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rem *** how to use *** | |
rem 1. place this .cmd file at "...\steamapps\common\Ready Or Not\ReadyOrNot\Content\VO\" folder | |
rem 2. run this .cmd file | |
for /r /d %%i in (*) do copy "%%i\sub_ja.csv" "%%i\sub_jp.csv" | |
pause |
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# how to use | |
Copy-Paste bellow script code into 'init' field of the unit/vehile which you want to add the MissileCamera. | |
this addEventHandler ["fired", { | |
private _projectile = _this # 6; | |
if not (_projectile isKindOf "MissileCore") exitWith {}; | |
_projectile switchCamera "external"; | |
_projectile addEventHandler ["deleted", {switchCamera player;}]; | |
}]; |
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# Receive VMC Protocol data on port 39539 | |
# Convert VMC Protocol data to opentrack UDP data | |
# Send opentrack UDP data to port 4242 | |
import struct | |
import socket | |
from pythonosc.dispatcher import Dispatcher | |
from pythonosc.osc_server import BlockingOSCUDPServer | |
from scipy.spatial.transform import Rotation |
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# About | |
This script provides fire supports what likes Helldivers2-Stratagems. | |
sample video is below(my X, Twitter) | |
https://x.com/Domtaro_san/status/1772528359454691649?s=20 | |
# Requirements | |
- Arma 3 base game version 2.14 | |
# How To Use | |
1. Copy paste my init.sqf to yours |
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## How to use | |
1. Copy paste from init.sqf to your own init.sqf or init field on GUI mission editor. | |
2. Add triggers to define radio-command alpha to golf. | |
3. Edit the triggers like the trigger.txt. | |
4. Start mission, call radio-command alpha to golf. |
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Description: | |
This script provides a feature that you can stick the place-type explosives to vehicles(include man). | |
The sample video is here(my X post): | |
https://x.com/Domtaro_san/status/1745955338258710995?s=20 | |
Requirements: | |
- The base game version 2.14 | |
How to use: | |
Copy paste the script below to your init.sqf or somewhere. |
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This script provides the Magic Bullet what search the next target and fly to that automatically. | |
Note: | |
- The first hit is needed to make by yourself. | |
- It will work any type bullet but, large caliber and high-penetration is highly recommended(e.g. 12.7mm APDS) | |
- That's not perfect, the bullet may miss the target or don't penetrate sometimes. | |
- Multiplayer is not tested, at least the slowmo will not work. | |
- You can use/change this script as you wish. |
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This script provide the feature of controlling the Funnels (respect Mobile Suit GUNDAM) | |
*** Sample Video *** | |
https://youtu.be/-m32kpRPhu0?si=AY0eFnJl2BwUIswa | |
!!! Attention !!! | |
- This script is not optimized. You can see many magic numbers or not cool coding on here and there. | |
- This script do not consider the using in multi-player scenario! | |
I've not even tesed. I don't know it can work or not. | |
- Contact DLC is required. For visual of the Funnels/Funnel Platforms |
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/* ----- Beginning ----- | |
This is a sample to use the B-52H contained in Unsung MOD at Arma 3, like a video below | |
https://youtu.be/jbhp0LVhe60 | |
(not by devs, Im just one of users) | |
To use the B-52 bombs, it's not work a simple way that you spawn the B-52 on the sky with crew for some reason. | |
My way: | |
1. spawn the empty B-52 | |
2. spawn the crews | |
3. set the B-52 position in the air |
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/* ----- BEGINNING ----- | |
This script was shared in X(Twitter) post below: | |
https://x.com/Domtaro_san/status/1702490781444079654?s=20 | |
It has video, so you can see how work this. | |
Base game version 2.14 is required. | |
Because this uses vectorSideVisual command. | |
If you want to use on older version, replace line 30 to below. It might be work, but not tested. | |
private _vctRoll = (_cam vectorModelToWorldVisual [1,0,0] select [0,2]) + [0]; | |
*/ |
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