g.curves,l&&n++,p[n]=[]):p[n].push({h:g,p:q[0]})}if(!k[0])return c(f);if(1<k.length){t=!1;a=[];e=0;for(f=k.length;e<f;e++)h[e]=
[];e=0;for(f=k.length;e<f;e++)for(g=p[e],u=0;u<g.length;u++){l=g[u];n=!0;for(q=0;q<k.length;q++)d(l.p,k[q].p)&&(e!==q&&a.push({froms:e,tos:q,hole:u}),n?(n=!1,h[q].push(l)):t=!0);n&&h[e].push(l)}0<a.length&&(t||(p=h))}t=0;for(e=k.length;t<e;t++)for(h=k[t].s,b.push(h),a=p[t],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(xg.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;
var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,l=0;l<e.length;l++){var k=e[l];if("\n"===k)g=0,h-=f;else{var p=k;k=d;var n=g,t=h,r=b,q=r.glyphs[p]||r.glyphs["?"];if(q){p=new wg;if(q.o){r=q._cachedOutline||(q._cachedOutline=q.o.split(" "));for(var u=0,v=r.length;u<v;)switch(r[u++]){case "m":var x=r[u++]*k+n;var w=r[u++]*k+t;p.moveTo(x,w);break;case "l":x=r[u++]*k+n;w=r[u++]*k+t;p.lineTo(x,w);break;case "q":var y=r[u++]*k+n;var A=r[u++]*k+t;var B=r[u++]*k+n;
var C=r[u++]*k+t;p.quadraticCurveTo(B,C,y,A);break;case "b":y=r[u++]*k+n,A=r[u++]*k+t,B=r[u++]*k+n,C=r[u++]*k+t,x=r[u++]*k+n,w=r[u++]*k+t,p.bezierCurveTo(B,C,x,w,y,A)}}k={offsetX:q.ha*k,path:p}}else console.error('THREE.Font: character "'+p+'" does not exists in font family '+r.familyName+"."),k=void 0;g+=k.offsetX;a.push(k.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});yg.prototype=Object.assign(Object.create(V.prototype),{constructor:yg,load:function(a,
b,c,d){var e=this,f=new Ta(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new xg(a)}});var Rf,Dg={getContext:function(){void 0===Rf&&(Rf=new (window.AudioContext||window.webkitAudioContext));return Rf},setContext:function(a){Rf=a}};tf.prototype=Object.assign(Object.create(V.prototype),
{constructor:tf,load:function(a,b,c,d){var e=this,f=new Ta(e.manager);f.setResponseType("arraybuffer");f.setPath(e.path);f.load(a,function(c){try{var f=c.slice(0);Dg.getContext().decodeAudioData(f,function(a){b(a)})}catch(l){d?d(l):console.error(l),e.manager.itemError(a)}},c,d)}});zg.prototype=Object.assign(Object.create(Ua.prototype),{constructor:zg,isHemisphereLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});
Ag.prototype=Object.assign(Object.create(Ua.prototype),{constructor:Ag,isAmbientLightProbe:!0,copy:function(a){Ua.prototype.copy.call(this,a);return this},toJSON:function(a){return Ua.prototype.toJSON.call(this,a)}});var Pi=new N,Qi=new N;Object.assign(gi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;
b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(O.DEG2RAD*b.fov*.5)/b.zoom;Qi.elements[12]=-d;Pi.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(Qi);
this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(Pi)}});Object.assign(Bg.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?
Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});var uc=new p,Ri=new va,Uk=new p,vc=new p;Cg.prototype=Object.assign(Object.create(y.prototype),{constructor:Cg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==
this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;
var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(uc,Ri,Uk);vc.set(0,0,-1).applyQuaternion(Ri);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(uc.x,c);a.positionY.linearRampToValueAtTime(uc.y,c);a.positionZ.linearRampToValueAtTime(uc.z,c);a.forwardX.linearRampToValueAtTime(vc.x,c);a.forwardY.linearRampToValueAtTime(vc.y,c);a.forwardZ.linearRampToValueAtTime(vc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,
c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(uc.x,uc.y,uc.z),a.setOrientation(vc.x,vc.y,vc.z,b.x,b.y,b.z)}});gd.prototype=Object.assign(Object.create(y.prototype),{constructor:gd,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();
return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaStreamNode";this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress%=this.duration||this.buffer.duration),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);
for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},
getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===
this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var wc=new p,Si=new va,Vk=new p,xc=new p;Eg.prototype=Object.assign(Object.create(gd.prototype),{constructor:Eg,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(wc,Si,Vk),xc.set(0,0,1).applyQuaternion(Si),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,b);a.positionY.linearRampToValueAtTime(wc.y,b);a.positionZ.linearRampToValueAtTime(wc.z,b);a.orientationX.linearRampToValueAtTime(xc.x,
b);a.orientationY.linearRampToValueAtTime(xc.y,b);a.orientationZ.linearRampToValueAtTime(xc.z,b)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,xc.y,xc.z)}});Object.assign(Fg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Gg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},accumulateAdditive:function(a){var b=this.buffer,c=this.valueSize,d=c*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity();this._mixBufferRegionAdditive(b,d,0,a,c);this.cumulativeWeightAdditive+=a},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.cumulativeWeightAdditive,f=this.binding;this.cumulativeWeightAdditive=
this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,b*this._origIndex,1-d,b);0<e&&this._mixBufferRegionAdditive(c,a,this._addIndex*b,1,b);d=b;for(e=b+b;d!==e;++d)if(c[d]!==c[d+b]){f.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=b*this._origIndex;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this._setIdentity();this.cumulativeWeightAdditive=this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},
_setAdditiveIdentityNumeric:function(){for(var a=this._addIndex*this.valueSize,b=a+this.valueSize;a<b;a++)this.buffer[a]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric();this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){for(var a=this._origIndex*this.valueSize,b=this._addIndex*this.valueSize,c=0;c<this.valueSize;c++)this.buffer[b+c]=this.buffer[a+c]},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){va.slerpFlat(a,
b,a,b,a,c,d)},_slerpAdditive:function(a,b,c,d,e){e*=this._workIndex;va.multiplyQuaternionsFlat(a,e,a,b,a,c);va.slerpFlat(a,b,a,b,a,e,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}},_lerpAdditive:function(a,b,c,d,e){for(var f=0;f!==e;++f){var g=b+f;a[g]+=a[c+f]*d}}});var Wk=/[\[\]\.:\/]/g,Xk="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Yk=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Zk=/(WCOD+)?/.source.replace("WCOD",Xk),$k=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",
"[^\\[\\]\\.:\\/]"),al=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),bl=new RegExp("^"+Yk+Zk+$k+al+"$"),cl=["material","materials","bones"];Object.assign(hi.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,
c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(Aa,{Composite:hi,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new Aa.Composite(a,b,c):new Aa(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(Wk,"")},parseTrackName:function(a){var b=bl.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],
propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==cl.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b},findNode:function(a,b){if(!b||""===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==
c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(Aa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,
d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];
this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=
a=Aa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;
break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=
a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}void 0!==a.morphTargetDictionary[e]&&(e=a.morphTargetDictionary[e])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=
e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=
this._setValue_unbound}});Object.assign(Aa.prototype,{_getValue_unbound:Aa.prototype.getValue,_setValue_unbound:Aa.prototype.setValue});Object.assign(ii.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,m=0,p=arguments.length;m!==p;++m){var n=arguments[m],t=n.uuid,r=d[t];if(void 0===r){r=b++;d[t]=r;a.push(n);t=0;for(var q=h;t!==q;++t)g[t].push(new Aa(n,
e[t],f[t]))}else if(r<c){k=a[r];var u=--c;q=a[u];d[q.uuid]=r;a[r]=q;d[t]=u;a[u]=n;t=0;for(q=h;t!==q;++t){var v=g[t],x=v[r];v[r]=v[u];void 0===x&&(x=new Aa(n,e[t],f[t]));v[u]=x}}else a[r]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=
arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=c[k];if(void 0!==m&&m>=b){var p=b++,n=a[p];c[n.uuid]=m;a[m]=n;c[k]=p;a[p]=h;h=0;for(k=e;h!==k;++h){n=d[h];var t=n[m];n[m]=n[p];n[p]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],m<c){k=--c;var p=a[k],n=--b,t=a[n];d[p.uuid]=m;a[m]=p;d[t.uuid]=
k;a[k]=t;a.pop();p=0;for(t=f;p!==t;++p){var r=e[p],q=r[n];r[m]=r[k];r[k]=q;r.pop()}}else for(n=--b,t=a[n],d[t.uuid]=m,a[m]=t,a.pop(),p=0,t=f;p!==t;++p)r=e[p],r[m]=r[n],r.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new Aa(h[c],a,b);
return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(ji.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},
isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,
0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=
this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());
d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=
null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a)switch(b=this._interpolants,e=this._propertyBindings,this.blendMode){case 2501:for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulateAdditive(a);break;default:for(f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&
(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===
d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=
!1,this.time=b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?
2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Hg.prototype=Object.assign(Object.create(ua.prototype),{constructor:Hg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===
k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],p=m.name,n=k[p];if(void 0===n){n=f[h];if(void 0!==n){null===n._cacheIndex&&(++n.referenceCount,this._addInactiveBinding(n,g,p));continue}n=new Gg(Aa.create(c,p,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++n.referenceCount;this._addInactiveBinding(n,g,p)}f[h]=n;a[h].resultBuffer=n.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,
d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
c=a[b];void 0===c&&(c=new ie(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b,c){var d=b||this._root,e=d.uuid;d="string"===typeof a?Sa.findByName(d,a):a;a=null!==d?d.uuid:a;var f=
this._actionsByClip[a],g=null;void 0===c&&(c=null!==d?d.blendMode:2500);if(void 0!==f){g=f.actionByRoot[e];if(void 0!==g&&g.blendMode===c)return g;g=f.knownActions[0];null===d&&(d=g._clip)}if(null===d)return null;b=new ji(this,d,b,c);this._bindAction(b,g);this._addInactiveAction(b,a,e);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?Sa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=
this._actions,b=this._nActiveActions-1;0<=b;--b)a[b].stop();return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},getRoot:function(){return this._root},uncacheClip:function(a){var b=
this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];
if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});uf.prototype.clone=function(){return new uf(void 0===this.value.clone?this.value:this.value.clone())};Ig.prototype=Object.assign(Object.create(rb.prototype),{constructor:Ig,isInstancedInterleavedBuffer:!0,copy:function(a){rb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;
return this}});Object.assign(Jg.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),this.camera=b):console.error("THREE.Raycaster: Unsupported camera type.")},
intersectObject:function(a,b,c){c=c||[];Kg(a,this,c,b);c.sort(ki);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Kg(a[d],this,c,b);c.sort(ki);return c}});Object.assign(li.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=
a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(O.clamp(b/this.radius,-1,1)));return this}});Object.assign(mi.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var Ti=new v;Object.assign(Lg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<
c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=Ti.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===
a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new v);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new v);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new v);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<
this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new v);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return Ti.copy(a).clamp(this.min,this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);
this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Ui=new p,Sf=new p;Object.assign(Mg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new p);return a.addVectors(this.start,this.end).multiplyScalar(.5)},
delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new p);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new p);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){Ui.subVectors(a,this.start);Sf.subVectors(this.end,
this.start);a=Sf.dot(Sf);a=Sf.dot(Ui)/a;b&&(a=O.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new p);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ne.prototype=Object.create(y.prototype);
ne.prototype.constructor=ne;ne.prototype.isImmediateRenderObject=!0;var Vi=new p;hd.prototype=Object.create(y.prototype);hd.prototype.constructor=hd;hd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};hd.prototype.update=function(){this.light.updateMatrixWorld();var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);Vi.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(Vi);void 0!==this.color?
this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Tb=new p,Tf=new N,nh=new N;pc.prototype=Object.create(ma.prototype);pc.prototype.constructor=pc;pc.prototype.isSkeletonHelper=!0;pc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,d=c.getAttribute("position");nh.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Tf.multiplyMatrices(nh,g.matrixWorld),Tb.setFromMatrixPosition(Tf),
d.setXYZ(f,Tb.x,Tb.y,Tb.z),Tf.multiplyMatrices(nh,g.parent.matrixWorld),Tb.setFromMatrixPosition(Tf),d.setXYZ(f+1,Tb.x,Tb.y,Tb.z),f+=2)}c.getAttribute("position").needsUpdate=!0;y.prototype.updateMatrixWorld.call(this,a)};id.prototype=Object.create(ea.prototype);id.prototype.constructor=id;id.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};id.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};
var dl=new p,Wi=new D,Xi=new D;jd.prototype=Object.create(y.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};jd.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var b=a.geometry.getAttribute("color");Wi.copy(this.light.color);Xi.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?Wi:Xi;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=
!0}a.lookAt(dl.setFromMatrixPosition(this.light.matrixWorld).negate())};vf.prototype=Object.assign(Object.create(ma.prototype),{constructor:vf,copy:function(a){ma.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});wf.prototype=Object.create(ma.prototype);wf.prototype.constructor=wf;var Yi=new p,Uf=new p,Zi=new p;kd.prototype=Object.create(y.prototype);kd.prototype.constructor=kd;kd.prototype.dispose=
function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};kd.prototype.update=function(){Yi.setFromMatrixPosition(this.light.matrixWorld);Uf.setFromMatrixPosition(this.light.target.matrixWorld);Zi.subVectors(Uf,Yi);this.lightPlane.lookAt(Uf);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),
this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Uf);this.targetLine.scale.z=Zi.length()};var xf=new p,la=new fb;oe.prototype=Object.create(ma.prototype);oe.prototype.constructor=oe;oe.prototype.update=function(){var a=this.geometry,b=this.pointMap;la.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);fa("c",b,a,la,0,0,-1);fa("t",b,a,la,0,0,1);fa("n1",b,a,la,-1,-1,-1);fa("n2",b,a,la,1,-1,-1);fa("n3",b,a,la,-1,1,-1);fa("n4",b,a,la,1,1,-1);fa("f1",b,a,la,
-1,-1,1);fa("f2",b,a,la,1,-1,1);fa("f3",b,a,la,-1,1,1);fa("f4",b,a,la,1,1,1);fa("u1",b,a,la,.7,1.1,-1);fa("u2",b,a,la,-.7,1.1,-1);fa("u3",b,a,la,0,2,-1);fa("cf1",b,a,la,-1,0,1);fa("cf2",b,a,la,1,0,1);fa("cf3",b,a,la,0,-1,1);fa("cf4",b,a,la,0,1,1);fa("cn1",b,a,la,-1,0,-1);fa("cn2",b,a,la,1,0,-1);fa("cn3",b,a,la,0,-1,-1);fa("cn4",b,a,la,0,1,-1);a.getAttribute("position").needsUpdate=!0};var Vf=new Va;wb.prototype=Object.create(ma.prototype);wb.prototype.constructor=wb;wb.prototype.update=function(a){void 0!==
a&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&Vf.setFromObject(this.object);if(!Vf.isEmpty()){a=Vf.min;var b=Vf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};wb.prototype.setFromObject=
function(a){this.object=a;this.update();return this};wb.prototype.copy=function(a){ma.prototype.copy.call(this,a);this.object=a.object;return this};wb.prototype.clone=function(){return(new this.constructor).copy(this)};pe.prototype=Object.create(ma.prototype);pe.prototype.constructor=pe;pe.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),y.prototype.updateMatrixWorld.call(this,a))};qe.prototype=Object.create(La.prototype);
qe.prototype.constructor=qe;qe.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);y.prototype.updateMatrixWorld.call(this,a)};var $i=new p,yf,Ng;xb.prototype=Object.create(y.prototype);xb.prototype.constructor=xb;xb.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):($i.set(a.z,
0,-a.x).normalize(),this.quaternion.setFromAxisAngle($i,Math.acos(a.y)))};xb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};xb.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};xb.prototype.copy=function(a){y.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);
return this};xb.prototype.clone=function(){return(new this.constructor).copy(this)};re.prototype=Object.create(ma.prototype);re.prototype.constructor=re;var nb=Math.pow(2,8),aj=[.125,.215,.35,.446,.526,.582],bj=5+aj.length,mb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},oh=new fd,ph=function(){for(var a=[],b=[],c=[],d=8,e=0;e<bj;e++){var f=Math.pow(2,d);b.push(f);var g=1/f;4<e?g=aj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);
g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var p=m%3*2/3-1,n=2<m?0:-1;f.set([p,n,0,p+2/3,n,0,p+2/3,n+1,0,p,n,0,p+2/3,n+1,0,p,n+1,0],18*m);g.set(h,12*m);k.set([m,m,m,m,m,m],6*m)}h=new F;h.setAttribute("position",new G(f,3));h.setAttribute("uv",new G(g,2));h.setAttribute("faceIndex",new G(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,_sigmas:c}}(),Ce=ph._lodPlanes,cj=ph._sizeLods,Wf=ph._sigmas,qh=null,yc=(1+Math.sqrt(5))/2,xd=1/yc,dj=[new p(1,1,1),new p(-1,1,1),new p(1,
1,-1),new p(-1,1,-1),new p(0,yc,xd),new p(0,yc,-xd),new p(xd,0,yc),new p(-xd,0,yc),new p(yc,xd,0),new p(-yc,xd,0)];Og.prototype={constructor:Og,fromScene:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);qh=this._renderer.getRenderTarget();var e=this._allocateTargets();this._sceneToCubeUV(a,c,d,e);0<b&&this._blur(e,0,0,b);this._applyPMREM(e);this._cleanup(e);return e},fromEquirectangular:function(a){a.magFilter=1003;a.minFilter=1003;a.generateMipmaps=!1;return this.fromCubemap(a)},
fromCubemap:function(a){qh=this._renderer.getRenderTarget();var b=this._allocateTargets(a);this._textureToCubeUV(a,b);this._applyPMREM(b);this._cleanup(b);return b},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=qi(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=pi(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose();null!==this._cubemapShader&&
this._cubemapShader.dispose();null!==this._equirectShader&&this._equirectShader.dispose();for(var a=0;a<Ce.length;a++)Ce[a].dispose()},_cleanup:function(a){this._pingPongRenderTarget.dispose();this._renderer.setRenderTarget(qh);a.scissorTest=!1;a.setSize(a.width,a.height)},_allocateTargets:function(a){var b=void 0===a||1009!==a.type?!1:3E3===a.encoding||3001===a.encoding||3007===a.encoding;b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:1009,format:1023,encoding:b?a.encoding:3002,depthBuffer:!1,
stencilBuffer:!1};var c=oi(b);c.depthBuffer=a?!1:!0;this._pingPongRenderTarget=oi(b);return c},_compileMaterial:function(a){a=new ea(Ce[0],a);this._renderer.compile(a,oh)},_sceneToCubeUV:function(a,b,c,d){b=new P(90,1,b,c);c=[1,-1,1,1,1,1];var e=[1,1,1,-1,-1,-1],f=this._renderer,g=f.outputEncoding,h=f.toneMapping,k=f.toneMappingExposure,m=f.getClearColor(),p=f.getClearAlpha();f.toneMapping=1;f.toneMappingExposure=1;f.outputEncoding=3E3;var n=a.background;if(n&&n.isColor){n.convertSRGBToLinear();var t=
Math.min(Math.max(Math.ceil(Math.log2(Math.max(n.r,n.g,n.b))),-128),127);n=n.multiplyScalar(Math.pow(2,-t));f.setClearColor(n,(t+128)/255);a.background=null}for(n=0;6>n;n++)t=n%3,0==t?(b.up.set(0,c[n],0),b.lookAt(e[n],0,0)):1==t?(b.up.set(0,0,c[n]),b.lookAt(0,e[n],0)):(b.up.set(0,c[n],0),b.lookAt(0,0,e[n])),Rg(d,t*nb,2<n?nb:0,nb,nb),f.setRenderTarget(d),f.render(a,b);f.toneMapping=h;f.toneMappingExposure=k;f.outputEncoding=g;f.setClearColor(m,p)},_textureToCubeUV:function(a,b){var c=this._renderer;
a.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=qi()):null==this._equirectShader&&(this._equirectShader=pi());var d=a.isCubeTexture?this._cubemapShader:this._equirectShader,e=new ea(Ce[0],d);d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=mb[a.encoding];d.outputEncoding.value=mb[b.texture.encoding];Rg(b,0,0,3*nb,2*nb);c.setRenderTarget(b);c.render(e,oh)},_applyPMREM:function(a){var b=this._renderer,c=b.autoClear;
b.autoClear=!1;for(var d=1;d<bj;d++)this._blur(a,d-1,d,Math.sqrt(Wf[d]*Wf[d]-Wf[d-1]*Wf[d-1]),dj[(d-1)%dj.length]);b.autoClear=c},_blur:function(a,b,c,d,e){var f=this._pingPongRenderTarget;this._halfBlur(a,f,b,c,d,"latitudinal",e);this._halfBlur(f,a,c,c,d,"longitudinal",e)},_halfBlur:function(a,b,c,d,e,f,g){var h=this._renderer,k=this._blurMaterial;"latitudinal"!==f&&"longitudinal"!==f&&console.error("blur direction must be either latitudinal or longitudinal!");var m=new ea(Ce[d],k);k=k.uniforms;
var p=cj[c]-1;p=isFinite(e)?Math.PI/(2*p):2*Math.PI/39;var n=e/p,t=isFinite(e)?1+Math.floor(3*n):20;20<t&&console.warn("sigmaRadians, "+e+", is too large and will clip, as it requested "+t+" samples when the maximum is set to 20");e=[];for(var r=0,q=0;20>q;++q){var u=q/n;u=Math.exp(-u*u/2);e.push(u);0==q?r+=u:q<t&&(r+=2*u)}for(q=0;q<e.length;q++)e[q]/=r;k.envMap.value=a.texture;k.samples.value=t;k.weights.value=e;k.latitudinal.value="latitudinal"===f;g&&(k.poleAxis.value=g);k.dTheta.value=p;k.mipInt.value=
8-c;k.inputEncoding.value=mb[a.texture.encoding];k.outputEncoding.value=mb[a.texture.encoding];a=cj[d];u=3*Math.max(0,nb-2*a);Rg(b,u,(0===d?0:2*nb)+2*a*(4<d?d-8+4:0),3*a,2*a);h.setRenderTarget(b);h.render(m,oh)}};H.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(H.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(vb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new L,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new p(e.x,
e.y,e.z||0))}return b}});Object.assign(bb.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");return this.setFromPoints(a)}});ri.prototype=Object.create(qa.prototype);si.prototype=Object.create(qa.prototype);Sg.prototype=Object.create(qa.prototype);Object.assign(Sg.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},
reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});vf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};pc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(V.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");
return lh.extractUrlBase(a)}});V.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(Lg.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Va.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");
return this.getSize(a)}});Object.assign(eb.prototype,{empty:function(){console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty().");return this.isEmpty()}});Gc.prototype.setFromMatrix=function(a){console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().");return this.setFromProjectionMatrix(a)};Mg.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(O,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");
return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return O.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return O.ceilPowerOfTwo(a)}});Object.assign(ya.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},
multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});
Object.assign(N.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return(new p).setFromMatrixColumn(this,
