Very basic actor that just draws text on screen. For MQ debug (or change that in actor.h)
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#!/usr/bin/python3 | |
import os | |
import sys | |
import struct | |
import argparse | |
ICHAIN_MACROS = [ | |
'ICHAIN_U8', | |
'ICHAIN_S8', |
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stackTraceStr = """ | |
8022cf50 | |
8022cca8 | |
8022cb40 | |
80030a40 | |
800bdae8 | |
800bf14c | |
800c4054 | |
800c5808 | |
800c5ea0 |
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53 not decompiled in ./src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c | |
(file not decompiled) | |
Card not found or doesn't exist | |
asm/non_matchings/overlays/gamestates/ovl_file_choose/ | |
func_80803D40.s, func_80803ED8.s, func_80804248.s, func_808043D8.s, func_808044A0.s, func_80804858.s, func_80804924.s, func_80804A50.s, func_80804C74.s, func_80804CD0.s, func_80804ED8.s, func_8080510C.s, func_808051C8.s, func_80805318.s, func_80805434.s, func_80805524.s, func_80805824.s, func_8080595C.s, func_80805B2C.s, func_80805EB8.s, func_80806180.s, func_8080625C.s, func_80806444.s, func_808064F4.s, func_80806710.s, func_808068F0.s, func_808069B4.s, func_80806C20.s, func_80806DB0.s, func_80806F34.s, func_8080723C.s, func_80807DCC.s, func_80808000.s, func_80808F84.s, func_80809038.s, func_8080960C.s, func_8080969C.s, func_808099C8.s, func_8080AF30.s, func_8080AF50.s, func_8080AFD0.s, func_8080B1A8.s, func_8080B22C.s, func_8080B394.s, func_8080B40C.s, func_8080B494.s, func_8080B52C.s, func_8080BE30.s, func_8 |
Address | z64hdr/decomp name | z64ovl name |
---|---|---|
0x800013FC |
DmaMgr_ProcessMsg |
z_file_load |
0x80001AA0 |
DmaMgr_SendRequest1 |
load_data_from_rom |
0x80002F44 |
sprintf |
z_sprintf |
0x800046C0 |
osWritebackDCache |
osWritebackDCache |
0x80006150 |
osInvalICache |
osInvalICache |
0x80003060 |
osSendMesg |
osSendMesg |
0x80004450 |
bzero |
z_bzero |
0x800052E0 |
_Printf |
_Printf |
This is meant to find all untranslated strings
It is not entirely accurate. It contains entries that are already translated and may be missing some, but it's a start
What it does is find all strings with "foreign" characters without a comment near them
Run at the root of the repo
python3 findUntranslatedScript.py > findUntranslatedOut.md
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import xml.etree.ElementTree | |
import io | |
import os | |
resources_tags = set() | |
resources_attribs = dict() | |
et = None | |
try: | |
for root, dirs, files in os.walk("assets/xml"): |
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""" | |
Blender 2.79-2.93 script | |
Meant to help figure out MATRIX() arguments in zzplayas manifests | |
when reusing dlists across limbs | |
(for example, if the hilt of the kokiri sword is shared between | |
the left hand limb and the sheath limb) | |
Run this by copypasting into a new text block in the Scripting layout | |
Instructions: |
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import bpy | |
import mathutils | |
obj = bpy.context.active_object | |
blender_to_game = mathutils.Matrix( | |
[ | |
[1, 0,0,0], | |
[0, 0,1,0], | |
[0,-1,0,0], |
This has been moved to https://github.com/Dragorn421/z64-romhack-tutorials/blob/master/oot64%20overview/index.md
This has been moved to https://github.com/Dragorn421/z64-romhack-tutorials/blob/master/oot64%20overview/index.md
This document aims at introducing concepts needed to understand how some parts of Ocarina of Time 64 work.
Some parts focus on the organization in the OoT64 decomp project specifically. (latest revision at time of writing: 05b2cbf)