|
ActorShadow_DrawFeet() <void ActorShadow_DrawFeet (Actor *actor, Lights *lights, PlayState *play) at src/code/z_actor.c:102>: |
|
ActorShadow_DrawCircle() <void ActorShadow_DrawCircle (Actor *actor, Lights *lights, PlayState *play) at src/code/z_actor.c:65>: |
|
ActorShadow_Draw() <void ActorShadow_Draw (Actor *actor, Lights *lights, PlayState *play, Gfx *dlist, Color_RGBA8 *color) at src/code/z_actor.c:20>: |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
Gfx_CallSetupDL() <Gfx *Gfx_CallSetupDL (Gfx *gfx, u32 i) at src/code/z_rcp.c:906>: |
|
Gfx_CallSetupDLImpl() <Gfx *Gfx_CallSetupDLImpl (Gfx *gfx, u32 i) at src/code/z_rcp.c:898>: |
|
gSPDisplayList() |
|
gDPSetCombineLERP() |
|
gDPSetPrimColor() |
|
func_80038A28() <void func_80038A28 (CollisionPoly *poly, f32 tx, f32 ty, f32 tz, MtxF *dest) at src/code/z_bgcheck.c:194>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_RotateY() <void Matrix_RotateY (f32 y, u8 mode) at src/code/sys_matrix.c:167>: |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
gSPMatrix() |
|
Matrix_NewMtx() <Mtx *Matrix_NewMtx (GraphicsContext *gfxCtx, char *file, s32 line) at src/code/sys_matrix.c:610>: |
|
Matrix_ToMtx() <Mtx *Matrix_ToMtx (Mtx *dest, char *file, s32 line) at src/code/sys_matrix.c:606>: |
|
Matrix_MtxFToMtx() <Mtx *Matrix_MtxFToMtx (MtxF *src, Mtx *dest) at src/code/sys_matrix.c:535> |
|
Matrix_CheckFloats() <MtxF *Matrix_CheckFloats (MtxF *mf, char *file, s32 line) at src/code/sys_matrix.c:958>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_AddHungupAndCrash() <void Fault_AddHungupAndCrash (const char *file, s32 line) at src/code/fault.c:1303>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
Graph_Alloc() <void *Graph_Alloc (GraphicsContext *gfxCtx, size_t size) at src/code/graph.c:440>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
THGA_AllocEnd() <Gfx *THGA_AllocEnd (TwoHeadGfxArena *thga, u32 size) at src/code/TwoHeadArena.c:47>: |
|
THA_AllocEnd() <void *THA_AllocEnd (TwoHeadArena *tha, u32 size) at src/code/TwoHeadArena.c:90> |
|
gSPDisplayList() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
Gfx_CallSetupDL() <Gfx *Gfx_CallSetupDL (Gfx *gfx, u32 i) at src/code/z_rcp.c:906>: |
|
Gfx_CallSetupDLImpl() <Gfx *Gfx_CallSetupDLImpl (Gfx *gfx, u32 i) at src/code/z_rcp.c:898>: |
|
gSPDisplayList() |
|
func_800BFCB8() <f32 func_800BFCB8 (PlayState *this, MtxF *mf, Vec3f *vec) at src/code/z_play.c:1396>: |
|
BgCheck_AnyRaycastFloor1() <f32 BgCheck_AnyRaycastFloor1 (CollisionContext *colCtx, CollisionPoly *outPoly, Vec3f *pos) at src/code/z_bgcheck.c:1792>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
ActorShadow_DrawFoot() <void ActorShadow_DrawFoot (PlayState *play, Light *light, MtxF *arg2, s32 arg3, f32 arg4, f32 arg5, f32 arg6) at src/code/z_actor.c:79>: |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
gDPSetPrimColor() |
|
Math_FAtan2F() <f32 Math_FAtan2F (f32 y, f32 x) at src/code/code_800FCE80.c:135>: |
|
Math_FAtanF() <f32 Math_FAtanF (f32 x) at src/code/code_800FCE80.c:127>: |
|
Math_FAtanTaylorF() <f32 Math_FAtanTaylorF (f32 x) at src/code/code_800FCE80.c:58>: |
|
Math_FAtanTaylorQF() <f32 Math_FAtanTaylorQF (f32 x) at src/code/code_800FCE80.c:34>: |
|
Math_FAtanContFracF() <f32 Math_FAtanContFracF (f32 x) at src/code/code_800FCE80.c:90>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_RotateY() <void Matrix_RotateY (f32 y, u8 mode) at src/code/sys_matrix.c:167>: |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
gSPMatrix() |
|
Matrix_NewMtx() <Mtx *Matrix_NewMtx (GraphicsContext *gfxCtx, char *file, s32 line) at src/code/sys_matrix.c:610>: |
|
Matrix_ToMtx() <Mtx *Matrix_ToMtx (Mtx *dest, char *file, s32 line) at src/code/sys_matrix.c:606>: |
|
Matrix_MtxFToMtx() <Mtx *Matrix_MtxFToMtx (MtxF *src, Mtx *dest) at src/code/sys_matrix.c:535> |
|
Matrix_CheckFloats() <MtxF *Matrix_CheckFloats (MtxF *mf, char *file, s32 line) at src/code/sys_matrix.c:958>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_AddHungupAndCrash() <void Fault_AddHungupAndCrash (const char *file, s32 line) at src/code/fault.c:1303>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
Graph_Alloc() <void *Graph_Alloc (GraphicsContext *gfxCtx, size_t size) at src/code/graph.c:440>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
THGA_AllocEnd() <Gfx *THGA_AllocEnd (TwoHeadGfxArena *thga, u32 size) at src/code/TwoHeadArena.c:47>: |
|
THA_AllocEnd() <void *THA_AllocEnd (TwoHeadArena *tha, u32 size) at src/code/TwoHeadArena.c:90> |
|
gSPDisplayList() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
ActorShadow_DrawHorse() <void ActorShadow_DrawHorse (Actor *actor, Lights *lights, PlayState *play) at src/code/z_actor.c:75>: |
|
ActorShadow_Draw() <void ActorShadow_Draw (Actor *actor, Lights *lights, PlayState *play, Gfx *dlist, Color_RGBA8 *color) at src/code/z_actor.c:20>: |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
Gfx_CallSetupDL() <Gfx *Gfx_CallSetupDL (Gfx *gfx, u32 i) at src/code/z_rcp.c:906>: |
|
Gfx_CallSetupDLImpl() <Gfx *Gfx_CallSetupDLImpl (Gfx *gfx, u32 i) at src/code/z_rcp.c:898>: |
|
gSPDisplayList() |
|
gDPSetCombineLERP() |
|
gDPSetPrimColor() |
|
func_80038A28() <void func_80038A28 (CollisionPoly *poly, f32 tx, f32 ty, f32 tz, MtxF *dest) at src/code/z_bgcheck.c:194>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_RotateY() <void Matrix_RotateY (f32 y, u8 mode) at src/code/sys_matrix.c:167>: |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
gSPMatrix() |
|
Matrix_NewMtx() <Mtx *Matrix_NewMtx (GraphicsContext *gfxCtx, char *file, s32 line) at src/code/sys_matrix.c:610>: |
|
Matrix_ToMtx() <Mtx *Matrix_ToMtx (Mtx *dest, char *file, s32 line) at src/code/sys_matrix.c:606>: |
|
Matrix_MtxFToMtx() <Mtx *Matrix_MtxFToMtx (MtxF *src, Mtx *dest) at src/code/sys_matrix.c:535> |
|
Matrix_CheckFloats() <MtxF *Matrix_CheckFloats (MtxF *mf, char *file, s32 line) at src/code/sys_matrix.c:958>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_AddHungupAndCrash() <void Fault_AddHungupAndCrash (const char *file, s32 line) at src/code/fault.c:1303>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
Graph_Alloc() <void *Graph_Alloc (GraphicsContext *gfxCtx, size_t size) at src/code/graph.c:440>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
THGA_AllocEnd() <Gfx *THGA_AllocEnd (TwoHeadGfxArena *thga, u32 size) at src/code/TwoHeadArena.c:47>: |
|
THA_AllocEnd() <void *THA_AllocEnd (TwoHeadArena *tha, u32 size) at src/code/TwoHeadArena.c:90> |
|
gSPDisplayList() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
ActorShadow_DrawWhiteCircle() <void ActorShadow_DrawWhiteCircle (Actor *actor, Lights *lights, PlayState *play) at src/code/z_actor.c:69>: |
|
ActorShadow_Draw() <void ActorShadow_Draw (Actor *actor, Lights *lights, PlayState *play, Gfx *dlist, Color_RGBA8 *color) at src/code/z_actor.c:20>: |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
Gfx_CallSetupDL() <Gfx *Gfx_CallSetupDL (Gfx *gfx, u32 i) at src/code/z_rcp.c:906>: |
|
Gfx_CallSetupDLImpl() <Gfx *Gfx_CallSetupDLImpl (Gfx *gfx, u32 i) at src/code/z_rcp.c:898>: |
|
gSPDisplayList() |
|
gDPSetCombineLERP() |
|
gDPSetPrimColor() |
|
func_80038A28() <void func_80038A28 (CollisionPoly *poly, f32 tx, f32 ty, f32 tz, MtxF *dest) at src/code/z_bgcheck.c:194>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_RotateY() <void Matrix_RotateY (f32 y, u8 mode) at src/code/sys_matrix.c:167>: |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
gSPMatrix() |
|
Matrix_NewMtx() <Mtx *Matrix_NewMtx (GraphicsContext *gfxCtx, char *file, s32 line) at src/code/sys_matrix.c:610>: |
|
Matrix_ToMtx() <Mtx *Matrix_ToMtx (Mtx *dest, char *file, s32 line) at src/code/sys_matrix.c:606>: |
|
Matrix_MtxFToMtx() <Mtx *Matrix_MtxFToMtx (MtxF *src, Mtx *dest) at src/code/sys_matrix.c:535> |
|
Matrix_CheckFloats() <MtxF *Matrix_CheckFloats (MtxF *mf, char *file, s32 line) at src/code/sys_matrix.c:958>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_AddHungupAndCrash() <void Fault_AddHungupAndCrash (const char *file, s32 line) at src/code/fault.c:1303>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
Graph_Alloc() <void *Graph_Alloc (GraphicsContext *gfxCtx, size_t size) at src/code/graph.c:440>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
THGA_AllocEnd() <Gfx *THGA_AllocEnd (TwoHeadGfxArena *thga, u32 size) at src/code/TwoHeadArena.c:47>: |
|
THA_AllocEnd() <void *THA_AllocEnd (TwoHeadArena *tha, u32 size) at src/code/TwoHeadArena.c:90> |
|
gSPDisplayList() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
Actor_ActorAIsFacingActorB() <s32 Actor_ActorAIsFacingActorB (Actor *actorA, Actor *actorB, s16 maxAngle) at src/code/z_actor.c:1110>: |
|
Actor_WorldYawTowardActor() <s16 Actor_WorldYawTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:893>: |
|
Math_Vec3f_Yaw() <s16 Math_Vec3f_Yaw (Vec3f *a, Vec3f *b) at src/code/z_lib.c:295>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Actor_ActorAIsFacingAndNearActorB() <s32 Actor_ActorAIsFacingAndNearActorB (Actor *actorA, Actor *actorB, f32 range, s16 maxAngle) at src/code/z_actor.c:1144>: |
|
Actor_WorldDistXYZToActor() <f32 Actor_WorldDistXYZToActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:917>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_WorldYawTowardActor() <s16 Actor_WorldYawTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:893>: |
|
Math_Vec3f_Yaw() <s16 Math_Vec3f_Yaw (Vec3f *a, Vec3f *b) at src/code/z_lib.c:295>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Actor_ActorBIsFacingActorA() <s32 Actor_ActorBIsFacingActorA (Actor *actorA, Actor *actorB, s16 maxAngle) at src/code/z_actor.c:1080>: |
|
Actor_WorldYawTowardActor() <s16 Actor_WorldYawTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:893>: |
|
Math_Vec3f_Yaw() <s16 Math_Vec3f_Yaw (Vec3f *a, Vec3f *b) at src/code/z_lib.c:295>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Actor_ApplyDamage() <u8 Actor_ApplyDamage (Actor *actor) at src/code/z_actor.c:4051> |
|
Actor_DrawDoorLock() <void Actor_DrawDoorLock (PlayState *play, s32 frame, s32 type) at src/code/z_actor.c:3562>: |
|
Graph_OpenDisps() <void Graph_OpenDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:460>: |
|
gDPNoOpOpenDisp() |
|
Matrix_Translate() <void Matrix_Translate (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:59>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
Matrix_Get() <void Matrix_Get (MtxF *dest) at src/code/sys_matrix.c:37>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_RotateZ() <void Matrix_RotateZ (f32 z, u8 mode) at src/code/sys_matrix.c:231>: |
|
sinf() <f32 sinf (f32 x) at src/libultra/gu/sinf.c:17>: |
|
cosf() <f32 cosf (f32 x) at src/libultra/gu/cosf.c:17>: |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
gSPMatrix() |
|
Matrix_NewMtx() <Mtx *Matrix_NewMtx (GraphicsContext *gfxCtx, char *file, s32 line) at src/code/sys_matrix.c:610>: |
|
Matrix_ToMtx() <Mtx *Matrix_ToMtx (Mtx *dest, char *file, s32 line) at src/code/sys_matrix.c:606>: |
|
Matrix_MtxFToMtx() <Mtx *Matrix_MtxFToMtx (MtxF *src, Mtx *dest) at src/code/sys_matrix.c:535> |
|
Matrix_CheckFloats() <MtxF *Matrix_CheckFloats (MtxF *mf, char *file, s32 line) at src/code/sys_matrix.c:958>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_AddHungupAndCrash() <void Fault_AddHungupAndCrash (const char *file, s32 line) at src/code/fault.c:1303>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
Graph_Alloc() <void *Graph_Alloc (GraphicsContext *gfxCtx, size_t size) at src/code/graph.c:440>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
THGA_AllocEnd() <Gfx *THGA_AllocEnd (TwoHeadGfxArena *thga, u32 size) at src/code/TwoHeadArena.c:47>: |
|
THA_AllocEnd() <void *THA_AllocEnd (TwoHeadArena *tha, u32 size) at src/code/TwoHeadArena.c:90> |
|
gSPDisplayList() |
|
Graph_CloseDisps() <void Graph_CloseDisps (Gfx **dispRefs, GraphicsContext *gfxCtx, const char *file, s32 line) at src/code/graph.c:472>: |
|
gDPNoOpCloseDisp() |
|
Actor_FocusPitchTowardActor() <s16 Actor_FocusPitchTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:909>: |
|
Math_Vec3f_Pitch() <s16 Math_Vec3f_Pitch (Vec3f *a, Vec3f *b) at src/code/z_lib.c:302>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Math_Vec3f_DistXZ() <f32 Math_Vec3f_DistXZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:284>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_FocusYawTowardActor() <s16 Actor_FocusYawTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:897>: |
|
Math_Vec3f_Yaw() <s16 Math_Vec3f_Yaw (Vec3f *a, Vec3f *b) at src/code/z_lib.c:295>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Actor_FreezeAllEnemies() <void Actor_FreezeAllEnemies (PlayState *play, ActorContext *actorCtx, s32 duration) at src/code/z_actor.c:2502>: |
|
Actor_GetCollidedExplosive() <Actor *Actor_GetCollidedExplosive (PlayState *play, Collider *collider) at src/code/z_actor.c:3233>: |
|
Actor_GetProjectileActor() <Actor *Actor_GetProjectileActor (PlayState *play, Actor *refActor, f32 radius) at src/code/z_actor.c:3276>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
CollisionCheck_CylSideVsLineSeg() <s32 CollisionCheck_CylSideVsLineSeg (f32 radius, f32 height, f32 offset, Vec3f *actorPos, Vec3f *itemPos, Vec3f *itemProjPos, Vec3f *out1, Vec3f *out2) at src/code/z_collision_check.c:3458>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_IsFacingAndNearPlayer() <s32 Actor_IsFacingAndNearPlayer (Actor *actor, f32 range, s16 maxAngle) at src/code/z_actor.c:1125>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_IsFacingPlayer() <s32 Actor_IsFacingPlayer (Actor *actor, s16 maxAngle) at src/code/z_actor.c:1094> |
|
Actor_IsMounted() <s32 Actor_IsMounted (PlayState *play, Actor *horse) at src/code/z_actor.c:1635> |
|
Actor_IsTargeted() <s32 Actor_IsTargeted (PlayState *play, Actor *actor) at src/code/z_actor.c:3434>: |
|
Actor_Noop() <void Actor_Noop (Actor *actor, PlayState *play) at src/code/z_actor.c:3929> |
|
Actor_NotMounted() <s32 Actor_NotMounted (PlayState *play, Actor *horse) at src/code/z_actor.c:1657> |
|
Actor_OtherIsTargeted() <s32 Actor_OtherIsTargeted (PlayState *play, Actor *actor) at src/code/z_actor.c:3447>: |
|
Actor_SetColorFilter() <void Actor_SetColorFilter (Actor *actor, s16 colorFlag, s16 colorIntensityMax, s16 xluFlag, s16 duration) at src/code/z_actor.c:3617>: |
|
Audio_PlayActorSound2() <void Audio_PlayActorSound2 (Actor *actor, u16 sfxId) at src/code/z_actor.c:1696>: |
|
func_80078914() <void func_80078914 (Vec3f *arg0, u16 sfxId) at src/code/z_lib.c:595>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Actor_SetDropFlag() <void Actor_SetDropFlag (Actor *actor, ColliderInfo *colInfo, s32 freezeFlag) at src/code/z_actor.c:4061> |
|
Actor_SetDropFlagJntSph() <void Actor_SetDropFlagJntSph (Actor *actor, ColliderJntSph *jntSph, s32 freezeFlag) at src/code/z_actor.c:4089> |
|
Actor_SetRideActor() <u32 Actor_SetRideActor (PlayState *play, Actor *horse, s32 mountSide) at src/code/z_actor.c:1643>: |
|
Actor_SetTextWithPrefix() <void Actor_SetTextWithPrefix (PlayState *play, Actor *actor, s16 baseTextId) at src/code/z_actor.c:3323>: |
|
Actor_SetWorldRotToShape() <void Actor_SetWorldRotToShape (Actor *actor) at src/code/z_actor.c:786> |
|
Actor_SpawnFloorDustRing() <void Actor_SpawnFloorDustRing (PlayState *play, Actor *actor, Vec3f *posXZ, f32 radius, s32 amountMinusOne, f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting) at src/code/z_actor.c:3176>: |
|
Rand_ZeroOne() <f32 Rand_ZeroOne (void) at src/code/code_800FD970.c:28>: |
|
Math_SinF() <f32 Math_SinF (f32 angle) at src/code/sys_math.c:41>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosF() <f32 Math_CosF (f32 angle) at src/code/sys_math.c:45>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
func_8002857C() <void func_8002857C (PlayState *play, Vec3f *pos, Vec3f *velocity, Vec3f *accel) at src/code/z_effect_soft_sprite_old_init.c:140>: |
|
EffectSsDust_Spawn() <void EffectSsDust_Spawn (PlayState *play, u16 drawFlags, Vec3f *pos, Vec3f *velocity, Vec3f *accel, Color_RGBA8 *primColor, Color_RGBA8 *envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode) at src/code/z_effect_soft_sprite_old_init.c:81>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 651) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 651) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 652) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 653) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
func_800286CC() <void func_800286CC (PlayState *play, Vec3f *pos, Vec3f *velocity, Vec3f *accel, s16 scale, s16 scaleStep) at src/code/z_effect_soft_sprite_old_init.c:153>: |
|
EffectSsDust_Spawn() <void EffectSsDust_Spawn (PlayState *play, u16 drawFlags, Vec3f *pos, Vec3f *velocity, Vec3f *accel, Color_RGBA8 *primColor, Color_RGBA8 *envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode) at src/code/z_effect_soft_sprite_old_init.c:81>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 837) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 837) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 838) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 839) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
func_8002865C() <void func_8002865C (PlayState *play, Vec3f *pos, Vec3f *velocity, Vec3f *accel, s16 scale, s16 scaleStep) at src/code/z_effect_soft_sprite_old_init.c:149>: |
|
