Created
December 7, 2013 07:05
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42:32:144 EmuThread.cpp:113 I[BOOT]: Done. | |
42:32:333 Config.cpp:662 I[LOAD]: Version check: Already up to date, erasing any upgrade message | |
42:40:079 System.cpp:290 I[BOOT]: PPSSPP v0.9.5-916-gf3a0193 | |
42:40:080 MemMap.cpp:99 I[MM]: Memory system initialized. RAM at 000000000C9B0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) | |
42:40:100 Loaders.cpp:176 I[LOAD]: Identifying file... | |
42:40:100 PSPLoaders.cpp:123 I[LOAD]: ULJM05030 : ?????DASH ????? | |
42:40:100 PSPLoaders.cpp:194 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
42:40:100 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized | |
42:40:127 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized. | |
42:40:185 Util\BlockAllocator.cpp:379 I[HLE]: ----------- | |
42:40:185 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
42:40:185 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08f5ab00 size 00756b00 taken=1 tag=ELF | |
42:40:185 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08f5ab00 - 0c000000 size 030a5500 taken=0 tag=(untitled) | |
42:40:185 Util\BlockAllocator.cpp:385 I[HLE]: ----------- | |
42:40:232 HLE\sceKernelModule.cpp:803 I[LOAD]: Module DASH1: 08b308b0 08a35054 08a3506c | |
42:40:232 HLE\sceKernelModule.cpp:997 I[LOAD]: Exporting ent 0 named DASH1, 1 funcs, 1 vars, resident 08a35390 | |
42:40:233 HLE\sceKernelModule.cpp:1282 I[LOAD]: Module entry: 08804128 | |
42:40:265 root N[BOOT]: EmuScreen.cpp:110 Loading C:/Users/Kristal/Favorites/Desktop/Rockman_Dash_Hagane_no_Boukenshin_READNFO_JAP_PSP-DMU/dmu-rmdj.iso... | |
42:40:265 root I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=088041cc, prio=20, stacksize=262144) | |
42:40:265 root I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) | |
42:40:265 root I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0 | |
42:40:266 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 282=sceKernelCreateThread(name=Cd Read Thread, entry=08a24040, prio=1b, stacksize=4096) | |
42:40:266 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000) | |
42:40:266 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 42, cannot decrypt module | |
42:40:266 user_main I[MODULE]: HLE\sceKernelModule.cpp:1421 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) | |
42:40:266 user_main I[MODULE]: HLE\sceKernelModule.cpp:1454 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
42:40:266 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 42, cannot decrypt module | |
42:40:266 user_main I[MODULE]: HLE\sceKernelModule.cpp:1421 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) | |
42:40:266 user_main I[MODULE]: HLE\sceKernelModule.cpp:1454 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:379 ----------- | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08f5ab00 size 00756b00 taken=1 tag=ELF | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08f5ab00 - 0bf80000 size 03025500 taken=0 tag=(untitled) | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 0bf80000 - 0bfc0000 size 00040000 taken=1 tag=stack/user_main | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 0bfc0000 - 0bfff000 size 0003f000 taken=0 tag=(untitled) | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 0bfff000 - 0c000000 size 00001000 taken=1 tag=stack/Cd Read Thread | |
42:40:266 user_main I[HLE]: Util\BlockAllocator.cpp:385 ----------- | |
42:40:266 user_main I[MODULE]: HLE\sceKernelModule.cpp:1421 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) | |
42:40:267 user_main I[MODULE]: HLE\sceKernelModule.cpp:1454 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
42:40:267 user_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08d04c00, 256, 32, 0, 44100) | |
42:40:267 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 289=sceKernelCreateThread(name=SPU thread, entry=08a20000, prio=10, stacksize=8192) | |
42:40:267 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000) | |
42:40:268 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 291=sceKernelCreateThread(name=ATRAC3 play thread, entry=0881f378, prio=12, stacksize=32768) | |
42:40:268 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=291, argSize=12, argPtr=08b53558) | |
42:40:268 user_main I[SCEGE]: GLES\Framebuffer.cpp:767 Creating FBO for 00000000 : 480 x 272 x 1 | |
42:40:270 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 14 | |
42:40:313 user_main W[G3D]: GLES\FragmentShaderGenerator.cpp:422 Color test function : == | |
42:40:317 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 17 | |
42:40:319 user_main I[SCEGE]: GLES\Framebuffer.cpp:767 Creating FBO for 00044000 : 480 x 272 x 1 | |
42:40:319 user_main W[SCEGE]: GLES\Framebuffer.cpp:777 FBO sharing existing depthbuffer (unsupported), 00044000/00088000 and 00000000/00088000 | |
42:41:994 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 297=sceKernelCreateThread(name=SAVEUTY, entry=08852f6c, prio=1f, stacksize=4096) | |
42:41:994 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000) | |
42:41:994 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 298=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:41:994 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=298, argSize=4, argPtr=0bfbfa40) | |
42:42:010 user_main I[SCEGE]: GLES\Framebuffer.cpp:767 Creating FBO for 00150000 : 480 x 272 x 1 | |
42:42:010 user_main W[SCEGE]: GLES\Framebuffer.cpp:777 FBO sharing existing depthbuffer (unsupported), 00150000/00088000 and 00000000/00088000 | |
42:42:027 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 19 | |
42:42:041 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 21 fs 19 | |
42:42:177 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2396 sceKernelTerminateDeleteThread(298) | |
42:42:177 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 301=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:42:177 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=301, argSize=4, argPtr=0bfbfa20) | |
42:42:544 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2396 sceKernelTerminateDeleteThread(301) | |
42:42:544 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 303=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:42:544 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=303, argSize=4, argPtr=0bfbfa20) | |
42:43:045 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 307=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:43:045 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=307, argSize=4, argPtr=0bff3de0) | |
42:43:081 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 23 fs 24 | |
42:43:177 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:43:255 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 26 | |
42:43:271 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 0=sceAtracSetDataAndGetID(08b2b500, 00020000) | |
42:43:271 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio | |
42:43:479 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 309=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:43:479 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=309, argSize=4, argPtr=0bff3df0) | |
42:44:080 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:44:846 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 310=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:44:847 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=310, argSize=4, argPtr=0bff3df0) | |
42:45:448 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:45:482 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2396 sceKernelTerminateDeleteThread(303) | |
42:45:482 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 311=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:45:482 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=311, argSize=4, argPtr=0bfbfa20) | |
42:45:613 ATRAC3 play W[IO]: HLE\sceIo.cpp:1741 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffce00) | |
42:45:613 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(0) | |
42:45:880 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 313=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:45:880 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=313, argSize=4, argPtr=0bff3e10) | |
42:45:918 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 28 | |
42:45:920 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 23 fs 28 | |
42:46:483 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:49:020 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 314=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:49:020 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=314, argSize=4, argPtr=0bff3e00) | |
42:49:054 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2396 sceKernelTerminateDeleteThread(311) | |
42:49:054 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2111 315=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:49:054 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=315, argSize=4, argPtr=0bfbfa20) | |
42:51:255 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:51:830 user_main I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 31 | |
42:51:856 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:1268 0=sceAtracSetDataAndGetID(08b2b500, 00020000) | |
42:51:857 ATRAC3 play W[ME]: HLE\sceAtrac.cpp:1158 This is an atrac3+ stereo audio | |
42:53:725 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 319=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:53:725 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=319, argSize=4, argPtr=0bff3df0) | |
42:54:328 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:58:464 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 320=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
42:58:464 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=320, argSize=4, argPtr=0bff3df0) | |
42:59:065 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
42:59:228 ATRAC3 play W[IO]: HLE\sceIo.cpp:1741 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 0bffce00) | |
42:59:228 ATRAC3 play I[ME]: HLE\sceAtrac.cpp:969 sceAtracReleaseAtracID(0) | |
43:00:364 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2111 322=sceKernelCreateThread(name=OpenTh, entry=08a1d67c, prio=20, stacksize=16384) | |
43:00:364 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=322, argSize=4, argPtr=0bff3e10) | |
43:00:968 OpenTh I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0) | |
43:04:967 idle0 N[G3D]: GLES\GLES_GPU.cpp:527 DUMPING THIS FRAME | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 FramebufPixelFormat: 1 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 FramebufPtr: 00150000 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 FramebufWidth: 400, address high 00 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 639, 239 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 639 239 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 639, 239 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 639 239 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba3fb0 to 08ba3fcc | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Clear mode: 000101 (on, color) | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, ABGR 8888 colors, s16 positions | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba3fb4 => 08ba3fb4 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 6: RECTANGLES count: 2 vaddr= 08ba3fb4 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Clear mode: 000000 (off) | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 DitherMatrix 0 = 001d0c | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 DitherMatrix 1 = 00f3e2 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 DitherMatrix 2 = 000c1d | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 DitherMatrix 3 = 00e2f3 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 ColorTest: 000003 (ref != (c & cmask)) | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 ColorRef: 000000 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 ColorTestMask: ffffff | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Alpha test settings: ff0006 ((c & ff) > 00) | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Stencil test enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 CullFace enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Fog enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Clip enable: 0 | |
43:04:968 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Lighting enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Light 0 enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Light 1 enable: 0 | |
43:04:968 user_main N[G3D]: GPUCommon.cpp:548 Light 2 enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Light 3 enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Antialias enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Patch cull enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Logic op enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Reverse normal: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Patch Facing: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Z test enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 000000 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexWrap clamp s, clamp t | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFilter min: 0 mag: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Clut format: 00ff01 (ABGR 1555) | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba40b8 to 08ba40e4 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:969 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba40bc => 08ba40bc | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba40bc | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba415c to 08ba4188 | |
43:04:969 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4160 => 08ba4160 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4160 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4200 to 08ba422c | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:970 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4204 => 08ba4204 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4204 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba42a4 to 08ba42d0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba42a8 => 08ba42a8 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba42a8 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:970 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4318 to 08ba433c | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba431c => 08ba431c | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba431c | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba43b4 to 08ba43d8 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba43b8 => 08ba43b8 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba43b8 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4420 to 08ba4444 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4424 => 08ba4424 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4424 | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba448c to 08ba44b8 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:971 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:971 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4490 => 08ba4490 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4490 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4530 to 08ba4554 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:972 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4534 => 08ba4534 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4534 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba45cc to 08ba45f8 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:972 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba45d0 => 08ba45d0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba45d0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4640 to 08ba466c | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4644 => 08ba4644 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4644 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba46e4 to 08ba4710 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:973 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba46e8 => 08ba46e8 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba46e8 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4758 to 08ba4784 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba475c => 08ba475c | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba475c | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba47cc to 08ba47f8 | |
43:04:973 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba47d0 => 08ba47d0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba47d0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4840 to 08ba486c | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:974 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:974 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4844 => 08ba4844 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4844 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba48e4 to 08ba4910 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba48e8 => 08ba48e8 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba48e8 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4958 to 08ba4984 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba495c => 08ba495c | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba495c | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:974 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba49cc to 08ba49f8 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba49d0 => 08ba49d0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba49d0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4a40 to 08ba4a6c | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4a44 => 08ba4a44 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4a44 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4ae4 to 08ba4b10 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:975 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4ae8 => 08ba4ae8 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4ae8 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4b58 to 08ba4b84 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:975 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4b5c => 08ba4b5c | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4b5c | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4bcc to 08ba4bf8 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4bd0 => 08ba4bd0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4bd0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4c40 to 08ba4c6c | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4c44 => 08ba4c44 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4c44 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4cb4 to 08ba4cd8 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:976 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:976 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:976 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:976 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4cb8 => 08ba4cb8 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4cb8 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4d50 to 08ba4d74 | |
