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brigador native outside steam
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[Brigador]$ ./brigador | |
Build: 4090375d363cf285e199dfac42f530a1949cd517 19:01:06 Jul 1 2022 Release-assertions | |
perf_event_open(): failed PERF_COUNT_HW_REF_CPU_CYCLES! | |
perf_event_open(): trying PERF_COUNT_HW_CPU_CYCLES... | |
perf_event_open(): failed PERF_COUNT_HW_CPU_CYCLES! | |
perf_event_open(): failed PERF_COUNT_HW_CACHE_REFERENCES! | |
perf_event_open(): failed PERF_COUNT_HW_CACHE_MISSES! | |
perf_event_open(): failed PERF_COUNT_HW_BRANCH_INSTRUCTIONS! | |
perf_event_open(): failed PERF_COUNT_HW_BRANCH_MISSES! | |
Requested: 800.000000 MB at (nil)... | |
Received 0x7ff5f7800000. | |
Using backup path bckup/profile.json.v8.4 | |
Compiled with SDL version 2.0.3 | |
Linked with SDL version 2.0.3 | |
SDL initialized with success. | |
SDL detected display resolution of 2560x1440 at index 0 (0, 0). | |
Display #0: current display mode is 2560x1440px @ 143hz | |
Storing frame timeout as active display monitor refresh rate at 143hz. Use 'cl_frame_timeout' console command to customize if you encounter slow load times. | |
Display #1: current display mode is 1920x1080px @ 59hz | |
SDL found 1 joystick(s). | |
Found joystick: ASRock LED Controller | |
Attempting to create an OpenGL 4.3 window... | |
GL Version: 4.6 (Compatibility Profile) Mesa 23.3.1 | |
Vendor: AMD | |
Renderer: AMD Radeon RX 6700 XT (radeonsi, navi22, LLVM 17.0.6, DRM 3.54, 6.6.8-201.fsync.fc39.x86_64) | |
GLSL Version: 4.60 | |
Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_sparse_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_shader_atomic_int64 GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility GL_MESA_texture_const_bandwidth | |
Stored locale: en, New detected locale from profile: en | |
Locale refreshed: Old locale value: en, country_cstr: ENGLISH | |
New locale value: en, country_cstr: ENGLISH | |
"Loaded default config." | |
Error executing 'cfg/autoexec.cfg' | |
[S_API FAIL] SteamAPI_Init() failed; no appID found. | |
Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. | |
Failed to initialize Steam! | |
Faction vehicle unlocks: | |
Spacers: 0 / 30 | |
Corvids: 0 / 29 | |
Loyalists: 3 / 30 | |
Easter Egg Vehicles: 0 / 6 | |
8/10 aux weapons | |
2/2 easter egg weapons | |
Achievement conditions met: BRING_BACK_UP | |
8/10 main weapons | |
Achievement conditions met: PRIMARY_SOURCES | |
8/10 turret weapons | |
Achievement conditions met: ON_A_SWIVEL | |
8/10 heavy weapons | |
Achievement conditions met: JUST_DESERTS | |
8/10 small weapons | |
Achievement conditions met: SMALL_STAKES | |
4/4 special weapons | |
Achievement conditions met: NO_PLAN_SURVIVES | |
20/62 freelance operations | |
35/51 campaign missions | |
34 partial 33 full complete | |
Achievement conditions met: WRITTEN_TO_SPEC | |
15/53 pilots | |
Intel: 127/127 | |
Achievement conditions met: UNAWARE_OF_ANY_SUCH_ACTIVITY | |
LORE unlocked: 41/41 | |
Achievement conditions met: LORE_BOAR_WANTS_MORE | |
ERROR saving Steam achievements: Steam API not initialized or in error state | |
Memory: 0x7ffd00b38900 (UNNAMED MEMORY) | |
