Created
February 17, 2022 11:12
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import bpy | |
import mathutils | |
from math import pi | |
import json | |
anim_file = r"/home/dragorn421/Downloads/0x2330 - clink_demo_doorA_link.anim" | |
armature_object_name = "skeleton" | |
bones_names = [f"limb_{limb_index:02}" for limb_index in range(21)] | |
loc_scale = 1/1000 | |
rot_fac_to_radians = pi / 0x8000 | |
armature_object = bpy.data.objects[armature_object_name] | |
pose_bones = armature_object.pose.bones | |
pose_bones_by_index = [pose_bones[bone_name] for bone_name in bones_names] | |
class Anim: | |
def __init__(self, frames_amount): | |
self.frames_amount = frames_amount | |
self.frames = [] | |
def push_frame(self, frame): | |
self.frames.append(frame) | |
def __str__(self): | |
return "Anim [\n" + "\n".join(str(frame) for frame in self.frames) + "\n]" | |
class Frame: | |
def __init__(self): | |
self.loc = None | |
self.rots = [] | |
def set_loc(self, loc): | |
self.loc = loc | |
def push_rot(self, rot): | |
self.rots.append(rot) | |
def __str__(self): | |
return "Frame [" + str(self.loc) + " " + " ".join(str(rot) for rot in self.rots) + "]" | |
anims = {} | |
cur_anim = None | |
cur_frame = None | |
with open(anim_file) as f: | |
for line in f: | |
line = line.strip() | |
if line.startswith("#") or line == "": | |
continue | |
tokens = line.split() | |
if tokens[0] == "newanim": | |
anim_name_repr = tokens[2] | |
anim_frames_str = tokens[3] | |
anim_name = json.loads(anim_name_repr) | |
anim_frames = int(anim_frames_str) | |
cur_anim = Anim(anim_frames) | |
anims[anim_name] = cur_anim | |
elif tokens[0] == "loc": | |
loc = mathutils.Vector( | |
tuple(float(token) * loc_scale for token in tokens[1:4]) | |
) | |
cur_frame = Frame() | |
cur_anim.push_frame(cur_frame) | |
cur_frame.set_loc(loc) | |
elif tokens[0] == "rot": | |
rot = mathutils.Euler( | |
tuple(float(token) * rot_fac_to_radians for token in tokens[1:4]), | |
"XYZ", | |
) | |
cur_frame.push_rot(rot) | |
else: | |
print("Skip unknown directive", tokens[0]) | |
for anim_name, anim in anims.items(): | |
print(anim_name) | |
print(anim) | |
print(anims.keys()) | |
anim_name = "clink_demo_doorA_link" | |
anim = anims[anim_name] | |
blender_to_z64 = mathutils.Matrix( | |
[[1, 0,0], | |
[0, 0,1], | |
[0,-1,0]] | |
) | |
z64_to_blender = blender_to_z64.transposed() | |
for frame_index, frame in enumerate(anim.frames): | |
pose_bone = pose_bones_by_index[0] | |
pose_bone.location = frame.loc | |
pose_bone.keyframe_insert(data_path="location", frame=frame_index) | |
for limb_index, rot in enumerate(frame.rots): | |
pose_bone = pose_bones_by_index[limb_index] | |
rot_mat_z64 = (mathutils.Matrix.Identity(3) | |
@ mathutils.Matrix.Rotation(rot[2], 3, "Z") | |
@ mathutils.Matrix.Rotation(rot[1], 3, "Y") | |
@ mathutils.Matrix.Rotation(rot[0], 3, "X") | |
) | |
#rot_mat_z64 = rot.to_matrix() | |
rot_mat_blender = z64_to_blender @ rot_mat_z64 @ blender_to_z64 | |
#rot_mat_blender = blender_to_z64 @ rot_mat_z64 @ z64_to_blender # despair | |
rot_mat_blender = rot_mat_z64 | |
pose_bone.rotation_mode = "QUATERNION" | |
pose_bone.rotation_quaternion = rot_mat_blender.to_quaternion() | |
#pose_bone.rotation_quaternion = rot.to_quaternion() | |
pose_bone.keyframe_insert(data_path="rotation_quaternion", frame=frame_index) |
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