43:04:976 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4d54 => 08ba4d54 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4d54 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4dbc to 08ba4de0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4dc0 => 08ba4dc0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4dc0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4e28 to 08ba4e4c | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4e2c => 08ba4e2c | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4e2c | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4e94 to 08ba4ec0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:04:977 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:977 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4e98 => 08ba4e98 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4e98 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4f38 to 08ba4f64 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4f3c => 08ba4f3c | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba4f3c | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba4fac to 08ba4fd0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:978 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba4fb0 => 08ba4fb0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba4fb0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5048 to 08ba506c | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba504c => 08ba504c | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba504c | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:978 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba50b4 to 08ba50d8 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba50b8 => 08ba50b8 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba50b8 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5120 to 08ba5144 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5124 => 08ba5124 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5124 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba518c to 08ba51b8 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5190 => 08ba5190 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5190 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5200 to 08ba522c | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5204 => 08ba5204 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5204 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5274 to 08ba52a0 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:979 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5278 => 08ba5278 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5278 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba52e8 to 08ba5314 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c40 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba52ec => 08ba52ec | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba52ec | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba535c to 08ba5388 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:980 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5360 => 08ba5360 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5360 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5400 to 08ba542c | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5404 => 08ba5404 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5404 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5474 to 08ba54a0 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:980 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5478 => 08ba5478 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5478 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba54e8 to 08ba5514 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba54ec => 08ba54ec | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba54ec | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba558c to 08ba55b8 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc40 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5590 => 08ba5590 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5590 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5600 to 08ba562c | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:981 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5604 => 08ba5604 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5604 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba56a4 to 08ba56d0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba56a8 => 08ba56a8 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba56a8 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5718 to 08ba5744 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba571c => 08ba571c | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba571c | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba578c to 08ba57b8 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:982 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5790 => 08ba5790 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5790 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5800 to 08ba582c | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:982 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5804 => 08ba5804 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5804 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5874 to 08ba58a0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5878 => 08ba5878 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5878 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba58e8 to 08ba5914 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba58ec => 08ba58ec | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba58ec | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba595c to 08ba5988 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5960 => 08ba5960 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5960 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba59d0 to 08ba59fc | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c140 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:983 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba59d4 => 08ba59d4 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba59d4 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5a44 to 08ba5a68 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5a48 => 08ba5a48 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5a48 | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5ae0 to 08ba5b0c | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:04:984 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5ae4 => 08ba5ae4 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5ae4 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5b84 to 08ba5bb0 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:04:984 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5b88 => 08ba5b88 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5b88 | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5bf8 to 08ba5c1c | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:985 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5bfc => 08ba5bfc | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5bfc | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5c94 to 08ba5cb8 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5c98 => 08ba5c98 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5c98 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5d00 to 08ba5d24 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:985 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5d04 => 08ba5d04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5d04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5d6c to 08ba5d90 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5d70 => 08ba5d70 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5d70 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5dd8 to 08ba5dfc | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5ddc => 08ba5ddc | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5ddc | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5e44 to 08ba5e68 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5e48 => 08ba5e48 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5e48 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5eb0 to 08ba5ed4 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5eb4 => 08ba5eb4 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba5eb4 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:986 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5f1c to 08ba5f48 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5f20 => 08ba5f20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5f20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba5f90 to 08ba5fbc | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba5f94 => 08ba5f94 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba5f94 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6004 to 08ba6030 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6008 => 08ba6008 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6008 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6078 to 08ba60a4 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c20 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba607c => 08ba607c | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba607c | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba60ec to 08ba6118 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:987 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:987 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba60f0 => 08ba60f0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba60f0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6190 to 08ba61bc | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:988 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6194 => 08ba6194 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6194 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6234 to 08ba6260 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6238 => 08ba6238 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6238 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba62a8 to 08ba62d4 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:988 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba62ac => 08ba62ac | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba62ac | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba634c to 08ba6378 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6350 => 08ba6350 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6350 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba63c0 to 08ba63ec | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:989 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba63c4 => 08ba63c4 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba63c4 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6434 to 08ba6460 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:989 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6438 => 08ba6438 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6438 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba64a8 to 08ba64d4 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba64ac => 08ba64ac | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba64ac | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba651c to 08ba6548 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:990 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6520 => 08ba6520 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6520 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6590 to 08ba65bc | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 0f0f04 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 0f0f04 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 0f0f04 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6594 => 08ba6594 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6594 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6604 to 08ba6630 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:990 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:991 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:991 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:991 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6608 => 08ba6608 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6608 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6678 to 08ba66a4 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba667c => 08ba667c | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba667c | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba66ec to 08ba6718 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba66f0 => 08ba66f0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba66f0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6760 to 08ba678c | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6764 => 08ba6764 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6764 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba67d4 to 08ba6800 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:991 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba67d8 => 08ba67d8 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba67d8 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6848 to 08ba6874 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161606 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161606 | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161606 | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba684c => 08ba684c | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba684c | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba68ec to 08ba6918 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:992 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba68f0 => 08ba68f0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba68f0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6960 to 08ba698c | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6964 => 08ba6964 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6964 | |
43:04:992 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba69d4 to 08ba6a00 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba69d8 => 08ba69d8 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba69d8 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6a48 to 08ba6a74 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6a4c => 08ba6a4c | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6a4c | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6abc to 08ba6ae8 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6ac0 => 08ba6ac0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6ac0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6b30 to 08ba6b5c | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:993 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161606 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:993 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161606 | |
43:04:993 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161606 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6b34 => 08ba6b34 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6b34 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6ba4 to 08ba6bd0 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:993 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:993 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6ba8 => 08ba6ba8 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6ba8 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6c18 to 08ba6c44 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:994 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6c1c => 08ba6c1c | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6c1c | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6cbc to 08ba6ce8 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6cc0 => 08ba6cc0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6cc0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6d30 to 08ba6d5c | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6d34 => 08ba6d34 | |
43:04:994 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6d34 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6da4 to 08ba6dd0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6da8 => 08ba6da8 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6da8 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6e18 to 08ba6e44 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151506 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6e1c => 08ba6e1c | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6e1c | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6e8c to 08ba6eb8 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:995 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:995 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:04:995 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6e90 => 08ba6e90 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6e90 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6f00 to 08ba6f2c | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6f04 => 08ba6f04 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6f04 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6f74 to 08ba6fa0 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:995 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:995 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:996 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:996 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6f78 => 08ba6f78 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6f78 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba6fe8 to 08ba7014 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba6fec => 08ba6fec | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba6fec | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba705c to 08ba7088 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7060 => 08ba7060 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7060 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba70d0 to 08ba70fc | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba70d4 => 08ba70d4 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba70d4 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7144 to 08ba7170 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:996 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7148 => 08ba7148 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7148 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba71b8 to 08ba71e4 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1c1c0d | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1c1c0d | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1c1c0d | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba71bc => 08ba71bc | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba71bc | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba722c to 08ba7258 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7230 => 08ba7230 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7230 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba72a0 to 08ba72cc | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 151505 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 151505 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 151505 | |
43:04:997 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc20 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba72a4 => 08ba72a4 | |