EffectSsDust_Spawn() <void EffectSsDust_Spawn (PlayState *play, u16 drawFlags, Vec3f *pos, Vec3f *velocity, Vec3f *accel, Color_RGBA8 *primColor, Color_RGBA8 *envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode) at src/code/z_effect_soft_sprite_old_init.c:81>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 1023) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 1023) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 1024) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 1025) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
Actor_TestFloorInDirection() <s16 Actor_TestFloorInDirection (Actor *actor, PlayState *play, f32 distance, s16 angle) at src/code/z_actor.c:3406>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Actor_UpdateBgCheckInfo() <void Actor_UpdateBgCheckInfo (PlayState *play, Actor *actor, f32 wallCheckHeight, f32 wallCheckRadius, f32 ceilingCheckHeight, s32 flags) at src/code/z_actor.c:1226>: |
|
func_800433A4() <s32 func_800433A4 (CollisionContext *colCtx, s32 bgId, Actor *actor) at src/code/code_800430A0.c:76>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
func_800430A0() <void func_800430A0 (CollisionContext *colCtx, s32 bgId, Actor *actor) at src/code/code_800430A0.c:4>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
SkinMatrix_Invert() <s32 SkinMatrix_Invert (MtxF *src, MtxF *dest) at src/code/z_skin_matrix.c:237>: |
|
SkinMatrix_MtxFCopy() <void SkinMatrix_MtxFCopy (MtxF *src, MtxF *dest) at src/code/z_skin_matrix.c:213> |
|
SkinMatrix_Clear() <void SkinMatrix_Clear (MtxF *mf) at src/code/z_skin_matrix.c:194>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
func_800432A0() <void func_800432A0 (CollisionContext *colCtx, s32 bgId, Actor *actor) at src/code/code_800430A0.c:46>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
BgCheck_EntitySphVsWall3() <s32 BgCheck_EntitySphVsWall3 (CollisionContext *colCtx, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight) at src/code/z_bgcheck.c:2035>: |
|
BgCheck_CheckWallImpl() <s32 BgCheck_CheckWallImpl (CollisionContext *colCtx, u16 xpFlags, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight, u8 argA) at src/code/z_bgcheck.c:1851>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
BgCheck_SphVsDynaWall() <s32 BgCheck_SphVsDynaWall (CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3374>: |
|
Math3D_XYInSphere() <s32 Math3D_XYInSphere (Sphere16 *sphere, f32 x, f32 y) at src/code/sys_math3d.c:2126> |
|
Math3D_YZInSphere() <s32 Math3D_YZInSphere (Sphere16 *sphere, f32 y, f32 z) at src/code/sys_math3d.c:2138> |
|
BgCheck_SphVsDynaWallInBgActor() <s32 BgCheck_SphVsDynaWallInBgActor (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outX, f32 *outZ, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, f32 radius, s32 bgId) at src/code/z_bgcheck.c:3182>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_SphVsStaticWall() <s32 BgCheck_SphVsStaticWall (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:641>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
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BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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BgCheck_EntitySphVsWall4() <s32 BgCheck_EntitySphVsWall4 (CollisionContext *colCtx, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight) at src/code/z_bgcheck.c:2050>: |
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BgCheck_CheckWallImpl() <s32 BgCheck_CheckWallImpl (CollisionContext *colCtx, u16 xpFlags, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight, u8 argA) at src/code/z_bgcheck.c:1851>: |
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BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
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BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
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BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
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Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
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Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
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Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
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Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
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Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
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Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
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Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
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BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
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CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
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CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
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BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
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Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
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Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
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Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
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CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
BgCheck_SphVsDynaWall() <s32 BgCheck_SphVsDynaWall (CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3374>: |
|
Math3D_XYInSphere() <s32 Math3D_XYInSphere (Sphere16 *sphere, f32 x, f32 y) at src/code/sys_math3d.c:2126> |
|
Math3D_YZInSphere() <s32 Math3D_YZInSphere (Sphere16 *sphere, f32 y, f32 z) at src/code/sys_math3d.c:2138> |
|
BgCheck_SphVsDynaWallInBgActor() <s32 BgCheck_SphVsDynaWallInBgActor (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outX, f32 *outZ, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, f32 radius, s32 bgId) at src/code/z_bgcheck.c:3182>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_SphVsStaticWall() <s32 BgCheck_SphVsStaticWall (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:641>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
BgCheck_EntityCheckCeiling() <s32 BgCheck_EntityCheckCeiling (CollisionContext *colCtx, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:2116>: |
|
BgCheck_CheckCeilingImpl() <s32 BgCheck_CheckCeilingImpl (CollisionContext *colCtx, u16 xpFlags, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:2063>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_CheckStaticCeiling() <s32 BgCheck_CheckStaticCeiling (StaticLookup *lookup, u16 xpFlags, CollisionContext *colCtx, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly) at src/code/z_bgcheck.c:851>: |
|
CollisionPoly_CheckYIntersectApprox2() <s32 CollisionPoly_CheckYIntersectApprox2 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect) at src/code/z_bgcheck.c:340>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckDynaCeiling() <s32 BgCheck_CheckDynaCeiling (CollisionContext *colCtx, u16 xpFlags, f32 *outY, Vec3f *pos, f32 chkDist, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3495>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_CheckDynaCeilingList() <s32 BgCheck_CheckDynaCeilingList (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly) at src/code/z_bgcheck.c:3428>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckYIntersectApprox2() <s32 CollisionPoly_CheckYIntersectApprox2 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect) at src/code/z_bgcheck.c:340>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_8002E2AC() <s32 func_8002E2AC (PlayState *play, Actor *actor, Vec3f *arg2, s32 arg3) at src/code/z_actor.c:1171>: |
|
BgCheck_EntityRaycastFloor5() <f32 BgCheck_EntityRaycastFloor5 (PlayState *play, CollisionContext *colCtx, CollisionPoly **outPoly, s32 *bgId, Actor *actor, Vec3f *pos) at src/code/z_bgcheck.c:1765>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
func_8002E234() <s32 func_8002E234 (Actor *actor, f32 arg1, s32 arg2) at src/code/z_actor.c:1156>: |
|
func_80043334() <void func_80043334 (CollisionContext *colCtx, Actor *actor, s32 bgId) at src/code/code_800430A0.c:59>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
func_800434A8() <void func_800434A8 (DynaPolyActor *dynaActor) at src/code/code_80043480.c:15> |
|
func_80043538() <void func_80043538 (DynaPolyActor *dynaActor) at src/code/code_80043480.c:43> |
|
WaterBox_GetSurface1() <s32 WaterBox_GetSurface1 (PlayState *play, CollisionContext *colCtx, f32 x, f32 z, f32 *ySurface, WaterBox **outWaterBox) at src/code/z_bgcheck.c:4174>: |
|
WaterBox_GetSurfaceImpl() <s32 WaterBox_GetSurfaceImpl (PlayState *play, CollisionContext *colCtx, f32 x, f32 z, f32 *ySurface, WaterBox **outWaterBox) at src/code/z_bgcheck.c:4192>: |
|
EffectSsGRipple_Spawn() <void EffectSsGRipple_Spawn (PlayState *play, Vec3f *pos, s16 radius, s16 radiusMax, s16 life) at src/code/z_effect_soft_sprite_old_init.c:464>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 1705) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 1705) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 1706) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 1707) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
Actor_WorldDistXYZToPoint() <f32 Actor_WorldDistXYZToPoint (Actor *actor, Vec3f *refPoint) at src/code/z_actor.c:921>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_WorldDistXZToPoint() <f32 Actor_WorldDistXZToPoint (Actor *actor, Vec3f *refPoint) at src/code/z_actor.c:929>: |
|
Math_Vec3f_DistXZ() <f32 Math_Vec3f_DistXZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:284>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_WorldPitchTowardActor() <s16 Actor_WorldPitchTowardActor (Actor *actorA, Actor *actorB) at src/code/z_actor.c:905>: |
|
Math_Vec3f_Pitch() <s16 Math_Vec3f_Pitch (Vec3f *a, Vec3f *b) at src/code/z_lib.c:302>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Math_Vec3f_DistXZ() <f32 Math_Vec3f_DistXZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:284>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_WorldPitchTowardPoint() <s16 Actor_WorldPitchTowardPoint (Actor *actor, Vec3f *refPoint) at src/code/z_actor.c:913>: |
|
Math_Vec3f_Pitch() <s16 Math_Vec3f_Pitch (Vec3f *a, Vec3f *b) at src/code/z_lib.c:302>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
Math_Vec3f_DistXZ() <f32 Math_Vec3f_DistXZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:284>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Actor_WorldYawTowardPoint() <s16 Actor_WorldYawTowardPoint (Actor *actor, Vec3f *refPoint) at src/code/z_actor.c:901>: |
|
Math_Vec3f_Yaw() <s16 Math_Vec3f_Yaw (Vec3f *a, Vec3f *b) at src/code/z_lib.c:295>: |
|
Math_Atan2S() <s16 Math_Atan2S (f32 x, f32 y) at src/code/sys_math_atan.c:98>: |
|
Math_GetAtan2Tbl() <u16 Math_GetAtan2Tbl (f32 x, f32 y) at src/code/sys_math_atan.c:80>: |
|
AnimationContext_DisableQueue() <void AnimationContext_DisableQueue (PlayState *play) at src/code/z_skelanime.c:816>: |
|
AnimationContext_SetCopyFalse() <void AnimationContext_SetCopyFalse (PlayState *play, s32 vecCount, Vec3s *dst, Vec3s *src, u8 *copyFlag) at src/code/z_skelanime.c:900>: |
|
AnimationContext_AddEntry() <AnimationEntry *AnimationContext_AddEntry (AnimationContext *animationCtx, AnimationType type) at src/code/z_skelanime.c:820> |
|
AnimationContext_SetCopyTrue() <void AnimationContext_SetCopyTrue (PlayState *play, s32 vecCount, Vec3s *dst, Vec3s *src, u8 *copyFlag) at src/code/z_skelanime.c:885>: |
|
AnimationContext_AddEntry() <AnimationEntry *AnimationContext_AddEntry (AnimationContext *animationCtx, AnimationType type) at src/code/z_skelanime.c:820> |
|
AnimationContext_SetMoveActor() <void AnimationContext_SetMoveActor (PlayState *play, Actor *actor, SkelAnime *skelAnime, f32 arg3) at src/code/z_skelanime.c:915>: |
|
AnimationContext_AddEntry() <AnimationEntry *AnimationContext_AddEntry (AnimationContext *animationCtx, AnimationType type) at src/code/z_skelanime.c:820> |
|
AnimationContext_SetNextQueue() <void AnimationContext_SetNextQueue (PlayState *play) at src/code/z_skelanime.c:809>: |
|
Animation_ChangeByInfo() <void Animation_ChangeByInfo (SkelAnime *skelAnime, AnimationInfo *animationInfo, s32 index) at src/code/z_actor.c:3904>: |
|
Animation_GetLastFrame() <s16 Animation_GetLastFrame (void *animation) at src/code/z_skelanime.c:495>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_EndLoop() <void Animation_EndLoop (SkelAnime *skelAnime) at src/code/z_skelanime.c:1730>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Animation_GetLastFrameLegacy() <s16 Animation_GetLastFrameLegacy (LegacyAnimationHeader *animation) at src/code/z_skelanime.c:764>: |
|
Animation_GetLengthLegacy() <s16 Animation_GetLengthLegacy (LegacyAnimationHeader *animation) at src/code/z_skelanime.c:755>: |
|
Animation_GetLimbCountLegacy() <s16 Animation_GetLimbCountLegacy (LegacyAnimationHeader *animation) at src/code/z_skelanime.c:746>: |
|
Animation_MorphToLoop() <void Animation_MorphToLoop (SkelAnime *skelAnime, AnimationHeader *animation, f32 morphFrames) at src/code/z_skelanime.c:1716>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_MorphToPlayOnce() <void Animation_MorphToPlayOnce (SkelAnime *skelAnime, AnimationHeader *animation, f32 morphFrames) at src/code/z_skelanime.c:1692>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_GetLastFrame() <s16 Animation_GetLastFrame (void *animation) at src/code/z_skelanime.c:495>: |
|
Animation_OnFrame() <s32 Animation_OnFrame (SkelAnime *skelAnime, f32 frame) at src/code/z_skelanime.c:1826>: |
|
Animation_OnFrameImpl() <s32 Animation_OnFrameImpl (SkelAnime *skelAnime, f32 frame, f32 updateRate) at src/code/z_skelanime.c:1338>: |
|
Animation_PlayLoopSetSpeed() <void Animation_PlayLoopSetSpeed (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed) at src/code/z_skelanime.c:1723>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_GetLastFrame() <s16 Animation_GetLastFrame (void *animation) at src/code/z_skelanime.c:495>: |
|
Animation_PlayOnce() <void Animation_PlayOnce (SkelAnime *skelAnime, AnimationHeader *animation) at src/code/z_skelanime.c:1682>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_GetLastFrame() <s16 Animation_GetLastFrame (void *animation) at src/code/z_skelanime.c:495>: |
|
Animation_PlayOnceSetSpeed() <void Animation_PlayOnceSetSpeed (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed) at src/code/z_skelanime.c:1699>: |
|
Animation_Change() <void Animation_Change (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) at src/code/z_skelanime.c:1674>: |
|
Animation_ChangeImpl() <void Animation_ChangeImpl (SkelAnime *skelAnime, AnimationHeader *animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper) at src/code/z_skelanime.c:1628>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_CopyFrameTable() <void SkelAnime_CopyFrameTable (SkelAnime *skelAnime, Vec3s *dst, Vec3s *src) at src/code/z_skelanime.c:1850> |
|
SkelAnime_MorphTaper() <s32 SkelAnime_MorphTaper (SkelAnime *skelAnime) at src/code/z_skelanime.c:1502>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Morph() <s32 SkelAnime_Morph (SkelAnime *skelAnime) at src/code/z_skelanime.c:1484>: |
|
SkelAnime_SetUpdate() <void SkelAnime_SetUpdate (SkelAnime *skelAnime) at src/code/z_skelanime.c:1463>: |
|
SkelAnime_LoopFull() <s32 SkelAnime_LoopFull (SkelAnime *skelAnime) at src/code/z_skelanime.c:1566>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_Once() <s32 SkelAnime_Once (SkelAnime *skelAnime) at src/code/z_skelanime.c:1599>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_LoopPartial() <s32 SkelAnime_LoopPartial (SkelAnime *skelAnime) at src/code/z_skelanime.c:1582>: |
|
SkelAnime_AnimateFrame() <void SkelAnime_AnimateFrame (SkelAnime *skelAnime) at src/code/z_skelanime.c:1535>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_InterpFrameTable() <void SkelAnime_InterpFrameTable (s32 limbCount, Vec3s *dst, Vec3s *start, Vec3s *target, f32 weight) at src/code/z_skelanime.c:773>: |
|
SkelAnime_GetFrameData() <void SkelAnime_GetFrameData (AnimationHeader *animation, s32 frame, s32 limbCount, Vec3s *frameTable) at src/code/z_skelanime.c:463>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Animation_GetLength() <s16 Animation_GetLength (void *animation) at src/code/z_skelanime.c:489>: |
|
Animation_GetLastFrame() <s16 Animation_GetLastFrame (void *animation) at src/code/z_skelanime.c:495>: |
|
Animation_Reverse() <void Animation_Reverse (SkelAnime *skelAnime) at src/code/z_skelanime.c:1739> |
|
Animation_SetMorph() <void Animation_SetMorph (PlayState *play, SkelAnime *skelAnime, f32 morphFrames) at src/code/z_skelanime.c:1186>: |
|
ArenaImpl_FaultClient() <void ArenaImpl_FaultClient (Arena *arena) at src/code/__osMalloc.c:741>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetFontColor() <void FaultDrawer_SetFontColor (u16 color) at src/code/fault_drawer.c:210>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
ArenaImpl_GetCheckFreeBlock() <u32 ArenaImpl_GetCheckFreeBlock (Arena *arena) at src/code/__osMalloc.c:26> |
|
ArenaImpl_GetFillAllocBlock() <u32 ArenaImpl_GetFillAllocBlock (Arena *arena) at src/code/__osMalloc.c:20> |
|
ArenaImpl_GetFillFreeBlock() <u32 ArenaImpl_GetFillFreeBlock (Arena *arena) at src/code/__osMalloc.c:23> |
|
ArenaImpl_SetCheckFreeBlock() <void ArenaImpl_SetCheckFreeBlock (Arena *arena) at src/code/__osMalloc.c:36> |
|
ArenaImpl_SetFillAllocBlock() <void ArenaImpl_SetFillAllocBlock (Arena *arena) at src/code/__osMalloc.c:30> |
|
ArenaImpl_SetFillFreeBlock() <void ArenaImpl_SetFillFreeBlock (Arena *arena) at src/code/__osMalloc.c:33> |
|
ArenaImpl_UnsetCheckFreeBlock() <void ArenaImpl_UnsetCheckFreeBlock (Arena *arena) at src/code/__osMalloc.c:46> |
|
ArenaImpl_UnsetFillAllocBlock() <void ArenaImpl_UnsetFillAllocBlock (Arena *arena) at src/code/__osMalloc.c:40> |
|
ArenaImpl_UnsetFillFreeBlock() <void ArenaImpl_UnsetFillFreeBlock (Arena *arena) at src/code/__osMalloc.c:43> |
|
AudioHeap_ClearFilter() <void AudioHeap_ClearFilter (s16 *filter) at src/code/audio_heap.c:650> |
|
AudioHeap_ReleaseNotesForFont() <void AudioHeap_ReleaseNotesForFont (s32 fontId) at src/code/audio_heap.c:89>: |
|
AudioHeap_ResetPool() <void AudioHeap_ResetPool (AudioAllocPool *pool) at src/code/audio_heap.c:212> |
|
AudioLoad_GetSamplesForFont() <s32 AudioLoad_GetSamplesForFont (s32 fontId, SoundFontSample **sampleSet) at src/code/audio_load.c:1780>: |
|
Audio_GetDrum() <Drum *Audio_GetDrum (s32 fontId, s32 drumId) at src/code/audio_playback.c:336>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_AddToSampleSet() <s32 AudioLoad_AddToSampleSet (SoundFontSample *sample, s32 numSamples, SoundFontSample **sampleSet) at src/code/audio_load.c:1763> |
|
Audio_GetInstrumentInner() <Instrument *Audio_GetInstrumentInner (s32 fontId, s32 instId) at src/code/audio_playback.c:310>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_IsSampleLoadComplete() <s32 AudioLoad_IsSampleLoadComplete (s32 sampleBankId) at src/code/audio_load.c:299>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_SetUnusedHandler() <void AudioLoad_SetUnusedHandler (void *callback) at src/code/audio_load.c:1045>: |
|
AudioLoad_SyncLoadSimple() <void AudioLoad_SyncLoadSimple (u32 tableType, u32 fontId) at src/code/audio_load.c:931>: |
|
AudioLoad_SyncLoad() <void *AudioLoad_SyncLoad (u32 tableType, u32 id, s32 *didAllocate) at src/code/audio_load.c:663>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_SearchCaches() <void *AudioLoad_SearchCaches (s32 tableType, s32 id) at src/code/audio_load.c:751>: |
|
AudioHeap_SearchPermanentCache() <void *AudioHeap_SearchPermanentCache (s32 tableType, s32 id) at src/code/audio_heap.c:1008>: |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (R): |
|
AudioHeap_SearchPermanentCache() <void *AudioHeap_SearchPermanentCache (s32 tableType, s32 id) at src/code/audio_heap.c:1008>: |
|
AudioHeap_SearchRegularCaches() <void *AudioHeap_SearchRegularCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:578> (R): |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (recursive: see 3077) |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioHeap_AllocPermanent() <void *AudioHeap_AllocPermanent (s32 tableType, s32 id, u32 size) at src/code/audio_heap.c:1019>: |
|
AudioHeap_Alloc() <void *AudioHeap_Alloc (AudioAllocPool *pool, u32 size) at src/code/audio_heap.c:177> |
|
AudioHeap_AllocCached() <void *AudioHeap_AllocCached (s32 tableType, s32 size, s32 cache, s32 id) at src/code/audio_heap.c:309> (R): |
|
AudioLoad_SetFontLoadStatus() <void AudioLoad_SetFontLoadStatus (s32 fontId, s32 status) at src/code/audio_load.c:311>: |
|
AudioHeap_DiscardSampleBank() <void AudioHeap_DiscardSampleBank (s32 sampleBankId) at src/code/audio_heap.c:1303>: |
|
AudioHeap_ApplySampleBankCacheInternal() <void AudioHeap_ApplySampleBankCacheInternal (s32 apply, s32 sampleBankId) at src/code/audio_heap.c:1311>: |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (R): |
|
AudioHeap_SearchPermanentCache() <void *AudioHeap_SearchPermanentCache (s32 tableType, s32 id) at src/code/audio_heap.c:1008>: |
|
AudioHeap_SearchRegularCaches() <void *AudioHeap_SearchRegularCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:578> (R): |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (recursive: see 3088) |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
Audio_GetInstrumentInner() <Instrument *Audio_GetInstrumentInner (s32 fontId, s32 instId) at src/code/audio_playback.c:310>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioHeap_ChangeStorage() <void AudioHeap_ChangeStorage (StorageChange *change, SoundFontSample *sample) at src/code/audio_heap.c:1289> |
|
Audio_GetDrum() <Drum *Audio_GetDrum (s32 fontId, s32 drumId) at src/code/audio_playback.c:336>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
Audio_GetSfx() <SoundFontSound *Audio_GetSfx (s32 fontId, s32 sfxId) at src/code/audio_playback.c:364>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioHeap_DiscardFont() <void AudioHeap_DiscardFont (s32 fontId) at src/code/audio_heap.c:71>: |
|
Audio_NoteDisable() <void Audio_NoteDisable (Note *note) at src/code/audio_playback.c:141>: |
|
Audio_AudioListRemove() <void Audio_AudioListRemove (AudioListItem *item) at src/code/audio_playback.c:712> |
|
AudioSeq_AudioListPushBack() <void AudioSeq_AudioListPushBack (AudioListItem *list, AudioListItem *item) at src/code/audio_seqplayer.c:317> |
|
AudioHeap_DiscardSequence() <void AudioHeap_DiscardSequence (s32 seqId) at src/code/audio_heap.c:106>: |
|
AudioSeq_SequencePlayerDisable() <void AudioSeq_SequencePlayerDisable (SequencePlayer *seqPlayer) at src/code/audio_seqplayer.c:293>: |
|
AudioSeq_SequencePlayerDisableChannels() <void AudioSeq_SequencePlayerDisableChannels (SequencePlayer *seqPlayer, u16 channelBitsUnused) at src/code/audio_seqplayer.c:260>: |
|
AudioSeq_SequenceChannelDisable() <void AudioSeq_SequenceChannelDisable (SequenceChannel *channel) at src/code/audio_seqplayer.c:233>: |
|
AudioSeq_SeqLayerFree() <void AudioSeq_SeqLayerFree (SequenceChannel *channel, s32 layerIdx) at src/code/audio_seqplayer.c:223>: |
|
AudioSeq_AudioListPushBack() <void AudioSeq_AudioListPushBack (AudioListItem *list, AudioListItem *item) at src/code/audio_seqplayer.c:317> |
|
AudioSeq_SeqLayerDisable() <void AudioSeq_SeqLayerDisable (SequenceLayer *layer) at src/code/audio_seqplayer.c:211>: |
|
Audio_SeqLayerNoteRelease() <void Audio_SeqLayerNoteRelease (SequenceLayer *layer) at src/code/audio_playback.c:529>: |
|
Audio_SeqLayerDecayRelease() <void Audio_SeqLayerDecayRelease (SequenceLayer *layer, s32 target) at src/code/audio_playback.c:433>: |
|
Audio_AudioListRemove() <void Audio_AudioListRemove (AudioListItem *item) at src/code/audio_playback.c:712> |
|
Audio_AudioListPushFront() <void Audio_AudioListPushFront (AudioListItem *list, AudioListItem *item) at src/code/audio_playback.c:700> |
|
Audio_SeqLayerNoteDecay() <void Audio_SeqLayerNoteDecay (SequenceLayer *layer) at src/code/audio_playback.c:525>: |
|
Audio_SeqLayerDecayRelease() <void Audio_SeqLayerDecayRelease (SequenceLayer *layer, s32 target) at src/code/audio_playback.c:433>: |
|
Audio_AudioListRemove() <void Audio_AudioListRemove (AudioListItem *item) at src/code/audio_playback.c:712> |
|
Audio_AudioListPushFront() <void Audio_AudioListPushFront (AudioListItem *list, AudioListItem *item) at src/code/audio_playback.c:700> |
|
Audio_NotePoolClear() <void Audio_NotePoolClear (NotePool *pool) at src/code/audio_playback.c:613>: |
|
Audio_AudioListRemove() <void Audio_AudioListRemove (AudioListItem *item) at src/code/audio_playback.c:712> |
|
AudioSeq_AudioListPushBack() <void AudioSeq_AudioListPushBack (AudioListItem *list, AudioListItem *item) at src/code/audio_seqplayer.c:317> |
|
Audio_NotePoolClear() <void Audio_NotePoolClear (NotePool *pool) at src/code/audio_playback.c:613>: |
|
Audio_AudioListRemove() <void Audio_AudioListRemove (AudioListItem *item) at src/code/audio_playback.c:712> |
|
AudioSeq_AudioListPushBack() <void AudioSeq_AudioListPushBack (AudioListItem *list, AudioListItem *item) at src/code/audio_seqplayer.c:317> |
|
AudioLoad_IsSeqLoadComplete() <s32 AudioLoad_IsSeqLoadComplete (s32 seqId) at src/code/audio_load.c:287>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_SetSeqLoadStatus() <void AudioLoad_SetSeqLoadStatus (s32 seqId, s32 status) at src/code/audio_load.c:317>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_SetFontLoadStatus() <void AudioLoad_SetFontLoadStatus (s32 fontId, s32 status) at src/code/audio_load.c:311>: |
|
AudioHeap_Alloc() <void *AudioHeap_Alloc (AudioAllocPool *pool, u32 size) at src/code/audio_heap.c:177> |
|
AudioHeap_AllocCached() <void *AudioHeap_AllocCached (s32 tableType, s32 size, s32 cache, s32 id) at src/code/audio_heap.c:309> (recursive: see 3084) |
|
AudioLoad_SyncDmaUnkMedium() <void AudioLoad_SyncDmaUnkMedium (u32 devAddr, u8 *addr, u32 size, s32 unkMediumParam) at src/code/audio_load.c:890> |
|
AudioLoad_SyncDma() <void AudioLoad_SyncDma (u32 devAddr, u8 *addr, u32 size, s32 medium) at src/code/audio_load.c:866>: |
|
Audio_InvalDCache() <void Audio_InvalDCache (void *buf, s32 size) at src/code/code_800E6840.c:3>: |
|
osSetIntMask() |
|
osInvalDCache() |
|
AudioLoad_Dma() <s32 AudioLoad_Dma (OSIoMesg *mesg, u32 priority, s32 direction, u32 devAddr, void *ramAddr, u32 size, OSMesgQueue *reqQueue, s32 medium, const char *dmaFuncType) at src/code/audio_load.c:893>: |
|
sDmaHandler() <DmaHandler sDmaHandler at src/code/audio_load.c:68> |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
AudioLoad_SetSeqLoadStatus() <void AudioLoad_SetSeqLoadStatus (s32 seqId, s32 status) at src/code/audio_load.c:317>: |
|
AudioLoad_SetFontLoadStatus() <void AudioLoad_SetFontLoadStatus (s32 fontId, s32 status) at src/code/audio_load.c:311>: |
|
AudioLoad_SetSampleFontLoadStatusAndApplyCaches() <void AudioLoad_SetSampleFontLoadStatusAndApplyCaches (s32 sampleBankId, s32 status) at src/code/audio_load.c:323>: |
|
AudioHeap_ApplySampleBankCache() <void AudioHeap_ApplySampleBankCache (s32 sampleBankId) at src/code/audio_heap.c:1307>: |
|
AudioHeap_ApplySampleBankCacheInternal() <void AudioHeap_ApplySampleBankCacheInternal (s32 apply, s32 sampleBankId) at src/code/audio_heap.c:1311>: |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (R): |
|
AudioHeap_SearchPermanentCache() <void *AudioHeap_SearchPermanentCache (s32 tableType, s32 id) at src/code/audio_heap.c:1008>: |
|
AudioHeap_SearchRegularCaches() <void *AudioHeap_SearchRegularCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:578> (R): |
|
AudioHeap_SearchCaches() <void *AudioHeap_SearchCaches (s32 tableType, s32 cache, s32 id) at src/code/audio_heap.c:564> (recursive: see 3158) |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
Audio_GetInstrumentInner() <Instrument *Audio_GetInstrumentInner (s32 fontId, s32 instId) at src/code/audio_playback.c:310>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioHeap_ChangeStorage() <void AudioHeap_ChangeStorage (StorageChange *change, SoundFontSample *sample) at src/code/audio_heap.c:1289> |
|
Audio_GetDrum() <Drum *Audio_GetDrum (s32 fontId, s32 drumId) at src/code/audio_playback.c:336>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
Audio_GetSfx() <SoundFontSound *Audio_GetSfx (s32 fontId, s32 sfxId) at src/code/audio_playback.c:364>: |
|
AudioLoad_IsFontLoadComplete() <s32 AudioLoad_IsFontLoadComplete (s32 fontId) at src/code/audio_load.c:275>: |
|
AudioLoad_GetRealTableIndex() <u32 AudioLoad_GetRealTableIndex (s32 tableType, u32 id) at src/code/audio_load.c:741>: |
|
AudioLoad_GetLoadTable() <AudioTable *AudioLoad_GetLoadTable (s32 tableType) at src/code/audio_load.c:767>: |
|
AudioLoad_Unused1() <void AudioLoad_Unused1 (void) at src/code/audio_load.c:928> |
|
AudioLoad_Unused2() <void AudioLoad_Unused2 (void) at src/code/audio_load.c:1248> |
|
AudioLoad_Unused3() <void AudioLoad_Unused3 (void) at src/code/audio_load.c:1987> |
|
AudioLoad_Unused4() <void AudioLoad_Unused4 (void) at src/code/audio_load.c:1990> |
|
AudioLoad_Unused5() <void AudioLoad_Unused5 (void) at src/code/audio_load.c:1993> |
|
AudioOcarina_EnableInput() <void AudioOcarina_EnableInput (u8 inputEnabled) at src/code/code_800EC960.c:1746>: |
|
AudioOcarina_SetCustomButtonMapping() <void AudioOcarina_SetCustomButtonMapping (u8 useCustom) at src/code/code_800EC960.c:1268>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Audio_ClearSariaBgm2() <void Audio_ClearSariaBgm2 (void) at src/code/code_800EC960.c:4569>: |
|
Audio_ClearSariaBgmAtPos() <void Audio_ClearSariaBgmAtPos (Vec3f *pos) at src/code/code_800EC960.c:4471>: |
|
Audio_DestroyExternalPool() <void Audio_DestroyExternalPool (void) at src/code/code_800E4FE0.c:575>: |
|
Audio_InitExternalPool() <void Audio_InitExternalPool (void *mem, u32 size) at src/code/code_800E4FE0.c:571>: |
|
AudioHeap_AllocPoolInit() <void AudioHeap_AllocPoolInit (AudioAllocPool *pool, void *mem, u32 size) at src/code/audio_heap.c:190> |
|
Audio_LowerMainBgmVolume() <void Audio_LowerMainBgmVolume (u8 volume) at src/code/code_800EC960.c:4354>: |
|
Audio_PlaySariaBgm() <void Audio_PlaySariaBgm (Vec3f *pos, u16 seqId, u16 distMax) at src/code/code_800EC960.c:4523>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
func_800F5E18() <void func_800F5E18 (u8 playerIdx, u16 seqId, u8 fadeTimer, s8 arg3, s8 arg4) at src/code/code_800EC960.c:4794>: |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
Audio_SplitBgmChannels() <void Audio_SplitBgmChannels (s8 volSplit) at src/code/code_800EC960.c:4481>: |
|
func_800FA0B4() <u16 func_800FA0B4 (u8 playerIdx) at src/code/code_800F9280.c:375>: |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3202) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3202) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3202) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3202) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_PlaySoundIncreasinglyTransposed() <void Audio_PlaySoundIncreasinglyTransposed (Vec3f *pos, s16 sfxId, u8 *semitones) at src/code/code_800EC960.c:4385>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_PlaySoundRandom() <void Audio_PlaySoundRandom (Vec3f *pos, u16 baseSfxId, u8 randLim) at src/code/code_800EC960.c:4146>: |
|
Audio_NextRandom() <u32 Audio_NextRandom (void) at src/code/code_800E4FE0.c:812>: |
|
osGetCount() |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_PlaySoundRiver() <void Audio_PlaySoundRiver (Vec3f *pos, f32 freqScale) at src/code/code_800EC960.c:4222>: |
|
Audio_IsSfxPlaying() <u8 Audio_IsSfxPlaying (u32 sfxId) at src/code/code_800F7260.c:736>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_PlaySoundTransposed() <void Audio_PlaySoundTransposed (Vec3f *pos, u16 sfxId, s8 semitone) at src/code/code_800EC960.c:4398>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_PlaySoundWaterfall() <void Audio_PlaySoundWaterfall (Vec3f *pos, f32 freqScale) at src/code/code_800EC960.c:4234>: |
|
Audio_IsSfxPlaying() <u8 Audio_IsSfxPlaying (u32 sfxId) at src/code/code_800F7260.c:736>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_ResetIncreasingTranspose() <void Audio_ResetIncreasingTranspose (void) at src/code/code_800EC960.c:4394>: |
|
Audio_SetBgmEnemyVolume() <void Audio_SetBgmEnemyVolume (f32 dist) at src/code/code_800EC960.c:4872>: |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3302) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3302) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3302) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3302) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_SplitBgmChannels() <void Audio_SplitBgmChannels (s8 volSplit) at src/code/code_800EC960.c:4481>: |
|
func_800FA0B4() <u16 func_800FA0B4 (u8 playerIdx) at src/code/code_800F9280.c:375>: |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
Audio_SetCodeReverb() <void Audio_SetCodeReverb (s8 reverb) at src/code/code_800EC960.c:5001>: |
|
Audio_SetGanonsTowerBgmVolumeLevel() <void Audio_SetGanonsTowerBgmVolumeLevel (u8 ganonsTowerLevel) at src/code/code_800EC960.c:4274>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_SetGanonsTowerBgmVolume() <s32 Audio_SetGanonsTowerBgmVolume (u8 targetVol) at src/code/code_800EC960.c:4303>: |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3394) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3394) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3394) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3394) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_SetUnusedBankLerp() <void Audio_SetUnusedBankLerp (u8 bankId, u8 target, u16 delay) at src/code/code_800F7260.c:703>: |
|
Audio_StopSfxByPosAndBank() <void Audio_StopSfxByPosAndBank (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:597>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3486) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3486) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 3487) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3488) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxByPosAndId() <void Audio_StopSfxByPosAndId (Vec3f *pos, u16 sfxId) at src/code/code_800F7260.c:617>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3571) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3571) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 3572) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3573) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxByTokenAndId() <void Audio_StopSfxByTokenAndId (u8 token, u16 sfxId) at src/code/code_800F7260.c:645>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3656) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 3656) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 3657) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 3658) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_WaitForAudioTask() <void Audio_WaitForAudioTask (void) at src/code/code_800E4FE0.c:723>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