3)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},
rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},
applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Wa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};va.prototype.multiplyVector3=
function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(Wb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");
return this.intersectsSphere(a)}});Object.assign(pa.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");
return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(pa,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return pa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return pa.getNormal(a,b,c,d)}});Object.assign(Nb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");
return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new dc(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new fc(this,a)}});Object.assign(v.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");
return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(p.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,
a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");
return this.manhattanLength()}});Object.assign(R.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(L.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},
applyMatrix:function(a){console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.assign(y.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(a){console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.defineProperties(y.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");
this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.assign(ea.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}});
Object.defineProperties(ea.prototype,{drawMode:{get:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.");return 0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Object.defineProperties(Nd.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");
return this.levels}}});Object.defineProperty(Re.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Qe.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(H.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},
set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});P.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(S.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(G.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");
return this.array.length}},dynamic:{get:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");return 35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");this.setUsage(35048)}}});Object.assign(G.prototype,{setDynamic:function(a){console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},
setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});Object.assign(F.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addAttribute:function(a,b,c){console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().");return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?"index"===
a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this):this.setAttribute(a,b):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(a,new G(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");
this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(a){console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().");return this.deleteAttribute(a)},applyMatrix:function(a){console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});
Object.defineProperties(F.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(me.prototype,{maxInstancedCount:{get:function(){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");return this.instanceCount},set:function(a){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");
this.instanceCount=a}}});Object.defineProperties(Jg.prototype,{linePrecision:{get:function(){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");return this.params.Line.threshold},set:function(a){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");this.params.Line.threshold=a}}});Object.defineProperties(rb.prototype,{dynamic:{get:function(){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");
return 35048===this.usage},set:function(a){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");this.setUsage(a)}}});Object.assign(rb.prototype,{setDynamic:function(a){console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});
Object.assign(hb.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(uf.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");
return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new D}},shading:{get:function(){console.error("THREE."+
this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}},stencilMask:{get:function(){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");return this.stencilFuncMask},set:function(a){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");this.stencilFuncMask=
a}}});Object.defineProperties(Mb.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},
set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(jg.prototype,{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");
return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},
setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().");return this.getActiveMipmapLevel()}});Object.defineProperties(jg.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},
set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.");return this.getContext()}},
vr:{get:function(){console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr");return this.xr}},gammaInput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.");return!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");
return!1},set:function(a){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");this.outputEncoding=!0===a?3001:3E3}}});Object.defineProperties(Rh.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},
set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Ba.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},
set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},
set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");
this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties(gd.prototype,{load:{value:function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}});Fg.prototype.getData=
function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};Fc.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};Ob.crossOrigin=void 0;Ob.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};
Ob.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Ob.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Ob.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};
"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"118dev"}}));k.ACESFilmicToneMapping=5;k.AddEquation=100;k.AddOperation=2;k.AdditiveAnimationBlendMode=2501;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Ag;k.AnimationClip=Sa;k.AnimationLoader=rg;k.AnimationMixer=Hg;k.AnimationObjectGroup=ii;k.AnimationUtils=ka;k.ArcCurve=ed;k.ArrayCamera=Le;k.ArrowHelper=xb;
k.Audio=gd;k.AudioAnalyser=Fg;k.AudioContext=Dg;k.AudioListener=Cg;k.AudioLoader=tf;k.AxesHelper=re;k.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new re(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new cf(a)};k.Bone=kg;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");