43:04:997 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba72a4 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7344 to 08ba7370 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:998 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:998 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:998 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:998 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:998 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7348 => 08ba7348 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7348 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba73e8 to 08ba7414 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba73ec => 08ba73ec | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba73ec | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba745c to 08ba7488 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7460 => 08ba7460 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7460 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba74d0 to 08ba74fc | |
43:04:998 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba74d4 => 08ba74d4 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba74d4 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7544 to 08ba7570 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7548 => 08ba7548 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7548 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba75b8 to 08ba75e4 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba75bc => 08ba75bc | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba75bc | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba762c to 08ba7658 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161606 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161606 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161606 | |
43:04:999 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7630 => 08ba7630 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7630 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba76a0 to 08ba76cc | |
43:04:999 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 141406 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 141406 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 141406 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba76a4 => 08ba76a4 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba76a4 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7714 to 08ba7740 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e0f | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e0f | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e0f | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7718 => 08ba7718 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7718 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7788 to 08ba77b4 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c120 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba778c => 08ba778c | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba778c | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba77fc to 08ba7828 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:000 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:000 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7800 => 08ba7800 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7800 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7870 to 08ba789c | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7874 => 08ba7874 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7874 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba78e4 to 08ba7910 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba78e8 => 08ba78e8 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba78e8 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7958 to 08ba7984 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba795c => 08ba795c | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba795c | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba79cc to 08ba79f8 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:001 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:001 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba79d0 => 08ba79d0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba79d0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7a40 to 08ba7a6c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 17170c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 17170c | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 17170c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7a44 => 08ba7a44 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7a44 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7ab4 to 08ba7ae0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7ab8 => 08ba7ab8 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7ab8 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7b28 to 08ba7b54 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 161607 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 161607 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 161607 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7b2c => 08ba7b2c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7b2c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7b9c to 08ba7bc8 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 17170c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 17170c | |
43:05:002 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 17170c | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:002 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7ba0 => 08ba7ba0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7ba0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7c10 to 08ba7c3c | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 17170c | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 17170c | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 17170c | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e820 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7c14 => 08ba7c14 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7c14 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7c84 to 08ba7cb0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1c1c0d | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1c1c0d | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1c1c0d | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7c88 => 08ba7c88 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7c88 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7d28 to 08ba7d54 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:003 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e0f | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e0f | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e0f | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7d2c => 08ba7d2c | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7d2c | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7dcc to 08ba7df8 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 17170d | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 17170d | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 17170d | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7dd0 => 08ba7dd0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7dd0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7e40 to 08ba7e6c | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7e44 => 08ba7e44 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7e44 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7eb4 to 08ba7ee0 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 141406 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 141406 | |
43:05:004 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 141406 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7eb8 => 08ba7eb8 | |
43:05:004 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7eb8 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7f28 to 08ba7f54 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1c1c0e | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1c1c0e | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1c1c0e | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7f2c => 08ba7f2c | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7f2c | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba7fcc to 08ba7ff8 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:005 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba7fd0 => 08ba7fd0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba7fd0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8070 to 08ba809c | |
43:05:005 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e0c | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e0c | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e0c | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8074 => 08ba8074 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8074 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba80e4 to 08ba8110 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 26261d | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 26261d | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 26261d | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba80e8 => 08ba80e8 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba80e8 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8158 to 08ba8184 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 17170d | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 17170d | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 17170d | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba815c => 08ba815c | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba815c | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba81cc to 08ba81f8 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:006 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:006 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba81d0 => 08ba81d0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba81d0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8240 to 08ba826c | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8244 => 08ba8244 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8244 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba82b4 to 08ba82e0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:007 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:007 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:007 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba82b8 => 08ba82b8 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba82b8 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8328 to 08ba8354 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba832c => 08ba832c | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba832c | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba839c to 08ba83c8 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba83a0 => 08ba83a0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba83a0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8410 to 08ba843c | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:007 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8414 => 08ba8414 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8414 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8484 to 08ba84b0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8488 => 08ba8488 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8488 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba84f8 to 08ba8524 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f15 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14e800 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba84fc => 08ba84fc | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba84fc | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba856c to 08ba8598 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:008 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8180 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:008 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:008 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:008 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:008 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8570 => 08ba8570 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8570 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:008 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8610 to 08ba863c | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 262614 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 262614 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 262614 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8614 => 08ba8614 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8614 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba86b4 to 08ba86e0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 262614 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 262614 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 262614 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f900 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba86b8 => 08ba86b8 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba86b8 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8728 to 08ba8754 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8180 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:009 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:009 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba872c => 08ba872c | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba872c | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba87cc to 08ba87f8 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba87d0 => 08ba87d0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba87d0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8840 to 08ba886c | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8844 => 08ba8844 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8844 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba88b4 to 08ba88e0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba88b8 => 08ba88b8 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba88b8 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8928 to 08ba8954 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:010 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:010 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba892c => 08ba892c | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba892c | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba899c to 08ba89c8 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba89a0 => 08ba89a0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba89a0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8a10 to 08ba8a3c | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1f1f16 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1f1f16 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1f1f16 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8a14 => 08ba8a14 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8a14 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8a84 to 08ba8ab0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:011 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:011 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8a88 => 08ba8a88 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8a88 | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8b28 to 08ba8b54 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 26261c | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 26261c | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 26261c | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8b2c => 08ba8b2c | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8b2c | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8bcc to 08ba8bf8 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e15 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e15 | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e15 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8bd0 => 08ba8bd0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8bd0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8c40 to 08ba8c64 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:012 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:012 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 272716 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 272716 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 272716 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8c44 => 08ba8c44 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba8c44 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8cdc to 08ba8d08 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f27 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f27 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f27 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8ce0 => 08ba8ce0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8ce0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8d80 to 08ba8dac | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e0d | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e0d | |
43:05:013 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e0d | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:013 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8d84 => 08ba8d84 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8d84 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8df4 to 08ba8e18 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 272716 | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 272716 | |
43:05:014 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8df8 => 08ba8df8 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba8df8 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8e90 to 08ba8eb4 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8e94 => 08ba8e94 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba8e94 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8efc to 08ba8f28 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 272716 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8f00 => 08ba8f00 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8f00 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8f70 to 08ba8f9c | |
43:05:014 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 272716 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 272716 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 272716 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8f74 => 08ba8f74 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8f74 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba8fe4 to 08ba9010 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8100 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14ec00 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba8fe8 => 08ba8fe8 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba8fe8 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9088 to 08ba90b4 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2d2d1c | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2d2d1c | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2d2d1c | |
