Created
July 27, 2013 14:21
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Our hero is moving too, put some colors.
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using System; | |
using System.Text; | |
using System.Threading; | |
class ConsoleGame | |
{ | |
static Random randomPosition = new Random(); | |
static char[,] playfieldMatrix; | |
static char popeyeSymbol = (char)001; | |
static int popeyeX = 0; | |
static int popeyeY = 0; | |
static int windowHeight = Console.BufferHeight = Console.WindowHeight = 20; | |
static int playfield = windowHeight - 5; | |
static int windowWidth = Console.BufferWidth = Console.WindowWidth = 30; | |
static void Main() | |
{ | |
Console.OutputEncoding = Encoding.Unicode; | |
Console.CursorVisible = false; | |
Console.SetCursorPosition(0, playfield); | |
Console.WriteLine(new String('═', windowWidth)); | |
popeyeX = playfield / 2; | |
playfieldMatrix = new char[playfield, windowWidth]; | |
playfieldMatrix[popeyeX,popeyeY] = popeyeSymbol; | |
GenerateRightColumnOfSymbols(playfield, windowWidth, playfieldMatrix); | |
} | |
static void GenerateRightColumnOfSymbols(int playfield, int windowWidth, char[,] matrix) | |
{ | |
Random bonusSymbol = new Random(); | |
Random randomEnemySymbol = new Random(); | |
int symbolPosition = randomPosition.Next(0, playfield - 1); | |
char[] popeyeBonusSymbols = { 'S' }; | |
int indexBonusSymbol = bonusSymbol.Next(0, popeyeBonusSymbols.Length); | |
char[] symbols = { '#', '@', '*', (char)0xF, popeyeBonusSymbols[indexBonusSymbol] }; | |
int indexEnemySymbol = randomEnemySymbol.Next(0, symbols.Length); | |
matrix[symbolPosition, windowWidth - 1] = symbols[indexEnemySymbol]; | |
MovingObjects(symbolPosition, symbols[indexEnemySymbol], matrix); | |
} | |
static void MovingObjects(int symbolPosition, char symbol, char[,] matrix) | |
{ | |
while (true) | |
{ | |
while (Console.KeyAvailable) | |
{ | |
ConsoleKeyInfo pressedKey = Console.ReadKey(true); | |
playfieldMatrix[popeyeX, popeyeY] = '\0'; | |
if (pressedKey.Key == ConsoleKey.LeftArrow) | |
{ | |
if (popeyeY - 1 >= 0) | |
{ | |
popeyeY--; | |
} | |
} | |
if (pressedKey.Key == ConsoleKey.RightArrow) | |
{ | |
if (popeyeY + 1 < playfieldMatrix.GetLength(1)) | |
{ | |
popeyeY++; | |
} | |
} | |
if (pressedKey.Key == ConsoleKey.UpArrow) | |
{ | |
if (popeyeX - 1 >= 0) | |
{ | |
popeyeX--; | |
} | |
} | |
if (pressedKey.Key == ConsoleKey.DownArrow) | |
{ | |
if (popeyeX + 1 < playfieldMatrix.GetLength(0)) | |
{ | |
popeyeX++; | |
} | |
} | |
} | |
for (int rows = 0; rows < matrix.GetLength(0); rows++) | |
{ | |
for (int col = 0; col < matrix.GetLength(1) - 1; col++) | |
{ | |
if (col==popeyeY-1&&rows==popeyeX) | |
{ | |
} | |
else | |
{ | |
matrix[rows, col] = matrix[rows, col + 1]; | |
matrix[rows, col + 1] = '\0'; | |
} | |
} | |
} | |
playfieldMatrix[popeyeX, popeyeY] = popeyeSymbol; | |
PrintMatrix(matrix); | |
Thread.Sleep(150); | |
GenerateRightColumnOfSymbols(matrix.GetLength(0), matrix.GetLength(1), matrix); | |
} | |
} | |
static void PrintMatrix(char[,] matrix) | |
{ | |
//Console.Clear(); | |
Console.SetCursorPosition(0, 0); | |
for (int rows = 0; rows < matrix.GetLength(0); rows++) | |
{ | |
for (int col = 0; col < matrix.GetLength(1); col++) | |
{ | |
if (matrix[rows,col]==popeyeSymbol) | |
{ | |
Console.ForegroundColor = ConsoleColor.Blue; | |
} | |
else if (matrix[rows, col] == 'S') | |
{ | |
Console.ForegroundColor = ConsoleColor.Green; | |
} | |
else | |
{ | |
Console.ForegroundColor = ConsoleColor.Red; | |
} | |
Console.Write(matrix[rows, col]); | |
} | |
} | |
} | |
} |
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