BgCheck_AnyCheckCeiling() <s32 BgCheck_AnyCheckCeiling (CollisionContext *colCtx, f32 *outY, Vec3f *pos, f32 checkHeight) at src/code/z_bgcheck.c:2103>: |
|
BgCheck_CheckCeilingImpl() <s32 BgCheck_CheckCeilingImpl (CollisionContext *colCtx, u16 xpFlags, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:2063>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_CheckStaticCeiling() <s32 BgCheck_CheckStaticCeiling (StaticLookup *lookup, u16 xpFlags, CollisionContext *colCtx, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly) at src/code/z_bgcheck.c:851>: |
|
CollisionPoly_CheckYIntersectApprox2() <s32 CollisionPoly_CheckYIntersectApprox2 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect) at src/code/z_bgcheck.c:340>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckDynaCeiling() <s32 BgCheck_CheckDynaCeiling (CollisionContext *colCtx, u16 xpFlags, f32 *outY, Vec3f *pos, f32 chkDist, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3495>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_CheckDynaCeilingList() <s32 BgCheck_CheckDynaCeilingList (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outY, Vec3f *pos, f32 checkHeight, CollisionPoly **outPoly) at src/code/z_bgcheck.c:3428>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckYIntersectApprox2() <s32 CollisionPoly_CheckYIntersectApprox2 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect) at src/code/z_bgcheck.c:340>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_AnyLineTest1() <s32 BgCheck_AnyLineTest1 (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkOneFace) at src/code/z_bgcheck.c:2322>: |
|
BgCheck_AnyLineTest2() <s32 BgCheck_AnyLineTest2 (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace) at src/code/z_bgcheck.c:2331>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_GetBccFlags() <u32 BgCheck_GetBccFlags (s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 chkDyna) at src/code/z_bgcheck.c:2229> |
|
BgCheck_AnyRaycastFloor2() <f32 BgCheck_AnyRaycastFloor2 (CollisionContext *colCtx, CollisionPoly *outPoly, s32 *bgId, Vec3f *pos) at src/code/z_bgcheck.c:1809>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_CameraLineTest2() <s32 BgCheck_CameraLineTest2 (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 *bgId) at src/code/z_bgcheck.c:2265>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_GetBccFlags() <u32 BgCheck_GetBccFlags (s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 chkDyna) at src/code/z_bgcheck.c:2229> |
|
BgCheck_CameraRaycastFloor1() <f32 BgCheck_CameraRaycastFloor1 (CollisionContext *colCtx, CollisionPoly **outPoly, Vec3f *pos) at src/code/z_bgcheck.c:1718>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
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CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntityLineTest1() <s32 BgCheck_EntityLineTest1 (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 *bgId) at src/code/z_bgcheck.c:2276>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_GetBccFlags() <u32 BgCheck_GetBccFlags (s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 chkDyna) at src/code/z_bgcheck.c:2229> |
|
BgCheck_EntityLineTest2() <s32 BgCheck_EntityLineTest2 (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 *bgId, Actor *actor) at src/code/z_bgcheck.c:2287>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_GetBccFlags() <u32 BgCheck_GetBccFlags (s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 chkDyna) at src/code/z_bgcheck.c:2229> |
|
BgCheck_EntityRaycastFloor1() <f32 BgCheck_EntityRaycastFloor1 (CollisionContext *colCtx, CollisionPoly **outPoly, Vec3f *pos) at src/code/z_bgcheck.c:1728>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntityRaycastFloor6() <f32 BgCheck_EntityRaycastFloor6 (CollisionContext *colCtx, CollisionPoly **outPoly, s32 *bgId, Actor *actor, Vec3f *pos, f32 chkDist) at src/code/z_bgcheck.c:1774>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntityRaycastFloor7() <f32 BgCheck_EntityRaycastFloor7 (CollisionContext *colCtx, CollisionPoly **outPoly, s32 *bgId, Actor *actor, Vec3f *pos) at src/code/z_bgcheck.c:1783>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntityRaycastFloor8() <f32 BgCheck_EntityRaycastFloor8 (CollisionContext *colCtx, CollisionPoly **outPoly, s32 *bgId, Actor *actor, Vec3f *pos) at src/code/z_bgcheck.c:1831>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntityRaycastFloor9() <f32 BgCheck_EntityRaycastFloor9 (CollisionContext *colCtx, CollisionPoly **outPoly, s32 *bgId, Vec3f *pos) at src/code/z_bgcheck.c:1840>: |
|
BgCheck_RaycastFloorImpl() <f32 BgCheck_RaycastFloorImpl (PlayState *play, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, Actor *actor, u32 arg7, f32 chkDist) at src/code/z_bgcheck.c:1653>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_RaycastFloorStatic() <f32 BgCheck_RaycastFloorStatic (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, CollisionPoly **poly, Vec3f *pos, u32 arg5, f32 chkDist, f32 yIntersectMin) at src/code/z_bgcheck.c:573>: |
|
BgCheck_RaycastFloorStaticList() <f32 BgCheck_RaycastFloorStaticList (CollisionContext *colCtx, u16 xpFlags, SSList *ssList, CollisionPoly **outPoly, Vec3f *pos, f32 yIntersectMin, f32 chkDist, s32 flags) at src/code/z_bgcheck.c:518>: |
|
CollisionPoly_CheckYIntersect() <s32 CollisionPoly_CheckYIntersect (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:324>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_RaycastFloorDyna() <f32 BgCheck_RaycastFloorDyna (DynaRaycast *dynaRaycast) at src/code/z_bgcheck.c:3057>: |
|
Math3D_XZInSphere() <s32 Math3D_XZInSphere (Sphere16 *sphere, f32 x, f32 z) at src/code/sys_math3d.c:2114> |
|
BgCheck_RaycastFloorDynaList() <f32 BgCheck_RaycastFloorDynaList (DynaRaycast *dynaRaycast, u32 listType) at src/code/z_bgcheck.c:3004>: |
|
CollisionPoly_CheckYIntersectApprox1() <s32 CollisionPoly_CheckYIntersectApprox1 (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 z, f32 *yIntersect, f32 chkDist) at src/code/z_bgcheck.c:295>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
Math3D_TriChkPointParaYIntersectDist() <s32 Math3D_TriChkPointParaYIntersectDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1016>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
DynaPoly_GetActor() <DynaPolyActor *DynaPoly_GetActor (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:2655>: |
|
DynaPoly_IsBgIdBgActor() <s32 DynaPoly_IsBgIdBgActor (s32 bgId) at src/code/z_bgcheck.c:2581> |
|
SkinMatrix_SetTranslateRotateYXZScale() <void SkinMatrix_SetTranslateRotateYXZScale (MtxF *dest, f32 scaleX, f32 scaleY, f32 scaleZ, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY, f32 translateZ) at src/code/z_skin_matrix.c:488>: |
|
SkinMatrix_SetTranslate() <void SkinMatrix_SetTranslate (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:451>: |
|
SkinMatrix_SetRotateYXZ() <void SkinMatrix_SetRotateYXZ (MtxF *mf, s16 x, s16 y, s16 z) at src/code/z_skin_matrix.c:386>: |
|
Math_SinS() <f32 Math_SinS (s16 angle) at src/code/z_lib.c:30>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
Math_CosS() <f32 Math_CosS (s16 angle) at src/code/z_lib.c:26>: |
|
coss() <s16 coss (u16 angle) at src/libultra/gu/coss.c:3>: |
|
sins() <s16 sins (u16 x) at src/libultra/gu/sins.c:4>: |
|
SkinMatrix_MtxFMtxFMult() <void SkinMatrix_MtxFMtxFMult (MtxF *mfA, MtxF *mfB, MtxF *dest) at src/code/z_skin_matrix.c:60> |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
SkinMatrix_Vec3fMtxFMultXYZ() <void SkinMatrix_Vec3fMtxFMultXYZ (MtxF *mf, Vec3f *src, Vec3f *dest) at src/code/z_skin_matrix.c:37> |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_TriChkPointParaYIntersectInsideTri() <s32 Math3D_TriChkPointParaYIntersectInsideTri (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z, f32 x, f32 *yIntersect, f32 chkDist) at src/code/sys_math3d.c:1030>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
func_80041EC8() <u32 func_80041EC8 (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId) at src/code/z_bgcheck.c:4030>: |
|
SurfaceType_GetData() <u32 SurfaceType_GetData (CollisionContext *colCtx, CollisionPoly *poly, s32 bgId, s32 dataIdx) at src/code/z_bgcheck.c:3816>: |
|
BgCheck_GetCollisionHeader() <CollisionHeader *BgCheck_GetCollisionHeader (CollisionContext *colCtx, s32 bgId) at src/code/z_bgcheck.c:1617>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_EntitySphVsWall1() <s32 BgCheck_EntitySphVsWall1 (CollisionContext *colCtx, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, f32 checkHeight) at src/code/z_bgcheck.c:2006>: |
|
BgCheck_CheckWallImpl() <s32 BgCheck_CheckWallImpl (CollisionContext *colCtx, u16 xpFlags, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight, u8 argA) at src/code/z_bgcheck.c:1851>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
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Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
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Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
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BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
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CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
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CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
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BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
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BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
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Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
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Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
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Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
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Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
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sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
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BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
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CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
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sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
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BgCheck_SphVsDynaWall() <s32 BgCheck_SphVsDynaWall (CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3374>: |
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Math3D_XYInSphere() <s32 Math3D_XYInSphere (Sphere16 *sphere, f32 x, f32 y) at src/code/sys_math3d.c:2126> |
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Math3D_YZInSphere() <s32 Math3D_YZInSphere (Sphere16 *sphere, f32 y, f32 z) at src/code/sys_math3d.c:2138> |
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BgCheck_SphVsDynaWallInBgActor() <s32 BgCheck_SphVsDynaWallInBgActor (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outX, f32 *outZ, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, f32 radius, s32 bgId) at src/code/z_bgcheck.c:3182>: |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
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Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
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CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
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CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
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BgCheck_SphVsStaticWall() <s32 BgCheck_SphVsStaticWall (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:641>: |
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sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
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Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
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sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
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CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
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CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
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BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
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BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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BgCheck_EntitySphVsWall2() <s32 BgCheck_EntitySphVsWall2 (CollisionContext *colCtx, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, f32 checkHeight) at src/code/z_bgcheck.c:2021>: |
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BgCheck_CheckWallImpl() <s32 BgCheck_CheckWallImpl (CollisionContext *colCtx, u16 xpFlags, Vec3f *posResult, Vec3f *posNext, Vec3f *posPrev, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 checkHeight, u8 argA) at src/code/z_bgcheck.c:1851>: |
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BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
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BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
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BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
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Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
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Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
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Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
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Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
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Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
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Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
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Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
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Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
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Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
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Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
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Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
|
BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
|
CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
BgCheck_SphVsDynaWall() <s32 BgCheck_SphVsDynaWall (CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly, s32 *outBgId, Actor *actor) at src/code/z_bgcheck.c:3374>: |
|
Math3D_XYInSphere() <s32 Math3D_XYInSphere (Sphere16 *sphere, f32 x, f32 y) at src/code/sys_math3d.c:2126> |
|
Math3D_YZInSphere() <s32 Math3D_YZInSphere (Sphere16 *sphere, f32 y, f32 z) at src/code/sys_math3d.c:2138> |
|
BgCheck_SphVsDynaWallInBgActor() <s32 BgCheck_SphVsDynaWallInBgActor (CollisionContext *colCtx, u16 xpFlags, DynaCollisionContext *dyna, SSList *ssList, f32 *outX, f32 *outZ, CollisionPoly **outPoly, s32 *outBgId, Vec3f *pos, f32 radius, s32 bgId) at src/code/z_bgcheck.c:3182>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_SphVsStaticWall() <s32 BgCheck_SphVsStaticWall (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags, f32 *outX, f32 *outZ, Vec3f *pos, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:641>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
CollisionPoly_CheckZIntersectApprox() <s32 CollisionPoly_CheckZIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 x, f32 y, f32 *zIntersect) at src/code/z_bgcheck.c:364>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaZIntersect() <s32 Math3D_TriChkPointParaZIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x, f32 y, f32 *zIntersect) at src/code/sys_math3d.c:1256>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_ComputeWallDisplacement() <s32 BgCheck_ComputeWallDisplacement (CollisionContext *colCtx, CollisionPoly *poly, f32 *posX, f32 *posZ, f32 nx, f32 ny, f32 nz, f32 invXZlength, f32 planeDist, f32 radius, CollisionPoly **wallPolyPtr) at src/code/z_bgcheck.c:609> |
|
CollisionPoly_CheckXIntersectApprox() <s32 CollisionPoly_CheckXIntersectApprox (CollisionPoly *poly, Vec3s *vtxList, f32 y, f32 z, f32 *xIntersect) at src/code/z_bgcheck.c:348>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriChkPointParaXIntersect() <s32 Math3D_TriChkPointParaXIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y, f32 z, f32 *xIntersect) at src/code/sys_math3d.c:1143>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_ProjectileLineTest() <s32 BgCheck_ProjectileLineTest (CollisionContext *colCtx, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 *bgId) at src/code/z_bgcheck.c:2310>: |
|
