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[Unity v5.3] Create brick wall
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/** | |
* Spawns a wall along the X and Y axes of the WallSpawner, using cubes of given size and materials | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
public class WallSpawner : MonoBehaviour { | |
public int Nx = 10; | |
public int Ny = 10; | |
public float CubeSize = 2; | |
public Material[] Materials = new Material[0]; | |
private float Gap = 0.1f; | |
// Use this for initialization | |
void Start () { | |
CreateBricks (); | |
} | |
void Update () { | |
// things to try out: rotate the entire wall slowly | |
// transform.RotateAround(Vector3.up, 0.01f); | |
} | |
public void CreateBricks() { | |
for (var j = 0; j < Ny; ++j) { | |
var m = j % Materials.Length; | |
for (var i = 0; i < Nx; ++i) { | |
var cube = GameObject.CreatePrimitive (PrimitiveType.Cube); | |
cube.transform.SetParent(transform, false); | |
cube.transform.localScale = new Vector3(CubeSize, CubeSize, CubeSize); | |
var x = i * (CubeSize + Gap) + Gap; | |
var y = j * (CubeSize + Gap) + Gap; | |
cube.transform.localPosition = new Vector3 (x, y, 0); | |
cube.AddComponent<Rigidbody>(); | |
cube.AddComponent<BoxCollider>(); | |
cube.GetComponent<MeshRenderer> ().material = Materials[m]; | |
m = (m + 1) % Materials.Length; | |
} | |
} | |
} | |
} |
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