43:05:015 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:015 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba908c => 08ba908c | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba908c | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba912c to 08ba9158 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2d2d1c | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2d2d1c | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2d2d1c | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14f900 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9130 => 08ba9130 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9130 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba91a0 to 08ba91cc | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8100 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:016 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14ec00 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba91a4 => 08ba91a4 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba91a4 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9244 to 08ba9270 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14ec00 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9248 => 08ba9248 | |
43:05:016 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9248 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba92b8 to 08ba92e4 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 050505 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 050505 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 050505 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14ec00 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba92bc => 08ba92bc | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba92bc | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba932c to 08ba9358 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9330 => 08ba9330 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9330 | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba93d0 to 08ba93fc | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:017 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:017 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2e2e26 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2e2e26 | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2e2e26 | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba93d4 => 08ba93d4 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba93d4 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9474 to 08ba94a0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 27271c | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 27271c | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 27271c | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9478 => 08ba9478 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9478 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba94e8 to 08ba950c | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f1f | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f1f | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f1f | |
43:05:018 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba94ec => 08ba94ec | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba94ec | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:018 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9584 to 08ba95b0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 3f3f34 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 3f3f34 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 3f3f34 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9588 => 08ba9588 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9588 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9628 to 08ba9654 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 1e1e16 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 1e1e16 | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 1e1e16 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba962c => 08ba962c | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba962c | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba969c to 08ba96c0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:019 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:019 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f1f | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f1f | |
43:05:020 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba96a0 => 08ba96a0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba96a0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9738 to 08ba975c | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba973c => 08ba973c | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba973c | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba97a4 to 08ba97d0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba97a8 => 08ba97a8 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba97a8 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9818 to 08ba9844 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f1f | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba981c => 08ba981c | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba981c | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:020 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba988c to 08ba98b0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 3c3c2e | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 3c3c2e | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 3c3c2e | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9890 => 08ba9890 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba9890 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9928 to 08ba9954 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 363627 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 363627 | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 363627 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba992c => 08ba992c | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba992c | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba999c to 08ba99c8 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 363627 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 363627 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 363627 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba99a0 => 08ba99a0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba99a0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9a10 to 08ba9a3c | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:021 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:021 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 454537 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 454537 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 454537 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9a14 => 08ba9a14 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9a14 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9ab4 to 08ba9ae0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 27271c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 27271c | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 27271c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9ab8 => 08ba9ab8 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9ab8 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9b28 to 08ba9b54 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 46463c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 46463c | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 46463c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9b2c => 08ba9b2c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9b2c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9b9c to 08ba9bc8 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 27271c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 27271c | |
43:05:022 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 27271c | |
43:05:022 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9ba0 => 08ba9ba0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9ba0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9c10 to 08ba9c3c | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 27271c | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 27271c | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 27271c | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9c14 => 08ba9c14 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9c14 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9c84 to 08ba9ca8 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9c88 => 08ba9c88 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba9c88 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9d20 to 08ba9d44 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9d24 => 08ba9d24 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08ba9d24 | |
43:05:023 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:023 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9d8c to 08ba9db8 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9d90 => 08ba9d90 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9d90 | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9e30 to 08ba9e5c | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:024 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9e34 => 08ba9e34 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9e34 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9ed4 to 08ba9f00 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:024 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9ed8 => 08ba9ed8 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9ed8 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9f48 to 08ba9f74 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4f4f46 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4f4f46 | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4f4f46 | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9f4c => 08ba9f4c | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9f4c | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08ba9fec to 08baa018 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088180 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:025 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 VADDR: ba9ff0 => 08ba9ff0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08ba9ff0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa090 to 08baa0bc | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:025 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa094 => 08baa094 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa094 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa104 to 08baa128 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa108 => 08baa108 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baa108 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa170 to 08baa19c | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 35352f | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148c00 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa174 => 08baa174 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa174 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa1e4 to 08baa210 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 3c3c2e | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:026 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 3c3c2e | |
43:05:026 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 3c3c2e | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa1e8 => 08baa1e8 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa1e8 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa288 to 08baa2b4 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 3c3c2e | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 3c3c2e | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 3c3c2e | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa28c => 08baa28c | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa28c | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa2fc to 08baa328 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4f4f46 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4f4f46 | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4f4f46 | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa300 => 08baa300 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa300 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa3a0 to 08baa3cc | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 26261c | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 26261c | |
43:05:027 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 26261c | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:027 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa3a4 => 08baa3a4 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa3a4 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa414 to 08baa440 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4f4f46 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4f4f46 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4f4f46 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa418 => 08baa418 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa418 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa488 to 08baa4b4 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 27271d | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 27271d | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 27271d | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa48c => 08baa48c | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa48c | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa4fc to 08baa520 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d45 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d45 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d45 | |
43:05:028 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa500 => 08baa500 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baa500 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa598 to 08baa5c4 | |
43:05:028 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 444437 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 444437 | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 444437 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa59c => 08baa59c | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa59c | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa60c to 08baa638 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 444437 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 444437 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 444437 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa610 => 08baa610 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa610 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa680 to 08baa6ac | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 56564e | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 56564e | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 56564e | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa684 => 08baa684 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa684 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa724 to 08baa750 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f26 | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:029 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:029 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f26 | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa728 => 08baa728 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa728 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa798 to 08baa7c4 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 57574f | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 57574f | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 57574f | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa79c => 08baa79c | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa79c | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa80c to 08baa838 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f26 | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa810 => 08baa810 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa810 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa880 to 08baa8ac | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 2f2f26 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa884 => 08baa884 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa884 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa8f4 to 08baa920 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 65655f | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:030 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 65655f | |
43:05:030 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 65655f | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa8f8 => 08baa8f8 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa8f8 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baa968 to 08baa994 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d45 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d45 | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d45 | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baa96c => 08baa96c | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baa96c | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baaa0c to 08baaa38 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d45 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d45 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d45 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baaa10 => 08baaa10 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baaa10 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baaa80 to 08baaaac | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:031 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:031 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 65655f | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 65655f | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 65655f | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baaa84 => 08baaa84 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baaa84 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baab24 to 08baab50 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 34342c | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 34342c | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 34342c | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baab28 => 08baab28 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baab28 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baab98 to 08baabc4 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 666664 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 666664 | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 666664 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baab9c => 08baab9c | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baab9c | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baac0c to 08baac38 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 34342d | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 34342d | |
43:05:032 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 34342d | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baac10 => 08baac10 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baac10 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baac80 to 08baacac | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:032 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 55554f | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 55554f | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 55554f | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baac84 => 08baac84 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baac84 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baad24 to 08baad50 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 55554f | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 55554f | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 55554f | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baad28 => 08baad28 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baad28 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baad98 to 08baadc4 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7c7c74 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7c7c74 | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7c7c74 | |