BgCheck_CheckLineImpl() <s32 BgCheck_CheckLineImpl (CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, s32 *outBgId, Actor *actor, f32 chkDist, u32 bccFlags) at src/code/z_bgcheck.c:2127>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_ResetPolyCheckTbl() <void BgCheck_ResetPolyCheckTbl (SSNodeList *nodeList, s32 numPolys) at src/code/z_bgcheck.c:3805> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_LineVsCube() <s32 Math3D_LineVsCube (Vec3f *min, Vec3f *max, Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:648>: |
|
Math3D_PointRelativeToCubeFaces() <s32 Math3D_PointRelativeToCubeFaces (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:518> |
|
Math3D_PointRelativeToCubeEdges() <s32 Math3D_PointRelativeToCubeEdges (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:551> |
|
Math3D_PointRelativeToCubeVertices() <s32 Math3D_PointRelativeToCubeVertices (Vec3f *point, Vec3f *min, Vec3f *max) at src/code/sys_math3d.c:607> |
|
Math3D_TriLineIntersect() <s32 Math3D_TriLineIntersect (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1374>: |
|
Math3D_LineSegVsPlane() <s32 Math3D_LineSegVsPlane (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *linePointA, Vec3f *linePointB, Vec3f *intersect, s32 fromFront) at src/code/sys_math3d.c:1347>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineSegFindPlaneIntersect() <s32 Math3D_LineSegFindPlaneIntersect (f32 pointADist, f32 pointBDist, Vec3f *pointA, Vec3f *pointB, Vec3f *intersect) at src/code/sys_math3d.c:1319>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaX() <s32 Math3D_TriChkPointParaX (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nx, f32 y, f32 z) at src/code/sys_math3d.c:1156>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaY() <s32 Math3D_TriChkPointParaY (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 ny, f32 z, f32 x) at src/code/sys_math3d.c:1044>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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Math3D_TriChkPointParaZ() <s32 Math3D_TriChkPointParaZ (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 nz, f32 x, f32 y) at src/code/sys_math3d.c:1270>: |
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Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
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BgCheck_CheckLineInSubdivision() <s32 BgCheck_CheckLineInSubdivision (StaticLookup *lookup, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 chkDist, f32 *outDistSq, u32 bccFlags) at src/code/z_bgcheck.c:977>: |
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BgCheck_CheckLineAgainstSSList() <s32 BgCheck_CheckLineAgainstSSList (SSList *ssList, CollisionContext *colCtx, u16 xpFlags1, u16 xpFlags2, Vec3f *posA, Vec3f *posB, Vec3f *outPos, CollisionPoly **outPoly, f32 *outDistSq, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:910>: |
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CollisionPoly_GetMinY() <s16 CollisionPoly_GetMinY (CollisionPoly *poly, Vec3s *vtxList) at src/code/z_bgcheck.c:155>: |
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CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
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CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
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CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
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Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
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Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
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Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
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Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
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Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetNearestStaticLookup() <StaticLookup *BgCheck_GetNearestStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1080>: |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstDyna() <s32 BgCheck_CheckLineAgainstDyna (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 *outBgId, Actor *actor, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3631>: |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_CheckLineAgainstBgActor() <s32 BgCheck_CheckLineAgainstBgActor (CollisionContext *colCtx, u16 xpFlags, Vec3f *posA, Vec3f *posB, Vec3f *posResult, CollisionPoly **outPoly, f32 *distSq, s32 bgId, f32 chkDist, s32 bccFlags) at src/code/z_bgcheck.c:3588>: |
|
BgCheck_CheckLineAgainstBgActorSSList() <s32 BgCheck_CheckLineAgainstBgActorSSList (DynaLineTest *dynaLineTest) at src/code/z_bgcheck.c:3534>: |
|
CollisionPoly_LineVsPoly() <s32 CollisionPoly_LineVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *posA, Vec3f *posB, Vec3f *planeIntersect, s32 chkOneFace, f32 chkDist) at src/code/z_bgcheck.c:383>: |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_TriChkPointParaXDist() <s32 Math3D_TriChkPointParaXDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 y, f32 z, f32 chkDist) at src/code/sys_math3d.c:1196>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaYDist() <s32 Math3D_TriChkPointParaYDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 z, f32 x, f32 chkDist) at src/code/sys_math3d.c:1083>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkLineSegParaZDist() <s32 Math3D_TriChkLineSegParaZDist (Vec3f *v0, Vec3f *v1, Vec3f *v2, Plane *plane, f32 x, f32 y, f32 chkDist) at src/code/sys_math3d.c:1309>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_Vec3fDistSq() <f32 Math3D_Vec3fDistSq (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:446>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
BgCheck_GetBccFlags() <u32 BgCheck_GetBccFlags (s32 chkWall, s32 chkFloor, s32 chkCeil, s32 chkOneFace, s32 chkDyna) at src/code/z_bgcheck.c:2229> |
|
BgCheck_SphVsFirstPoly() <s32 BgCheck_SphVsFirstPoly (CollisionContext *colCtx, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:2380>: |
|
BgCheck_SphVsFirstPolyImpl() <s32 BgCheck_SphVsFirstPolyImpl (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *center, f32 radius, Actor *actor, u16 bciFlags) at src/code/z_bgcheck.c:2356>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_SphVsFirstStaticPoly() <s32 BgCheck_SphVsFirstStaticPoly (StaticLookup *lookup, u16 xpFlags, CollisionContext *colCtx, Vec3f *center, f32 radius, CollisionPoly **outPoly, u16 bciFlags) at src/code/z_bgcheck.c:1053>: |
|
BgCheck_SphVsFirstStaticPolyList() <s32 BgCheck_SphVsFirstStaticPolyList (SSNode *node, u16 xpFlags, CollisionContext *colCtx, Vec3f *center, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:1010>: |
|
CollisionPoly_SphVsPoly() <s32 CollisionPoly_SphVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:425>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriVsSphIntersect() <s32 Math3D_TriVsSphIntersect (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1519>: |
|
Math3D_SphCubeVsTriCube() <s32 Math3D_SphCubeVsTriCube (Vec3f *v0, Vec3f *v1, Vec3f *v2, Vec3f *center, f32 radius) at src/code/sys_math3d.c:345> |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_GetSphVsTriIntersectPoint() <void Math3D_GetSphVsTriIntersectPoint (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1491>: |
|
Math3D_Vec3f_DistXYZ() <f32 Math3D_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:456>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_TriChkPointParaYDeterminate() <s32 Math3D_TriChkPointParaYDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 ny) at src/code/sys_math3d.c:1005>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaXDeterminate() <s32 Math3D_TriChkPointParaXDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 nx) at src/code/sys_math3d.c:1139>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZDeterminate() <s32 Math3D_TriChkPointParaZDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 nz) at src/code/sys_math3d.c:1252>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_SphVsFirstDynaPoly() <s32 BgCheck_SphVsFirstDynaPoly (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *center, f32 radius, Actor *actor, u16 bciFlags) at src/code/z_bgcheck.c:3740>: |
|
Math3D_SphVsSph() <s32 Math3D_SphVsSph (Sphere16 *sphereA, Sphere16 *sphereB) at src/code/sys_math3d.c:1916>: |
|
Math3D_SphVsSphOverlap() <s32 Math3D_SphVsSphOverlap (Sphere16 *sphereA, Sphere16 *sphereB, f32 *overlapSize) at src/code/sys_math3d.c:1925>: |
|
Math3D_SphVsSphOverlapCenter() <s32 Math3D_SphVsSphOverlapCenter (Sphere16 *sphereA, Sphere16 *sphereB, f32 *overlapSize, f32 *centerDist) at src/code/sys_math3d.c:1935>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
BgCheck_SphVsFirstDynaPolyInBgActor() <s32 BgCheck_SphVsFirstDynaPolyInBgActor (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, Vec3f *center, f32 radius, s32 bgId, u16 bciFlags) at src/code/z_bgcheck.c:3712>: |
|
BgCheck_SphVsFirstDynaPolyList() <s32 BgCheck_SphVsFirstDynaPolyList (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, Vec3f *center, f32 radius, SSList *ssList) at src/code/z_bgcheck.c:3670>: |
|
CollisionPoly_SphVsPoly() <s32 CollisionPoly_SphVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:425>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriVsSphIntersect() <s32 Math3D_TriVsSphIntersect (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1519>: |
|
Math3D_SphCubeVsTriCube() <s32 Math3D_SphCubeVsTriCube (Vec3f *v0, Vec3f *v1, Vec3f *v2, Vec3f *center, f32 radius) at src/code/sys_math3d.c:345> |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_GetSphVsTriIntersectPoint() <void Math3D_GetSphVsTriIntersectPoint (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1491>: |
|
Math3D_Vec3f_DistXYZ() <f32 Math3D_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:456>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_TriChkPointParaYDeterminate() <s32 Math3D_TriChkPointParaYDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 ny) at src/code/sys_math3d.c:1005>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaXDeterminate() <s32 Math3D_TriChkPointParaXDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 nx) at src/code/sys_math3d.c:1139>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZDeterminate() <s32 Math3D_TriChkPointParaZDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 nz) at src/code/sys_math3d.c:1252>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_SphVsFirstWall() <s32 BgCheck_SphVsFirstWall (CollisionContext *colCtx, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:2391>: |
|
BgCheck_SphVsFirstPolyImpl() <s32 BgCheck_SphVsFirstPolyImpl (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *center, f32 radius, Actor *actor, u16 bciFlags) at src/code/z_bgcheck.c:2356>: |
|
BgCheck_PosErrorCheck() <s32 BgCheck_PosErrorCheck (Vec3f *pos, char *file, s32 line) at src/code/z_bgcheck.c:44>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
BgCheck_GetStaticLookup() <StaticLookup *BgCheck_GetStaticLookup (CollisionContext *colCtx, StaticLookup *lookupTbl, Vec3f *pos) at src/code/z_bgcheck.c:1093>: |
|
BgCheck_PosInStaticBoundingBox() <s32 BgCheck_PosInStaticBoundingBox (CollisionContext *colCtx, Vec3f *pos) at src/code/z_bgcheck.c:1636> |
|
BgCheck_GetStaticLookupIndicesFromPos() <void BgCheck_GetStaticLookupIndicesFromPos (CollisionContext *colCtx, Vec3f *pos, Vec3i *sector) at src/code/z_bgcheck.c:1109> |
|
BgCheck_SphVsFirstStaticPoly() <s32 BgCheck_SphVsFirstStaticPoly (StaticLookup *lookup, u16 xpFlags, CollisionContext *colCtx, Vec3f *center, f32 radius, CollisionPoly **outPoly, u16 bciFlags) at src/code/z_bgcheck.c:1053>: |
|
BgCheck_SphVsFirstStaticPolyList() <s32 BgCheck_SphVsFirstStaticPolyList (SSNode *node, u16 xpFlags, CollisionContext *colCtx, Vec3f *center, f32 radius, CollisionPoly **outPoly) at src/code/z_bgcheck.c:1010>: |
|
CollisionPoly_SphVsPoly() <s32 CollisionPoly_SphVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:425>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriVsSphIntersect() <s32 Math3D_TriVsSphIntersect (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1519>: |
|
Math3D_SphCubeVsTriCube() <s32 Math3D_SphCubeVsTriCube (Vec3f *v0, Vec3f *v1, Vec3f *v2, Vec3f *center, f32 radius) at src/code/sys_math3d.c:345> |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_GetSphVsTriIntersectPoint() <void Math3D_GetSphVsTriIntersectPoint (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1491>: |
|
Math3D_Vec3f_DistXYZ() <f32 Math3D_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:456>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_TriChkPointParaYDeterminate() <s32 Math3D_TriChkPointParaYDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 ny) at src/code/sys_math3d.c:1005>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaXDeterminate() <s32 Math3D_TriChkPointParaXDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 nx) at src/code/sys_math3d.c:1139>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZDeterminate() <s32 Math3D_TriChkPointParaZDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 nz) at src/code/sys_math3d.c:1252>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BgCheck_SphVsFirstDynaPoly() <s32 BgCheck_SphVsFirstDynaPoly (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, s32 *outBgId, Vec3f *center, f32 radius, Actor *actor, u16 bciFlags) at src/code/z_bgcheck.c:3740>: |
|
Math3D_SphVsSph() <s32 Math3D_SphVsSph (Sphere16 *sphereA, Sphere16 *sphereB) at src/code/sys_math3d.c:1916>: |
|
Math3D_SphVsSphOverlap() <s32 Math3D_SphVsSphOverlap (Sphere16 *sphereA, Sphere16 *sphereB, f32 *overlapSize) at src/code/sys_math3d.c:1925>: |
|
Math3D_SphVsSphOverlapCenter() <s32 Math3D_SphVsSphOverlapCenter (Sphere16 *sphereA, Sphere16 *sphereB, f32 *overlapSize, f32 *centerDist) at src/code/sys_math3d.c:1935>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
BgCheck_SphVsFirstDynaPolyInBgActor() <s32 BgCheck_SphVsFirstDynaPolyInBgActor (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, Vec3f *center, f32 radius, s32 bgId, u16 bciFlags) at src/code/z_bgcheck.c:3712>: |
|
BgCheck_SphVsFirstDynaPolyList() <s32 BgCheck_SphVsFirstDynaPolyList (CollisionContext *colCtx, u16 xpFlags, CollisionPoly **outPoly, Vec3f *center, f32 radius, SSList *ssList) at src/code/z_bgcheck.c:3670>: |
|
CollisionPoly_SphVsPoly() <s32 CollisionPoly_SphVsPoly (CollisionPoly *poly, Vec3s *vtxList, Vec3f *center, f32 radius) at src/code/z_bgcheck.c:425>: |
|
CollisionPoly_GetVertices() <void CollisionPoly_GetVertices (CollisionPoly *poly, Vec3s *vtxList, Vec3f *dest) at src/code/z_bgcheck.c:256>: |
|
BgCheck_Vec3sToVec3f() <void BgCheck_Vec3sToVec3f (Vec3s *src, Vec3f *dst) at src/code/z_bgcheck.c:137> |
|
CollisionPoly_GetNormalF() <void CollisionPoly_GetNormalF (CollisionPoly *poly, f32 *nx, f32 *ny, f32 *nz) at src/code/z_bgcheck.c:185>: |
|
Math3D_TriVsSphIntersect() <s32 Math3D_TriVsSphIntersect (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1519>: |
|
Math3D_SphCubeVsTriCube() <s32 Math3D_SphCubeVsTriCube (Vec3f *v0, Vec3f *v1, Vec3f *v2, Vec3f *center, f32 radius) at src/code/sys_math3d.c:345> |
|
Math3D_UDistPlaneToPos() <f32 Math3D_UDistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:924>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_DistPlaneToPos() <f32 Math3D_DistPlaneToPos (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *p) at src/code/sys_math3d.c:940>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_LineVsSph() <s32 Math3D_LineVsSph (Sphere16 *sphere, Linef *line) at src/code/sys_math3d.c:1448>: |
|
Math3D_PointInSph() <s32 Math3D_PointInSph (Sphere16 *sphere, Vec3f *point) at src/code/sys_math3d.c:1406>: |
|
Math3D_DistXYZ16toF() <f32 Math3D_DistXYZ16toF (Vec3s *a, Vec3f *b) at src/code/sys_math3d.c:463>: |
|
Math3D_Vec3fMagnitude() <f32 Math3D_Vec3fMagnitude (Vec3f *vec) at src/code/sys_math3d.c:439>: |
|
sqrt() <f64 sqrt (f64 f) at src/libultra/libc/sqrt.c:7>: |
|
Math3D_Vec3fMagnitudeSq() <f32 Math3D_Vec3fMagnitudeSq (Vec3f *vec) at src/code/sys_math3d.c:432> |
|
Math3D_GetSphVsTriIntersectPoint() <void Math3D_GetSphVsTriIntersectPoint (Sphere16 *sphere, TriNorm *tri, Vec3f *intersectPoint) at src/code/sys_math3d.c:1491>: |
|
Math3D_Vec3f_DistXYZ() <f32 Math3D_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/sys_math3d.c:456>: |
|
Math_Vec3f_DistXYZ() <f32 Math_Vec3f_DistXYZ (Vec3f *a, Vec3f *b) at src/code/z_lib.c:268>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math3D_LineSplitRatio() <void Math3D_LineSplitRatio (Vec3f *v0, Vec3f *v1, f32 ratio, Vec3f *ret) at src/code/sys_math3d.c:224>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_PointOnInfiniteLine() <void Math3D_PointOnInfiniteLine (Vec3f *v0, Vec3f *dir, f32 dist, Vec3f *ret) at src/code/sys_math3d.c:214> |
|
Math3D_Planef() <f32 Math3D_Planef (f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f *pointOnPlane) at src/code/sys_math3d.c:908> |
|
Math3D_TriChkPointParaYDeterminate() <s32 Math3D_TriChkPointParaYDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 ny) at src/code/sys_math3d.c:1005>: |
|
Math3D_TriChkPointParaYImpl() <s32 Math3D_TriChkPointParaYImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 z, f32 x, f32 detMax, f32 chkDist, f32 ny) at src/code/sys_math3d.c:957>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaXDeterminate() <s32 Math3D_TriChkPointParaXDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 nx) at src/code/sys_math3d.c:1139>: |
|
Math3D_TriChkPointParaXImpl() <s32 Math3D_TriChkPointParaXImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 y, f32 z, f32 detMax, f32 chkDist, f32 nx) at src/code/sys_math3d.c:1095>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