return new wb(a,b)};k.Box2=Lg;k.Box3=Va;k.Box3Helper=pe;k.BoxBufferGeometry=Gd;k.BoxGeometry=fh;k.BoxHelper=wb;k.BufferAttribute=G;k.BufferGeometry=F;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=tc;k.Camera=fb;k.CameraHelper=oe;k.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};k.CanvasTexture=Od;k.CatmullRomCurve3=qa;k.CineonToneMapping=4;k.CircleBufferGeometry=ad;k.CircleGeometry=he;k.ClampToEdgeWrapping=1001;k.Clock=Bg;k.ClosedSplineCurve3=ri;k.Color=D;k.ColorKeyframeTrack=
$e;k.CompressedTexture=Oc;k.CompressedTextureLoader=sg;k.ConeBufferGeometry=ge;k.ConeGeometry=fe;k.CubeCamera=Fc;k.CubeGeometry=fh;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=qb;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Ya;k.CubicBezierCurve3=jb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=H;k.CurvePath=vb;k.CustomBlending=5;k.CylinderBufferGeometry=tb;k.CylinderGeometry=
hc;k.Cylindrical=mi;k.DataTexture=$b;k.DataTexture2DArray=Hc;k.DataTexture3D=Ic;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=ei;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Pd;k.DirectionalLight=lf;k.DirectionalLightHelper=kd;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Tc;k.DodecahedronGeometry=Vd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a,
b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.");return(new G(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=$c;k.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new ma(new $c(a.geometry),new da({color:void 0!==b?b:16777215}))};k.EllipseCurve=Na;k.EqualDepth=4;k.EqualStencilFunc=
514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Ub;k.EventDispatcher=ua;k.ExtrudeBufferGeometry=hb;k.ExtrudeGeometry=dc;k.Face3=Ac;k.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Ac(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ta;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");
return new B(a,b)};k.Float32BufferAttribute=B;k.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new Dd(a,b)};k.Float64BufferAttribute=Dd;k.FloatType=1015;k.Fog=Oe;k.FogExp2=Ne;k.Font=xg;k.FontLoader=yg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Gc;k.GammaEncoding=3007;k.Geometry=L;k.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");
if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=vf;k.Group=Kc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=jd;k.HemisphereLightProbe=zg;k.IcosahedronBufferGeometry=Sc;k.IcosahedronGeometry=
Ud;k.ImageBitmapLoader=vg;k.ImageLoader=dd;k.ImageUtils=Ob;k.ImmediateRenderObject=ne;k.IncrementStencilOp=7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=me;k.InstancedInterleavedBuffer=Ig;k.InstancedMesh=Se;k.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new Bd(a,b)};k.Int16BufferAttribute=Bd;k.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");
return new Cd(a,b)};k.Int32BufferAttribute=Cd;k.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new yd(a,b)};k.Int8BufferAttribute=yd;k.IntType=1013;k.InterleavedBuffer=rb;k.InterleavedBufferAttribute=Kd;k.Interpolant=Ma;k.InterpolateDiscrete=2300;k.InterpolateLinear=2301;k.InterpolateSmooth=2302;k.InvertStencilOp=5386;k.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")};k.KeepStencilOp=7680;
k.KeyframeTrack=ta;k.LOD=Nd;k.LatheBufferGeometry=Zc;k.LatheGeometry=ee;k.Layers=De;k.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=S;k.LightProbe=Ua;k.LightShadow=lb;k.Line=La;k.Line3=Mg;k.LineBasicMaterial=da;k.LineCurve=Ia;k.LineCurve3=Za;k.LineDashedMaterial=oc;k.LineLoop=Te;k.LinePieces=1;k.LineSegments=ma;k.LineStrip=0;k.LinearEncoding=3E3;k.LinearFilter=
1006;k.LinearInterpolant=ie;k.LinearMipMapLinearFilter=1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=V;k.LoaderUtils=lh;k.LoadingManager=qg;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=pf;k.Math=O;k.MathUtils=O;k.Matrix3=ya;k.Matrix4=N;k.MaxEquation=
104;k.Mesh=ea;k.MeshBasicMaterial=Pa;k.MeshDepthMaterial=Hb;k.MeshDistanceMaterial=Ib;k.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};k.MeshLambertMaterial=mc;k.MeshMatcapMaterial=nc;k.MeshNormalMaterial=lc;k.MeshPhongMaterial=Mb;k.MeshPhysicalMaterial=jc;k.MeshStandardMaterial=ib;k.MeshToonMaterial=kc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");
a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalAnimationBlendMode=2500;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517;k.NumberKeyframeTrack=bd;k.Object3D=y;k.ObjectLoader=
sf;k.ObjectSpaceNormalMap=1;k.OctahedronBufferGeometry=bc;k.OctahedronGeometry=Td;k.OneFactor=201;k.OneMinusDstAlphaFactor=207;k.OneMinusDstColorFactor=209;k.OneMinusSrcAlphaFactor=205;k.OneMinusSrcColorFactor=203;k.OrthographicCamera=fd;k.PCFShadowMap=1;k.PCFSoftShadowMap=2;k.PMREMGenerator=Og;k.ParametricBufferGeometry=Qc;k.ParametricGeometry=Qd;k.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Ld(a)};k.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");
return new Xa(a)};k.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Nc(a,b)};k.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Xa(a)};k.Path=bb;k.PerspectiveCamera=P;k.Plane=Wa;k.PlaneBufferGeometry=ac;k.PlaneGeometry=Fd;k.PlaneHelper=qe;k.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Nc(a,b)};k.PointCloudMaterial=
function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Xa(a)};k.PointLight=jf;k.PointLightHelper=id;k.Points=Nc;k.PointsMaterial=Xa;k.PolarGridHelper=wf;k.PolyhedronBufferGeometry=Ga;k.PolyhedronGeometry=Rd;k.PositionalAudio=Eg;k.PropertyBinding=Aa;k.PropertyMixer=Gg;k.QuadraticBezierCurve=$a;k.QuadraticBezierCurve3=kb;k.Quaternion=va;k.QuaternionKeyframeTrack=je;k.QuaternionLinearInterpolant=af;k.REVISION="118dev";k.RGBADepthPacking=3201;k.RGBAFormat=
1023;k.RGBAIntegerFormat=1033;k.RGBA_ASTC_10x10_Format=37819;k.RGBA_ASTC_10x5_Format=37816;k.RGBA_ASTC_10x6_Format=37817;k.RGBA_ASTC_10x8_Format=37818;k.RGBA_ASTC_12x10_Format=37820;k.RGBA_ASTC_12x12_Format=37821;k.RGBA_ASTC_4x4_Format=37808;k.RGBA_ASTC_5x4_Format=37809;k.RGBA_ASTC_5x5_Format=37810;k.RGBA_ASTC_6x5_Format=37811;k.RGBA_ASTC_6x6_Format=37812;k.RGBA_ASTC_8x5_Format=37813;k.RGBA_ASTC_8x6_Format=37814;k.RGBA_ASTC_8x8_Format=37815;k.RGBA_BPTC_Format=36492;k.RGBA_ETC2_EAC_Format=37496;k.RGBA_PVRTC_2BPPV1_Format=
35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format=35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=ub;k.Ray=Wb;k.Raycaster=Jg;k.RectAreaLight=
nf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=Yc;k.RingGeometry=de;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format=37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=
37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=zc;k.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};
k.ShaderChunk=M;k.ShaderLib=gb;k.ShaderMaterial=Ca;k.ShadowMaterial=ic;k.Shape=Nb;k.ShapeBufferGeometry=gc;k.ShapeGeometry=fc;k.ShapePath=wg;k.ShapeUtils=sb;k.ShortType=1011;k.Skeleton=Re;k.SkeletonHelper=pc;k.SkinnedMesh=Qe;k.SmoothShading=2;k.Sphere=eb;k.SphereBufferGeometry=ec;k.SphereGeometry=ce;k.Spherical=li;k.SphericalHarmonics3=of;k.SphericalReflectionMapping=305;k.Spline=Sg;k.SplineCurve=ab;k.SplineCurve3=si;k.SpotLight=hf;k.SpotLightHelper=hd;k.SpotLightShadow=gf;k.Sprite=Ld;k.SpriteMaterial=
Kb;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=gi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry=Rc;k.TetrahedronGeometry=Sd;k.TextBufferGeometry=Xc;k.TextGeometry=be;k.Texture=W;k.TextureLoader=
