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Domtaro / [RoN]subJA_replace.cmd
Last active December 18, 2024 16:19
[ReadyOrNot]_replace_subJA_to_subJP_csv
rem *** how to use ***
rem 1. place this .cmd file at "...\steamapps\common\Ready Or Not\ReadyOrNot\Content\VO\" folder
rem 2. run this .cmd file
for /r /d %%i in (*) do copy "%%i\sub_ja.csv" "%%i\sub_jp.csv"
pause
@Domtaro
Domtaro / [Arma3]_Instant_MissileCamera_Script.txt
Created November 27, 2024 10:34
[Arma3]_Instant_MissileCamera_Script
# how to use
Copy-Paste bellow script code into 'init' field of the unit/vehile which you want to add the MissileCamera.
this addEventHandler ["fired", {
private _projectile = _this # 6;
if not (_projectile isKindOf "MissileCore") exitWith {};
_projectile switchCamera "external";
_projectile addEventHandler ["deleted", {switchCamera player;}];
}];
@Domtaro
Domtaro / [Misc]_VMCProtocol_to_opentrackUDP.py
Last active July 25, 2024 10:26
[Misc]_Convert_VMC-Protocol_to_opentrackUDP
# Receive VMC Protocol data on port 39539
# Convert VMC Protocol data to opentrack UDP data
# Send opentrack UDP data to port 4242
import struct
import socket
from pythonosc.dispatcher import Dispatcher
from pythonosc.osc_server import BlockingOSCUDPServer
from scipy.spatial.transform import Rotation
@Domtaro
Domtaro / [Arma3]_Helldivers2-Stratagems_script_readme.txt
Last active March 26, 2024 07:38
[Arma3]_Helldivers2-Stratagems_script
# About
This script provides fire supports what likes Helldivers2-Stratagems.
sample video is below(my X, Twitter)
https://x.com/Domtaro_san/status/1772528359454691649?s=20
# Requirements
- Arma 3 base game version 2.14
# How To Use
1. Copy paste my init.sqf to yours
@Domtaro
Domtaro / [Arma3]_ChangeAPHE-and-CtrlTankMove_Script_readme.txt
Last active February 15, 2024 10:23
[Arma3]_ChangeAPHE-and-CtrlTankMove_Script
## How to use
1. Copy paste from init.sqf to your own init.sqf or init field on GUI mission editor.
2. Add triggers to define radio-command alpha to golf.
3. Edit the triggers like the trigger.txt.
4. Start mission, call radio-command alpha to golf.
@Domtaro
Domtaro / [Arma3]_TheStickySatchelChargesScript_readme.txt
Last active January 13, 2024 10:58
[Arma 3] The Sticky Satchel Charges Script
Description:
This script provides a feature that you can stick the place-type explosives to vehicles(include man).
The sample video is here(my X post):
https://x.com/Domtaro_san/status/1745955338258710995?s=20
Requirements:
- The base game version 2.14
How to use:
Copy paste the script below to your init.sqf or somewhere.
@Domtaro
Domtaro / [Arma3]_theMagicBulletScript_readme.txt
Last active November 27, 2023 06:55
[Arma3] The Magic Bullet script
This script provides the Magic Bullet what search the next target and fly to that automatically.
Note:
- The first hit is needed to make by yourself.
- It will work any type bullet but, large caliber and high-penetration is highly recommended(e.g. 12.7mm APDS)
- That's not perfect, the bullet may miss the target or don't penetrate sometimes.
- Multiplayer is not tested, at least the slowmo will not work.
- You can use/change this script as you wish.
@Domtaro
Domtaro / [Arma3]_TheFunnelsScript_v0.8_readme.txt
Last active December 18, 2023 15:02
[Arma 3] The Funnels Script v0.8 Beta
This script provide the feature of controlling the Funnels (respect Mobile Suit GUNDAM)
*** Sample Video ***
https://youtu.be/-m32kpRPhu0?si=AY0eFnJl2BwUIswa
!!! Attention !!!
- This script is not optimized. You can see many magic numbers or not cool coding on here and there.
- This script do not consider the using in multi-player scenario!
I've not even tesed. I don't know it can work or not.
- Contact DLC is required. For visual of the Funnels/Funnel Platforms
@Domtaro
Domtaro / _readme.txt
Last active September 19, 2023 02:16
[ARMA 3] Unsung mod B-52 sample for usage
/* ----- Beginning -----
This is a sample to use the B-52H contained in Unsung MOD at Arma 3, like a video below
https://youtu.be/jbhp0LVhe60
(not by devs, Im just one of users)
To use the B-52 bombs, it's not work a simple way that you spawn the B-52 on the sky with crew for some reason.
My way:
1. spawn the empty B-52
2. spawn the crews
3. set the B-52 position in the air
@Domtaro
Domtaro / _README.txt
Last active September 19, 2023 00:09
[ARMA 3] Helicopter Dodge Roll like ACE COMBAT ASSAULT HORIZON
/* ----- BEGINNING -----
This script was shared in X(Twitter) post below:
https://x.com/Domtaro_san/status/1702490781444079654?s=20
It has video, so you can see how work this.
Base game version 2.14 is required.
Because this uses vectorSideVisual command.
If you want to use on older version, replace line 30 to below. It might be work, but not tested.
private _vctRoll = (_cam vectorModelToWorldVisual [1,0,0] select [0,2]) + [0];
*/