Last active
December 19, 2015 19:19
-
-
Save Dr4g0/6005773 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
using System.Threading; | |
class ConsoleGame | |
{ | |
static Random randomPosition = new Random(); | |
static char[,] matrix; | |
static void Main() | |
{ | |
//Console.BackgroundColor = ConsoleColor.Black; | |
//Console.ForegroundColor = ConsoleColor.Gray; | |
//Console.Clear(); | |
Console.OutputEncoding = Encoding.Unicode; | |
Console.CursorVisible = false; | |
int windowHeight = Console.BufferHeight = Console.WindowHeight = 30; | |
int playfield = windowHeight - 7; //last 10 rows for score, lives, bonuses, etc. | |
int windowWidth = Console.BufferWidth = Console.WindowWidth = 50; | |
Console.SetCursorPosition(0, playfield); | |
Console.WriteLine(new String('═', windowWidth)); | |
matrix = new char[playfield, windowWidth]; | |
GenerateRightColumnOfSymbols(playfield, windowWidth, matrix); | |
} | |
static void GenerateRightColumnOfSymbols(int playfield, int windowWidth, char[,] matrix) | |
{ | |
Random randomEnemySymbol = new Random(); | |
int symbolPosition = randomPosition.Next(0, playfield - 1); | |
char[] popeyeBonusSymbols = { 'S' }; | |
Random bonusSymbol = new Random(); | |
int indexBonusSymbol = bonusSymbol.Next(0, popeyeBonusSymbols.Length); | |
char[] symbols = { '#', '@', '*', (char)0xF, popeyeBonusSymbols[indexBonusSymbol] }; | |
int indexEnemySymbol = randomEnemySymbol.Next(0, symbols.Length); | |
matrix[symbolPosition, windowWidth - 1] = symbols[indexEnemySymbol]; | |
MovingToNextColumnEnemySymbols(symbolPosition, symbols[indexEnemySymbol], matrix); | |
} | |
static void MovingToNextColumnEnemySymbols(int symbolPosition, char symbol, char[,] matrix) | |
{ | |
while (true) | |
{ | |
PrintMatrix(matrix); | |
Thread.Sleep(150); | |
for (int rows = 0; rows < matrix.GetLength(0); rows++) | |
{ | |
for (int col = 0; col < matrix.GetLength(1) - 1; col++) | |
{ | |
matrix[rows, col] = matrix[rows, col + 1]; | |
matrix[rows, col + 1] = '\0'; | |
} | |
} | |
GenerateRightColumnOfSymbols(matrix.GetLength(0), matrix.GetLength(1), matrix); | |
} | |
} | |
static void PrintMatrix(char[,] matrix) | |
{ | |
//Console.Clear(); | |
Console.SetCursorPosition(0, 0); | |
for (int rows = 0; rows < matrix.GetLength(0); rows++) | |
{ | |
for (int col = 0; col < matrix.GetLength(1); col++) | |
{ | |
Console.Write(matrix[rows, col]); | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment