Created
January 30, 2020 11:51
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minimal js game engine
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<link rel="stylesheet" href="style.css"> | |
<title>Tanx</title> | |
</head> | |
<body> | |
<canvas id="Game"></canvas> | |
<script src="script.js"></script> | |
</body> | |
</html> |
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"use strict"; | |
var game; | |
function randRange(min, max) { | |
return Math.floor(Math.random() * (max - min + 1) ) + min; | |
}; | |
function randInt(max) { | |
return randRange(0, max - 1); | |
}; | |
function randomDirection() { | |
return ["left", "right", "up", "down"][randInt(4)]; | |
}; | |
function randomId() { | |
return Math.random().toString(36).substr(2, 5); | |
}; | |
class Game { | |
constructor() { | |
this.gameElements = []; | |
this.canvas = document.getElementById("Game"); | |
this.ctx = this.canvas.getContext("2d"); | |
this.width = 800; | |
this.height = 600; | |
this.offsetX = 0; | |
this.offsetY = 0; | |
this.addElement = this.addElement.bind(this); | |
this.addElements = this.addElements.bind(this); | |
this.getElementById = this.getElementById.bind(this); | |
this.getElementsByType = this.getElementsByType.bind(this); | |
this.getChildElements = this.getChildElements.bind(this); | |
this.getChildElementsByType = this.getChildElementsByType.bind(this); | |
this.getOthersFromType = this.getOthersFromType.bind(this); | |
this.removeElementById = this.removeElementById.bind(this); | |
this.removeElementsByType = this.removeElementsByType.bind(this); | |
this.removeChildren = this.removeElementsByType.bind(this); | |
this.onKeyDown = this.onKeyDown.bind(this); | |
this.onKeyUp = this.onKeyUp.bind(this); | |
this.clear = this.clear.bind(this); | |
this.update = this.update.bind(this); | |
} | |
clear() { | |
this.ctx.canvas.width = window.innerWidth; | |
this.ctx.canvas.height = window.innerHeight; | |
let deltaW = this.ctx.canvas.width - this.width; | |
let deltaH = this.ctx.canvas.height - this.height; | |
this.offsetX = (deltaW > 0) ? Math.round(deltaW / 2) : 0; | |
this.offsetY = (deltaH > 0) ? Math.round(deltaH / 2) : 0; | |
this.ctx.fillStyle = "white"; | |
this.ctx.fillRect(this.offsetX, this.offsetY, this.width, this.height); | |
} | |
update() { | |
this.clear(); | |
this.gameElements.forEach(element => { | |
if (typeof element.update === 'function') { | |
element.update(); | |
}; | |
element.draw(this.ctx, this.offsetX, this.offsetY); | |
}); | |
}; | |
addElement(element) { | |
this.gameElements.push(element); | |
}; | |
addElements(elements) { | |
this.gameElements = this.gameElements.concat(elements); | |
}; | |
getElementById(elementId) { | |
return this.gameElements.find(element => element.id == elementId); | |
}; | |
getElementsByType(elementType) { | |
return this.gameElements.filter(element => element.type == elementType); | |
}; | |
getChildElements(elementId) { | |
return this.gameElements.filter(element => element.parentId == elementId); | |
}; | |
getChildElementsByType(elementId, type) { | |
return this.gameElements.filter(element => (element.parentId == elementId && element.type == type)); | |
}; | |
getOthersFromType(elementId, type) { | |
return this.gameElements.filter(element => (element.id != elementId && element.type == type)); | |
}; | |
removeElementById(elementId) { | |
this.gameElements = this.gameElements.filter(element => element.id != elementId); | |
}; | |
removeElementsByType(elementType) { | |
this.gameElements = this.gameElements.filter(element => element.type != elementType); | |
}; | |
removeChildren(elementId) { | |
this.gameElements = this.gameElements.filter(element => element.parentId != elementId); | |
}; | |
onKeyDown(event) { | |
this.getElementsByType("player").forEach(player => { | |
player.controls.forEach(control => { | |
if (event.key == control.key) { | |
control.pressed = true; | |
}; | |
}); | |
}); | |
}; | |
onKeyUp(event) { | |
this.getElementsByType("player").forEach(player => { | |
player.controls.forEach(control => { | |
if (event.key == control.key) { | |
control.pressed = false; | |
}; | |
}); | |
}); | |
}; | |
}; | |
class Rect { | |
constructor(x, y, width, height) { | |
this.x = x; | |
this.y = y; | |
this.width = width; | |
this.height = height; | |
this.collide = this.collide.bind(this); | |
this.collideMany = this.collideMany.bind(this); | |
}; | |
collide(otherRect) { | |
return (this.x < otherRect.x + otherRect.width) && (this.x + this.width > otherRect.x) && (this.y < otherRect.y + otherRect.height) && (this.y + this.height > otherRect.y); | |
}; | |
collideMany(otherRects) { | |