ef;k.TorusBufferGeometry=Vc;k.TorusGeometry=Yd;k.TorusKnotBufferGeometry=Uc;k.TorusKnotGeometry=Xd;k.Triangle=pa;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=cc;k.TubeGeometry=Wd;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new Xb(a,b)};k.Uint16BufferAttribute=Xb;k.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");
return new Yb(a,b)};k.Uint32BufferAttribute=Yb;k.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new zd(a,b)};k.Uint8BufferAttribute=zd;k.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new Ad(a,b)};k.Uint8ClampedBufferAttribute=Ad;k.Uncharted2ToneMapping=3;k.Uniform=uf;k.UniformsLib=A;k.UniformsUtils=
Oh;k.UnsignedByteType=1009;k.UnsignedInt248Type=1020;k.UnsignedIntType=1014;k.UnsignedShort4444Type=1017;k.UnsignedShort5551Type=1018;k.UnsignedShort565Type=1019;k.UnsignedShortType=1012;k.VSMShadowMap=3;k.Vector2=v;k.Vector3=p;k.Vector4=R;k.VectorKeyframeTrack=cd;k.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new p(a,b,c)};k.VertexColors=2;k.VideoTexture=ng;k.WebGLCubeRenderTarget=Zb;k.WebGLMultisampleRenderTarget=Xf;k.WebGLRenderTarget=
Ba;k.WebGLRenderTargetCube=function(a,b,c){console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).");return new Zb(a,c)};k.WebGLRenderer=jg;k.WebGLUtils=Th;k.WireframeGeometry=Pc;k.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new ma(new Pc(a.geometry),new da({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");
return new Ta(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,"__esModule",{value:!0})});
const baseVertexShader = `
varying vec2 vUv;
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform vec2 texelSize;
void main () {
vUv = position.xy * 0.5 + 0.5;
vL = vUv - vec2(texelSize.x, 0.0);
vR = vUv + vec2(texelSize.x, 0.0);
vT = vUv + vec2(0.0, texelSize.y);
vB = vUv - vec2(0.0, texelSize.y);
gl_Position = vec4(position.xy, 0.0, 1.0);
}
`;
const copyShader = `
varying highp vec2 vUv;
uniform sampler2D uTexture;
void main () {
gl_FragColor = texture2D(uTexture, vUv);
}
`;
const clearShader = `
varying highp vec2 vUv;
uniform sampler2D uTexture;
uniform float value;
void main () {
gl_FragColor = value * texture2D(uTexture, vUv);
}
`;
const displayShaderSource = `
varying vec2 vUv;
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform sampler2D uTexture;
uniform sampler2D uBloom;
uniform sampler2D uSunrays;
uniform sampler2D uDithering;
uniform sampler2D uVelocity;
uniform sampler2D uPressure;
uniform sampler2D uCurl;
uniform vec2 ditherScale;
uniform vec2 texelSize;
uniform vec2 uScreenSize;
vec3 linearToGamma (vec3 color) {
color = max(color, vec3(0));
return max(1.055 * pow(color, vec3(0.416666667)) - 0.055, vec3(0));
}
vec3 acesFilm(const vec3 x) {
const float a = 2.51;
const float b = 0.03;
const float c = 2.43;
const float d = 0.59;
const float e = 0.14;
return clamp((x * (a * x + b)) / (x * (c * x + d ) + e), 0.0, 1.0);
}
void main () {
vec2 uvs = (gl_FragCoord.xy - mod(gl_FragCoord.xy, 15.0) + 6.0) / uScreenSize.xy;
// vec2 uvs = vUv;
vec3 c = texture2D(uTexture, uvs).rgb;
float a = max(c.r, max(c.g, c.b));
gl_FragColor = vec4(c, a);
// return; // uncomment to see the base version of the shader
vec3 vdata = ((texture2D(uVelocity, uvs).rgb) * 0.5 + 0.5) * 0.007;
vec3 pdata = vec3(0.0, 0.0, texture2D(uPressure, uvs).r * 0.01);
float cdata = texture2D(uCurl, uvs).r * 0.01;
vec3 finalVelocityColor = vec3(0.6) + (vdata * (1.0 + cdata)) * 0.2;
gl_FragColor = vec4(finalVelocityColor, 1.0);
const vec3 baseColor = vec3(235.0 / 255.0, 237.0 / 255.0, 240.0 / 255.0);
float vdataStrenght = length(vdata);
vdataStrenght = clamp(vdataStrenght, 0.0, 1.0);
float t = vdataStrenght;
vec3 nvdata = normalize(vdata) * 0.5 + 0.5;
gl_FragColor = vec4(
baseColor * 0.15 +
baseColor * (1.0 - t) * 0.85 +
nvdata * (t) * 1.0
// baseColor * 0.35 +
// baseColor * (1.0 - t) * 0.65 +
// nvdata * (t) * 0.85
// baseColor * 0.5 +
// baseColor * (1.0 - t) * 0.5 +
// nvdata * (t) * 0.75
// baseColor * 0.5 +
// baseColor * (1.0 - t) * 0.5 +
// pdata * (t) * 0.75
// baseColor * 0.1 +
// baseColor * (1.0 - a) * 0.9 +
// vec3(0.3, 1.0, 0.5) * (a) * 0.9
, 1.0);
// gl_FragColor = vec4(baseColor + vdata * 0.6, 1.0);
// // mixed version of the shader
// gl_FragColor = vec4(c, a) * gl_FragColor * 2.0 + gl_FragColor * 0.25;
// float x = 0.6 + vdata.x;
// float y = 0.6 + vdata.y;
// float z = 0.6 + vdata.z;
// if(x < 0.0) x = 0.0;
// if(y < 0.0) y = 0.0;
// if(z < 0.0) z = 0.0;
// vec3 vcol = vec3(x,y,z);
// vec3 dcol = vec4(c, a).rgb;
// vec3 fcol = dcol + vcol * 0.25;
// if(fcol.r < 0.0) fcol.r = 0.0;
// if(fcol.g < 0.0) fcol.g = 0.0;
// if(fcol.b < 0.0) fcol.b = 0.0;
// gl_FragColor.rgb = acesFilm(fcol);
if(
mod(gl_FragCoord.x, 15.0) > 12.0 ||
mod(gl_FragCoord.y, 15.0) > 12.0
) {
gl_FragColor.rgb = vec3(1.0);
}
}
`;
const splatShader = `
varying vec2 vUv;
uniform sampler2D uTarget;
uniform float aspectRatio;
uniform vec3 color;
uniform vec2 point;
uniform float radius;
void main () {
vec2 p = vUv - point.xy;
p.x *= aspectRatio;
vec3 splat = exp(-dot(p, p) / radius) * color;
vec3 base = texture2D(uTarget, vUv).xyz;
gl_FragColor = vec4(base + splat, 1.0);
}
`;
const advectionShader = `
varying vec2 vUv;
uniform sampler2D uVelocity;
uniform sampler2D uSource;
uniform vec2 texelSize;
uniform vec2 dyeTexelSize;
uniform float dt;
uniform float dissipation;
void main () {
vec2 coord = vUv - dt * texture2D(uVelocity, vUv).xy * texelSize;
vec4 result = texture2D(uSource, coord);
float decay = 1.0 + dissipation * dt;
gl_FragColor = result / decay;
}`;
const divergenceShader = `
varying highp vec2 vUv;
varying highp vec2 vL;
varying highp vec2 vR;
varying highp vec2 vT;
varying highp vec2 vB;
uniform sampler2D uVelocity;
void main () {
float L = texture2D(uVelocity, vL).x;
float R = texture2D(uVelocity, vR).x;
float T = texture2D(uVelocity, vT).y;
float B = texture2D(uVelocity, vB).y;
vec2 C = texture2D(uVelocity, vUv).xy;
if (vL.x < 0.0) { L = -C.x; }
if (vR.x > 1.0) { R = -C.x; }
if (vT.y > 1.0) { T = -C.y; }
if (vB.y < 0.0) { B = -C.y; }
float div = 0.5 * (R - L + T - B);
gl_FragColor = vec4(div, 0.0, 0.0, 1.0);
}
`;
const curlShader = `
varying highp vec2 vUv;
varying highp vec2 vL;
varying highp vec2 vR;
varying highp vec2 vT;
varying highp vec2 vB;
uniform sampler2D uVelocity;
void main () {
float L = texture2D(uVelocity, vL).y;
float R = texture2D(uVelocity, vR).y;
float T = texture2D(uVelocity, vT).x;
float B = texture2D(uVelocity, vB).x;
float vorticity = R - L - T + B;
gl_FragColor = vec4(0.5 * vorticity, 0.0, 0.0, 1.0);
}
`;
const vorticityShader = `
varying vec2 vUv;
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform sampler2D uVelocity;
uniform sampler2D uCurl;
uniform float curl;
uniform float dt;
void main () {
float L = texture2D(uCurl, vL).x;
float R = texture2D(uCurl, vR).x;
float T = texture2D(uCurl, vT).x;
float B = texture2D(uCurl, vB).x;
float C = texture2D(uCurl, vUv).x;
vec2 force = 0.5 * vec2(abs(T) - abs(B), abs(R) - abs(L));
force /= length(force) + 0.0001;
force *= curl * C;
force.y *= -1.0;
vec2 vel = texture2D(uVelocity, vUv).xy;
gl_FragColor = vec4(vel + force * dt, 0.0, 1.0);
}
`;
const pressureShader = `
varying highp vec2 vUv;
varying highp vec2 vL;
varying highp vec2 vR;
varying highp vec2 vT;
varying highp vec2 vB;
uniform sampler2D uPressure;
uniform sampler2D uDivergence;
void main () {
float L = texture2D(uPressure, vL).x;
float R = texture2D(uPressure, vR).x;
float T = texture2D(uPressure, vT).x;
float B = texture2D(uPressure, vB).x;
float C = texture2D(uPressure, vUv).x;
float divergence = texture2D(uDivergence, vUv).x;
float pressure = (L + R + B + T - divergence) * 0.25;