Math3D_TriChkPointParaZDeterminate() <s32 Math3D_TriChkPointParaZDeterminate (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 nz) at src/code/sys_math3d.c:1252>: |
|
Math3D_TriChkPointParaZImpl() <s32 Math3D_TriChkPointParaZImpl (Vec3f *v0, Vec3f *v1, Vec3f *v2, f32 x, f32 y, f32 detMax, f32 chkDist, f32 nz) at src/code/sys_math3d.c:1206>: |
|
Math3D_CirSquareVsTriSquare() <s32 Math3D_CirSquareVsTriSquare (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 centerX, f32 centerY, f32 radius) at src/code/sys_math3d.c:300> |
|
Math3D_PointDistToLine2D() <s32 Math3D_PointDistToLine2D (f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32 *lineLenSq) at src/code/sys_math3d.c:1418>: |
|
BodyBreak_Alloc() <void BodyBreak_Alloc (BodyBreak *bodyBreak, s32 count, PlayState *play) at src/code/z_actor.c:3067>: |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Lib_MemSet() <void Lib_MemSet (u8 *dest, size_t len, u8 val) at src/code/z_lib.c:18> |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
BodyBreak_SetInfo() <void BodyBreak_SetInfo (BodyBreak *bodyBreak, s32 limbIndex, s32 minLimbIndex, s32 maxLimbIndex, u32 count, Gfx **dList, s16 objectId) at src/code/z_actor.c:3106>: |
|
Effect_GetPlayState() <PlayState *Effect_GetPlayState (void) at src/code/z_effect.c:36>: |
|
Matrix_Get() <void Matrix_Get (MtxF *dest) at src/code/sys_matrix.c:37>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
BodyBreak_SpawnParts() <s32 BodyBreak_SpawnParts (Actor *actor, BodyBreak *bodyBreak, PlayState *play, s16 type) at src/code/z_actor.c:3131>: |
|
Matrix_Put() <void Matrix_Put (MtxF *src) at src/code/sys_matrix.c:41>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Matrix_Scale() <void Matrix_Scale (f32 x, f32 y, f32 z, u8 mode) at src/code/sys_matrix.c:82>: |
|
SkinMatrix_SetScale() <void SkinMatrix_SetScale (MtxF *mf, f32 x, f32 y, f32 z) at src/code/z_skin_matrix.c:300>: |
|
Matrix_Get() <void Matrix_Get (MtxF *dest) at src/code/sys_matrix.c:37>: |
|
Matrix_MtxFCopy() <void Matrix_MtxFCopy (MtxF *dest, MtxF *src) at src/code/sys_matrix.c:626> |
|
Actor_SpawnAsChild() <Actor *Actor_SpawnAsChild (ActorContext *actorCtx, Actor *parent, PlayState *play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) at src/code/z_actor.c:2807>: |
|
Actor_Spawn() <Actor *Actor_Spawn (ActorContext *actorCtx, PlayState *play, s16 actorId, f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params) at src/code/z_actor.c:2659>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
Object_GetIndex() <s32 Object_GetIndex (ObjectContext *objectCtx, s16 objectId) at src/code/z_scene.c:102> |
|
Flags_GetClear() <s32 Flags_GetClear (PlayState *play, s32 flag) at src/code/z_actor.c:597> |
|
Actor_FreeOverlay() <void Actor_FreeOverlay (ActorOverlay *actorOverlay) at src/code/z_actor.c:2624>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
Lib_MemSet() <void Lib_MemSet (u8 *dest, size_t len, u8 val) at src/code/z_lib.c:18> |
|
Actor_AddToCategory() <void Actor_AddToCategory (ActorContext *actorCtx, Actor *actorToAdd, u8 actorCategory) at src/code/z_actor.c:2574> |
|
Actor_Init() <void Actor_Init (Actor *actor, PlayState *play) at src/code/z_actor.c:804>: |
|
Actor_SetWorldToHome() <void Actor_SetWorldToHome (Actor *actor) at src/code/z_actor.c:772> |
|
Actor_SetShapeRotToWorld() <void Actor_SetShapeRotToWorld (Actor *actor) at src/code/z_actor.c:790> |
|
Actor_SetFocus() <void Actor_SetFocus (Actor *actor, f32 yOffset) at src/code/z_actor.c:776> |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Actor_SetScale() <void Actor_SetScale (Actor *actor, f32 scale) at src/code/z_actor.c:794> |
|
CollisionCheck_InitInfo() <void CollisionCheck_InitInfo (CollisionCheckInfo *info) at src/code/z_collision_check.c:2889>: |
|
ActorShape_Init() <void ActorShape_Init (ActorShape *shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) at src/code/z_actor.c:13> |
|
Object_IsLoaded() <s32 Object_IsLoaded (ObjectContext *objectCtx, s32 bankIndex) at src/code/z_scene.c:114> |
|
Actor_SetObjectDependency() <void Actor_SetObjectDependency (PlayState *play, Actor *actor) at src/code/z_actor.c:800>: |
|
Matrix_MtxFToYXZRotS() <void Matrix_MtxFToYXZRotS (MtxF *mf, Vec3s *rotDest, s32 flag) at src/code/sys_matrix.c:763>: |
|
Math_FAtan2F() <f32 Math_FAtan2F (f32 y, f32 x) at src/code/code_800FCE80.c:135>: |
|
Math_FAtanF() <f32 Math_FAtanF (f32 x) at src/code/code_800FCE80.c:127>: |
|
Math_FAtanTaylorF() <f32 Math_FAtanTaylorF (f32 x) at src/code/code_800FCE80.c:58>: |
|
Math_FAtanTaylorQF() <f32 Math_FAtanTaylorQF (f32 x) at src/code/code_800FCE80.c:34>: |
|
Math_FAtanContFracF() <f32 Math_FAtanContFracF (f32 x) at src/code/code_800FCE80.c:90>: |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
Camera_AddQuake() <s32 Camera_AddQuake (Camera *camera, s32 arg1, s16 y, s32 countdown) at src/code/z_camera.c:7956>: |
|
Quake_Add() <s16 Quake_Add (Camera *camera, u32 callbackIdx) at src/code/z_quake.c:294>: |
|
Quake_AddImpl() <QuakeRequest *Quake_AddImpl (Camera *camera, u32 callbackIdx) at src/code/z_quake.c:151>: |
|
Quake_GetFreeIndex() <s16 Quake_GetFreeIndex (void) at src/code/z_quake.c:126>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Rand_ZeroOne() <f32 Rand_ZeroOne (void) at src/code/code_800FD970.c:28>: |
|
Quake_SetSpeed() <u32 Quake_SetSpeed (s16 idx, s16 value) at src/code/z_quake.c:228>: |
|
Quake_GetRequest() <QuakeRequest *Quake_GetRequest (s16 idx) at src/code/z_quake.c:172>: |
|
Quake_SetQuakeValues() <u32 Quake_SetQuakeValues (s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ) at src/code/z_quake.c:258>: |
|
Quake_GetRequest() <QuakeRequest *Quake_GetRequest (s16 idx) at src/code/z_quake.c:172>: |
|
Quake_SetCountdown() <u32 Quake_SetCountdown (s16 idx, s16 value) at src/code/z_quake.c:238>: |
|
Quake_GetRequest() <QuakeRequest *Quake_GetRequest (s16 idx) at src/code/z_quake.c:172>: |
|
Camera_CheckValidMode() <s32 Camera_CheckValidMode (Camera *camera, s16 mode) at src/code/z_camera.c:7801>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Camera_Create() <Camera *Camera_Create (View *view, CollisionContext *colCtx, PlayState *play) at src/code/z_camera.c:6827>: |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Camera_Init() <void Camera_Init (Camera *camera, View *view, CollisionContext *colCtx, PlayState *play) at src/code/z_camera.c:6848>: |
|
DbCamera_Reset() <void DbCamera_Reset (Camera *cam, DbCamera *dbCam) at src/code/db_camera.c:1817>: |
|
DbCamera_ResetCut() <void DbCamera_ResetCut (s32 idx, s32 shouldFree) at src/code/db_camera.c:1559>: |
|
DebugArena_FreeDebug() <void DebugArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/debug_malloc.c:68>: |
|
DbCamera_Init() <void DbCamera_Init (DbCamera *dbCamera, Camera *cameraPtr) at src/code/db_camera.c:512>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Camera_Destroy() <void Camera_Destroy (Camera *camera) at src/code/z_camera.c:6839>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
Camera_GetCamDirPitch() <s16 Camera_GetCamDirPitch (Camera *camera) at src/code/z_camera.c:7942>: |
|
Camera_GetCamDir() <Vec3s *Camera_GetCamDir (Vec3s *dst, Camera *camera) at src/code/z_camera.c:7932>: |
|
Camera_GetCamDirYaw() <s16 Camera_GetCamDirYaw (Camera *camera) at src/code/z_camera.c:7949>: |
|
Camera_GetCamDir() <Vec3s *Camera_GetCamDir (Vec3s *dst, Camera *camera) at src/code/z_camera.c:7932>: |
|
Camera_GetDbgCamEnabled() <s32 Camera_GetDbgCamEnabled () at src/code/z_camera.c:8124>: |
|
Camera_GetInputDirPitch() <s16 Camera_GetInputDirPitch (Camera *camera) at src/code/z_camera.c:7918>: |
|
Camera_GetInputDir() <Vec3s *Camera_GetInputDir (Vec3s *dst, Camera *camera) at src/code/z_camera.c:7908>: |
|
Camera_GetInputDirYaw() <s16 Camera_GetInputDirYaw (Camera *camera) at src/code/z_camera.c:7925>: |
|
Camera_GetInputDir() <Vec3s *Camera_GetInputDir (Vec3s *dst, Camera *camera) at src/code/z_camera.c:7908>: |
|
Camera_SetCameraData() <void Camera_SetCameraData (Camera *camera, s16 setDataFlags, void *data0, void *data1, s16 data2, s16 data3, s32 arg6) at src/code/z_camera.c:8133>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Camera_Stub80058140() <void Camera_Stub80058140 (Camera *camera) at src/code/z_camera.c:6955> |
|
Camera_UnsetParam() <s32 Camera_UnsetParam (Camera *camera, s16 param) at src/code/z_camera.c:8011> |
|
Collider_DestroyJntSph() <s32 Collider_DestroyJntSph (PlayState *play, ColliderJntSph *collider) at src/code/z_collision_check.c:347>: |
|
Collider_DestroyBase() <s32 Collider_DestroyBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:112> |
|
Collider_DestroyJntSphElement() <s32 Collider_DestroyJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:288>: |
|
Collider_DestroyInfo() <s32 Collider_DestroyInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:224>: |
|
Collider_DestroyTouch() <s32 Collider_DestroyTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:177> |
|
Collider_DestroyBump() <s32 Collider_DestroyBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:198> |
|
Collider_DestroyJntSphElementDim() <s32 Collider_DestroyJntSphElementDim (PlayState *play, ColliderJntSphElementDim *element) at src/code/z_collision_check.c:271> |
|
Collider_DestroyLine() <s32 Collider_DestroyLine (PlayState *play, OcLine *line) at src/code/z_collision_check.c:995> |
|
Collider_DestroyQuad() <s32 Collider_DestroyQuad (PlayState *play, ColliderQuad *collider) at src/code/z_collision_check.c:892>: |
|
Collider_DestroyBase() <s32 Collider_DestroyBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:112> |
|
Collider_DestroyInfo() <s32 Collider_DestroyInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:224>: |
|
Collider_DestroyTouch() <s32 Collider_DestroyTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:177> |
|
Collider_DestroyBump() <s32 Collider_DestroyBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:198> |
|
Collider_DestroyQuadDim() <s32 Collider_DestroyQuadDim (PlayState *play, ColliderQuadDim *dim) at src/code/z_collision_check.c:852> |
|
Collider_DestroyTris() <s32 Collider_DestroyTris (PlayState *play, ColliderTris *tris) at src/code/z_collision_check.c:710>: |
|
Collider_DestroyBase() <s32 Collider_DestroyBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:112> |
|
Collider_DestroyTrisElement() <s32 Collider_DestroyTrisElement (PlayState *play, ColliderTrisElement *collider) at src/code/z_collision_check.c:650>: |
|
Collider_DestroyInfo() <s32 Collider_DestroyInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:224>: |
|
Collider_DestroyTouch() <s32 Collider_DestroyTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:177> |
|
Collider_DestroyBump() <s32 Collider_DestroyBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:198> |
|
Collider_DestroyTrisElementDim() <s32 Collider_DestroyTrisElementDim (PlayState *play, TriNorm *dim) at src/code/z_collision_check.c:619> |
|
Collider_FreeJntSph() <s32 Collider_FreeJntSph (PlayState *play, ColliderJntSph *collider) at src/code/z_collision_check.c:328>: |
|
Collider_DestroyBase() <s32 Collider_DestroyBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:112> |
|
Collider_DestroyJntSphElement() <s32 Collider_DestroyJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:288>: |
|
Collider_DestroyInfo() <s32 Collider_DestroyInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:224>: |
|
Collider_DestroyTouch() <s32 Collider_DestroyTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:177> |
|
Collider_DestroyBump() <s32 Collider_DestroyBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:198> |
|
Collider_DestroyJntSphElementDim() <s32 Collider_DestroyJntSphElementDim (PlayState *play, ColliderJntSphElementDim *element) at src/code/z_collision_check.c:271> |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
Collider_FreeTris() <s32 Collider_FreeTris (PlayState *play, ColliderTris *tris) at src/code/z_collision_check.c:691>: |
|
Collider_DestroyBase() <s32 Collider_DestroyBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:112> |
|
Collider_DestroyTrisElement() <s32 Collider_DestroyTrisElement (PlayState *play, ColliderTrisElement *collider) at src/code/z_collision_check.c:650>: |
|
Collider_DestroyInfo() <s32 Collider_DestroyInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:224>: |
|
Collider_DestroyTouch() <s32 Collider_DestroyTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:177> |
|
Collider_DestroyBump() <s32 Collider_DestroyBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:198> |
|
Collider_DestroyTrisElementDim() <s32 Collider_DestroyTrisElementDim (PlayState *play, TriNorm *dim) at src/code/z_collision_check.c:619> |
|
ZeldaArena_FreeDebug() <void ZeldaArena_FreeDebug (void *ptr, const char *file, s32 line) at src/code/z_malloc.c:67>: |
|
Collider_InitJntSph() <s32 Collider_InitJntSph (PlayState *play, ColliderJntSph *collider) at src/code/z_collision_check.c:318>: |
|
Collider_InitBase() <s32 Collider_InitBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:103>: |
|
Collider_InitLine() <s32 Collider_InitLine (PlayState *play, OcLine *line) at src/code/z_collision_check.c:983>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Collider_InitQuad() <s32 Collider_InitQuad (PlayState *play, ColliderQuad *collider) at src/code/z_collision_check.c:882>: |
|
Collider_InitBase() <s32 Collider_InitBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:103>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitQuadDim() <s32 Collider_InitQuadDim (PlayState *play, ColliderQuadDim *dim) at src/code/z_collision_check.c:840>: |
|
Collider_InitTris() <s32 Collider_InitTris (PlayState *play, ColliderTris *tris) at src/code/z_collision_check.c:680>: |
|
Collider_InitBase() <s32 Collider_InitBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:103>: |
|
Collider_ResetCylinderAC() <s32 Collider_ResetCylinderAC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:590>: |
|
Collider_ResetACBase() <void Collider_ResetACBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:159> |
|
Collider_ResetACInfo() <void Collider_ResetACInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:248> |
|
Collider_ResetCylinderAT() <s32 Collider_ResetCylinderAT (PlayState *play, Collider *collider) at src/code/z_collision_check.c:579>: |
|
Collider_ResetATBase() <void Collider_ResetATBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:154> |
|
Collider_ResetATInfo() <void Collider_ResetATInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:240>: |
|
Collider_ResetATInfo_Unk() <void Collider_ResetATInfo_Unk (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:188> |
|
Collider_ResetCylinderOC() <s32 Collider_ResetCylinderOC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:601>: |
|
Collider_ResetOCBase() <void Collider_ResetOCBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:164> |
|
Collider_ResetOCInfo() <void Collider_ResetOCInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:256> |
|
Collider_ResetJntSphAC() <s32 Collider_ResetJntSphAC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:481>: |
|
Collider_ResetACBase() <void Collider_ResetACBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:159> |
|
Collider_ResetJntSphElementAC() <s32 Collider_ResetJntSphElementAC (PlayState *play, ColliderJntSphElement *collider) at src/code/z_collision_check.c:305>: |
|
Collider_ResetACInfo() <void Collider_ResetACInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:248> |
|
Collider_ResetJntSphAT() <s32 Collider_ResetJntSphAT (PlayState *play, Collider *collider) at src/code/z_collision_check.c:466>: |
|
Collider_ResetATBase() <void Collider_ResetATBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:154> |
|
Collider_ResetJntSphElementAT() <s32 Collider_ResetJntSphElementAT (PlayState *play, ColliderJntSphElement *collider) at src/code/z_collision_check.c:300>: |
|
Collider_ResetATInfo() <void Collider_ResetATInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:240>: |
|
Collider_ResetATInfo_Unk() <void Collider_ResetATInfo_Unk (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:188> |
|
Collider_ResetJntSphOC() <s32 Collider_ResetJntSphOC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:496>: |
|
Collider_ResetOCBase() <void Collider_ResetOCBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:164> |
|
Collider_ResetJntSphElementOC() <s32 Collider_ResetJntSphElementOC (PlayState *play, ColliderJntSphElement *collider) at src/code/z_collision_check.c:310>: |
|
Collider_ResetOCInfo() <void Collider_ResetOCInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:256> |
|
Collider_ResetQuadAC() <s32 Collider_ResetQuadAC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:934>: |
|
Collider_ResetACBase() <void Collider_ResetACBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:159> |
|
Collider_ResetACInfo() <void Collider_ResetACInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:248> |
|
Collider_ResetQuadOC() <s32 Collider_ResetQuadOC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:945>: |
|
Collider_ResetOCBase() <void Collider_ResetOCBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:164> |
|
Collider_ResetOCInfo() <void Collider_ResetOCInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:256> |
|
Collider_ResetTrisAC() <s32 Collider_ResetTrisAC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:815>: |
|
