Very basic actor that just draws text on screen. For MQ debug (or change that in actor.h)
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August 21, 2021 07:39
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#include "actor.h" | |
void CustomActor_Init(CustomActor* this, GlobalContext* globalCtx); | |
void CustomActor_Destroy(CustomActor* this, GlobalContext* globalCtx); | |
void CustomActor_Update(CustomActor* this, GlobalContext* globalCtx); | |
void CustomActor_Draw(CustomActor* this, GlobalContext* globalCtx); | |
const ActorInit initvars = { | |
1, | |
ACTORCAT_MISC, | |
0x00000030, | |
OBJECT_GAMEPLAY_KEEP, | |
sizeof(CustomActor), | |
(ActorFunc)CustomActor_Init, | |
(ActorFunc)CustomActor_Destroy, | |
(ActorFunc)CustomActor_Update, | |
(ActorFunc)CustomActor_Draw, | |
}; | |
void CustomActor_Init(CustomActor* this, GlobalContext* globalCtx) { | |
} | |
void CustomActor_Destroy(CustomActor* this, GlobalContext* globalCtx) { | |
} | |
void CustomActor_Update(CustomActor* this, GlobalContext* globalCtx) { | |
} | |
void CustomActor_Draw(CustomActor* this, GlobalContext* globalCtx) { | |
GfxPrint printer; | |
Gfx* gfx = globalCtx->state.gfxCtx->polyOpa.p + 1; | |
gSPDisplayList(globalCtx->state.gfxCtx->overlay.p++, gfx); | |
GfxPrint_Init(&printer); | |
GfxPrint_Open(&printer, gfx); | |
GfxPrint_SetColor(&printer, 255, 0, 0, 255); | |
GfxPrint_SetPos(&printer, 1, 1); | |
GfxPrint_Printf(&printer, "It works! I am loaded at 0x%X", this); | |
gfx = GfxPrint_Close(&printer); | |
GfxPrint_Destroy(&printer); | |
gSPEndDisplayList(gfx++); | |
gSPBranchList(globalCtx->state.gfxCtx->polyOpa.p, gfx); | |
globalCtx->state.gfxCtx->polyOpa.p = gfx; | |
} |
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#ifndef _Z_CUSTOMACTOR_H_ | |
#define _Z_CUSTOMACTOR_H_ | |
#include "oot_mq_debug/z64hdr.h" | |
typedef struct CustomActor { | |
Actor actor; | |
} CustomActor; | |
#endif |
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