gl_FragColor = vec4(pressure, 0.0, 0.0, 1.0);
}
`;
const gradientSubtractShader = `
varying highp vec2 vUv;
varying highp vec2 vL;
varying highp vec2 vR;
varying highp vec2 vT;
varying highp vec2 vB;
uniform sampler2D uPressure;
uniform sampler2D uVelocity;
void main () {
float L = texture2D(uPressure, vL).x;
float R = texture2D(uPressure, vR).x;
float T = texture2D(uPressure, vT).x;
float B = texture2D(uPressure, vB).x;
vec2 velocity = texture2D(uVelocity, vUv).xy;
velocity.xy -= vec2(R - L, T - B);
gl_FragColor = vec4(velocity, 0.0, 1.0);
}
`;
let config = {
SIM_RESOLUTION: 128 * 0.5,
DYE_RESOLUTION: 256 * 0.5,
CAPTURE_RESOLUTION: 256 * 0.5,
DENSITY_DISSIPATION: 0.6, // 1,
VELOCITY_DISSIPATION: 0.2,
PRESSURE: 1,
PRESSURE_ITERATIONS: 20,
CURL: 30,
SPLAT_RADIUS: 0.25,
SPLAT_FORCE: 6000,
SHADING: false,
COLORFUL: true,
COLOR_UPDATE_SPEED: 10,
PAUSED: false,
BACK_COLOR: { r: 0, g: 0, b: 0 },
TRANSPARENT: false,
}
function pointerPrototype () {
this.id = -1;
this.texcoordX = 0;
this.texcoordY = 0;
this.prevTexcoordX = 0;
this.prevTexcoordY = 0;
this.deltaX = 0;
this.deltaY = 0;
this.down = false;
this.moved = false;
// not restricted to [0, 255]
this.color = [300, 200, 200];
}
let pointers = [];
let splatStack = [];
pointers.push(new pointerPrototype());
let canvas;
let scene;
let camera;
function init() {
const params = { alpha: true, depth: false, stencil: false, antialias: false, preserveDrawingBuffer: false };
renderer = new THREE.WebGLRenderer( params );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( 792, 105 );
document.body.appendChild(renderer.domElement);
canvas = renderer.domElement;
canvas.style.position = "absolute";
let cr = document.querySelector(".js-calendar-graph-svg").getBoundingClientRect();
// setInterval(() => {
canvas.style.top = (window.scrollY + cr.top + 18) + "px";
canvas.style.left = (cr.left + 26) + "px";
// }, 500);
document.body.style.userSelect = "none";
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 0.1, 10);
initFramebuffers();
initMaterials();
initMouseCommands();
animate();
// debug();
}
function getResolution (resolution) {
let aspectRatio = canvas.width / canvas.height;
if (aspectRatio < 1)
aspectRatio = 1.0 / aspectRatio;
let min = Math.round(resolution);
let max = Math.round(resolution * aspectRatio);
if (canvas.width > canvas.height)
return { width: max, height: min };
else
return { width: min, height: max };
}
let dye;
let velocity;
let divergence;
let curl;
let pressure;
function initFramebuffers () {
let simRes = getResolution(config.SIM_RESOLUTION);
let dyeRes = getResolution(config.DYE_RESOLUTION);
if (dye == null)
dye = createDoubleFBO(dyeRes.width, dyeRes.height, THREE.LinearFilter);
else
// dye = resizeDoubleFBO(dye, dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);
throw new Error("not implemented");
if (velocity == null)
velocity = createDoubleFBO(simRes.width, simRes.height, THREE.LinearFilter);
else
// velocity = resizeDoubleFBO(velocity, simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);
throw new Error("not implemented");
divergence = createFBO (simRes.width, simRes.height, THREE.NearestFilter);
curl = createFBO (simRes.width, simRes.height, THREE.NearestFilter);
pressure = createDoubleFBO(simRes.width, simRes.height, THREE.NearestFilter);
}
function createFBO (w, h, filtering) {
let rt = new THREE.WebGLRenderTarget(w, h, {
type: THREE.FloatType,
minFilter: filtering,
magFilter: filtering,
format: THREE.RGBAFormat,
depthBuffer: false,
stencilBuffer: false,
anisotropy: 1,
});
let texelSizeX = 1.0 / w;
let texelSizeY = 1.0 / h;
return {
texture : rt.texture,
fbo : rt,
width : w,
height : h,
texelSizeX : texelSizeX,
texelSizeY : texelSizeY,
};
}
function createDoubleFBO (w, h, filtering) {
let fbo1 = createFBO(w, h, filtering);
let fbo2 = createFBO(w, h, filtering);
return {
width: w,
height: h,
texelSizeX: fbo1.texelSizeX,
texelSizeY: fbo1.texelSizeY,
get read () {
return fbo1;
},
set read (value) {
fbo1 = value;
},
get write () {
return fbo2;
},
set write (value) {
fbo2 = value;
},
swap () {
let temp = fbo1;
fbo1 = fbo2;
fbo2 = temp;
}
}
}
let copyProgram;
let splatProgram;
let curlProgram;
let vorticityProgram;
let divergenceProgram;
let clearProgram;
let pressureProgram;
let gradienSubtractProgram;
let advectionProgram;
let displayMaterial;
let quadPlaneMesh;
function initMaterials() {
copyProgram = new THREE.ShaderMaterial( {
uniforms: {
uTexture: { type: "t", value: velocity.read.texture },
},
vertexShader: baseVertexShader, fragmentShader: copyShader,
});
splatProgram = new THREE.ShaderMaterial( {
uniforms: {
uTarget: { type: "t", value: velocity.read.texture },
aspectRatio: { value: canvas.width / canvas.height },
point: { value: new THREE.Vector2(0, 0) },
color: { value: new THREE.Vector3(0, 0, 0) },
radius: { value: correctRadius(config.SPLAT_RADIUS / 100.0) },
},
vertexShader: baseVertexShader, fragmentShader: splatShader,
});
curlProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uVelocity: { type: "t", value: velocity.read.texture },
},
vertexShader: baseVertexShader, fragmentShader: curlShader,
});
vorticityProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uVelocity: { type: "t", value: velocity.read.texture },
uCurl: { type: "t", value: curl.texture },
curl: { value: config.CURL },
dt: { value: 0.0 },
},
vertexShader: baseVertexShader, fragmentShader: vorticityShader,
});
divergenceProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uVelocity: { type: "t", value: velocity.read.texture },
},
vertexShader: baseVertexShader, fragmentShader: divergenceShader,
});
clearProgram = new THREE.ShaderMaterial( {
uniforms: {
uTexture: { type: "t", value: pressure.read.texture },
value: { value: config.PRESSURE },
},
vertexShader: baseVertexShader, fragmentShader: clearShader,
});
pressureProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uDivergence: { type: "t", value: divergence.texture },
uPressure: { type: "t", value: pressure.read.texture },
},
vertexShader: baseVertexShader, fragmentShader: pressureShader,
});
gradienSubtractProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uPressure: { type: "t", value: pressure.read.texture },
uVelocity: { type: "t", value: velocity.read.texture },
},
vertexShader: baseVertexShader, fragmentShader: gradientSubtractShader,
});
advectionProgram = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uVelocity: { type: "t", value: velocity.read.texture },
uSource: { type: "t", value: velocity.read.texture },
dt: { value: 0.0 },
dissipation: { value: config.VELOCITY_DISSIPATION },
},
vertexShader: baseVertexShader, fragmentShader: advectionShader,
});
displayMaterial = new THREE.ShaderMaterial( {
uniforms: {
texelSize: { value: new THREE.Vector2(velocity.texelSizeX, velocity.texelSizeY) },
uVelocity: { type: "t", value: velocity.read.texture },
uTexture: { type: "t", value: dye.read.texture },
uPressure: { type: "t", value: pressure.read.texture },
uCurl: { type: "t", value: curl.texture },
uScreenSize: { value: new THREE.Vector2(canvas.width, canvas.height) },
},
vertexShader: baseVertexShader, fragmentShader: displayShaderSource,
});
quadPlane = new THREE.PlaneBufferGeometry(2, 2);
quadPlaneMesh = new THREE.Mesh(quadPlane, curlProgram);
scene.add(quadPlaneMesh);
}
function animate() {
const dt = calcDeltaTime();
// if (resizeCanvas())
// initFramebuffers();
updateColors(dt);
applyInputs();
// if (!config.PAUSED)
step(dt);
render();
requestAnimationFrame(animate);
}