for (let index = 0; index < otherRects.length; index++) { | |
if (this.collide(otherRects[index])) { | |
return true; | |
}; | |
}; | |
return false; | |
}; | |
}; | |
class GameElement extends Rect { | |
constructor(parentId, id, type, x, y, width, height, color) { | |
super(x, y, width, height); | |
this.parentId = parentId; | |
this.id = id; | |
this.type = type; | |
this.color = color; | |
this.draw = this.draw.bind(this); | |
}; | |
draw(ctx, offsetX, offsetY) { | |
ctx.fillStyle = this.color; | |
ctx.fillRect(this.x + offsetX, this.y + offsetY, this.width, this.height); | |
}; | |
}; | |
class Wall extends GameElement { | |
constructor(x, y, width, height, color) { | |
super("world", randomId(), "wall", x, y, width, height, color); | |
}; | |
}; | |
class Player extends GameElement { | |
constructor(name, color, x, y, controls) { | |
super("world", name, "player", x, y, 150, 40, color); | |
this.controls = controls; | |
this.score = 0; | |
this.draw = this.draw.bind(this); | |
this.update = this.update.bind(this); | |
}; | |
draw(ctx, offsetX, offsetY) { | |
ctx.font = "18px Arial"; | |
ctx.fillText(`${this.id} score:${this.score}`, offsetX + this.x, offsetY + this.y); | |
}; | |
update() { | |
let tanks = game.getChildElementsByType(this.id, "tank"); | |
if (tanks.length != 1) { return }; | |
let tank = tanks[0]; | |
tank.moving = false; | |
this.controls.forEach(control => { | |
if (control.pressed) { | |
tank.moving = true; | |
tank.direction = control.direction; | |
}; | |
}); | |
// console.log(`Player controls ${JSON.stringify(this.controls)} Tank: ${JSON.stringify(tank)}`); | |
}; | |
}; | |
class MovingGameElement extends GameElement { | |
constructor(parentId, id, type, x, y, width, height, color, direction, speed) { | |
super(parentId, id, type, x, y, width, height, color); | |
this.moving = false; | |
this.direction = direction; | |
this.speed = speed; | |
this.move = this.move.bind(this); | |
}; | |
move(colliders) { | |
if (!this.moving) { return }; | |
let collided = false; | |
let nextRect = new Rect(this.x, this.y, this.width, this.height); | |
for (let index = 0; index < this.speed && !collided; index++) { | |
switch(this.direction) { | |
case "up": | |
nextRect.y--; | |
break; | |
case "down": | |
nextRect.y++; | |
break; | |
case "left": | |
nextRect.x--; | |
break; | |
case "right": | |
nextRect.x++; | |
break; | |
}; | |
if (nextRect.collideMany(colliders)) { | |
collided = true; | |
} else { | |
this.x = nextRect.x; | |
this.y = nextRect.y; | |
} | |
}; | |
}; | |
}; | |
class Tank extends MovingGameElement { | |
constructor(parentId, id, x, y, color) { | |
super(parentId, id, "tank", x, y, 30, 30, color, randomDirection(), 8); | |
this.update = this.update.bind(this); | |
} | |
update() { | |
let colliders = []; | |
let walls = game.getElementsByType("wall"); | |
let otherTanks = game.getOthersFromType(this.id, "tank"); | |
colliders = colliders.concat(walls, otherTanks); | |
this.move(colliders); | |
}; | |
}; | |
function setupGame() { | |
game = new Game(); | |
let player1 = new Player("Miki", "red", 0, 0, [ | |
{ | |
key : "ArrowUp", | |
direction : "up", | |
pressed : false, | |
}, | |
{ | |
key : "ArrowDown", | |
direction : "down", | |
pressed : false, | |
}, | |
{ | |
key : "ArrowLeft", | |
direction : "left", | |
pressed : false, | |
}, | |
{ | |
key : "ArrowRight", | |
direction : "right", | |
pressed : false, | |
}, | |
]); | |
let player2 = new Player("Sanyi", "black", 650, 0, [ | |
{ | |
key : "w", | |
direction : "up", | |
pressed : false, | |
}, | |
{ | |
key : "s", | |
direction : "down", | |
pressed : false, | |
}, | |
{ | |
key : "a", | |
direction : "left", | |
pressed : false, | |
}, | |
{ | |
key : "d", | |
direction : "right", | |
pressed : false, | |
}, | |
]); | |
let tank1 = new Tank("Miki", randomId(), 200, 2, "red"); | |
let tank2 = new Tank("Sanyi", randomId(), 280, 2, "black"); | |
game.addElements([player1, player2, tank1, tank2]); | |
for (let index = 0; index < 17; index++) { | |
let wall = new Wall(randRange(30, 700), randRange(30, 600), randRange(10, 120), randRange(10, 120), "yellow"); | |
game.addElement(wall); | |
}; | |
document.addEventListener("keydown", game.onKeyDown, false); | |
document.addEventListener("keyup", game.onKeyUp, false); | |
let frames = setInterval(game.update, 25); | |
}; | |
window.addEventListener("load", setupGame); |
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html, body { | |
display: block; | |
box-sizing: border-box; | |
margin: 0px; | |
border: 0px; | |
padding: 0px; | |
height: 100%; | |
width: 100%; | |
overflow: hidden; | |
background-color: blue; | |
} |
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