43:05:033 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baad9c => 08baad9c | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baad9c | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:033 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baae3c to 08baae68 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 373735 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baae40 => 08baae40 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baae40 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baaeb0 to 08baaedc | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7d7d76 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7d7d76 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7d7d76 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baaeb4 => 08baaeb4 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baaeb4 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baaf24 to 08baaf50 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 373735 | |
43:05:034 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baaf28 => 08baaf28 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baaf28 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baaf98 to 08baafc4 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 373735 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baaf9c => 08baaf9c | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baaf9c | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:034 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab00c to 08bab038 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 979796 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 979796 | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 979796 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab010 => 08bab010 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab010 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab080 to 08bab0ac | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 656565 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 656565 | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 656565 | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab084 => 08bab084 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab084 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab124 to 08bab150 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 656565 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 656565 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 656565 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab128 => 08bab128 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab128 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab198 to 08bab1c4 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:035 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:035 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 979796 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 979796 | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 979796 | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab19c => 08bab19c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab19c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab23c to 08bab268 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:036 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab240 => 08bab240 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab240 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab2b0 to 08bab2dc | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab2b4 => 08bab2b4 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab2b4 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab324 to 08bab350 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab328 => 08bab328 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab328 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:036 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab398 to 08bab3c4 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab39c => 08bab39c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab39c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab40c to 08bab430 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab410 => 08bab410 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bab410 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab478 to 08bab4a4 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 959594 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 959594 | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 959594 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab47c => 08bab47c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab47c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab4ec to 08bab518 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:037 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab4f0 => 08bab4f0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab4f0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:037 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab560 to 08bab58c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab564 => 08bab564 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab564 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab5d4 to 08bab600 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab5d8 => 08bab5d8 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab5d8 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab648 to 08bab674 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 44443c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab64c => 08bab64c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab64c | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab6bc to 08bab6e8 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:038 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:038 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7e | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:038 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7e | |
43:05:038 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:038 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7e | |
43:05:038 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab6c0 => 08bab6c0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab6c0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab760 to 08bab78c | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7e | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7e | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7e | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab764 => 08bab764 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab764 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab7d4 to 08bab800 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab7d8 => 08bab7d8 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab7d8 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab878 to 08bab8a4 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:039 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab87c => 08bab87c | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab87c | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:039 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab8ec to 08bab918 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab8f0 => 08bab8f0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab8f0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab960 to 08bab98c | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab964 => 08bab964 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab964 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bab9d4 to 08baba00 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bab9d8 => 08bab9d8 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bab9d8 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baba48 to 08baba6c | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baba4c => 08baba4c | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baba4c | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babab4 to 08babae0 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:040 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:041 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:041 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:041 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babab8 => 08babab8 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babab8 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babb28 to 08babb54 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babb2c => 08babb2c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babb2c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babb9c to 08babbc8 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babba0 => 08babba0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babba0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babc10 to 08babc3c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babc14 => 08babc14 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babc14 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babc84 to 08babca8 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:041 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babc88 => 08babc88 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08babc88 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babcf0 to 08babd1c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:042 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:042 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d4c | |
43:05:042 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babcf4 => 08babcf4 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babcf4 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babd64 to 08babd90 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babd68 => 08babd68 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babd68 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babdd8 to 08babe04 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babddc => 08babddc | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babddc | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babe4c to 08babe78 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d4c | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babe50 => 08babe50 | |
43:05:042 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babe50 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babec0 to 08babee4 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4d4d4c | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4d4d4c | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4d4d4c | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babec4 => 08babec4 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08babec4 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babf2c to 08babf58 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 979796 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 979796 | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 979796 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babf30 => 08babf30 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babf30 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08babfa0 to 08babfcc | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4c4c4f | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4c4c4f | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4c4c4f | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 VADDR: babfa4 => 08babfa4 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08babfa4 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac014 to 08bac040 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:043 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:043 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac018 => 08bac018 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac018 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac0b8 to 08bac0e4 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac0bc => 08bac0bc | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac0bc | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac12c to 08bac158 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:044 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac130 => 08bac130 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac130 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac1d0 to 08bac1fc | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:044 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac1d4 => 08bac1d4 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac1d4 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac244 to 08bac270 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac248 => 08bac248 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac248 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac2b8 to 08bac2e4 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac2bc => 08bac2bc | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac2bc | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac32c to 08bac350 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac330 => 08bac330 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bac330 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac398 to 08bac3bc | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac39c => 08bac39c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bac39c | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:045 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac404 to 08bac430 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:046 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:046 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:046 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac408 => 08bac408 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac408 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac478 to 08bac4a4 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac47c => 08bac47c | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac47c | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac4ec to 08bac518 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac4f0 => 08bac4f0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac4f0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac560 to 08bac58c | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac564 => 08bac564 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac564 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac5d4 to 08bac5f8 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:046 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac5d8 => 08bac5d8 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bac5d8 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac640 to 08bac664 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac644 => 08bac644 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bac644 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac6ac to 08bac6d0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac6b0 => 08bac6b0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bac6b0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac718 to 08bac744 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:047 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:047 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:047 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac71c => 08bac71c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac71c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac78c to 08bac7b8 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:047 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac790 => 08bac790 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac790 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac800 to 08bac82c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac804 => 08bac804 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac804 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac874 to 08bac8a0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 9c9c9c | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac878 => 08bac878 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac878 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac8e8 to 08bac914 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:048 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:048 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:048 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac8ec => 08bac8ec | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac8ec | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac95c to 08bac988 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac960 => 08bac960 | |
43:05:048 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac960 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bac9d0 to 08bac9fc | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bac9d4 => 08bac9d4 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bac9d4 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baca44 to 08baca70 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baca48 => 08baca48 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baca48 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacab8 to 08bacae4 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:049 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:049 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:049 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacabc => 08bacabc | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacabc | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacb2c to 08bacb58 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacb30 => 08bacb30 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacb30 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacba0 to 08bacbcc | |
43:05:049 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacba4 => 08bacba4 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacba4 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacc14 to 08bacc40 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacc18 => 08bacc18 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacc18 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacc88 to 08baccac | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacc8c => 08bacc8c | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bacc8c | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baccf4 to 08bacd20 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:050 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:050 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:050 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:050 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:050 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baccf8 => 08baccf8 | |