let lastUpdateTime = Date.now();
function calcDeltaTime () {
let now = Date.now();
let dt = (now - lastUpdateTime) / 1000;
dt = Math.min(dt, 0.016666);
lastUpdateTime = now;
return dt;
}
function step(dt) {
// we'll change quadPlaneMesh.material as needed
quadPlaneMesh.material = curlProgram;
curlProgram.uniforms.uVelocity.value = velocity.read.texture;
renderer.setRenderTarget(curl.fbo);
renderer.render(scene, camera);
quadPlaneMesh.material = vorticityProgram;
vorticityProgram.uniforms.uVelocity.value = velocity.read.texture;
vorticityProgram.uniforms.uCurl.value = curl.texture;
vorticityProgram.uniforms.curl.value = config.CURL;
vorticityProgram.uniforms.dt.value = dt;
renderer.setRenderTarget(velocity.write.fbo);
renderer.render(scene, camera);
velocity.swap();
quadPlaneMesh.material = divergenceProgram;
divergenceProgram.uniforms.uVelocity.value = velocity.read.texture;
renderer.setRenderTarget(divergence.fbo);
renderer.render(scene, camera);
quadPlaneMesh.material = clearProgram;
clearProgram.uniforms.uTexture.value = pressure.read.texture;
clearProgram.uniforms.value.value = config.PRESSURE;
renderer.setRenderTarget(pressure.write.fbo);
renderer.render(scene, camera);
quadPlaneMesh.material = pressureProgram;
pressureProgram.uniforms.uDivergence.value = divergence.texture;
for (let i = 0; i < config.PRESSURE_ITERATIONS; i++) {
pressureProgram.uniforms.uPressure.value = pressure.read.texture;
renderer.setRenderTarget(pressure.write.fbo);
renderer.render(scene, camera);
pressure.swap();
}
quadPlaneMesh.material = gradienSubtractProgram;
gradienSubtractProgram.uniforms.uPressure.value = pressure.read.texture;
gradienSubtractProgram.uniforms.uVelocity.value = velocity.read.texture;
renderer.setRenderTarget(velocity.write.fbo);
renderer.render(scene, camera);
velocity.swap();
quadPlaneMesh.material = advectionProgram;
advectionProgram.uniforms.uVelocity.value = velocity.read.texture;
advectionProgram.uniforms.uSource.value = velocity.read.texture;
advectionProgram.uniforms.dt.value = dt;
advectionProgram.uniforms.dissipation.value = config.VELOCITY_DISSIPATION;
renderer.setRenderTarget(velocity.write.fbo);
renderer.render(scene, camera);
velocity.swap();
quadPlaneMesh.material = advectionProgram;
advectionProgram.uniforms.uVelocity.value = velocity.read.texture;
advectionProgram.uniforms.uSource.value = dye.read.texture;
advectionProgram.uniforms.dt.value = dt;
advectionProgram.uniforms.dissipation.value = config.DENSITY_DISSIPATION;
renderer.setRenderTarget(dye.write.fbo);
renderer.render(scene, camera);
dye.swap();
}
function render() {
drawDisplay(innerWidth, innerHeight);
}
function drawDisplay(width, height) {
renderer.setRenderTarget(null);
quadPlaneMesh.material = displayMaterial;
displayMaterial.uniforms.uTexture.value = dye.read.texture;
displayMaterial.uniforms.uVelocity.value = velocity.read.texture;
displayMaterial.uniforms.uPressure.value = pressure.read.texture;
displayMaterial.uniforms.uCurl.value = curl.texture;
renderer.render(scene, camera);
}
function splat(x, y, dx, dy, color, pointer, colorMultiplier) {
if(!colorMultiplier) colorMultiplier = 1;
quadPlaneMesh.material = splatProgram;
splatProgram.uniforms.uTarget.value = velocity.read.texture;
splatProgram.uniforms.aspectRatio.value = 1; //canvas.width / canvas.height;
splatProgram.uniforms.point.value = new THREE.Vector2(x,y);
splatProgram.uniforms.color.value = new THREE.Vector3(dx, dy, 0);
splatProgram.uniforms.radius.value = correctRadius(config.SPLAT_RADIUS / 100.0);
renderer.setRenderTarget(velocity.write.fbo);
renderer.render(scene, camera);
velocity.swap();
let colorIntensity = 0.2 * colorMultiplier;
// let c = { r: 1, g: 0.8, b: 0.5 };
let c = { r: 1, g: 1, b: 1 };
// if(pointer.downRight) {
// c = { r: -1, g: -1, b: -1 }
// colorIntensity = 0.08;
// }
if(!pointer.downMiddle) {
splatProgram.uniforms.uTarget.value = dye.read.texture;
splatProgram.uniforms.color.value = new THREE.Vector3(
/* color.r */ c.r,
/* color.g */ c.g,
/* color.b */ c.b).normalize().multiplyScalar(colorIntensity);
renderer.setRenderTarget(dye.write.fbo);
renderer.render(scene, camera);
dye.swap();
}
}
function correctRadius (radius) {
let aspectRatio = canvas.width / canvas.height;
if (aspectRatio > 1)
radius *= aspectRatio;
return radius;
}
function r() {
return Math.random();
}
function applyInputs () {
pointers.forEach(p => {
if (p.moved) {
p.moved = false;
splatPointer(p);
}
});
}
function initMouseCommands() {
canvas.addEventListener('mousedown', e => {
let posX = scaleByPixelRatio(e.offsetX);
let posY = scaleByPixelRatio(e.offsetY);
let pointer = pointers.find(p => p.id == -1);
if (pointer == null)
pointer = new pointerPrototype();
updatePointerDownData(pointer, -1, posX, posY, e.which == 3, e.which == 2);
});
canvas.addEventListener('mousemove', e => {
let pointer = pointers[0];
if (!pointer.down) return;
let posX = scaleByPixelRatio(e.offsetX);
let posY = scaleByPixelRatio(e.offsetY);
updatePointerMoveData(pointer, posX, posY);
});
window.addEventListener('mouseup', () => {
updatePointerUpData(pointers[0]);
});
}
function splatPointer (pointer) {
let dx = pointer.deltaX * config.SPLAT_FORCE;
let dy = pointer.deltaY * config.SPLAT_FORCE;
splat(pointer.texcoordX, pointer.texcoordY, dx, dy, pointer.color, pointer);
}
function scaleByPixelRatio (input) {
let pixelRatio = window.devicePixelRatio || 1;
return Math.floor(input * pixelRatio);
}
function updatePointerDownData (pointer, id, posX, posY, rightKey, middleKey) {
pointer.id = id;
pointer.down = true;
pointer.downRight = rightKey;
pointer.downMiddle = middleKey;
pointer.moved = false;
pointer.texcoordX = posX / canvas.width;
pointer.texcoordY = 1.0 - posY / canvas.height;
pointer.prevTexcoordX = pointer.texcoordX;
pointer.prevTexcoordY = pointer.texcoordY;
pointer.deltaX = 0;
pointer.deltaY = 0;
pointer.color = generateColor(ciclingHue);
}
function updatePointerMoveData (pointer, posX, posY) {
pointer.prevTexcoordX = pointer.texcoordX;
pointer.prevTexcoordY = pointer.texcoordY;
pointer.texcoordX = posX / canvas.width;
pointer.texcoordY = 1.0 - posY / canvas.height;
pointer.deltaX = correctDeltaX(pointer.texcoordX - pointer.prevTexcoordX);
pointer.deltaY = correctDeltaY(pointer.texcoordY - pointer.prevTexcoordY);
pointer.moved = Math.abs(pointer.deltaX) > 0 || Math.abs(pointer.deltaY) > 0;
}
function updatePointerUpData (pointer) {
pointer.down = false;
}
let colorUpdateTimer = 0;
let ciclingHue = 0;
function updateColors (dt) {
if (!config.COLORFUL) return;
ciclingHue += dt * config.COLOR_UPDATE_SPEED * 0.03;
ciclingHue = ciclingHue % 360;
colorUpdateTimer += dt * config.COLOR_UPDATE_SPEED;
// if (colorUpdateTimer >= 1) {
colorUpdateTimer = wrap(colorUpdateTimer, 0, 1);
pointers.forEach(p => {
p.color = generateColor(ciclingHue);
});
// }
}
function wrap (value, min, max) {
let range = max - min;
if (range == 0) return min;
return (value - min) % range + min;
}
function correctDeltaX (delta) {
let aspectRatio = canvas.width / canvas.height;
if (aspectRatio < 1) delta *= aspectRatio;
return delta;
}
function correctDeltaY (delta) {
let aspectRatio = canvas.width / canvas.height;
if (aspectRatio > 1) delta /= aspectRatio;
return delta;
}
function generateColor (hue) {
let c = HSVtoRGB(hue || Math.random(), 1.0, 1.0);
c.r *= 0.15;
c.g *= 0.15;
c.b *= 0.15;
return c;
}
function HSVtoRGB (h, s, v) {
let r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r,
g,
b
};
}
init();
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