block = 0x7ff5f7800000 | |
front = 0x7ff5f7800000 | |
back = 0x7ff5f7900000 | |
blockEnd = 0x7ff5f7900000 | |
frontMax = 0x7ff5f7800000 | |
backMin = 0x7ff5f7900000 | |
Front bytes: 0 / 0 | |
Back bytes: 0 / 0 | |
Current bytes: 0 / 1048576 (0.00%) | |
Max bytes: 0 / 1048576 (0.00%) | |
Memory: 0x7ffd00b38980 (pack gui memory) | |
block = 0x7ff620500000 | |
front = 0x7ff620500000 | |
back = 0x7ff620700000 | |
blockEnd = 0x7ff620700000 | |
frontMax = 0x7ff620500000 | |
backMin = 0x7ff620700000 | |
Front bytes: 0 / 0 | |
Back bytes: 0 / 0 | |
Current bytes: 0 / 2097152 (0.00%) | |
Max bytes: 0 / 2097152 (0.00%) | |
Memory: 0x7ffd00b38940 (audio memory) | |
block = 0x7ff61e500000 | |
front = 0x7ff61f39dff0 | |
back = 0x7ff620500000 | |
blockEnd = 0x7ff620500000 | |
frontMax = 0x7ff61f39eb00 | |
backMin = 0x7ff6204ff510 | |
Front bytes: 15327216 / 15330048 | |
Back bytes: 0 / 2800 | |
Current bytes: 15327216 / 33554432 (45.68%) | |
Max bytes: 15330048 / 33554432 (45.69%) | |
Memory: 0x7ffd00b38a00 (graphics memory) | |
block = 0x7ff620700000 | |
front = 0x7ff6241ff000 | |
back = 0x7ff624f00000 | |
blockEnd = 0x7ff624f00000 | |
frontMax = 0x7ff624200000 | |
backMin = 0x7ff624efabde | |
Front bytes: 61861888 / 61865984 | |
Back bytes: 0 / 21538 | |
Current bytes: 61861888 / 75497472 (81.94%) | |
Max bytes: 61883426 / 75497472 (81.97%) | |
Memory: 0x7ffd00b389c0 (game memory) | |
block = 0x7ff624f00000 | |
front = 0x7ff624f0ecb8 | |
back = 0x7ff625100000 | |
blockEnd = 0x7ff625100000 | |
frontMax = 0x7ff624f0ecb8 | |
backMin = 0x7ff625100000 | |
Front bytes: 60600 / 60600 | |
Back bytes: 0 / 0 | |
Current bytes: 60600 / 2097152 (2.89%) | |
Max bytes: 60600 / 2097152 (2.89%) | |
Memory: 0x7ffd00b38a40 (world memory) | |
block = 0x7ff625100000 | |
front = 0x7ff625100000 | |
back = 0x7ff626900000 | |
blockEnd = 0x7ff626900000 | |
frontMax = 0x7ff625100000 | |
backMin = 0x7ff626900000 | |
Front bytes: 0 / 0 | |
Back bytes: 0 / 0 | |
Current bytes: 0 / 25165824 (0.00%) | |
Max bytes: 0 / 25165824 (0.00%) | |
Memory: 0x7ffd00b38ac0 (edit gui memory) | |
block = 0x7ff626900000 | |
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blockEnd = 0x7ff626a00000 | |
frontMax = 0x7ff626a00000 | |
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Front bytes: 1048576 / 1048576 | |
Back bytes: 0 / 0 | |
Current bytes: 1048576 / 1048576 (100.00%) | |
Max bytes: 1048576 / 1048576 (100.00%) | |
Memory: 0x7ffd00b38a80 (scratch memory) | |
block = 0x7ff626a00000 | |
front = 0x7ff626b08100 | |
back = 0x7ff627c00000 | |
blockEnd = 0x7ff627c00000 | |
frontMax = 0x7ff627789800 | |
backMin = 0x7ff627c00000 | |
Front bytes: 1081600 / 14194688 | |
Back bytes: 0 / 0 | |
Current bytes: 1081600 / 18874368 (5.73%) | |
Max bytes: 14194688 / 18874368 (75.21%) | |
Memory: 0x7ffd00b38880 (application) | |
block = 0x7ff5f7800000 | |
front = 0x7ff627c00000 | |
back = 0x7ff629800000 | |
blockEnd = 0x7ff629800000 | |
frontMax = 0x7ff627c00000 | |
backMin = 0x7ff6297fef53 | |
Front bytes: 809500672 / 809500672 | |
Back bytes: 0 / 4269 | |
Current bytes: 809500672 / 838860800 (96.50%) | |
Max bytes: 809500672 / 838860800 (96.50%) |
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