43:05:050 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baccf8 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacd98 to 08bacdc4 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacd9c => 08bacd9c | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacd9c | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bace0c to 08bace30 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bace10 => 08bace10 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bace10 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bace78 to 08bace9c | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bace7c => 08bace7c | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bace7c | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacee4 to 08bacf10 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacee8 => 08bacee8 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacee8 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacf58 to 08bacf84 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:051 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacf5c => 08bacf5c | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bacf5c | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bacfcc to 08bacff0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bacfd0 => 08bacfd0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bacfd0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad038 to 08bad064 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad03c => 08bad03c | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad03c | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad0ac to 08bad0d8 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad0b0 => 08bad0b0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad0b0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad120 to 08bad14c | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:052 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:052 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:053 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:053 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:053 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:053 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad124 => 08bad124 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad124 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad1c4 to 08bad1f0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad1c8 => 08bad1c8 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad1c8 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad238 to 08bad264 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad23c => 08bad23c | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad23c | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad2ac to 08bad2d8 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad2b0 => 08bad2b0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad2b0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:053 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad320 to 08bad344 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad324 => 08bad324 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bad324 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad38c to 08bad3b0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad390 => 08bad390 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bad390 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad3f8 to 08bad424 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad3fc => 08bad3fc | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad3fc | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad46c to 08bad498 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad470 => 08bad470 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad470 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad4e0 to 08bad50c | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:054 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad4e4 => 08bad4e4 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad4e4 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad554 to 08bad580 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad558 => 08bad558 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad558 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad5c8 to 08bad5ec | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 6e6e6e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad5cc => 08bad5cc | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bad5cc | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad634 to 08bad660 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:055 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:055 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:055 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad638 => 08bad638 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad638 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad6a8 to 08bad6d4 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:055 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad6ac => 08bad6ac | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad6ac | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad71c to 08bad748 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad720 => 08bad720 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad720 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad790 to 08bad7bc | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad794 => 08bad794 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad794 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad804 to 08bad828 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad808 => 08bad808 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bad808 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad870 to 08bad894 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad874 => 08bad874 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bad874 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad8dc to 08bad908 | |
43:05:056 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad8e0 => 08bad8e0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad8e0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad950 to 08bad97c | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad954 => 08bad954 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad954 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bad9c4 to 08bad9f0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bad9c8 => 08bad9c8 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bad9c8 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bada38 to 08bada64 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bada3c => 08bada3c | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bada3c | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badaac to 08badad0 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:057 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badab0 => 08badab0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08badab0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badb18 to 08badb44 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badb1c => 08badb1c | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badb1c | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badb8c to 08badbb8 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badb90 => 08badb90 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badb90 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badc00 to 08badc2c | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badc04 => 08badc04 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badc04 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badc74 to 08badca0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badc78 => 08badc78 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badc78 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:058 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badce8 to 08badd0c | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badcec => 08badcec | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08badcec | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badd54 to 08badd80 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:059 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:059 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:059 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:059 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:059 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badd58 => 08badd58 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badd58 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baddf8 to 08bade24 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baddfc => 08baddfc | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baddfc | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bade6c to 08bade98 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:059 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bade70 => 08bade70 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bade70 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badee0 to 08badf0c | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badee4 => 08badee4 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badee4 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badf54 to 08badf80 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badf58 => 08badf58 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badf58 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08badfc8 to 08badff4 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14fc00 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 VADDR: badfcc => 08badfcc | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08badfcc | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae03c to 08bae068 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:060 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:060 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:060 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae040 => 08bae040 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae040 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae0e0 to 08bae10c | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae0e4 => 08bae0e4 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae0e4 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae154 to 08bae180 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae158 => 08bae158 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae158 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae1c8 to 08bae1f4 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae1cc => 08bae1cc | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae1cc | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae23c to 08bae260 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae240 => 08bae240 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae240 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae2a8 to 08bae2cc | |
43:05:061 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae2ac => 08bae2ac | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae2ac | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae314 to 08bae338 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:062 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae318 => 08bae318 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae318 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae3b0 to 08bae3d4 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:062 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae3b4 => 08bae3b4 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae3b4 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:062 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae44c to 08bae478 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae450 => 08bae450 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae450 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae4c0 to 08bae4ec | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae4c4 => 08bae4c4 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae4c4 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae534 to 08bae558 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae538 => 08bae538 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae538 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae5a0 to 08bae5c4 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae5a4 => 08bae5a4 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae5a4 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae60c to 08bae630 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:063 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:063 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:064 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae610 => 08bae610 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae610 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae6a8 to 08bae6cc | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae6ac => 08bae6ac | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae6ac | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae714 to 08bae738 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae718 => 08bae718 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bae718 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae780 to 08bae7ac | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:064 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:064 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:064 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae784 => 08bae784 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae784 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae824 to 08bae850 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae828 => 08bae828 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae828 | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae898 to 08bae8c4 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127680 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae89c => 08bae89c | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae89c | |
43:05:065 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae93c to 08bae968 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:065 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae940 => 08bae940 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae940 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bae9e0 to 08baea0c | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bae9e4 => 08bae9e4 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bae9e4 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baea54 to 08baea80 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:066 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baea58 => 08baea58 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baea58 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:066 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baeaf8 to 08baeb24 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baeafc => 08baeafc | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baeafc | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baeb6c to 08baeb98 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baeb70 => 08baeb70 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baeb70 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baebe0 to 08baec04 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baebe4 => 08baebe4 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baebe4 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baec4c to 08baec70 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baec50 => 08baec50 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baec50 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baecb8 to 08baecdc | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:067 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baecbc => 08baecbc | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baecbc | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baed24 to 08baed48 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baed28 => 08baed28 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baed28 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baed90 to 08baedbc | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:068 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:068 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baed94 => 08baed94 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baed94 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baee34 to 08baee58 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baee38 => 08baee38 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baee38 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baeea0 to 08baeec4 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:068 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baeea4 => 08baeea4 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baeea4 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baef0c to 08baef38 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baef10 => 08baef10 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baef10 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baef80 to 08baefac | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baef84 => 08baef84 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baef84 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baeff4 to 08baf018 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:069 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:069 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:069 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baeff8 => 08baeff8 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baeff8 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf090 to 08baf0b4 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf094 => 08baf094 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf094 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf0fc to 08baf128 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf100 => 08baf100 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf100 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf170 to 08baf194 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf174 => 08baf174 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf174 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf1dc to 08baf208 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:070 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:070 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:071 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf1e0 => 08baf1e0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf1e0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf280 to 08baf2ac | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf284 => 08baf284 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf284 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf2f4 to 08baf320 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf2f8 => 08baf2f8 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf2f8 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf368 to 08baf394 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf36c => 08baf36c | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf36c | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf3dc to 08baf408 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:071 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf3e0 => 08baf3e0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf3e0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf450 to 08baf474 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf454 => 08baf454 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf454 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf4bc to 08baf4e8 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf4c0 => 08baf4c0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf4c0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf530 to 08baf554 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf534 => 08baf534 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf534 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf59c to 08baf5c8 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf5a0 => 08baf5a0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf5a0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf610 to 08baf63c | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:072 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf614 => 08baf614 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf614 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf684 to 08baf6b0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf688 => 08baf688 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf688 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf6f8 to 08baf724 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf6fc => 08baf6fc | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf6fc | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf76c to 08baf798 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf770 => 08baf770 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf770 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf7e0 to 08baf80c | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:073 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:073 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:074 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf7e4 => 08baf7e4 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08baf7e4 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf884 to 08baf8a8 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf888 => 08baf888 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf888 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf8f0 to 08baf914 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf8f4 => 08baf8f4 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf8f4 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf95c to 08baf980 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf960 => 08baf960 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf960 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baf9c8 to 08baf9ec | |