Collider_ResetACBase() <void Collider_ResetACBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:159> |
|
Collider_ResetTrisElementAC() <s32 Collider_ResetTrisElementAC (PlayState *play, ColliderTrisElement *element) at src/code/z_collision_check.c:667>: |
|
Collider_ResetACInfo() <void Collider_ResetACInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:248> |
|
Collider_ResetTrisAT() <s32 Collider_ResetTrisAT (PlayState *play, Collider *collider) at src/code/z_collision_check.c:801>: |
|
Collider_ResetATBase() <void Collider_ResetATBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:154> |
|
Collider_ResetTrisElementAT() <s32 Collider_ResetTrisElementAT (PlayState *play, ColliderTrisElement *element) at src/code/z_collision_check.c:662>: |
|
Collider_ResetATInfo() <void Collider_ResetATInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:240>: |
|
Collider_ResetATInfo_Unk() <void Collider_ResetATInfo_Unk (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:188> |
|
Collider_ResetTrisOC() <s32 Collider_ResetTrisOC (PlayState *play, Collider *collider) at src/code/z_collision_check.c:829>: |
|
Collider_ResetOCBase() <void Collider_ResetOCBase (PlayState *play, Collider *collider) at src/code/z_collision_check.c:164> |
|
Collider_ResetTrisElementOC() <s32 Collider_ResetTrisElementOC (PlayState *play, ColliderTrisElement *element) at src/code/z_collision_check.c:672>: |
|
Collider_ResetOCInfo() <void Collider_ResetOCInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:256> |
|
Collider_SetCylinderPosition() <void Collider_SetCylinderPosition (ColliderCylinder *collider, Vec3s *pos) at src/code/z_collision_check.c:3177> |
|
Collider_SetCylinderToActor() <s32 Collider_SetCylinderToActor (PlayState *play, ColliderCylinder *collider, ColliderCylinderInitToActor *src) at src/code/z_collision_check.c:548>: |
|
Collider_SetBaseToActor() <s32 Collider_SetBaseToActor (PlayState *play, Collider *collider, ColliderInitToActor *src) at src/code/z_collision_check.c:119> |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetCylinderDim() <s32 Collider_SetCylinderDim (PlayState *play, Cylinder16 *dest, Cylinder16 *src) at src/code/z_collision_check.c:519> |
|
Collider_SetCylinderType1() <s32 Collider_SetCylinderType1 (PlayState *play, ColliderCylinder *collider, Actor *actor, ColliderCylinderInitType1 *src) at src/code/z_collision_check.c:558>: |
|
Collider_SetBaseType1() <s32 Collider_SetBaseType1 (PlayState *play, Collider *collider, Actor *actor, ColliderInitType1 *src) at src/code/z_collision_check.c:132> |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetCylinderDim() <s32 Collider_SetCylinderDim (PlayState *play, Cylinder16 *dest, Cylinder16 *src) at src/code/z_collision_check.c:519> |
|
Collider_SetJntSph() <s32 Collider_SetJntSph (PlayState *play, ColliderJntSph *dest, Actor *actor, ColliderJntSphInit *src, ColliderJntSphElement *elements) at src/code/z_collision_check.c:445>: |
|
Collider_SetBase() <s32 Collider_SetBase (PlayState *play, Collider *collider, Actor *actor, ColliderInit *src) at src/code/z_collision_check.c:143> |
|
Collider_InitJntSphElement() <s32 Collider_InitJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:282>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitJntSphElementDim() <s32 Collider_InitJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dim) at src/code/z_collision_check.c:260>: |
|
Collider_SetJntSphElement() <s32 Collider_SetJntSphElement (PlayState *play, ColliderJntSphElement *dest, ColliderJntSphElementInit *src) at src/code/z_collision_check.c:294>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetJntSphElementDim() <s32 Collider_SetJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dest, ColliderJntSphElementDimInit *src) at src/code/z_collision_check.c:275>: |
|
Collider_SetJntSphAlloc() <s32 Collider_SetJntSphAlloc (PlayState *play, ColliderJntSph *dest, Actor *actor, ColliderJntSphInit *src) at src/code/z_collision_check.c:419>: |
|
Collider_SetBase() <s32 Collider_SetBase (PlayState *play, Collider *collider, Actor *actor, ColliderInit *src) at src/code/z_collision_check.c:143> |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Collider_InitJntSphElement() <s32 Collider_InitJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:282>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitJntSphElementDim() <s32 Collider_InitJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dim) at src/code/z_collision_check.c:260>: |
|
Collider_SetJntSphElement() <s32 Collider_SetJntSphElement (PlayState *play, ColliderJntSphElement *dest, ColliderJntSphElementInit *src) at src/code/z_collision_check.c:294>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetJntSphElementDim() <s32 Collider_SetJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dest, ColliderJntSphElementDimInit *src) at src/code/z_collision_check.c:275>: |
|
Collider_SetJntSphAllocType1() <s32 Collider_SetJntSphAllocType1 (PlayState *play, ColliderJntSph *dest, Actor *actor, ColliderJntSphInitType1 *src) at src/code/z_collision_check.c:391>: |
|
Collider_SetBaseType1() <s32 Collider_SetBaseType1 (PlayState *play, Collider *collider, Actor *actor, ColliderInitType1 *src) at src/code/z_collision_check.c:132> |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Collider_InitJntSphElement() <s32 Collider_InitJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:282>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitJntSphElementDim() <s32 Collider_InitJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dim) at src/code/z_collision_check.c:260>: |
|
Collider_SetJntSphElement() <s32 Collider_SetJntSphElement (PlayState *play, ColliderJntSphElement *dest, ColliderJntSphElementInit *src) at src/code/z_collision_check.c:294>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetJntSphElementDim() <s32 Collider_SetJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dest, ColliderJntSphElementDimInit *src) at src/code/z_collision_check.c:275>: |
|
Collider_SetJntSphToActor() <s32 Collider_SetJntSphToActor (PlayState *play, ColliderJntSph *dest, ColliderJntSphInitToActor *src) at src/code/z_collision_check.c:363>: |
|
Collider_SetBaseToActor() <s32 Collider_SetBaseToActor (PlayState *play, Collider *collider, ColliderInitToActor *src) at src/code/z_collision_check.c:119> |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Collider_InitJntSphElement() <s32 Collider_InitJntSphElement (PlayState *play, ColliderJntSphElement *element) at src/code/z_collision_check.c:282>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitJntSphElementDim() <s32 Collider_InitJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dim) at src/code/z_collision_check.c:260>: |
|
Collider_SetJntSphElement() <s32 Collider_SetJntSphElement (PlayState *play, ColliderJntSphElement *dest, ColliderJntSphElementInit *src) at src/code/z_collision_check.c:294>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetJntSphElementDim() <s32 Collider_SetJntSphElementDim (PlayState *play, ColliderJntSphElementDim *dest, ColliderJntSphElementDimInit *src) at src/code/z_collision_check.c:275>: |
|
Collider_SetLine() <s32 Collider_SetLine (PlayState *play, OcLine *dest, OcLine *src) at src/code/z_collision_check.c:1013>: |
|
Collider_SetLinePoints() <s32 Collider_SetLinePoints (PlayState *play, OcLine *ocLine, Vec3f *a, Vec3f *b) at src/code/z_collision_check.c:1003>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Collider_SetQuad() <s32 Collider_SetQuad (PlayState *play, ColliderQuad *collider, Actor *actor, ColliderQuadInit *src) at src/code/z_collision_check.c:912>: |
|
Collider_SetBase() <s32 Collider_SetBase (PlayState *play, Collider *collider, Actor *actor, ColliderInit *src) at src/code/z_collision_check.c:143> |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetQuadDim() <s32 Collider_SetQuadDim (PlayState *play, ColliderQuadDim *dest, ColliderQuadDimInit *src) at src/code/z_collision_check.c:870>: |
|
Collider_SetQuadMidpoints() <void Collider_SetQuadMidpoints (ColliderQuadDim *dim) at src/code/z_collision_check.c:861>: |
|
Collider_SetQuadType1() <s32 Collider_SetQuadType1 (PlayState *play, ColliderQuad *collider, Actor *actor, ColliderQuadInitType1 *src) at src/code/z_collision_check.c:902>: |
|
Collider_SetBaseType1() <s32 Collider_SetBaseType1 (PlayState *play, Collider *collider, Actor *actor, ColliderInitType1 *src) at src/code/z_collision_check.c:132> |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetQuadDim() <s32 Collider_SetQuadDim (PlayState *play, ColliderQuadDim *dest, ColliderQuadDimInit *src) at src/code/z_collision_check.c:870>: |
|
Collider_SetQuadMidpoints() <void Collider_SetQuadMidpoints (ColliderQuadDim *dim) at src/code/z_collision_check.c:861>: |
|
Collider_SetTris() <s32 Collider_SetTris (PlayState *play, ColliderTris *dest, Actor *actor, ColliderTrisInit *src, ColliderTrisElement *elements) at src/code/z_collision_check.c:780>: |
|
Collider_SetBase() <s32 Collider_SetBase (PlayState *play, Collider *collider, Actor *actor, ColliderInit *src) at src/code/z_collision_check.c:143> |
|
Collider_InitTrisElement() <s32 Collider_InitTrisElement (PlayState *play, ColliderTrisElement *collider) at src/code/z_collision_check.c:644>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitTrisElementDim() <s32 Collider_InitTrisElementDim (PlayState *play, TriNorm *dim) at src/code/z_collision_check.c:609>: |
|
Collider_SetTrisElement() <s32 Collider_SetTrisElement (PlayState *play, ColliderTrisElement *dest, ColliderTrisElementInit *src) at src/code/z_collision_check.c:656>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetTrisElementDim() <s32 Collider_SetTrisElementDim (PlayState *play, TriNorm *dest, ColliderTrisElementDimInit *src) at src/code/z_collision_check.c:623>: |
|
Math3D_DefPlane() <void Math3D_DefPlane (Vec3f *va, Vec3f *vb, Vec3f *vc, f32 *nx, f32 *ny, f32 *nz, f32 *originDist) at src/code/sys_math3d.c:883>: |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Collider_SetTrisAlloc() <s32 Collider_SetTrisAlloc (PlayState *play, ColliderTris *dest, Actor *actor, ColliderTrisInit *src) at src/code/z_collision_check.c:753>: |
|
Collider_SetBase() <s32 Collider_SetBase (PlayState *play, Collider *collider, Actor *actor, ColliderInit *src) at src/code/z_collision_check.c:143> |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Collider_InitTrisElement() <s32 Collider_InitTrisElement (PlayState *play, ColliderTrisElement *collider) at src/code/z_collision_check.c:644>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitTrisElementDim() <s32 Collider_InitTrisElementDim (PlayState *play, TriNorm *dim) at src/code/z_collision_check.c:609>: |
|
Collider_SetTrisElement() <s32 Collider_SetTrisElement (PlayState *play, ColliderTrisElement *dest, ColliderTrisElementInit *src) at src/code/z_collision_check.c:656>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetTrisElementDim() <s32 Collider_SetTrisElementDim (PlayState *play, TriNorm *dest, ColliderTrisElementDimInit *src) at src/code/z_collision_check.c:623>: |
|
Math3D_DefPlane() <void Math3D_DefPlane (Vec3f *va, Vec3f *vb, Vec3f *vc, f32 *nx, f32 *ny, f32 *nz, f32 *originDist) at src/code/sys_math3d.c:883>: |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Collider_SetTrisAllocType1() <s32 Collider_SetTrisAllocType1 (PlayState *play, ColliderTris *dest, Actor *actor, ColliderTrisInitType1 *src) at src/code/z_collision_check.c:727>: |
|
Collider_SetBaseType1() <s32 Collider_SetBaseType1 (PlayState *play, Collider *collider, Actor *actor, ColliderInitType1 *src) at src/code/z_collision_check.c:132> |
|
ZeldaArena_MallocDebug() <void *ZeldaArena_MallocDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:30>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Collider_InitTrisElement() <s32 Collider_InitTrisElement (PlayState *play, ColliderTrisElement *collider) at src/code/z_collision_check.c:644>: |
|
Collider_InitInfo() <s32 Collider_InitInfo (PlayState *play, ColliderInfo *info) at src/code/z_collision_check.c:209>: |
|
Collider_InitTouch() <s32 Collider_InitTouch (PlayState *play, ColliderTouch *touch) at src/code/z_collision_check.c:170>: |
|
Collider_InitBump() <s32 Collider_InitBump (PlayState *play, ColliderBump *bump) at src/code/z_collision_check.c:191>: |
|
Collider_InitTrisElementDim() <s32 Collider_InitTrisElementDim (PlayState *play, TriNorm *dim) at src/code/z_collision_check.c:609>: |
|
Collider_SetTrisElement() <s32 Collider_SetTrisElement (PlayState *play, ColliderTrisElement *dest, ColliderTrisElementInit *src) at src/code/z_collision_check.c:656>: |
|
Collider_SetInfo() <s32 Collider_SetInfo (PlayState *play, ColliderInfo *info, ColliderInfoInit *infoInit) at src/code/z_collision_check.c:230>: |
|
Collider_SetTouch() <s32 Collider_SetTouch (PlayState *play, ColliderTouch *dest, ColliderTouch *src) at src/code/z_collision_check.c:181> |
|
Collider_SetBump() <s32 Collider_SetBump (PlayState *play, ColliderBump *bump, ColliderBumpInit *init) at src/code/z_collision_check.c:202> |
|
Collider_SetTrisElementDim() <s32 Collider_SetTrisElementDim (PlayState *play, TriNorm *dest, ColliderTrisElementDimInit *src) at src/code/z_collision_check.c:623>: |
|
Math3D_DefPlane() <void Math3D_DefPlane (Vec3f *va, Vec3f *vb, Vec3f *vc, f32 *nx, f32 *ny, f32 *nz, f32 *originDist) at src/code/sys_math3d.c:883>: |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Collider_SetTrisDim() <void Collider_SetTrisDim (PlayState *play, ColliderTris *collider, s32 index, ColliderTrisElementDimInit *src) at src/code/z_collision_check.c:3217>: |
|
Collider_SetTrisElementDim() <s32 Collider_SetTrisElementDim (PlayState *play, TriNorm *dest, ColliderTrisElementDimInit *src) at src/code/z_collision_check.c:623>: |
|
Math3D_DefPlane() <void Math3D_DefPlane (Vec3f *va, Vec3f *vb, Vec3f *vc, f32 *nx, f32 *ny, f32 *nz, f32 *originDist) at src/code/sys_math3d.c:883>: |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Collider_SetTrisVertices() <void Collider_SetTrisVertices (ColliderTris *collider, s32 index, Vec3f *a, Vec3f *b, Vec3f *c) at src/code/z_collision_check.c:3197>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
Math3D_DefPlane() <void Math3D_DefPlane (Vec3f *va, Vec3f *vb, Vec3f *vc, f32 *nx, f32 *ny, f32 *nz, f32 *originDist) at src/code/sys_math3d.c:883>: |
|
Math3D_SurfaceNorm() <void Math3D_SurfaceNorm (Vec3f *va, Vec3f *vb, Vec3f *vc, Vec3f *normal) at src/code/sys_math3d.c:506>: |
|
Math_Vec3f_Diff() <void Math_Vec3f_Diff (Vec3f *a, Vec3f *b, Vec3f *dest) at src/code/z_lib.c:250> |
|
Math3D_Vec3f_Cross() <void Math3D_Vec3f_Cross (Vec3f *a, Vec3f *b, Vec3f *ret) at src/code/sys_math3d.c:496> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Collider_UpdateSpheres() <void Collider_UpdateSpheres (s32 limb, ColliderJntSph *collider) at src/code/z_collision_check.c:3235>: |
|
Matrix_MultVec3f() <void Matrix_MultVec3f (Vec3f *src, Vec3f *dest) at src/code/sys_matrix.c:618>: |
|
CollisionCheck_AC_CylVsCyl() <void CollisionCheck_AC_CylVsCyl (PlayState *play, CollisionCheckContext *colChkCtx, Collider *colAT, Collider *colAC) at src/code/z_collision_check.c:2070>: |
|
CollisionCheck_SkipBump() <s32 CollisionCheck_SkipBump (ColliderInfo *info) at src/code/z_collision_check.c:1403> |
|
CollisionCheck_SkipTouch() <s32 CollisionCheck_SkipTouch (ColliderInfo *info) at src/code/z_collision_check.c:1393> |
|
CollisionCheck_NoSharedFlags() <s32 CollisionCheck_NoSharedFlags (ColliderInfo *atInfo, ColliderInfo *acInfo) at src/code/z_collision_check.c:1413> |
|
Math3D_CylOutsideCylDist() <s32 Math3D_CylOutsideCylDist (Cylinder16 *ca, Cylinder16 *cb, f32 *deadSpace, f32 *xzDist) at src/code/sys_math3d.c:2025>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
|
Math_Vec3s_ToVec3f() <void Math_Vec3s_ToVec3f (Vec3f *dest, Vec3s *src) at src/code/z_lib.c:238> |
|
CollisionCheck_SetATvsAC() <s32 CollisionCheck_SetATvsAC (PlayState *play, Collider *at, ColliderInfo *atInfo, Vec3f *atPos, Collider *ac, ColliderInfo *acInfo, Vec3f *acPos, Vec3f *hitPos) at src/code/z_collision_check.c:1688>: |
|
CollisionCheck_SetBounce() <void CollisionCheck_SetBounce (Collider *at, Collider *ac) at src/code/z_collision_check.c:1680> |
|
CollisionCheck_HitEffects() <void CollisionCheck_HitEffects (PlayState *play, Collider *at, ColliderInfo *atInfo, Collider *ac, ColliderInfo *acInfo, Vec3f *hitPos) at src/code/z_collision_check.c:1637>: |
|
CollisionCheck_HitSolid() <void CollisionCheck_HitSolid (PlayState *play, ColliderInfo *info, Collider *collider, Vec3f *hitPos) at src/code/z_collision_check.c:1561>: |
|
EffectSsHitMark_SpawnFixedScale() <void EffectSsHitMark_SpawnFixedScale (PlayState *play, s32 type, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:718>: |
|
EffectSsHitMark_Spawn() <void EffectSsHitMark_Spawn (PlayState *play, s32 type, s16 scale, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:708>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 5904) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 5904) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 5905) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 5906) |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
|
Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
|
func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
|
Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
CollisionCheck_SpawnShieldParticlesMetal() <void CollisionCheck_SpawnShieldParticlesMetal (PlayState *play, Vec3f *v) at src/code/z_collision_check.c:3396>: |