43:05:074 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baf9cc => 08baf9cc | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baf9cc | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafa34 to 08bafa58 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafa38 => 08bafa38 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafa38 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafaa0 to 08bafac4 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafaa4 => 08bafaa4 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafaa4 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafb0c to 08bafb30 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafb10 => 08bafb10 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafb10 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafb78 to 08bafb9c | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:075 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafb7c => 08bafb7c | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafb7c | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafbe4 to 08bafc10 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:076 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:076 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafbe8 => 08bafbe8 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bafbe8 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafc88 to 08bafcb4 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafc8c => 08bafc8c | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bafc8c | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafcfc to 08bafd20 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafd00 => 08bafd00 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafd00 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafd68 to 08bafd8c | |
43:05:076 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafd6c => 08bafd6c | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafd6c | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafdd4 to 08bafdf8 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafdd8 => 08bafdd8 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bafdd8 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafe40 to 08bafe6c | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafe44 => 08bafe44 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bafe44 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bafeb4 to 08bafee0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bafeb8 => 08bafeb8 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bafeb8 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baff28 to 08baff4c | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:077 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baff2c => 08baff2c | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baff2c | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08baff94 to 08baffb8 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 VADDR: baff98 => 08baff98 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08baff98 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0000 to 08bb0024 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0004 => 08bb0004 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0004 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb006c to 08bb0098 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0070 => 08bb0070 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0070 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb00e0 to 08bb010c | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb00e4 => 08bb00e4 | |
43:05:078 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb00e4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0154 to 08bb0178 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0158 => 08bb0158 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0158 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb01c0 to 08bb01e4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb01c4 => 08bb01c4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb01c4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb022c to 08bb0258 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0230 => 08bb0230 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0230 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb02a0 to 08bb02cc | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb02a4 => 08bb02a4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb02a4 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0314 to 08bb0340 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:079 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0318 => 08bb0318 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0318 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0388 to 08bb03b4 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb038c => 08bb038c | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb038c | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb03fc to 08bb0428 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0400 => 08bb0400 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0400 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0470 to 08bb049c | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0474 => 08bb0474 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0474 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb04e4 to 08bb0508 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb04e8 => 08bb04e8 | |
43:05:080 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb04e8 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0550 to 08bb0574 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0554 => 08bb0554 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0554 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb05bc to 08bb05e8 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb05c0 => 08bb05c0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb05c0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0630 to 08bb065c | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0634 => 08bb0634 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0634 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb06a4 to 08bb06d0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb06a8 => 08bb06a8 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb06a8 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:081 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0718 to 08bb0744 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb071c => 08bb071c | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb071c | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb078c to 08bb07b0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0790 => 08bb0790 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0790 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb07f8 to 08bb081c | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb07fc => 08bb07fc | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb07fc | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0864 to 08bb0888 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:082 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:082 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:082 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0868 => 08bb0868 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0868 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0900 to 08bb0924 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0904 => 08bb0904 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0904 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb096c to 08bb0990 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0970 => 08bb0970 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0970 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb09d8 to 08bb09fc | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb09dc => 08bb09dc | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb09dc | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0a44 to 08bb0a68 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0a48 => 08bb0a48 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0a48 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:083 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0ab0 to 08bb0ad4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0ab4 => 08bb0ab4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0ab4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0b1c to 08bb0b48 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:084 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:084 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0b20 => 08bb0b20 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0b20 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0bc0 to 08bb0be4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0bc4 => 08bb0bc4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0bc4 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0c2c to 08bb0c58 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0c30 => 08bb0c30 | |
43:05:084 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0c30 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0ca0 to 08bb0cc4 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0ca4 => 08bb0ca4 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0ca4 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0d0c to 08bb0d38 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0d10 => 08bb0d10 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0d10 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0d80 to 08bb0da4 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0d84 => 08bb0d84 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0d84 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0dec to 08bb0e18 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0df0 => 08bb0df0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0df0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0e60 to 08bb0e84 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:085 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0e64 => 08bb0e64 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb0e64 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0ecc to 08bb0ef8 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0ed0 => 08bb0ed0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0ed0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0f40 to 08bb0f6c | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0f44 => 08bb0f44 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0f44 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb0fb4 to 08bb0fe0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb0fb8 => 08bb0fb8 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb0fb8 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1028 to 08bb1054 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb102c => 08bb102c | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb102c | |
43:05:086 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb109c to 08bb10c8 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb10a0 => 08bb10a0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb10a0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1110 to 08bb113c | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1114 => 08bb1114 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1114 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1184 to 08bb11b0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1188 => 08bb1188 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1188 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb11f8 to 08bb1224 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb11fc => 08bb11fc | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb11fc | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb126c to 08bb1298 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:087 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1270 => 08bb1270 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1270 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb12e0 to 08bb1304 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb12e4 => 08bb12e4 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb12e4 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb134c to 08bb1370 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1350 => 08bb1350 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1350 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb13b8 to 08bb13e4 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb13bc => 08bb13bc | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb13bc | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb142c to 08bb1458 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1430 => 08bb1430 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1430 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:088 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb14a0 to 08bb14cc | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb14a4 => 08bb14a4 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb14a4 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1514 to 08bb1540 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1518 => 08bb1518 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1518 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1588 to 08bb15ac | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb158c => 08bb158c | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb158c | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb15f4 to 08bb1618 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb15f8 => 08bb15f8 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb15f8 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1660 to 08bb168c | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:089 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:089 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:090 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1664 => 08bb1664 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1664 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1704 to 08bb1730 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1708 => 08bb1708 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1708 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1778 to 08bb17a4 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb177c => 08bb177c | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb177c | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb17ec to 08bb1818 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb17f0 => 08bb17f0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb17f0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1860 to 08bb1884 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:090 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1864 => 08bb1864 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1864 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb18cc to 08bb18f0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb18d0 => 08bb18d0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb18d0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1938 to 08bb195c | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb193c => 08bb193c | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb193c | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb19a4 to 08bb19c8 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb19a8 => 08bb19a8 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb19a8 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1a10 to 08bb1a34 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1a14 => 08bb1a14 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1a14 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:091 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1a7c to 08bb1aa0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1a80 => 08bb1a80 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1a80 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1ae8 to 08bb1b0c | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1aec => 08bb1aec | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1aec | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1b54 to 08bb1b78 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1b58 => 08bb1b58 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1b58 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1bc0 to 08bb1be4 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1bc4 => 08bb1bc4 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1bc4 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1c2c to 08bb1c50 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:092 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1c30 => 08bb1c30 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1c30 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1c98 to 08bb1cc4 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:093 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:093 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1c9c => 08bb1c9c | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1c9c | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1d3c to 08bb1d68 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1d40 => 08bb1d40 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1d40 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1db0 to 08bb1ddc | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1db4 => 08bb1db4 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1db4 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1e24 to 08bb1e50 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:093 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1e28 => 08bb1e28 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1e28 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1e98 to 08bb1ebc | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:094 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1e9c => 08bb1e9c | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1e9c | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1f34 to 08bb1f58 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1f38 => 08bb1f38 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb1f38 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb1fa0 to 08bb1fcc | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 088080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:094 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:095 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb1fa4 => 08bb1fa4 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb1fa4 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2044 to 08bb2070 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 148000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2048 => 08bb2048 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2048 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb20b8 to 08bb20e4 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:095 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108180 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:095 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb20bc => 08bb20bc | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb20bc | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb215c to 08bb2188 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2160 => 08bb2160 | |
43:05:095 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2160 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb21d0 to 08bb21fc | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb21d4 => 08bb21d4 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb21d4 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2244 to 08bb2270 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 7f7f7f | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14a500 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2248 => 08bb2248 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2248 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb22b8 to 08bb22e4 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:096 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 0e8080 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:096 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:096 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:096 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:096 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb22bc => 08bb22bc | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb22bc | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb235c to 08bb2388 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:096 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2360 => 08bb2360 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2360 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb23d0 to 08bb23fc | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb23d4 => 08bb23d4 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb23d4 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2444 to 08bb2470 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2448 => 08bb2448 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2448 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb24b8 to 08bb24dc | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb24bc => 08bb24bc | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb24bc | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2524 to 08bb2548 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:097 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2528 => 08bb2528 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb2528 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2590 to 08bb25bc | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2594 => 08bb2594 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2594 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2604 to 08bb2630 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2608 => 08bb2608 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2608 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2678 to 08bb26a4 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb267c => 08bb267c | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb267c | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb26ec to 08bb2718 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb26f0 => 08bb26f0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb26f0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2760 to 08bb2784 | |
43:05:098 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2764 => 08bb2764 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb2764 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb27cc to 08bb27f0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 4e4e4e | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 14c100 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb27d0 => 08bb27d0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 3 vaddr= 08bb27d0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 128180 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2868 to 08bb2884 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 0 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 0 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 808080 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 808080 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 808080 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, s16 positions | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb286c => 08bb286c | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb286c | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 28, 36 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 135, 89 | |
43:05:099 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:099 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 135 89 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 28, 36 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 135, 89 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 135 89 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb28ec to 08bb2918 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108080 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:100 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb28f0 => 08bb28f0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb28f0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2990 to 08bb29bc | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2994 => 08bb2994 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2994 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2a04 to 08bb2a30 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2a08 => 08bb2a08 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2a08 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:100 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2a78 to 08bb2aa4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2a7c => 08bb2a7c | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2a7c | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2aec to 08bb2b18 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2af0 => 08bb2af0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2af0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2b60 to 08bb2b8c | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2b64 => 08bb2b64 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2b64 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2bd4 to 08bb2c00 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2bd8 => 08bb2bd8 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2bd8 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2c48 to 08bb2c74 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:101 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2c4c => 08bb2c4c | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2c4c | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2cbc to 08bb2ce8 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: c4c4c4 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: c4c4c4 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: c4c4c4 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127280 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2cc0 => 08bb2cc0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2cc0 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 639, 239 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 639 239 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 639, 239 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 639 239 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2d50 to 08bb2d84 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 0 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000001 (gouraud) | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, ABGR 8888 colors, s16 positions | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2d54 => 08bb2d54 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2d54 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2db0 to 08bb2ddc | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:102 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2db4 => 08bb2db4 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2db4 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2e24 to 08bb2e50 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:102 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2e28 => 08bb2e28 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2e28 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2e98 to 08bb2ec4 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2e9c => 08bb2e9c | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2e9c | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2f0c to 08bb2f38 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: reverse subtract fixed, fixed | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: ffffff | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: ffffff | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 040404 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 040404 | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 040404 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2f10 => 08bb2f10 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2f10 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb2fb0 to 08bb2fdc | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000004 (CLUT4) | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 108080 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000808, width : 256, height : 256 | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Blend mode: add fixed, fixed | |
43:05:103 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:103 user_main N[G3D]: GPUCommon.cpp:548 Blend fix A: 808080 | |
43:05:104 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Blend fix B: 808080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:104 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:104 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:104 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:104 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 1272a0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb2fb4 => 08bb2fb4 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb2fb4 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb3054 to 08bb3080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 1272a0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3058 => 08bb3058 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb3058 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb30c8 to 08bb30f4 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 1272a0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb30cc => 08bb30cc | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb30cc | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb313c to 08bb3168 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 1272a0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3140 => 08bb3140 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb3140 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb31b0 to 08bb31dc | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:104 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 1272a0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb31b4 => 08bb31b4 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb31b4 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb3224 to 08bb3250 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:105 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3228 => 08bb3228 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb3228 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb3298 to 08bb32c4 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb329c => 08bb329c | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb329c | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb330c to 08bb3338 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3310 => 08bb3310 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb3310 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb3380 to 08bb33ac | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate color double | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 000080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: 848484 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT base addr: 127080 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 CLUT addr upper 00040000 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 Clut load: 000010 | |
43:05:105 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3384 => 08bb3384 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 4: TRIANGLE_STRIP count: 4 vaddr= 08bb3384 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 FramebufPixelFormat: 1 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 FramebufPtr: 00044000 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 FramebufWidth: 200, address high 00 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Zbuf ptr: 088000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Zbuf width: 000200 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 479, 271 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 479 271 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Scissor TL: 0, 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Scissor BR: 479, 271 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Region TL: 0 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Region BR: 479 271 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb3420 to 08bb343c | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Clear mode: 000101 (on, color) | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, ABGR 8888 colors, s16 positions | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb3424 => 08bb3424 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 6: RECTANGLES count: 2 vaddr= 08bb3424 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Clear mode: 000000 (off) | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Color test enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Dither enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Alpha test enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Z test enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Alpha blend enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Antialias enable: 0 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Texture map enable: 1 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFunc 0 RGBA modulate | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Shade: 000000 (flat) | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Material ambient color: ffffff | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Material alpha color: 0000ff | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Material diffuse color: ffffff | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Material specular color: ffffff | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFilter min: 1 mag: 1 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexSync | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFormat 000001 (5551) | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 150000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000909, width : 512, height : 512 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb34b0 to 08bb34c8 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb34b4 => 08bb34b4 | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 6: RECTANGLES count: 2 vaddr= 08bb34b4 | |
43:05:106 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:106 user_main N[G3D]: GPUCommon.cpp:548 Texture address 0: 150280 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 Texture BUFWIDTH 0: 040400 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 Texture size 0: 000909, width : 512, height : 512 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 TexFlush | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 CMD JUMP - 08bb34ec to 08bb3504 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 SetVertexType: through, u16 texcoords, s16 positions | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 BASE: 080000 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 VADDR: bb34f0 => 08bb34f0 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 DrawPrim type 6: RECTANGLES count: 2 vaddr= 08bb34f0 | |
43:05:107 user_main N[G3D]: GLES\GLES_GPU.cpp:652 ================ FLUSH ================ | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 CMD FINISH 000000 | |
43:05:107 user_main N[G3D]: GPUCommon.cpp:548 CMD END | |
43:18:486 user_main I[G3D]: GLES\TextureCache.cpp:93 Texture cached cleared from 53 textures | |
43:18:486 user_main I[SCEGE]: GLES\Framebuffer.cpp:1487 Destroying FBO for 00000000 : 480 x 272 x 1 | |
43:18:486 user_main I[SCEGE]: GLES\Framebuffer.cpp:1487 Destroying FBO for 00044000 : 480 x 272 x 1 | |
43:18:486 user_main I[SCEGE]: GLES\Framebuffer.cpp:1487 Destroying FBO for 00150000 : 480 x 272 x 1 | |
43:18:509 user_main I[LOAD]: Config.cpp:607 Config saved: C:\Users\Kristal\Favorites\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini | |
43:18:510 user_main I[LOAD]: Config.cpp:619 Controller config saved: C:\Users\Kristal\Favorites\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini | |
43:18:530 user_main I[LOAD]: Config.cpp:607 Config saved: C:\Users\Kristal\Favorites\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini | |
43:18:531 user_main I[LOAD]: Config.cpp:619 Controller config saved: C:\Users\Kristal\Favorites\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini |
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