|
CollisionCheck_SpawnShieldParticles() <void CollisionCheck_SpawnShieldParticles (PlayState *play, Vec3f *v) at src/code/z_collision_check.c:3364>: |
|
Effect_Add() <void Effect_Add (PlayState *play, s32 *pIndex, s32 type, u8 arg3, u8 arg4, void *initParams) at src/code/z_effect.c:99>: |
|
FrameAdvance_IsEnabled() <s32 FrameAdvance_IsEnabled (PlayState *this) at src/code/z_play.c:1815> |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
CollisionCheck_SpawnShieldParticlesMetalSound() <void CollisionCheck_SpawnShieldParticlesMetalSound (PlayState *play, Vec3f *v, Vec3f *pos) at src/code/z_collision_check.c:3405>: |
|
CollisionCheck_SpawnShieldParticles() <void CollisionCheck_SpawnShieldParticles (PlayState *play, Vec3f *v) at src/code/z_collision_check.c:3364>: |
|
Effect_Add() <void Effect_Add (PlayState *play, s32 *pIndex, s32 type, u8 arg3, u8 arg4, void *initParams) at src/code/z_effect.c:99>: |
|
FrameAdvance_IsEnabled() <s32 FrameAdvance_IsEnabled (PlayState *this) at src/code/z_play.c:1815> |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
CollisionCheck_SpawnShieldParticles() <void CollisionCheck_SpawnShieldParticles (PlayState *play, Vec3f *v) at src/code/z_collision_check.c:3364>: |
|
Effect_Add() <void Effect_Add (PlayState *play, s32 *pIndex, s32 type, u8 arg3, u8 arg4, void *initParams) at src/code/z_effect.c:99>: |
|
FrameAdvance_IsEnabled() <s32 FrameAdvance_IsEnabled (PlayState *this) at src/code/z_play.c:1815> |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
CollisionCheck_SpawnShieldParticlesWood() <void CollisionCheck_SpawnShieldParticlesWood (PlayState *play, Vec3f *v, Vec3f *actorPos) at src/code/z_collision_check.c:3421>: |
|
Effect_Add() <void Effect_Add (PlayState *play, s32 *pIndex, s32 type, u8 arg3, u8 arg4, void *initParams) at src/code/z_effect.c:99>: |
|
FrameAdvance_IsEnabled() <s32 FrameAdvance_IsEnabled (PlayState *this) at src/code/z_play.c:1815> |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
EffectSsHitMark_SpawnFixedScale() <void EffectSsHitMark_SpawnFixedScale (PlayState *play, s32 type, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:718>: |
|
EffectSsHitMark_Spawn() <void EffectSsHitMark_Spawn (PlayState *play, s32 type, s16 scale, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:708>: |
|
Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
|
EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
|
EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
|
ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
|
osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
|
DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue *queue, OSMesg msg) at src/boot/z_std_dma.c:339>: |
|
DmaMgr_Error() <void DmaMgr_Error (DmaRequest *req, const char *file, const char *errorName, const char *errorDesc) at src/boot/z_std_dma.c:167>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
sprintf() <s32 sprintf (char *dst, const char *fmt, ...) at src/libultra/rmon/sprintf.c:15>: |
|
proutSprintf() <void *proutSprintf (void *dst, const char *fmt, u32 size) at src/libultra/rmon/sprintf.c:3>: |
|
memcpy() <void *memcpy (void *dst, const void *src, size_t size) at src/libultra/libc/string.c:24>: |
|
Fault_AddHungupAndCrashImpl() <void Fault_AddHungupAndCrashImpl (const char *exp1, const char *exp2) at src/code/fault.c:1291>: |
|
Fault_AddClient() <void Fault_AddClient (FaultClient *client, void *callback, void *arg0, void *arg1) at src/code/fault.c:183>: |
|
osSetIntMask() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
Fault_HungupFaultClient() <void Fault_HungupFaultClient (const char *exp1, const char *exp2) at src/code/fault.c:1277>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
FaultDrawer_Printf() <s32 FaultDrawer_Printf (const char *fmt, ...) at src/code/fault_drawer.c:302>: |
|
FaultDrawer_VPrintf() <s32 FaultDrawer_VPrintf (const char *fmt, __builtin_va_list args) at src/code/fault_drawer.c:298>: |
|
FaultDrawer_PrintCallback() <void *FaultDrawer_PrintCallback (void *arg, const char *str, u32 count) at src/code/fault_drawer.c:238>: |
|
FaultDrawer_SetForeColor() <void FaultDrawer_SetForeColor (u16 color) at src/code/fault_drawer.c:200>: |
|
FaultDrawer_UpdatePrintColor() <void FaultDrawer_UpdatePrintColor (void) at src/code/fault_drawer.c:182>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_ColorToPrintColor() <s32 FaultDrawer_ColorToPrintColor (u16 color) at src/code/fault_drawer.c:171>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawChar() <void FaultDrawer_DrawChar (char c) at src/code/fault_drawer.c:138>: |
|
FaultDrawer_FillScreen() <void FaultDrawer_FillScreen (void) at src/code/fault_drawer.c:228>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
FaultDrawer_DrawRecImpl() <void FaultDrawer_DrawRecImpl (s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color) at src/code/fault_drawer.c:109>: |
|
osWritebackDCacheAll() |
|
FaultDrawer_SetCursor() <void FaultDrawer_SetCursor (s32 x, s32 y) at src/code/fault_drawer.c:219>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osWritebackDCacheAll() |
|
MQ_IS_FULL() |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
LogUtils_LogThreadId() <void LogUtils_LogThreadId (const char *name, s32 line) at src/boot/logutils.c:100>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
osGetThreadId() <OSId osGetThreadId (OSThread *thread) at src/libultra/os/getthreadid.c:3>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Overlay_Relocate() <void Overlay_Relocate (void *allocatedVRamAddress, OverlayRelocationSection *overlayInfo, void *vRamAddress) at src/code/relocation.c:3>: |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
bzero() |
|
osWritebackDCache() |
|
osInvalICache() |
|
EffectSs_Delete() <void EffectSs_Delete (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:62>: |
|
Audio_StopSfxByPos() <void Audio_StopSfxByPos (Vec3f *pos) at src/code/code_800F7260.c:606>: |
|
func_800F8884() <void func_800F8884 (u8 bankId, Vec3f *pos) at src/code/code_800F7260.c:576>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (R): |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (R): |
|
Audio_ProcessSeqCmd() <void Audio_ProcessSeqCmd (u32 cmd) at src/code/code_800F9280.c:98> (R): |
|
AudioDebug_ScrPrt() <void AudioDebug_ScrPrt (const s8 *str, u16 num) at src/code/code_800EC960.c:3583>: |
|
func_800F9280() <void func_800F9280 (u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) at src/code/code_800F9280.c:35>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdF32() <void Audio_QueueCmdF32 (u32 opArgs, f32 data) at src/code/code_800E4FE0.c:373>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800F9474() <void func_800F9474 (u8 playerIdx, u16 arg1) at src/code/code_800F9280.c:73>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdU16() <void Audio_QueueCmdU16 (u32 opArgs, u16 data) at src/code/code_800E4FE0.c:387>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
func_800E5F88() <s32 func_800E5F88 (s32 resetPreloadID) at src/code/code_800E4FE0.c:523>: |
|
func_800E5F34() <void func_800E5F34 (void) at src/code/code_800E4FE0.c:516>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_ResetCmdQueue() <void Audio_ResetCmdQueue (void) at src/code/code_800E4FE0.c:414>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueCmdS32() <void Audio_QueueCmdS32 (u32 opArgs, s32 data) at src/code/code_800E4FE0.c:377>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_ScheduleProcessCmds() <s32 Audio_ScheduleProcessCmds (void) at src/code/code_800E4FE0.c:393>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
func_800F71BC() <void func_800F71BC (s32 arg0) at src/code/code_800EC960.c:5276> (R): |
|
func_800F6C34() <void func_800F6C34 (void) at src/code/code_800EC960.c:5141> (R): |
|
AudioOcarina_SetInstrument() <void AudioOcarina_SetInstrument (u8 ocarinaInstrumentId) at src/code/code_800EC960.c:1755> (R): |
|
Audio_QueueSeqCmd() <void Audio_QueueSeqCmd (u32 cmd) at src/code/code_800F9280.c:365>: |
|
AudioOcarina_PlayControllerInput() <void AudioOcarina_PlayControllerInput (u8 unused) at src/code/code_800EC960.c:1645> (R): |
|
osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
|
is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
|
osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
|
osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
|
AudioOcarina_BendPitchTwoSemitones() <f32 AudioOcarina_BendPitchTwoSemitones (s8 bendIndex) at src/code/code_800EC960.c:1301>: |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 6125) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_StopSfxById() <void Audio_StopSfxById (u32 sfxId) at src/code/code_800F7260.c:672> (R): |
|
Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
|
Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
|
Audio_RemoveSoundBankEntry() <void Audio_RemoveSoundBankEntry (u8 bankId, u8 entryIndex) at src/code/code_800F7260.c:313> (recursive: see 6125) |
|
Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
|
Audio_SetSoundBanksMute() <void Audio_SetSoundBanksMute (u16 muteMask) at src/code/code_800F7260.c:103>: |
|
Audio_ClearBGMMute() <void Audio_ClearBGMMute (u8 channelIdx) at src/code/code_800F7260.c:122> (recursive: see 6126) |
|
AudioOcarina_ReadControllerInput() <void AudioOcarina_ReadControllerInput (void) at src/code/code_800EC960.c:1284>: |
|
PadMgr_RequestPadData() <void PadMgr_RequestPadData (PadMgr *padMgr, Input *inputs, s32 mode) at src/code/padmgr.c:319>: |
|
PadMgr_LockPadData() <void PadMgr_LockPadData (PadMgr *padMgr) at src/code/padmgr.c:42>: |
|
osRecvMesg() <s32 osRecvMesg (OSMesgQueue *mq, OSMesg *msg, s32 flag) at src/libultra/os/recvmesg.c:3>: |
|
MQ_IS_EMPTY() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
PadUtils_UpdateRelXY() <void PadUtils_UpdateRelXY (Input *input) at src/code/padutils.c:68>: |
|
PadUtils_GetCurX() <s8 PadUtils_GetCurX (Input *input) at src/code/padutils.c:39> |
|
PadUtils_GetCurY() <s8 PadUtils_GetCurY (Input *input) at src/code/padutils.c:43> |
|
PadUtils_SetRelXY() <void PadUtils_SetRelXY (Input *input, s32 x, s32 y) at src/code/padutils.c:47> |
|
PadMgr_UnlockPadData() <void PadMgr_UnlockPadData (PadMgr *padMgr) at src/code/padmgr.c:46>: |
|
osSendMesg() <s32 osSendMesg (OSMesgQueue *mq, OSMesg msg, s32 flag) at src/libultra/os/sendmesg.c:3>: |
|
MQ_IS_FULL() |
|
osStartThread() <void osStartThread (OSThread *thread) at src/libultra/os/startthread.c:3>: |
|
Audio_QueueSeqCmdMute() <void Audio_QueueSeqCmdMute (u8 channelIdx) at src/code/code_800F7260.c:116> (R): |
|
Audio_SetVolScale() <void Audio_SetVolScale (u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) at src/code/code_800F9280.c:410> (recursive: see 6127) |
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Audio_QueueCmdS8() <void Audio_QueueCmdS8 (u32 opArgs, s8 data) at src/code/code_800E4FE0.c:381>: |
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Audio_QueueCmd() <void Audio_QueueCmd (u32 opArgs, void **data) at src/code/code_800E4FE0.c:360>: |
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AudioOcarina_ResetStaffs() <void AudioOcarina_ResetStaffs (void) at src/code/code_800EC960.c:2283>: |
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Audio_ResetSfxChannelState() <void Audio_ResetSfxChannelState (void) at src/code/code_800EC960.c:4067>: |
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func_800FADF8() <void func_800FADF8 (void) at src/code/code_800F9280.c:674>: |
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Audio_ResetSounds() <void Audio_ResetSounds (void) at src/code/code_800F7260.c:750>: |
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Audio_RemoveMatchingSoundRequests() <void Audio_RemoveMatchingSoundRequests (u8 aspect, SoundBankEntry *cmp) at src/code/code_800F7260.c:165>: |
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EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
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EffectSs_Reset() <void EffectSs_Reset (EffectSs *effectSs) at src/code/z_effect_soft_sprite.c:74>: |
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CollisionCheck_SwordHitAudio() <s32 CollisionCheck_SwordHitAudio (Collider *at, ColliderInfo *acInfo) at src/code/z_collision_check.c:1604>: |
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Audio_PlaySoundGeneral() <void Audio_PlaySoundGeneral (u16 sfxId, Vec3f *pos, u8 token, f32 *freqScale, f32 *vol, s8 *reverbAdd) at src/code/code_800F7260.c:130>: |
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CollisionCheck_AC_CylVsJntSph() <void CollisionCheck_AC_CylVsJntSph (PlayState *play, CollisionCheckContext *colChkCtx, Collider *colAT, Collider *colAC) at src/code/z_collision_check.c:1836>: |
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CollisionCheck_SkipTouch() <s32 CollisionCheck_SkipTouch (ColliderInfo *info) at src/code/z_collision_check.c:1393> |
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CollisionCheck_SkipBump() <s32 CollisionCheck_SkipBump (ColliderInfo *info) at src/code/z_collision_check.c:1403> |
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CollisionCheck_NoSharedFlags() <s32 CollisionCheck_NoSharedFlags (ColliderInfo *atInfo, ColliderInfo *acInfo) at src/code/z_collision_check.c:1413> |
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Math3D_SphVsCylOverlapCenterDist() <s32 Math3D_SphVsCylOverlapCenterDist (Sphere16 *sph, Cylinder16 *cyl, f32 *overlapSize, f32 *centerDist) at src/code/sys_math3d.c:1966>: |
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sqrtf() <f32 sqrtf (f32 f) at src/libultra/gu/sqrtf.c:7>: |
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Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
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CollisionCheck_SetATvsAC() <s32 CollisionCheck_SetATvsAC (PlayState *play, Collider *at, ColliderInfo *atInfo, Vec3f *atPos, Collider *ac, ColliderInfo *acInfo, Vec3f *acPos, Vec3f *hitPos) at src/code/z_collision_check.c:1688>: |
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CollisionCheck_SetBounce() <void CollisionCheck_SetBounce (Collider *at, Collider *ac) at src/code/z_collision_check.c:1680> |
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CollisionCheck_HitEffects() <void CollisionCheck_HitEffects (PlayState *play, Collider *at, ColliderInfo *atInfo, Collider *ac, ColliderInfo *acInfo, Vec3f *hitPos) at src/code/z_collision_check.c:1637>: |
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CollisionCheck_HitSolid() <void CollisionCheck_HitSolid (PlayState *play, ColliderInfo *info, Collider *collider, Vec3f *hitPos) at src/code/z_collision_check.c:1561>: |
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EffectSsHitMark_SpawnFixedScale() <void EffectSsHitMark_SpawnFixedScale (PlayState *play, s32 type, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:718>: |
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EffectSsHitMark_Spawn() <void EffectSsHitMark_Spawn (PlayState *play, s32 type, s16 scale, Vec3f *pos) at src/code/z_effect_soft_sprite_old_init.c:708>: |
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Math_Vec3f_Copy() <void Math_Vec3f_Copy (Vec3f *dest, Vec3f *src) at src/code/z_lib.c:232> |
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EffectSs_Spawn() <void EffectSs_Spawn (PlayState *play, s32 type, s32 priority, void *initParams) at src/code/z_effect_soft_sprite.c:167>: |
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EffectSs_FindSlot() <s32 EffectSs_FindSlot (s32 priority, s32 *pIndex) at src/code/z_effect_soft_sprite.c:95>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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ZeldaArena_MallocRDebug() <void *ZeldaArena_MallocRDebug (u32 size, const char *file, s32 line) at src/code/z_malloc.c:44>: |
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ZeldaArena_CheckPointer() <void ZeldaArena_CheckPointer (void *ptr, u32 size, const char *name, const char *action) at src/code/z_malloc.c:10>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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Overlay_Load() <s32 Overlay_Load (u32 vRomStart, u32 vRomEnd, void *vRamStart, void *vRamEnd, void *allocatedVRamAddr) at src/code/code_800FC620.c:23>: |
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osSyncPrintf() <void osSyncPrintf (const char *fmt, ...) at src/boot/is_debug.c:24>: |
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is_proutSyncPrintf() <void *is_proutSyncPrintf (void *arg, const char *str, u32 count) at src/boot/is_debug.c:43>: |
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osEPiReadIo() <s32 osEPiReadIo (OSPiHandle *handle, u32 devAddr, u32 *data) at src/libultra/io/epiread.c:3>: |
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osEPiWriteIo() <s32 osEPiWriteIo (OSPiHandle *handle, u32 devAddr, u32 data) at src/libultra/io/epiwrite.c:3>: |
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DmaMgr_SendRequest0() <s32 DmaMgr_SendRequest0 (u32 ram, u32 vrom, u32 size) at src/boot/z_std_dma.c:369>: |
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osCreateMesgQueue() <void osCreateMesgQueue (OSMesgQueue *mq, OSMesg *msg, s32 count) at src/libultra/os/createmesgqueue.c:3>: |
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DmaMgr_SendRequestImpl() <s32 DmaMgr_SendRequestImpl (DmaRequest *req, u32 ra |